Brinebeast |
This is just a look at what has not made the jump from the 3.5 SRD to the PRPG rules in an official pathfinder product.
This is mainly going to be focused on Monsters, Magic Items, and Spells/Domains. Also this only covers the Core Rules and Divine Rules from the SRD. I'll take a closer look at Epic when we have Mythic, and Psionics will hopefully happen sometime. :)
MONSTERS
I.P. Monsters - These Monsters are intellectual property and thus will not be converted to PRPG rules.
Beholder
Gauth
Carrion Crawler
Displacer Beast
Githyanki
Githzerai
Kuo-toa
Mind Flayer
Slaad Grey
Slaad Green
Slaad Red
Slaad Blue
Slaad Death
Umber Hulk
Yuan-ti Pure Blood
Yuan-ti Half-Blood
Yuan-ti Abomination
SRD Monsters - These Monsters are in the SRD but have yet to appear in an official PRPG write up.
Arrowhawk
Abyssal Greater Basilisk
Digester
Dire Weasel
Ethereal Filcher
Ethereal Marauder
Formian Worker
Formian Warrior
Formian Taskmaster
Formian Myrmarch
Formian Queen
Grimlock
Phasm
Ravid
Razor Boar
Locust Swarm
Donkey
Mule
*Note - the unoffical word from paizo
Formian = We can probably expect to see these in the near future
Grimlock = Morlock
Mule and Donkey = Mentioned in the Core Rule Book might get errata linking the to horse/pony stats
Locust Swarm = Needs a little more appeal possibly Crimson Locust Swarm
Ethereal = Anything with Ethereal is not really liked
*Personal Note - I still hold out hope for an official Dire Weasel, Arrowhawk, and Razor Boar. Phasm and Digester should be in Misfit Monsters II. Grimlock should be a 0 hit die race that is the result of a Morlock and a Human making babies.
MAGIC ITEMS
Amulet of Health
Chaos Diamond
Belt, Monk’s
Elixir of Sneaking
Gauntlets of Ogre Power
Periapt of Wisdom
Shrouds of Disintegration
*Note - Not really sure why these handful of Magic Items have not made the jump but would be interested to hear why, if any reason at all.
SPELLS/DOMAINS
Cure Minor Wounds = Stablize
Inflict Minor Wounds = Bleed
Armor Of Darkness
Blacklight
Bolt Of Glory
Bolts Of Bedevilment
Crown Of Glory
Hardening
Maddening Scream
Status, Greater
Surelife
Touch Of Madness
True Creation
Genesis
*Note - Interestingly some of the above spells appeared in the 3.5 Pathfinder Campaign Setting but didn't make the jump to the Inner Sea World Guide.
*Note II - Technically Genesis comes from the Epic rules set but it was in the 3.5 Pathfinder Campaign Setting so I'm including it here.
Jeraa |
The Abyssal Greater Basilisk is nothing more then an advanced, templated basilisk. Pathfinder doesn't usually stat out things like that. They give you the base creatures, and the GM advances them to suit his needs. (Just take a normal Basilisk, advance it 12 hit dice, and then add the Giant, Advanced, and Fiendish templates.)
Amulet of Health
Chaos Diamond
Belt, Monk’s
Elixir of Sneaking
Gauntlets of Ogre Power
Periapt of Wisdom
Shrouds of Disintegration*Note - Not really sure why these handful of Magic Items have not made the jump but would be interested to hear why, if any reason at all.
Gauntlets of Ogre Power were replaced with Belt of Giant Strength +2. The stronger versions (+4 and +6 strength) were already belts, and it brings it in line with the other physical stat-boosting items in Pathfinder (all are belt-slot items). Amulet of Health is now Belt of Mighty Constitution for the same reason.
Periapt of Wisdom was replaced with Headband of Wisdom. (All mental stat boosters are headbands in Pathfinder. That is why there is no more Cloak of Charisma, which you missed from your list.
Monks Belt became Monks Robe.
Elixir of Sneaking (+10 to Move Silently) become Elixir of Hiding (+10 to Stealth, which covers both hiding and moving silently.)
The only two on that list which aren't in the core rulebook are the Chaos Diamond and the shrouds of Disintegration. They may appear in Ultimate Equipment though.
Brinebeast |
The Abyssal Greater Basilisk is nothing more then an advanced, templated basilisk. Pathfinder doesn't usually stat out things like that. They give you the base creatures, and the GM advances them to suit his needs. (Just take a normal Basilisk, advance it 12 hit dice, and then add the Giant, Advanced, and Fiendish templates.)
Gauntlets of Ogre Power were replaced with Belt of Giant Strength +2. The stronger versions (+4 and +6 strength) were already belts, and it brings it in line with the other physical stat-boosting items in Pathfinder (all are belt-slot items). Amulet of Health is now Belt of Mighty Constitution for the same reason.
Periapt of Wisdom was replaced with Headband of Wisdom. (All mental stat boosters are headbands in Pathfinder. That is why there is no more Cloak of Charisma, which you missed from your list.
Monks Belt became Monks Robe.
Elixir of Sneaking (+10 to Move Silently) become Elixir of Hiding (+10 to Stealth, which covers both hiding and moving silently.)
The only two on that list which aren't in the core rulebook are the Chaos Diamond and the shrouds of Disintegration. They may appear in Ultimate Equipment though.
I left the Greater Abyssal Basilisk on the list because adding the fiendish template doesn't exactly replicate it. But I could go either way on it.
As for the magic items, I just wasn't sure but you have been a big help in clarifying those. So that just leave the Chaos Diamond and Robes of Disintegration, neiter of which is in Ultimate Equipment Guide, at least not under those names.
Kurt Grossman |
This is just a look at what has not made the jump from the 3.5 SRD to the PRPG rules in an official pathfinder product.
This is mainly going to be focused on Monsters, Magic Items, and Spells/Domains. Also this only covers the Core Rules and Divine Rules from the SRD. I'll take a closer look at Epic when we have Mythic, and Psionics will hopefully happen sometime. :)
MONSTERS
I.P. Monsters - These Monsters are intellectual property and thus will not be converted to PRPG rules.
Yuan-ti Pure Blood
Yuan-ti Half-Blood
Yuan-ti AbominationSPELLS/DOMAINS
Cure Minor Wounds = Stablize
Inflict Minor Wounds =...
Yuan-ti got remade into serpentfolk with advanced and degenerate versions in Bestiary 2. They're nearly identical.
Also, I can understand removing Cure and Inflict Minor Wounds as Pathfinder shifted to and unlimited 0 level casting system.
Haladir |
The original belt of giant strength could be used in conjunction with gauntlets of ogre power. I was hoping pf would end up cooking this up again, even if in a new way.
Not in 3.5. Both gave an enhancement bonus.
WAY back in 1E AD&D, they still didn't stack. Each granted you a new STR score. If you had both, you used the higher score (i.e. the girdle).
Gauntlets of ogre power gave you 18/00 STR, a Girdle of Hill Giant Strength gave you a 19 STR; Girdle of Stone Giant Strength gave you a 20; Frost Giant Strength gave you a 21, and so forth... up to Storm Giant which gave you a 25 (the highest possible stat value in 1E).
The one exception in 1E was if you used both Gauntles of Ogre Power and a Girdle of Giant Strength when wielding a hammer of thunderbolts. THEN, both stacked, and the hammer got some extra-special awesomesauce: any giant struck had to make a save vs. Death Ray or die.
(I think this was Gary Gygax' method of creating the superhero The Mighty Thor in-game...)
Jeraa |
The one exception in 1E was if you used both Gauntles of Ogre Power and a Girdle of Giant Strength when wielding a hammer of thunderbolts. THEN, both stacked, and the hammer got some extra-special awesomesauce: any giant struck had to make a save vs. Death Ray or die.
That still exists in 3.5, as well. The hammer allows both the belt and the gauntlets to stack (but only when using the hammer), and the save vs Death became a DC 20 Fortitude save. Plus, when thrown (range increment 30'), a successful attack caused all within 90 feet of the target to make a DC 15 Fortitude save or be stunned for 1 round.
Ciaran Barnes |
WAY back in 1E AD&D, they still didn't stack. Each granted you a new STR score. If you had both, you used the higher score (i.e. the girdle).
The one exception in 1E was if you used both Gauntles of Ogre Power and a Girdle of Giant Strength when wielding a hammer of thunderbolts. THEN, both stacked, and the hammer got some extra-special awesomesauce: any giant struck had to make a save vs. Death Ray or die.
(I think this was Gary Gygax' method of creating the superhero The Mighty Thor in-game...)
This is what I was referring to. I took it upon myself to unearth my old books - not an easy task. You are right that they do not stack. However, the entries for the gauntlets and the girdle do not agree exactly.
GoOP: "These gauntlets are particularly desirable when combined with a girdle of giant strength and a hurled weapon."
GoGS: "The strength gain is not cumulative with normal or magical strength bonuses except with regard to use in conjunction with gauntlets of ogre power and magic war hammers (q.v.)."
And yes the hammer of thunderbolts grants additional powers to the wearer of both gauntlets and girdle, but there is obviously some ambiguity there. Thanks Gary :) To be fair though, I was 12 when 2nd edition came out, so who knows how I interpretted those in 1st edition.
Brinebeast |
Update
Dire Weasel = Giant Weasel
So the remaining 3.5 Monster Manual monsters are as follows
Arrowhawk
Abyssal Greater Basilisk
Digester
Ethereal Filcher
Ethereal Marauder
Formian Worker
Formian Warrior
Formian Taskmaster
Formian Myrmarch
Formian Queen
Grimlock
Phasm
Ravid
Razor Boar
Locust Swarm
Donkey
Mule
Same notes from original post still applies.
Down to only 17 monsters (15 if you don't count the Abyssal Basilisk or Grimlock, see earlier posts)
LazarX |
They also dropped the gloves of dexterity. They are a belt item also now. In short all of the physical stat boosting enhancement items are now in belt from.
Which means you should be glad that the monk belt is now a robe.
Odraude |
Update
Dire Weasel = Giant Weasel
So the remaining 3.5 Monster Manual monsters are as follows
Arrowhawk
Abyssal Greater Basilisk
Digester
Ethereal Filcher
Ethereal Marauder
Formian Worker
Formian Warrior
Formian Taskmaster
Formian Myrmarch
Formian Queen
Grimlock
Phasm
Ravid
Razor Boar
Locust Swarm
Donkey
MuleSame notes from original post still applies.
Down to only 17 monsters (15 if you don't count the Abyssal Basilisk or Grimlock, see earlier posts)
Formians are listed in Distant Worlds, though we are still waiting on stats. They are denizens of Castrovel (Pathfinder's Venus) though I am surprised not to see them in the Inner Sea Bestiary.
In Ultimate Equipment, Donkeys and Mules are stated as having the same stats as ponies, so we can remove them from the list.
Brinebeast |
Thanks for pointing that out, I missed that one.
So Mule and Donkey are now officially linked to the Pony stats with some slight flavor adjustments. For full details see Ultimate Equipment Guide.
So that brings the list down to the following:
Arrowhawk
Abyssal Greater Basilisk
Digester
Ethereal Filcher
Ethereal Marauder
Formian Worker
Formian Warrior
Formian Taskmaster
Formian Myrmarch
Formian Queen
Grimlock
Phasm
Ravid
Razor Boar
Locust Swarm
Haladir |
Grimlocks were replaced by morlocks (and, honestly, the grimlock inspired by the morlocks from H.G. Wells' The Time Machine)
And, honestly, the arrowhawk, digester, ethereal filcher, and ethereal marauder were all pretty lame monsters, IMAO. I'm glad to see them go.
I don't remember the phasm or ravid at all-- I'm guessing that they weren't that memorable either.
Kazred |
MONSTERS
Beholder...
Maybe it's just me, but I'm actually happy about the exclusion of Beholders. As a DM, I always hated them -- you have 10 different things to keep track of, and most of them are insta-kill abilities. They're the Mary-Sue of monsters; I never saw a use for them outside "correcting" an overpowered group.
I was, however, sad to see the lack of Mind Flayers. I got over it quickly when I saw Gugs, Shoggoths, Denizens of Leng etc. in the Bestiaries.
Arbane the Terrible |
The one exception in 1E was if you used both Gauntles of Ogre Power and a Girdle of Giant Strength when wielding a hammer of thunderbolts. THEN, both stacked, and the hammer got some extra-special awesomesauce: any giant struck had to make a save vs. Death Ray or die.
(I think this was Gary Gygax' method of creating the superhero The Mighty Thor in-game...)
I'm pretty sure he was just imitating the original Norse myths - Thor's hammer was so heavy he needed his magic belt to have the strength to lift it, and magic gauntlets to keep it from burning his hands.
"Any mythology where the weaponry requires protective gear to use is hardcore."