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Can Archers / Range overcome flat DR / - (ex, Elementals) other then getting the Clustered Shots feat?


Advice

Lantern Lodge

So I noticed that some creatures, like large-sized and above Elementals have a flat DR 5/- or higher.

Clustered Shots allows damage to be stacked from full-round range attacks before applying DR which helps greatly against such DR.

But are there any other way to overcome flat DR /-??

(I know Blanched arrows are great vs creatures with DR /Silver, Cold Iron or Adamantium. But are there similar items against flat DR /-?)

Silver Crusade Star Voter 2013

Secane wrote:

So I noticed that some creatures, like large-sized and above Elementals have a flat DR 5/- or higher.

Clustered Shots allows damage to be stacked from full-round range attacks before applying DR which helps greatly against such DR.

But are there any other way to overcome flat DR /-??

(I know Blanched arrows are great vs creatures with DR /Silver, Cold Iron or Adamantium. But are there similar items against flat DR /-?)

You can be a 16th level fighter and ignore 5 of it with the feat Greater Penetrating Strike. It's DR/- for a reason.


If they're evil, a paladin can smite them...

Paladin wrote:
Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

Lantern Lodge

Jesuncolo wrote:

If they're evil, a paladin can smite them...

Paladin wrote:
Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

I did thought of multi-classing into paladin, but none of the archetypes provide extra feats, which I need as an archer.

Are there any spells or items that can help in penetrating DR?


Prayer +1 damage Luck damage, Deadly aim, Ranger Favored Enemy
outsiders, Gravity Bow, bull Strength and mighty Bow, Divine Favor, Divine Power, Rapid Shot, Manny Shot, Bane Elementals Arrows, Vital Strike chain, Weapons Speciation, Point Blank Shot, Fire, cold , acid, Electricity Arrows or bow Bracer of Archery Grater.

Hammer the Gap (Combat)
You repeatedly strike the same location, causing increasing amounts of damage.

Prerequisite: Base attack bonus +6.

Benefit: When you take a full-attack action, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent this turn. This damage is multiplied on a critical hit.

Bottom line just work this list
A)Shot more often ie more chances to hit more chance to brake though.

B)Bigger base damage ie the Big fat number you add to damage dice.
More of the damage will get through

C)Bigger Damage dice ie vital Strike and Gravity bow.
More of the damage will get through

Bottom line only 1 type of monsters in the game have DR/- and it is 5 or 10 most of the time hand full of Bane elemental Arrow will get you though that fight the Average Damage bump is +7 with +2 to hit as well so you all your shots get +10% chance of hitting basically. That should carry the day most of the time.

Side note if you are seeing elemental that often it because you in themed game or GM is bored with fact you smoke all of his other fights cause archer are one best build out there do to action economy ie full attack 85% of time. Count you your # of attacks vs every other player in the party see how far apart it really is.

Silver Crusade Star Voter 2013

I think the point you're missing is that DR/- isn't SUPPOSED to be overcome. That's why it doesn't have a bypass method built in. There's clustered shots, which only ignores it for attacks after the first and only for ranged attacks; fighters can bypass 5 of it at level 16 at earliest; and paladins can bypass it a few times each day assuming the creature with the DR/- is evil. The way one deals with DR/- is to simply power through it (Power Attack, 2-handed weapons), or use energy damage (like flaming or basically any spell). No character is equally effective at all times.


For bypassing DR without taking clustered shots (should be taken anyway because it's awesome) just load up on elemental damage enchantments. Fire, cold, corrosive, electricity, etc all ignore DR.


Secane wrote:

I did thought of multi-classing into paladin, but none of the archetypes provide extra feats, which I need as an archer.

Are there any spells or items that can help in penetrating DR?

Divine Hunter says "lol wut?"

PRD wrote:

Divine Hunter (Archetype)

Most paladins rush into battle, meeting evil toe-to-toe. The divine hunter prefers to engage evil from afar, striking down her foes before they can threaten her allies.

Precise Shot: A divine hunter gains Precise Shot as a bonus feat at 1st level, even if she doesn't meet the prerequisites. This ability replaces her Heavy Armor Proficiency.

If you take the paladin level early enough, that works just fine. If you're building into an existing character, then it might not work.


Most Arher Builds have Point Blank Shot and Weapon Specialzation that give +3 damage if the target is with 30ft. That coupled with +7 average damage form Bane Arrrow will cut through DR 10/- like 52.7R% time alone. And with 16.6R% chance that the arrow will do it alone.

Lantern Lodge

Serisan wrote:
Secane wrote:

I did thought of multi-classing into paladin, but none of the archetypes provide extra feats, which I need as an archer.

Are there any spells or items that can help in penetrating DR?

Divine Hunter says "lol wut?"

PRD wrote:

Divine Hunter (Archetype)

Most paladins rush into battle, meeting evil toe-to-toe. The divine hunter prefers to engage evil from afar, striking down her foes before they can threaten her allies.

Precise Shot: A divine hunter gains Precise Shot as a bonus feat at 1st level, even if she doesn't meet the prerequisites. This ability replaces her Heavy Armor Proficiency.

If you take the paladin level early enough, that works just fine. If you're building into an existing character, then it might not work.

Damn! How did I over look that! Thanks for pointing that out.

So Elemental Bane arrows... how much do they cost?

Lantern Lodge

Lab_Rat wrote:
For bypassing DR without taking clustered shots (should be taken anyway because it's awesome) just load up on elemental damage enchantments. Fire, cold, corrosive, electricity, etc all ignore DR.

Does having an elemental enchantment makes a weapons attack pure elemental in damage?

Or is only the elemental damage not affected by DR? Therefore each arrow is still subjected to DR?


Secane wrote:


Does having an elemental enchantment makes a weapons attack pure elemental in damage?

Or is only the elemental damage not affected by DR? Therefore each arrow is still subjected to DR?

1° No, it only adds elemental damage.

2° Only the elemental damage is not affected by DR, so yes each arrow is subjected to DR but you still add (#attacks)*1d6 of elemental damage.


Cinabre wrote:
Secane wrote:


Does having an elemental enchantment makes a weapons attack pure elemental in damage?

Or is only the elemental damage not affected by DR? Therefore each arrow is still subjected to DR?

1° No, it only adds elemental damage.

2° Only the elemental damage is not affected by DR, so yes each arrow is subjected to DR but you still add (#attacks)*1d6 of elemental damage.

Hence why Bane elemnet Arrow at the cost same cost as +1 Cold Arrows ect is better.

Cost is same as any +2 arrow 8k same any for +2 magic Weapon but you get 50. Or 8000/50 = 160 each.


Divine hunter gets you a free feat.

A divine hunter gains Precise Shot as a bonus feat at 1st level, even if she doesn’t meet the prerequisites.
This ability replaces her Heavy Armor Proficiency.

Take this first and use your regular feat for Deadly Aim. You may want to go 2nd level to pick up Divine Grace and Lay on Hands. This will also give you an additional +3 to will saves on top of Divine Grace.

Silver Crusade Star Voter 2013

Tom S 820 wrote:
Cinabre wrote:
Secane wrote:


Does having an elemental enchantment makes a weapons attack pure elemental in damage?

Or is only the elemental damage not affected by DR? Therefore each arrow is still subjected to DR?

1° No, it only adds elemental damage.

2° Only the elemental damage is not affected by DR, so yes each arrow is subjected to DR but you still add (#attacks)*1d6 of elemental damage.

Hence why Bane elemnet Arrow at the cost same cost as +1 Cold Arrows ect is better.

Cost is same as any +2 arrow 8k same any for +2 magic Weapon but you get 50. Or 8000/50 = 160 each.

Every good mid-to-high level archer should have an assortment of bane arrows, and elemental bane shouldn't be ignored. This is one of the most powerful features of playing an archer.

Sczarni

Go Ranger but dip Divine Hunter, Make Elementals your Favored Enemy, Enhance Bow to +5, and collect awesome sauce.


Pathfinder Adventure Path, Modules Subscriber
Mysterious Stranger wrote:

Divine hunter gets you a free feat.

A divine hunter gains Precise Shot as a bonus feat at 1st level, even if she doesn’t meet the prerequisites.
This ability replaces her Heavy Armor Proficiency.

Take this first and use your regular feat for Deadly Aim. You may want to go 2nd level to pick up Divine Grace and Lay on Hands. This will also give you an additional +3 to will saves on top of Divine Grace.

As well as the ability to detect evil at will, have a minor swift action self-heal and the ability to Smite once per day. All in all not a bad dip if you don't mind the role-play restrictions. Unfortunately Charisma is the dump stat for most fighters, archers in particular.

Sczarni

In this situation if he goes Ranger it would be safer to drop Int since Rangers get a decent amount of skills, and he can probably take a 1 HP/lvl hit on Con by going 12 instead of recommended 14 since he will be avoiding melee combat.

If you choose the Fighter route it gets a tad tougher because you run into a MAD situation where you don't WANT to drop Cha or Wis, but you will more than likely have to or your damage may suffer.

Lantern Lodge

ossian666 wrote:

In this situation if he goes Ranger it would be safer to drop Int since Rangers get a decent amount of skills, and he can probably take a 1 HP/lvl hit on Con by going 12 instead of recommended 14 since he will be avoiding melee combat.

If you choose the Fighter route it gets a tad tougher because you run into a MAD situation where you don't WANT to drop Cha or Wis, but you will more than likely have to or your damage may suffer.

Oh, I totally know the MAD pain of playing a fighter archer. In fact, I'm playing a DWARF Archer... my cha is down to a 6 to make the build work. (It is for PFS and I'm RPing him as a Lore Warden/Cleric. So he has even stats through out except Cha, which I had no choice but to dump or face poor combat capabilities.)

Tom S 820 wrote:

Bottom line only 1 type of monsters in the game have DR/- and it is 5 or 10 most of the time hand full of Bane elemental Arrow will get you though that fight the Average Damage bump is +7 with +2 to hit as well so you all your shots get +10% chance of hitting basically. That should carry the day most of the time.

Side note if you are seeing elemental that often it because you in themed game or GM is bored with fact you smoke all of his other fights cause archer are one best build out there do to action economy ie full attack 85% of time. Count you your # of attacks vs every other player in the party see how far apart it really is.

Wait a min... there is only ONE (1) type of monsters with DR/- and they are Elementals?

So there are no other creatures (not including NPCs with classes) with flat DR/-???

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