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PFS Dispelling / Buffing Build


Advice

Andoran

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I've been thinking of making a wizard that was really good at dispelling enemy enchantments, while still capable with other wizardly pursuits. I like the flavour of the Magaambyan Arcanist prestige class, so I designed an Abjurer that switches over to Arcanist after level 5. This gives him access to some druid spells, a few bonuses to good descriptor spells, spontaneous casting, and another bonus to dispel magic. Druid spells allow him to become even more supportive to allies (curing, restoration, etc...), which I think synergies well with the build.

Spell Mastery and Scholar are feat taxes for the Magaambyan Arcanist prestige class, otherwise I wouldn't take them. I'm not too bummed about Scholar (I love bonus skill points), but unless I'm missing something Spell Mastery is pretty useless.

I would love some feedback on this (keeping in mind that this is for Pathfinder Society). Let me know what you think!

Race: Elf

Class: Abjurer (5) Magaambyan Arcanist (7)
Stat Spread: Str 10, Dex 16, Con 12, Int 18, Wis 12, Cha 8

Traits: Gifted Adept (+1 caster level to dispel magic), Reactionary (+2 Initiative)

Racial Abilities:


  • Elven Immunities(immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects)
  • Elven Magic (+2 racial bonus on caster level checks made to overcome spell resistance. +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items)
  • Fleet-Footed (Run as a bonus feat and a +2 racial bonus on initiative checks.)
  • Low-Light Vision (see twice as far as humans in conditions of dim light)


Abjurer (1)


  • FEAT: Scholar (+2/+4 bonus on two knowledge skills)
  • FEAT: Spell Focus: Abjuration
  • EX: Resistance (5 resistance to a single energy type)
  • SU: Protective Ward (+1 AC to nearby allies for INT rounds, 1+INT times a day)
  • Arcane Bond or Familiar

Abjurer (2)

Abjurer (3)


  • FEAT: Spell Mastery (prepare spells without a spellbook)

Abjurer (4)

Abjurer (5)


  • FEAT: Extend Spell (+1 spell level to make a spell last twice as long) OR Varisian Tattoo (+1 abjuration caster level, resistance 3/day)
  • FEAT: Spell Specialization (dispel magic)
  • SU: Protective Ward (+2 AC to nearby allies for INT rounds, 1+INT times a day)

Arcanist (1) / Abjurer (5)

  • EX: Aura of Good (see detect good; equal to class level.)
  • SU: Halcyon Magic (add a single druid spell, at least levels lower than you can currently cast, to your spell list)

Arcanist (2) / Abjurer (5)

  • FEAT: Spell Penetration (+2 on spell checks to overcome a foe's spell resistance)
  • EX: Superior Spell Mastery (change the spells involved with the Spell Mastery Feat)
  • SU: Virtuous Spells (+1 caster level to spells with the good descriptor)
  • SU: Halcyon Magic (add a single druid spell, at least levels lower than you can currently cast, to your spell list)

Arcanist (3) / Abjurer (5)

  • EX: Intoned Recollection (take one minute to put any spell in a spell slot that was left empty at the beginning of the day)
  • SU: Lasting Goodness (spells with the good descriptor have their durations extended by a number of rounds equal to class level)
  • SU: Halcyon Magic (add a single druid spell, at least levels lower than you can currently cast, to your spell list)

Arcanist (4) / Abjurer (5)

  • FEAT: Selective Spell (exclude INT number of targets from an AoE spell)
  • EX: Spontaneous Spell Mastery (once per day, lose a prepared spell to cast a spell of the same spell level or lower which she has mastered with the Spell Mastery feat)
  • SU: Halcyon Magic (add a single druid spell, at least levels lower than you can currently cast, to your spell list)

Arcanist (5) / Abjurer (5)

  • SP: Blessed Warding (constant Protection From Evil on self)
  • SU: Halcyon Magic (add a single druid spell, at least levels lower than you can currently cast, to your spell list)

Arcanist (6) / Abjurer (5)

  • FEAT: Destructive Dispel (sicken or stun targets of your dispel magic)
  • SP: Immediate Spell Mastery (once per day, cast any spell mastered with the feat, even if no prepared that day)
  • SU: Halcyon Magic (add a single druid spell, at least levels lower than you can currently cast, to your spell list)

Arcanist (7) / Abjurer (5)

  • SU: Righteous Contravention (+2 bonus on checks to overcome the spell resistance of evil creatures or evil objects, and on checks to dispel spells cast by evil creatures, spells with the evil descriptor, or evil magic items.)
  • SU: Halcyon Magic (add a single druid spell, at least levels lower than you can currently cast, to your spell list)


I think your only limiting factor is the number of spell slots for dispel magic you'll have.

just for comparison take an alchemist with dispelling bombs at 12 level has around 17 bombs. With fast bombs he can throw out several per round and thus hit a single target with multiple dispels in a single round stripping away alot of their magical defense very quickly. He can use all 17 as dispel bombs with is far more than a regular caster.

There's also a discovery that lets you share extracts which can even let you share your personal/you targeted extracts with others in the group.

so it can do both of the tasks your asking and do them very well.

Andoran

I'm not familiar with Alchemists all that much. Is there a way to boost the DC of a dispelling bomb? One of the advantages of this build is that the Dispel Magic DC is very high (spell focus, gifted adept, varisian tattoo, righteous contravention), and also stuns/sickens when successful.


dispel magic doesn't work off a DC you roll 1d20+caster level vs 11+caster level of spell.

from what I can see only gifted adpet and varisian tattoo bump caster level.

so I guess the question is what is better. e.g. 4 dispel magic attempts in a single round or 1 attempt at +2 with sicken/stun for 1 round ?

By the way since bombs are supernatural target does not get spell resistance against the dispel magic effect, nor would e.g. a globe of invunerability stop it unlike a normal dispel magic spell

Andoran

Thanks for the feedback Phasics. It seems odd to me that an Alchemist is better at dispelling then a Wizard, but I guess there are all sorts of archetypes and skills in Pathfinder that allow one class to eclipse another.

Anyone else have suggestions for this build?


I have only a little experience with the alchemist, but essentially the build is straightforward:


  • Class abilities, including number of bombs of the alchemist, depend on intelligence. So you want a high intelligence, consider stat boosting items later.
  • Not relevant for dispelling, but very useful in general, is the infusion discovery. It allows others to use your "spells", e.g. for healing.
  • You want fast bombs discovery to throw all bombs you can.
  • You obviously need dispelling bombs discovery for dispelling.
  • To hit better, you want point-blank shot and precise shot.
  • You might want precise bombs to avoid having your bodies taking dispels as well if they are standing too close.
  • Extra bombs might be worthwhile for you if you want even more bombs.
  • Consider taking nimble moves to be able to step 5 feet in difficult terrain and not provoke attacks of opportunity this way.
  • Every archetype with bombs should be fine, but the grenadier might be of particular use to you.
  • Gnome might be an interesting race since it allows you to use your favored class bonus to get even more bombs.
  • Your primary focus would be dexteriy and then intelligence.

Hope this helps :-)

Cheliax

Pathfinder Roleplaying Game Subscriber

Varisian Tattoo and Gifted Adept are two ways, and another way is Spell Specialization. Add to that an (admittedly pricey, especially for PFS) ioun stone slotted into a wayfinder, and you could be raising your caster level for dispel magic up as much as +7 (+9 with righteous contravention).


Mergy wrote:
Varisian Tattoo and Gifted Adept are two ways, and another way is Spell Specialization. Add to that an (admittedly pricey, especially for PFS) ioun stone slotted into a wayfinder, and you could be raising your caster level for dispel magic up as much as +7 (+9 with righteous contravention).

Alchemists don't cast spells, extracts are different.

You are replying to the casting builds I guess? :-)

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