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I am 99% sure a Tarrasque is coming, heres the plan!


Advice


My GM leveled us from 10 to 20 last week, I can tell he is getting tired of running. I saw him drooling over the Tarrasque entry in the Bestiary, and no I didn't look at his notes or anything, he was very vocal about it.

I am playing a sorcerer, and heres my plan. Attempt to plane shift the beast. If i cannot get past his spell resist, maybe use a wish to negate it, then try again. Direct damage seems to be a hopless cause. Any thoughts or suggestions?


I would also make sure you have reach spell so you don't have to get in range and have plenty of spell penetration to get through its SR. A direct damage approach can't actually succeed permanently, so this is about the only way to get it off your back other than running away yourself, which you may not want to do depending on where you fight it.

Shadow Lodge

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Accept your fate. If he's tired of the campaign, nothing will stop him from a TPK.


Pathfinder Companion Subscriber

To slow him down, using Shrink Item on large amounts of lead, placing them in a pile of meat, and waiting until he eats it is a good way to overburden him and leave him staggered.


Actually, now that I think about it, it probably becomes a ray if you use Reach spell. Get some of that fancy armor that Breath of Life's you when you should die and stack temps! Greater false life, greater heroism, heros feast, maybe vampiric touch something before you go in? Anything to get you up up there.


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Pathfinder Companion Subscriber

As the Tarrasque is, more or less, immune to anything magical, using mundane methods is a good tactic.

He is not immune to falling damage, so getting him to fall off a cliff, or dropping heavy things on him is a good tactic as well.


drowning works too


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The Tarrasque has many immunities, but it lacks a major one: ability drain (which is a different thing than both ability damage and energy drain).
Get the Create Greater Undead spell (and/or a number of scrolls of it and/or a staff containing it).
Raise flocks of Wraiths. Control them with Command Undead, Control Undead (again, scrolls/staves) or any other means you can find.
When the time comes, unleash your army of Wraiths and witness:
They have +6 to hit against a touch AC of 5, so you just roll for natural 1s and natural 20s.
The Tarrasque has no means to harm them.
The save DC against the Wraith's Constitution Drain is failed only on a natural 1, but with the Wraiths being pratically immortal, it's just a matter of time and chance before the beast falls.
And with Constitution ultimately reduced to a permanent 0 that the Tarrasque has no way to recover, what can its regeneration do? It's dead, farewell. Its max hp is -16 (with a death limit of 0, so figure). It would need a priest of Rovagug to cast Restorations or other things on it to revive, but I don't think those spells work on corpses.


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Use the Plane Shift on yourself.

Cheliax

Overland flight. You win.

Cheliax

Incorporeals rarely work against home game Tarrasques as most GM's swap out a feat for eldritch claws on such creatures (or rule that its immune to ability drain as well as damage)

Flight offers a small benefit but you still cant kill it and it has the 120ft range increment spines for attacking flyers


Pathfinder Companion Subscriber

Well, a customized Tarrasque is a whole other thing.

Cheliax

Caderyn wrote:

Incorporeals rarely work against home game Tarrasques as most GM's swap out a feat for eldritch claws on such creatures (or rule that its immune to ability drain as well as damage)

Flight offers a small benefit but you still cant kill it and it has the 120ft range increment spines for attacking flyers

Sorry, flight plus fickle winds.


Pathfinder Campaign Setting Subscriber
blackbloodtroll wrote:

As the Tarrasque is, more or less, immune to anything magical, using mundane methods is a good tactic.

He is not immune to falling damage, so getting him to fall off a cliff, or dropping heavy things on him is a good tactic as well.

Riffing off this- acid pit or hungry pit (or other pit spells). No SR, though a reflex save negates (the creature ends up on the 5-ft slope outside the pit, iirc)

Creatures on that 5' slope gain no bonus to attempts to push them in- such as bull rush.

Don't know the tarrasque off the top of my head, but this might at least give you a chance to cast overland flight and fickle winds ;)


Command Undead some Alips. He's immune to Ability Damage not Ability Drain and has no way to hit incorporeals.

After that, THEN you planeshift him to plane of whatever suits your fancy.

Cheliax

Anyone know what immunity permanent wounds does?

Cheliax

1 person marked this as a favorite.

oh and btw he CAN hit incorporeals even as a standard tarrasque because he has DR/epic his weapons count as +6.

"A few very powerful monsters are vulnerable only to epic weapons—that is, magic weapons with at least a +6 enhancement bonus. Such creatures' natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction."


Nope. "for the purpose of overcoming damage reduction"!=ability to hit incorporeals.

In fact, that's exactly what that line excludes.


Recipe for Tarrasque Soup :

1 Blanket, woolen
1 crazy fool companion
1 Ability to get airborne, preferably for long durations.
1 Mirror of Life Trapping
1 City of Powerful Evil Foes

Prepare mirror by placing blanket over mirrored surface. Be sure to warn crazy fool companion and other allies not to look at mirror.
Find a convenient piece of open ground near Tarrasque.
Activate Flying Ability on crazy fool companion.
Instruct them to land within the conveniently placed open ground.
Hold covered mirror boldly!
Await approach of Tarrasque.
When Tarrasque has approached in threatening manner swiftly remove blanket and give an appropriate gesture towards Tarrasque.
When Tarrasque is safely ensconced within Mirror gain altitude and head towards City of Powerful Evil Foes.
While high above City of Powerful Evil Foes release Mirror.
Enjoy commotion below as Mirror hits at terminal velocity!

Kayerloth


Multiple Reverse Gravity spells, with each new instance of the spell stacked on top of the AoE of the previous Reverse Gravity spell. Repeat until Tarrasque reaches space and dies from suffocation. Even if Tarrasque doesn't die from suffocation, you should be rid of it for a few years, at the very least. :)

Of course, you'll have to scribe a "few" Reverse Gravity scrolls (CL 20) to succeed this task, and by "few" I mean something like 65600 scrolls. :P


1 person marked this as FAQ candidate.
Caderyn wrote:

Incorporeals rarely work against home game Tarrasques as most GM's swap out a feat for eldritch claws on such creatures (or rule that its immune to ability drain as well as damage)

Flight offers a small benefit but you still cant kill it and it has the 120ft range increment spines for attacking flyers

What blackbloodtroll said.

A GM could make it a flying intelligent Tarrasque who casts spells, but until specific notice we're talking of the basic one.

As for the DR thing, there are two issues:
1) RAW, epic does not mean magic. Its attacks are considered epic and as such ignore /epic DR of other creatures, but not necessarily /magic. +6 weapons are considered epic, but something that is simply "epic" is not ncessarily "magic".
2) This is the most important: even if we want to consider epic as magic, its natural weapons are considered so for the purpose of overcoming DR, not incorporeality. This applies to Eldritch Claws too.


Do epic weapons bypass DR/-? If so, where does it say that?


Create Demiplane.

Stay in it.

Silver Crusade

blackbloodtroll wrote:
Well, a customized Tarrasque is a whole other thing.

The GM is bored of the campaign and wants a TPK. It will be customized.

Toz is right. Just have fun dying in s cool fashion as your best attacks bounce off the thing. Either that, or screw over the GM by just running away :-)

Sczarni

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You people are thinking too Globally...you gotta think more LOCALLY!

Get 2 Unseen Servants. Command them to move next to Tarrasque. Command them to put Portable Hole into Bag of Holding. Taadaa...win. Or just go out like a champ and do it yourself you big baby.


Pathfinder Adventure Path Subscriber

yeah if he leveled you from L10 to L20 in one week, he isn't interested in running anymore. Know you are dead, have fun and build a new character.

I like ossian666's idea. Just do it yourself


LOL ok, so plan:

A. Plane Shift
B. Wraith-o-mania
C. Climb in it's mouth and snap my Staff of the Magi, Same as portable hole trick?
D. Summon the Star Turtle lol... http://d20npcs.wikia.com/wiki/A'tuin_the_Star_Turtle

Then it's my turn to run, karma's a b**** lol!

Sczarni

Whoa who said anything about climbing in its mouth...just walk up next to it and use the portable hole trick.


Pathfinder Adventure Path Subscriber

Hire a 15th level Alchemist with Greater Alchemical Simulacrum (make sure he can speak Aklo, so he can program his creations with some basic instructions). Build a reasonably nice army of 15 HD Tarrasques. Heck, they only cost 1500 gp per unit - a bargain for sure! Turn them loose against the real one.

While you are at it, take that handy Mirror of Life Trapping mentioned earlier, populate it with the maximum number of Sim-Tarrasques and THEN drop it on a target city (Good city, Evil city, Neutral city - whatever flavor floats your boat). Enjoy the chaos.

You might want to look into assassinating any and all high level Alchemists after word gets out and before they destroy the world. Or, make sure that the word gets out so they DO destroy the world.

FYI - I house rule that sims require a piece of the creature to be duplicated. Doesn't necessarily slow down the derp, but it helps a bit.

Andoran

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Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules, Roleplaying Game Subscriber

Teleportation circle to bottom of the ocean? Pressure + drowning should keep it disabled.


Kudos for the guy who suggested the mirror. Use a mirror of opposition, grab a popcorn and watch the show. It even works 4 times a day!


Cast Simulacrum lots of times.


Coridan wrote:
Teleportation circle to bottom of the ocean? Pressure + drowning should keep it disabled.

Just KOing it, teleporting to the middle of the ocean with it and letting it sink should work as long as it isn't naturally buoyant.


3 people marked this as a favorite.

Well FYI here is what happened...

Battle began, I cast prismatic sphere on myself. Tarrasque tried to attack through my sphere. All the effects kicked in, he saved against most but DID go insane, take acid damage (I think) AND was teleported to another plane of exsistence!. Washed hands, went home a hero and didn't lose a single hit point!! LOL!

Later we decided to go after the thing using astral travel abilities and as the campaign ended our characters are chasing it across the muiltiverse trying to drive it to hell!


lowew wrote:

Well FYI here is what happened...

Battle began, I cast prismatic sphere on myself. Tarrasque tried to attack through my sphere. All the effects kicked in, he saved against most but DID go insane, take acid damage (I think) AND was teleported to another plane of exsistence!. Washed hands, went home a hero and didn't lose a single hit point!! LOL!

Later we decided to go after the thing using astral travel abilities and as the campaign ended our characters are chasing it across the muiltiverse trying to drive it to hell!

Way to go!


Sounds fun!


I'm pretty sure this thing works.


I hate super-creatures just as much as I hate super-characters, And the Tarrasque is the poster-child of super-creatures. Be creative, and your DM just might let you beat the thing.

Try killing it with a Decanter of Endless Water. Yep, you heard me.

Step 1: Cast Gaseous Form, while holding the decanter.
Step 2: Hang out by the Tarrasque's face, wait for it to inhale.
Step 3: Revert to your normal shape, inside it's lungs.
Step 4: Make your last word "Geyser".

Buy some Sovereign Glue for good measue, to coat the outside of the Decanter, just in case your DM wants to let the Tarrasque cough the bottle out. You just might have time to let the glue set.


Never mind. I just read that you already encountered the thing. Congrats.


@Jason_Rice even Though you are a little late. I love that method of drowning the gribbly beasty!


lowew wrote:

Well FYI here is what happened...

Battle began, I cast prismatic sphere on myself. Tarrasque tried to attack through my sphere. All the effects kicked in, he saved against most but DID go insane, take acid damage (I think) AND was teleported to another plane of exsistence!. Washed hands, went home a hero and didn't lose a single hit point!! LOL!

Later we decided to go after the thing using astral travel abilities and as the campaign ended our characters are chasing it across the muiltiverse trying to drive it to hell!

Good on you, mate.


Astral Wanderer wrote:
but I don't think those spells work on corpses.

It's a great plan, just wanted to note that it won't be actually dead - as long as regeneration is in place, it literally can't die. It will be unconscious though, without any way to heal itself without aid.

In a permanent coma, one might say. But it isn't a corpse, so that priest could easily restore it should ze have access to the corpse. And as soon as it's max HP would be higher than 0, it will be conscious and at full speed again.

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