Thomas Graham
Venture-Lieutenant, Florida—Jacksonville
aka Kyrie Ebonblade,
Chris Mortika wrote:
Dudeacles,
I agree about Step Up. It's a core feat, it's new in Pathfinder, and it would serve the community of 3.5 veterans well to see that feat used in a sample character.
But the pre-gens aren't supposed to be better than average. If they had all the useful skills, there would be less motivation to build your own PC.
Even as a starting off GM, having someone sit down with one as a spur of the moment impulse, I have seen more frustration with the icons. A caster with no spell craft skill? A complaint I get is 'I can't contribute' to skill rolls with them. It is hard to encourage a player to roleplay whe the have ZERO skills to do a faction mission skill check or help move the game along by identifying something that 'most (insert class name here) would know'.
They don't have to be uber specced but they could use a LITTLE polish for society play.
I agree about Step Up. It's a core feat, it's new in Pathfinder, and it would serve the community of 3.5 veterans well to see that feat used in a sample character.
But the pre-gens aren't supposed to be better than average. If they had all the useful skills, there would be less motivation to build your own PC.
Even as a starting off GM, having someone sit down with one as a spur of the moment impulse, I have seen more frustration with the icons. A caster with no spell craft skill? A complaint I get is 'I can't contribute' to skill rolls with them. It is hard to encourage a player to roleplay whe the have ZERO skills to do a faction mission skill check or help move the game along by identifying something that 'most (insert class name here) would know'.
They don't have to be uber specced but they could use a LITTLE polish for society play.
Exactly! Frustration sets in when you are severely limited as to what you can contribute. So prospective players get turned off when they can't contribute with a skill check that their character SHOULD have.
It's just a big bummer :(
Michael Brock
Pathfinder Society Campaign Coordinator
1 person marked this as a favorite.
Dudeacles wrote:
Thomas Graham wrote:
Chris Mortika wrote:
Dudeacles,
I agree about Step Up. It's a core feat, it's new in Pathfinder, and it would serve the community of 3.5 veterans well to see that feat used in a sample character.
But the pre-gens aren't supposed to be better than average. If they had all the useful skills, there would be less motivation to build your own PC.
Even as a starting off GM, having someone sit down with one as a spur of the moment impulse, I have seen more frustration with the icons. A caster with no spell craft skill? A complaint I get is 'I can't contribute' to skill rolls with them. It is hard to encourage a player to roleplay whe the have ZERO skills to do a faction mission skill check or help move the game along by identifying something that 'most (insert class name here) would know'.
They don't have to be uber specced but they could use a LITTLE polish for society play.
Exactly! Frustration sets in when you are severely limited as to what you can contribute. So prospective players get turned off when they can't contribute with a skill check that their character SHOULD have.
It's just a big bummer :(
Well, I can confirm that 1st level Ezren in the NPC Codex has Knowledge (Arcana, history, nature, planes), as well as spellcraft and two other trained skills.
So, please stop worrying and fretting over it and wait until the book comes out.
Paizo Charter Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber
Michael Brock wrote:
Well, I can confirm that 1st level Ezren in the NPC Codex has Knowledge (Arcana, history, nature, planes), as well as spellcraft and two other trained skills.
So, please stop worrying and fretting over it and wait until the book comes out.
I agree about Step Up. It's a core feat, it's new in Pathfinder, and it would serve the community of 3.5 veterans well to see that feat used in a sample character.
But the pre-gens aren't supposed to be better than average. If they had all the useful skills, there would be less motivation to build your own PC.
Even as a starting off GM, having someone sit down with one as a spur of the moment impulse, I have seen more frustration with the icons. A caster with no spell craft skill? A complaint I get is 'I can't contribute' to skill rolls with them. It is hard to encourage a player to roleplay whe the have ZERO skills to do a faction mission skill check or help move the game along by identifying something that 'most (insert class name here) would know'.
They don't have to be uber specced but they could use a LITTLE polish for society play.
Exactly! Frustration sets in when you are severely limited as to what you can contribute. So prospective players get turned off when they can't contribute with a skill check that their character SHOULD have.
It's just a big bummer :(
Well, I can confirm that 1st level Ezren in the NPC Codex has Knowledge (Arcana, history, nature, planes), as well as spellcraft and two other trained skills.
So, please stop worrying and fretting over it and wait until the book comes out.
That's good to know. There were several times while I was playing Season 4 scenarios at Brewfest last weekend where the GM asked "Does anyone have Knowledge(planes)?" and I could swear that crickets had found there way under our table.
Well, I can confirm that 1st level Ezren in the NPC Codex has Knowledge (Arcana, history, nature, planes), as well as spellcraft and two other trained skills.
So, please stop worrying and fretting over it and wait until the book comes out.
Sweet, I'm with Dragonmoon and Josh with: Some extra knowledge skills go a long way :!)
And thanks too Michael for the earlier PM-response about character xp.
Does anyone happen to have a better character sheet printout of the Iconics (PreGens) other than the ones linked here?
I'm still fairly new, and will be using a PreGen tomorrow, however, I could use a better printout of the skills/feats/traits/etc. if it exists. Thanks ahead!
Robyn Nixon
Venture-Captain, California—Los Angeles
aka miniaturepeddler
There are several 3rd party character sheets available. Do a simple google search for 'Pathfinder Character sheets' and several will pop up.
Not quite what Dunkren was looking for. He appears to be looking for a standard character sheet write-up for the pregens, rather than the stat block version provided by Paizo.
I remember seeing something like that mentioned during one of the various discussions on this forum on the pregens, someone posting PDFs printed from HeroLab for them, IIRC, but I don't know the thread, nor am I certain they are recent enough to be the current versions of the pregens.
Bob Jonquet
Venture-Captain, Illinois—Decatur
aka TwilightKnight
Most of the abilities, etc on the pregens are either explained on the sheet, or are static bonuses that are already factored into the stats. Why do we need an alternate pregen sheet? It has the necessary stat block information and some role-play details to help understand their nitch and outlook. There are descriptions of each feat, power, ability that should suffice in being able to play the character. For space concerns, there are a few things that you need to reference the core rulebook for, like spells, a more thorough description of two-weapon fighting, etc. No character sheet is likely to be 100%, totally usable without the CRB for reference. There is just too much information to be contained on one page.
Are you asking for a different version just because you prefer a different layout visually or are there specific issues you have with lack of descriptive information from a particular pregen? Updating the pregen sheets, yet again, is probably not high on Paizo's "to do" list, but Mike does keep a list of notes for things to accomplish if/when something is updated in the future.
The 7th level gunslinger sheet runs out of space, and sometimes tells you to look at the lower level sheet for descriptions. I ran it through herolab to get a format and information I liked better.
Can I pregen a level 1 for one of the First Steps intro scenarios and apply it to my level 2 character?
No.
First steps must be played with a level 1 character, and the only option for a chronicle earned by a 1st-level pregen is to apply the chronicle to a newly created character.
I'd recommend putting almost all your characters through "First Steps"; after a while you find that there just aren't enough scenarios you haven't played to get another character up through the lower levels. (For example, season 4 has exactly six tier 1-5 and seven tier 3-7 scenarios; that will get one character up to level five, with one scenario left over). Putting two characters through all three parts of "First Steps" adds another six chronicles to the pool; stepping up as GM for another six scenarios gives you enough to get that second player up to level five.
I was asking because my (just now level 2) character played 2/3 of the First Steps after playing one other scenario. Would've been neat to play through all 3 with the same character. I'm sure it'll happen eventually, though. I have three characters so far and haven't been able to do it with any of them.
I was asking because my (just now level 2) character played 2/3 of the First Steps after playing one other scenario. Would've been neat to play through all 3 with the same character. I'm sure it'll happen eventually, though. I have three characters so far and haven't been able to do it with any of them.
That happens, sometimes,
Sometimes, the best option is to step up and GM the full First Step yourself, and put all the credits on a new PC. You get to see them as a more-or-less coherent whole, and get the extra PC at 2nd level.
Warning! Warning!
If you use GM credit, or other non-play credit (non-play being credits gained from using pregens or modules like We Be Goblins! where you aren't actually playing your own PC), it limits you to an all-or-nothign approach with that PC.
Since that PC starts at 2nd level, you won't have any ability to rebuild it after playing it.
Spoiler:
Which is the problem I am having, due to a required rebuild of my Dhampir PC, once he gets played, he is locked in, and with no experience playing him at 1st level as what he will be from now on. Former Undead Lord Cleric, with 3 XP.
Which is the problem I am having, due to a required rebuild of my Dhampir PC, once he gets played, he is locked in, and with no experience playing him at 1st level as what he will be from now on. Former Undead Lord Cleric, with 3 XP.
Spoiler:
Make a new level one with the build you want to try out, and run it through First Steps to see how it plays. It won't be a Dhampir, but you should still get a fair idea of whether you'll like it or not. Retrain your Dhampir to the same build, and either retrain the test character to something else or just leave it be.
Just wanting to make sure of something about pregens, Herolab and hand outs at games. I've gone in and built the iconic pregens from scratch, meaning I didn't use the pregens that come with Herolab, but started with a blank character sheet and the downloaded Paizo pregens for Society play, and filled in all info from that. I'm just wanting to be sure it's legal to hand out these to players at my table. I like and am more familiar with the Herolab layout, making it easier to help a newer player quickly find the info needed. "What do add for a fort Save?" "Where does it tell me what to add for attack and do I add that to my damage?" The layouts different enough I have to search helter skelter for the info on the official pregen sheet because I started out using Herolab from the get go. Wondering if doing so violates any of the "Personal use" clauses? Any thoughts?
I wouldn't think it violates anything, but to be sure, just print off the official pregen sheet and hand it out with the HeroLab sheet.
Jonathan Cary
Venture-Captain, Texas—Dallas & Ft. Worth
aka Thorkull
The Pregens use the standard stat block, so if you're familiar with those from running scenarios it shouldn't be a big deal to find the stats on the pregen sheet.
As long as the stats don't change, you can write them out in haiku if you prefer. The character sheet itself is irrelevant. Just make sure your players understand what you're giving them and why.
on the point about pregens not being "too good" because whats the point of building your own character.
If the pregens were the best, most optimized characters in the world, people wouldn't want to play them because it's not their character. I don't think that is a reasonable argument.
If people can feel useful with a pregen, they are more likely to play pregens when needed as opposed to skipping days if they don't have a character in the level range.
I actually like the stat block format for the pregens. It is a good introduction for players into the GMing world, where every monster and npc uses the standard stat block.
One of the things I have noticed as I GM more and more is how much quicker I am about reading stat blocks and finding the most important items I need in them. I am sure I must not be alone in this.
I have even taken it a bit further, and for most things except keeping track of equipment, I am fine running all my PFS characters from a stat block output from HeroLab
I've spoken to Hero Lab folks and they are going to be looking at ways to differentiate.
Portfolio Names in Herolab don't have to match that of the characters contained with in. So good way to set this up would be to have portfolios named Pathfinder Scenario Pregen 1,4,7, and <Adventure Path name>N, N2, N3, etc.
IIRC, nosig's wife plays a pregnant aasimar cleric of Cayden Cailean. (Hasn't she had that baby yet?)
Had the baby yet? ah... no. she's still about 6 months along. (the cleric is 10th level now... I think she wants to deliver during the Ruby Ph. Tourney....
edit: wow! thread necro! I didn't realize this was an old thread, a friend shot me over the link... I guess I missed it back in feb.