Fastest way to 'Helpless'


Advice

Scarab Sages

I just had the crazy idea of building a character who mirrors the popular pictures of death as a black-clad, scythe wielding skeleton who can take your life with a single blow.

With this concept in mind, is it possible to focus a character around making things helpless for the coup do grace with a scythe? What is the most reliable, effective way to get an enemy to the Helpless condition?

Or is there a better way to realize "death" than coup de graces?


Pathfinder Maps Subscriber

Coup is a full-round action but if you can cast a quickened Hold Person/Monster as a swift action, a paralyzed critter is helpless, so there you go.


Sleep, Hold Monster, Icy Prison.

Scarab Sages

So I'm hearing that the best way to do this is via a primary caster with as high DC's as I can get them?


I recommend more then just trying to make your save high, use debuffs on your enemies. Could they have to fail the save sometimes on those but take enervation, ranged touch attack for 1-4 minus to all their d20 rolls. Mind Fog, bestow curse, sickened, shaken and a few other spells and you have options.

Once you have then helpless you don't need to be a great fighter to coup de grace for massive damage (more if you have a damage spell stored in the weapon that gets multiplied.)

Grand Lodge

Be a Human or Aasimar Scarred Witch Doctor, with the Sleep Hex, and carry a Scythe.

Scarab Sages

I thpught the scarred witch doctor was race restricted. Is it a trait like Adopted that allows you to take another race's archetype?

Grand Lodge

Racial Heritage(Orc) will allow you to do it.

Sovereign Court

blackbloodtroll wrote:
Be a Human or Aasimar Scarred Witch Doctor...

BBT, that's your answer to everything.

Shadow Lodge

Choon wrote:

I just had the crazy idea of building a character who mirrors the popular pictures of death as a black-clad, scythe wielding skeleton who can take your life with a single blow.

With this concept in mind, is it possible to focus a character around making things helpless for the coup do grace with a scythe? What is the most reliable, effective way to get an enemy to the Helpless condition?

Or is there a better way to realize "death" than coup de graces?

i think a hex crafter magus with wizard spells of hold person ect.. would fill that concept perfect.

you can take undead form 1 at level 9, it would let you change into a skeleton, but you cant get the ghoul touch like i thought you could. with sleep hex, and ice tomb (think thats what its called) you would be able to do amazing field control.

scarred witch doctor is a very powerful archetype, my favorite caster in the game, but i dont think the spell list or the mechanics of that class would fit what you were trying to do with your "Death" character.

Illeist wrote:
blackbloodtroll wrote:
Be a Human or Aasimar Scarred Witch Doctor...
BBT, that's your answer to everything.

because it really is that amazing of an archetype.

for the life of me i cant remember the name of the feat/class feature that changes coup de grace into a move or standard action
dastardly finish is for rogues, the feat im thinking of is from 3.5.


As a martial character I guess you're looking to Grapple, Pin, Tie Up, Coup de Gras. Perhaps as a Monk archetype or Fighter (Lore Warden archetype).

That's if you're working solo. Perhaps you and a friend can Grapple in round 1 using Aid Another. In round two you Pin the your friend can Coup de Gras.

Of course you should be trying to work with teammates as a caster too.


Choon wrote:
I thought the scarred witch doctor was race restricted. Is it a trait like Adopted that allows you to take another race's archetype?

The race restrictions are optional.

Grand Lodge

Racial Heritage(Orc) feat will allow you to take levels in Scarred Witch Doctor.

The archetype is fitting, as you replace your familiar with a Magic mask, which could be skeletal if you wish.

The Aasimar choice will give you an "Angel of Death" feel as well.

You could even have a Halo, or wings.

The Exchange

Quote:
for the life of me i cant remember the name of the feat/class feature that changes coup de grace into a move or standard action

Possibly the Slaying Sprint Feat (Rival's Guide page 11)? That lets you move up to half your speed (instead of just a 5ft step) when you deliver a coup de grace (and you don't provoke AoO either). That Feat can only be used with one-handed or light weapons though (so no scythes). Anyone know if there there any other coup de grace related Feats / features out there?


How about a Cleric of Urgathoa? Favoured weapon is the scythe. Keep your wisdom high for spell DC's, and you'll have access to the Hold spells. The Guided Hand feat may be usefull in this build.


Easy way is a Lich. Paralytic touch (as a first attack) makes them look dead. There must be a way to let you make that touch attack with a "scythe shaped thing". Now a single touch attack, a failed fort save and they look dead. Second round and they ARE dead.

Bonus points, you look like a skeleton.

Now convincing your DM to let you play a lich is up to you...

Grand Lodge

Suffocation spell, at higher level.

Grand Lodge

Heavens Oracle. Drop them with color spray and move in for the CDG.


I second the color spray. If you deck out your CHA and feat to optimize that spell you can destroy people. I would even pick a dual cursed oracle to have the misfortune where you can cause them to reroll the d20 roll.


TheSideKick wrote:


Illeist wrote:
blackbloodtroll wrote:
Be a Human or Aasimar Scarred Witch Doctor...
BBT, that's your answer to everything.

because it really is that amazing of an archetype.

Maybe you can enlighten me, but why is that such a great archetype?

In this situation or any other, because I don't really see where it's better than a normal witch.
It's different and maybe a cool idea for some concepts, but "amazing"? That's not the word I would use.

Grand Lodge

The archetype uses Con for spellcasting, pumps AC, and uses a Mask instead of a Familiar, so it's not lost as easy.

Shadow Lodge

the con for spellcasting alone, makes it (imo) the best caster in the game, you can have a 5 modifier to your con at level 1 easy. completely ignore ALL mental scores making you able to even melee if you really wanted to, but it all goes back to con as a casting stat... i will have more hp then the fighter, usually, and have a sleep that ignores hd on a max save basis. what i mean by that is at level 1 my hex is a level 1 spell save dc, at level 20 my hex is a level 9 spell save dc.

i can stack the hell out of my con to make my casting save as high as a pure wizard while having as many hp as a barbarian, then add in that barbarian dip makes that character BETTER then a standard wizzard at casting dc... WTF OP doesnt even capture how awesome a scarred witch doctor is.

as soon as i find a home gae that will allow me to playone im doing it.

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