Help with a 'bad touch' cleric for PbP


Advice

Scarab Sages

This is one of the 2 concepts I am building for some as yet unknown PbP campaign. The possibilities were discussed here . This one in the least detail.

The straight support cleric is too close to a life oracle I am currently running. Battle and archer clerics just don't do anything for me. If I want to melee or shoot, cleric isn't where I would head. I would think the undead army cleric will have problems getting accepted in a goup. Ss what I'm thinking is a 'bad touch' cleric as defined in Tark's guide. As secondary, he would have the out of combat healing ability. Currently looking at 2 ways of doing this. Could always prepare the buff spells but that would not be the focus.

From reading Tark's guide, I've kinda heading toward 2 possiblities.

1) CG or NG, worship Desna, with luck and travel or luck and liberation. Seems like it would be pretty easy to get picked. The domains powers have a lot of stron defensive potential to keep me alive. They don't really seem to strengthen the offensive 'bad touch' concept. But staying alive is great. Weapon is versitile if not great. Spells are decent if nothing special.

2) CN, worship Groteus, with madness and void domains. The domain powers would really augment the 'bad touch' concept. Spells include several arcane that I wouldn't normally have access to. But I am concerned that an end of the world prophet may have a hard time getting picked to join a campaign.

Which do you think would be better for PbP and how would you build it?

Dark Archive

You could go madness and trickery domain with Sivanah, if you want the madness domain without, the RP problems Groetus brings. She is goddess of illusions and mysteries and her alignment is N.

Scarab Sages

crickets chirping


I need an adult! :P

Scarab Sages

Geistlinger wrote:
I need an adult! :P

I'm confused.

You disapprove of me asking for opinions on a cleric for PbP.

Liberty's Edge

Jorin wrote:
Geistlinger wrote:
I need an adult! :P

I'm confused.

You disapprove of me asking for opinions on a cleric for PbP.

note the :P. the phrase "bad touch" is setting off some alarms, I think. LOL.

Scarab Sages

Ok, I can see that.
Sorry.
That was what Treantmonk called it in his guide.

Let us use the term 'debuffing cleric.'

Hopefully that will not set off any alarms.


A cleric of Gorum can get the Strength and Blood subdomain and access to Vampiric Touch at 5th level. That is a spell you can trick the heck out of when doing touch attacks, and it doesn't have a save, which is even better for combat clerics.


Well, while you may not get a lot of fans as an End-of-the-World prophet, I imagine that the roleplaying capacity would be great. Could be great. Even more so if you can work with the GM as a worshipper of Groteus who feels that he is serving his god best by NOT helping the world end. Since Groteus could very well be consumed in the end of the world he helps bring about. Sort of a saving-your-god-from-himself kind of madman. I'd watch that movie.

Scarab Sages

Correction. That was Tark's not Treantmonk's guide.


dual cursed oracle focusing on debuffs :P

Scarab Sages

I considered oracle, but the few respondents seemed to feel a cleric would be easier to get accepted in a PbP campaign. { shrug }


Ok, here is a first pass at de-buffing cleric of Groteus

Basics:
Gronk de'Morcaine
Cleric
Alignment: Chaotic Neutral
Worship: Groteus with Void and Madness domains
Race: Half-orc
Str: 14, Dex: 14, Con: 12, Int: 12, Wis: 16, Cha 7 (15 point buy)
Languages: Common, Orc

Defense:
AC 18, touch 11, flat footed 17
HP: 9 (8+1)
Fort: +3 (base +2, con +1)
Refl: +2 (base +0, dex +2)
Will: +5 (base +2, wis +3)

Offense:
BAB: +0, Melee: +2, Missile: +2, Initiative: +2, Speed: 20'
javelin: atk +2, dam d8+2, crit 20/x3
flail: atk +2, dam d8+2, crit 20/x2
dagger: atk +2, dam d4+2, crit 19-20/x2

Race, Class, Traits, & Feats:

Half-Orc: +2 to one ability score (wisdom for Gronk)
Half-Orc: acute darkvision 90'
Half-Orc: shamman's apprentice (gain endurance)
Half-Orc: orcblood
Half-Orc: chain fighter (prof flails)
Trait: ?
Trait: ?
Cleric: channel positive energy and spontaneous cure spells
Void domain: guarded mind +2 saves vs mind-affecting
Madness domain: vision of madness - +1/2 lv attack, save, or skill and -1/2 lv on other 2, use 3+wis mod each day
favored class bonus to vision of madness uses
feat bonus: endurance
feat: dodge

Skills:

-4 = acrobatics (ranks 0, dex +2, acp -6)
+1 = appraise (ranks 0, int +1, class 0)
-2 = bluff (ranks 0, cha -2)
-4 = climb (ranks 0, str +2, acp -6)
+1 = craft (ranks 0, int +1)
-2 = diplomacy (ranks 0, cha -2, class 0)
-2 = disguise (ranks 0, cha -2)
+2 = escape artist (ranks 0, dex +2)
-4 = fly (ranks 0, dex +2, acp -6)
+3 = heal (ranks 0, wis +3, class 0)
-2 = intimidate (ranks 0, cha -2)
+1 = know arcana (ranks 0, int +1, class 0)
+1 = know history (ranks 0, int +1, class 0)
+1 = know nobility (ranks 0, int +1, class 0)
+1 = know planes (ranks 0, int +1, class 0)
+5 = know religion (ranks 1, int +1, class 3)
+1 = linguistics (ranks 0, int +1, class 0)
+3 = perception (ranks 0, wis +3)
-2 = perform (ranks 0, cha -2)
-4 = ride (ranks 0, dex +2, acp -6)
+7 = sense motive (ranks 1, wis +3, class +3)
+5 = spellcraft (ranks 1, int +1, class +3)
-4 = stealth (ranks 0, dex +2, acp -6)
+3 = survival (ranks 0, wis +3)
-4 = swim (ranks 0, str +2, acp -6)
-2 = use magic device (ranks 0, cha -2)

Starting Equipment:
javelin
morning star
breastplate
heavy shield

Domain Spells:

lesser confusion, feather fall
touch of idiocy, levitate
rage, fly
confusion, lesser planar binding
nightmare, overland flight
phantasmal killer, planar binding
insanity, reverse gravity
scintillating pattern, greater planar binding
weird, interplanatary teleport

Plans:

2:
3: mobility
4: +1 wisdom
5: reach spell
6:
7: spring attack
8: +1 wisdom, Void-part the veil, and Madness-aura of madness
9: bouncing spell
10:
11: craft staff

What do you think?
I was also thinking about taking a level of barbarian. Does that sound good?

Sczarni

Maybe you could consider other deities. Some like Zon - Kuthon or Norgober are widespread.


Some of the best 'bad touch' spells are in the necromancy school. If you are really going to focus on that then go with some Spell Focus feats to really boost the save DCs.

I have a Cleric of Desna 'curse' build that is similar.

Luck domain with the subdomain Curse.
Levels 5 and 7 going for Spell focus Necromancy tree (can be done earlier)

Use Malign Eye beforehand to penalize the saves vs your spells of the target by -2 for 1 minute. Then hit that creature with one of your 'bad touch' type spells. Note: Do not get hit or else the -2penalty goes away.

- Gauss


To really be a debuff or curse cleric, I was trying to get the madness domain. Those really work well for that. Groteus seemed the least 'evil' way to do that. He is not interested enough in the world or his followers to really be evil.
Seemed like there might be alot of interesting possiblities with "The obliteration of all is coming! Repent before the end times find you!! This is your last chance before the fall!!!"
Plus it is very different from my current life oracle that I am playing at a home game.

If I drop the spring attack routine and concentrate on the reach spell to not get hurt, then I could add in the necromancy spell focus and greater.
After level 6 vision madness gives a bigger penalty.


Gronk tells you, the end times are comming.
Gronk shows you, signs of the obliviation.
Gronk make you, believe all thinks die.

So says Groteus. So shall it be.

Basics:
Gronk de'Morcaine
Cleric
Alignment: Chaotic Neutral
Worship: Groteus with Void and Madness domains
Race: Half-orc
Str: 12, Dex: 14, Con: 14, Int: 12, Wis: 16, Cha 7 (15 point buy)
Languages: Common, Orc

Defense:
AC 18, touch 11, flat footed 17
HP: 10 (8+2)
Fort: +4 (base +2, con +2)
Refl: +2 (base +0, dex +2)
Will: +5 (base +2, wis +3)

Offense:
BAB: +0, Melee: +1, Missile: +2, Initiative: +2, Speed: 20'
javelin: atk +2, dam d8+1, crit 20/x3
flail: atk +1, dam d8+1, crit 20/x2
dagger: atk +1, dam d4+1, crit 19-20/x2

Race, Class, Traits, & Feats:

Half-Orc: +2 to one ability score (wisdom for Gronk)
Half-Orc: acute darkvision 90'
Half-Orc: shamman's apprentice (gain endurance)
Half-Orc: orcblood
Half-Orc: chain fighter (prof flails)
Trait: ?
Trait: ?
Void domain: guarded mind +2 saves vs mind-affecting
Madness domain: vision of madness - +1/2 lv attack, save, or skill and -1/2 lv on other 2, use 3+wis mod each day
favored class bonus to vision of madness uses
feat bonus: endurance
feat: spell focus necromancy

Skills:

-4 = acrobatics (ranks 0, dex +2, acp -6)
+1 = appraise (ranks 0, int +1, class 0)
-2 = bluff (ranks 0, cha -2)
-4 = climb (ranks 0, str +2, acp -6)
+1 = craft (ranks 0, int +1)
-2 = diplomacy (ranks 0, cha -2, class 0)
-2 = disguise (ranks 0, cha -2)
+2 = escape artist (ranks 0, dex +2)
-4 = fly (ranks 0, dex +2, acp -6)
+3 = heal (ranks 0, wis +3, class 0)
-2 = intimidate (ranks 0, cha -2)
+1 = know arcana (ranks 0, int +1, class 0)
+1 = know history (ranks 0, int +1, class 0)
+1 = know nobility (ranks 0, int +1, class 0)
+1 = know planes (ranks 0, int +1, class 0)
+5 = know religion (ranks 1, int +1, class 3)
+1 = linguistics (ranks 0, int +1, class 0)
+3 = perception (ranks 0, wis +3)
-2 = perform (ranks 0, cha -2)
-4 = ride (ranks 0, dex +2, acp -6)
+7 = sense motive (ranks 1, wis +3, class +3)
+5 = spellcraft (ranks 1, int +1, class +3)
-4 = stealth (ranks 0, dex +2, acp -6)
+3 = survival (ranks 0, wis +3)
-5 = swim (ranks 0, str +1, acp -6)
-2 = use magic device (ranks 0, cha -2)

Starting Equipment:
javelin
morning star
breastplate
heavy shield

Domain Spells:

lesser confusion, feather fall
touch of idiocy, levitate
rage, fly
confusion, lesser planar binding
nightmare, overland flight
phantasmal killer, planar binding
insanity, reverse gravity
scintillating pattern, greater planar binding
weird, interplanatary teleport

Likely Debuff Spells:

1: cause fear (nec will), command (will), doom (necro will), lesser confusion (will), murderous command (will), ray of sickening (necro fort)
2: silence (will), touch of idiocy (none)
3: bestow curse (necro will), blindness (necro fort), rage, vision of hell (will)
4: aura of doom (will), confusion(will), fleshworm infestation (fort), poison (necro fort), terrible remorse (will)

plans:

2:
3: reach spell
4: +1 wisdom
5: spell focus enchantment
6:
7: bouncing spell
8: +1 wisdom, Void-part the veil, and Madness-aura of madness
9: greater spell focus necromancy
10:
11: greater spell focus enchantment


Gronk de'Morcaine wrote:

So says Groteus. So shall it be.

So say we all.

I like it. It looks like a fun build, with loads of fun domain spells. Looks like Madness was a good choice.


Thanks! I think I'm happry with it too.

Now I just got to try and get accepted in a PbP campaign.


All you need is a Tower Shield with "The End is Nigh!" emblazoned upon it.


Devastation Bob wrote:
All you need is a Tower Shield with "The End is Nigh!" emblazoned upon it.

That never occured to me. It might even be worth getting tower shield proficiency just for that.

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