Level 16
Race - Kitsune: I like the race a lot. I get a lot of bonus DC to Enchantment spells, which is nice. It fits the prankster flavor as well. Gnome is good too, but I've played a lot in the past as well as illusionists. Human is great for the bonus spells, but I'm not feeling it for this character.
Bloodline - Arcane: Still wondering if I want to stick with this or go back to Fey. I initially wanted to make some super annoying guy that was getting in touch with his Fey roots, but Arcane is easier to work with as far as what it gives me and can still be played to the theme.
Stats - Doesn't really matter right now. We still don't know if we're rolling or buying points. For the sheet I just went with a 25 point buy. STR 8, Dex 16, Con 14, 12 Int, 10 Wis, 23 Cha
Traits - Don't know if I'll be playing with these yet. Ideas are always nice though. Magical Lineage I see is quite popular.
Feats - This is where I have a hard time. I know I want Improved Initiative, Spell Focus (Enchantment) and Persistent Spell, but I'm not too sure what else. Dazing seems pretty darn good. Especially if I combine it with Ball Lightning. And Spell Perfection looks great, but I have no idea what I'd put it to.
Skills - I know I want to max out my bluff, but should I just get Spellcraft and Knowledge Arcana? Or should I split up points to other stuff like UMD or others? The Knowledge I picked for my Bloodline was Nature.
Spells - Here's another thing I could use some help with. I have most of them picked out except my 3 at levels 9, 13 and 17 from the New Arcana Bloodline Power. I was wondering if there were things I should think about changing or if what I have seems decent. I'm not too sure if I'm going to be the only spell caster. I doubt it, but I'll probably be the main one, so I wanted to cover what bases I could. CC, Damage, Utility, Buffs, Debuffs and to have at least one Enchantment spell each level. Though at the moment, damage is quite minimal and mainly there for AOE or backup.
Level 0 - Detect Magic, Daze, Dancing Lights, Ghost Sounds, Prestidigitation, Mage Hand, Message, Light, Spark
Level 1 - Color Spray (Switch out for Floating Disk later), Identify (Bloodline), Protection from Evil, Magic Missile, Grease, Silent Image
Level 2 - Glitterdust, Invisibility (Bloodline), Hideous Laughter, Burning Arc (Possibly Trade for Resist Energy later), Mirror Image, Command Undead (Picked CU because I thought it fit the mind screwing theme)
Level 3 - Haste, Dispel Magic (Bloodline), Stinking Cloud, Fly (Possibly Trade for Fireball later), Suggestion
Level 4 - Black Tentacles, Dimension Door (Bloodline), Confusion, Ball Lightning, Enervation
Level 5 - Wall of Stone, Overland Flight (Bloodline), Icy Prison, Telekinesis, Dominate Person
Level 6 - Contingency, True Seeing (Bloodline), Greater Dispel, Mass Suggestion (I wonder if having two of the same spell is such a good thing. Having sway over many can be quite nice, but running around Invisible with Cloak of Dreams could be fun too.)
Level 7 - Waves of Ecstasy, Greater Teleport (Bloodline), Summon Monster VII
Level 8 - Prismatic Wall
And as for the arcane bond, I was thinking of going with a familiar. Probably a fox. My character would be the impulsive and fun loving one of the pair while the familiar would be the calm and rational one. Acting like the eyes for the often distracted caster. The bond with an item looked interesting, but that made me want to try making a Green Lantern for some reason with a bonded ring. I'm a bit geeky. Haha