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RPG Superstar 2015

Archetypes for every God


Suggestions/House Rules/Homebrew

Liberty's Edge Star Voter 2013

6 people marked this as a favorite.

This is a book I would buy. A list of divine archetypes for each god.

A Cleric of Irori with Monk aspects?
An Inquisitor of Abadar who seeks out fraud and corruption?
A True Paladin of Iomedae following in the Inheritors image?
A truly cursed oracle of Rovagug, twisted to destruction?

This is a 32 page book waiting to happen.

Thoughts? Ideas?


This would be good and also large. So very large.

Liberty's Edge Star Voter 2013

Umbral Reaver wrote:
This would be good and also large. So very large.

I don't think it needs to be large. An Archetype is generally a page and there are 20 major Gods. That leaves 12 pages for minor gods and other fluff and there you go.

I'd love a 64 page version, but I don't think it needs to be large to do the job.


I like this idea. I can imagine alternate archetypes for these gods as well. Like a Paladin or Oracle of Irori, Lawful Bards or Gunslingers of Asmodeus, Barbarians and Ninjas of Calistra! Why not an archetype for every class for every god, or at least 9 gods spanning the alignments? THAT would be a big but awesome book!

Dark Archive

Pathfinder Adventure Path Subscriber

I would buy this.


Pathfinder Roleplaying Game Subscriber
ciretose wrote:

This is a book I would buy. A list of divine archetypes for each god.

A Cleric of Irori with Monk aspects?
An Inquisitor of Abadar who seeks out fraud and corruption?
A True Paladin of Iomedae following in the Inheritors image?
A truly cursed oracle of Rovagug, twisted to destruction?

This is a 32 page book waiting to happen.

Thoughts? Ideas?

I like the concept. Would that be cleric with monk aspects or a monk with cleric aspects for Irori?

I love the fraud squad idea for Abadar, too.

Star Voter 2014

There are already some. Inheritor's Crusader for Iomedae, Chevalier for Cayden, Dawnflover Dervish for Sarenrae, and so on...
In my homebrew world, I felt right for every deity to have one.


I could dig this.


I'd be delighted if they'd put in a champion archetype for the paladin, which was versatile enough to work for the alignments left out of the holy/unholy duo of paladin/antipaladin.

I keep trying and failing miserably.


Pathfinder Roleplaying Game Subscriber

Er, I did a few...

Apotheosis for the Neutral alignments, defending the world from concepts beyond good and evil.

Paragon for the Chaotic Good/Neutral alignments, promoting liberty and freedom above all.

Still working on a version for the Lawful Evil types...


So Gorum gets a Barbarian with Smite Lawful right?


Definitely would like to see this.


3 people marked this as a favorite.
H.P. Makelovecraft wrote:
So Gorum gets a Barbarian with Smite Lawful right?

No.

Just Smite.

Liberty's Edge Star Voter 2013

Dabbler wrote:


I like the concept. Would that be cleric with monk aspects or a monk with cleric aspects for Irori?

I love the fraud squad idea for Abadar, too.

Either monk/cleric or cleric/monk would be fine. The problem is that clerics of Irori don't feel like clerics of Irori at this point, and monks of Irori aren't any different than regular monks.

Liberty's Edge Star Voter 2013

Bardess wrote:

There are already some. Inheritor's Crusader for Iomedae, Chevalier for Cayden, Dawnflover Dervish for Sarenrae, and so on...

In my homebrew world, I felt right for every deity to have one.

Absolutely, and some are very good. But most were written for 3.5 and are more prestige than archetype.

I think if you are a worshiper of a specific good to the point of being a cleric, Inquistor, Paladin or Oracle, having it be more god specific in a setting makes a lot of sense to me.

Dark Archive

Pathfinder Roleplaying Game Subscriber
H.P. Makelovecraft wrote:
So Gorum gets a Barbarian with Smite Lawful right?

Gorum doesn't really care what alignment you are as long as you bleed. He doesn't even really care if you don't do that.

Liberty's Edge Star Voter 2013

Mergy wrote:
H.P. Makelovecraft wrote:
So Gorum gets a Barbarian with Smite Lawful right?
Gorum doesn't really care what alignment you are as long as you bleed. He doesn't even really care if you don't do that.

Imagine an Oracle of Gorum who was cursed to go into a battle rage.

Star Voter 2014

ciretose wrote:
Mergy wrote:
H.P. Makelovecraft wrote:
So Gorum gets a Barbarian with Smite Lawful right?
Gorum doesn't really care what alignment you are as long as you bleed. He doesn't even really care if you don't do that.
Imagine an Oracle of Gorum who was cursed to go into a battle rage.

I'd love that.


Arcanemuses wrote:
Why not an archetype for every class for every god, or at least 9 gods spanning the alignments? THAT would be a big but awesome book!

Not all classes gel well with every deity.

For example, Nethys probably couldn't care less about you if you can't cast at least 6th level spells, Gorum is probably not all that interested in druids, alchemists, or anyone with a poor BAB progression, and you've got as much of a chance of having an anti-paladin of Iomedae as you have a paladin of Rohvagug.


2 people marked this as a favorite.
Harrison wrote:
Arcanemuses wrote:
Why not an archetype for every class for every god, or at least 9 gods spanning the alignments? THAT would be a big but awesome book!

Not all classes gel well with every deity.

For example, Nethys probably couldn't care less about you if you can't cast at least 6th level spells, Gorum is probably not all that interested in druids, alchemists, or anyone with a poor BAB progression, and you've got as much of a chance of having an anti-paladin of Iomedae as you have a paladin of Rohvagug.

Very good points. But a barbarion of Calistra would be fun. Instead of Rage they could get "Crime of Passion". Gunslingers of Asmodeus could "Devil's Girt" or "Wicked Deeds" or even Dirty Deeds (done dirt cheap).


1 person marked this as a favorite.

Oh! And ninja's of Calistra could be like stealthy cupids getting people to fall in love instead of assassinating them.


Arcanemuses wrote:
Oh! And ninjas of Calistria could be like stealthy cupids getting people to fall in love instead of assassinating them.

The ninja would rather get them horny rather than smitten with each other.

However, a ninja of Shelyn would be more on the lines of being a stealthy cupid.


Very true lol. I was trying to keep it clean ;)

Liberty's Edge Star Voter 2013

Icyshadow wrote:
Arcanemuses wrote:
Oh! And ninjas of Calistria could be like stealthy cupids getting people to fall in love instead of assassinating them.

The ninja would rather get them horny rather than smitten with each other.

However, a ninja of Shelyn would be more on the lines of being a stealthy cupid.

I would prefer the book stay with the divine casters. If you want to extend to Ranger and Druid for a god like Erastil I could get behind that, but if your god isn't even giving you spells, I see that more as a variant than an archetype.


Nature deities = Druid and Ranger archetypes (Example, Ranger of Erastil)

Warrior deities = Barbarian, Cavalier, Fighter archetypes (Example, Barbarian of Gorum)

Sneaky deities = Bard and Rogue/Ninja (and Monk?) archetypes (Example, Rogue of Norgorber)

Magic deities = Alchemist, Magus, Summoner, Sorcerer, Witch and Wizard archetypes (Example, Wizard of Nethys)

Personally I'd prefer a few archetypes as well as a few Prestige Classes related to specific deities.
Some of the existing archetypes already make good fits for the pious characters (Armored Hulk for a Barbarian of Gorum) though.

Liberty's Edge Star Voter 2013

Harrison wrote:
Arcanemuses wrote:
Why not an archetype for every class for every god, or at least 9 gods spanning the alignments? THAT would be a big but awesome book!

Not all classes gel well with every deity.

For example, Nethys probably couldn't care less about you if you can't cast at least 6th level spells, Gorum is probably not all that interested in druids, alchemists, or anyone with a poor BAB progression, and you've got as much of a chance of having an anti-paladin of Iomedae as you have a paladin of Rohvagug.

This is kind of my point. A cleric of Nethys should have more access to arcane magic, perhaps in exchange for losing things like channel or even the ability to cast in armor.

I would like the "worship" classes to have archetypes that better demonstrate who they are worshiping through the skill set they possess.

And we have a setting specific line...


I'm still voting for a mix of Archetypes and Prestige Classes.


Something like this?

Mage-Priest of Nethys!

Cleric archetype

The mage-priests of Nethys adhere to their deity's love for arcane magic and by worshipping him, they are even granted a taste of the arcane amongst their divine gifts.

Taste of the Arcane: A mage-priest of Nethys gains the ability to cast a few arcane spells. Each time he gains access to a new level of spells, he may select one spell of a level he is able to cast from the sorcerer/wizard spell list and add it to his cleric spell list. Casting these spells suffers the normal arcane spell failure chance from wearing any armour. This replaces spontaneous casting.


Reminds me of the Ranger Archetype that gives you Druid spells, and the Wizard/Witch Prestige Class that does the same.


And... :P

Priest-Mage of Nethys!

Wizard archetype

The priest-mages of Nethys adhere to their deity's love for divine magic and by studying his edicts, they are even granted a taste of the divine amongst their arcane gifts.

Taste of the Divine: A priest-mage of Nethys gains the ability to cast a few divine spells. Each time he gains access to a new level of spells, he may select one spell of a level he is able to cast from the cleric spell list and add it to his spellbook. Casting these spells requires a divine focus instead of material components where appropriate. This replaces arcane bond.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Aww man, I was hoping these were homebrew versions, and not a suggestion. I'm gonna go ask about getting that changed. Harumph.

If someone does homebrew them, I recommend submitting them to Wayfinder.


What do you mean? My two posts are homebrews made up on the spot for this thread.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

If someone does a homebrew archetype for each diety, I mean.

Liberty's Edge Star Voter 2013

Cheapy wrote:
If someone does a homebrew archetype for each diety, I mean.

I prefer when it is sanctioned, as it tends to be more balanced than when it is homebrewed.

Not to mention the people writing the setting better understand what each god would seek/provide in followers.

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

True enough, but who says there can't be both? :)

Marathon Voter 2013

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Flagged to be moved to Paizo Products

Dark Archive

Pathfinder Adventure Path, Maps Subscriber

This idea gives me mixed feelings. It has shades of "Faiths and Avatars" that came out in the late 90's for Forgotten Realms.

While that was an amazing book, in almost all regards, and was certainly one of the top 2nd ed books to come out at that time, it also had the issue of making the "cleric" base class completely obsolete.

In making a book that has specialty classes for each god, you are essentially making all previous classes that have anything to do with the divine kind of well, not really worth it anymore. A base Paladin versus a "Holy Crusader of Iomedae" doesn't have the same punch, nor does a cleric vs a skyweaver, if you can remember those. (Cleric / Mage hybrid that was more powerful than both, way before Mystic Theurge existed.)


Prestige Classes.

...just saying, like I did earlier.

Liberty's Edge Star Voter 2013

Prestige classes aren't archetypes. Huge difference IMHO.

The "problem" with divine classes for me is that they feel very similar despite being very different by intention. A cleric of Cayden Caileen and a Cleric of Irori are very different, not just later as a prestige class, but from the outset, on a fundimental level.

The mechanics should seek to meet the fluff.

It is "fine" now. This would be better.

Dark Archive Star Voter 2013

if it happens then please don't forget the archetypes for the evil gods paizo!

Liberty's Edge Star Voter 2013

ulgulanoth wrote:
if it happens then please don't forget the archetypes for the evil gods paizo!

The Oracles of Evil Gods could be amazing.

Scarab Sages

ciretose wrote:

The "problem" with divine classes for me is that they feel very similar despite being very different by intention. A cleric of Cayden Caileen and a Cleric of Irori are very different, not just later as a prestige class, but from the outset, on a fundimental level.

The mechanics should seek to meet the fluff.

Back when I DM'd a Realms campaign, we used the guidelines out of the 2e DMG to create 'specialty priests' for dozens of Realms gods (and then Forgotten Realms Adventures came out and did a very different take on that).

While I very much liked the idea that a 'priest' of Torm or Bane or the Red Knight was going to be a vastly different creature than a 'priest' of Talona or Lleira or Lathandar, in the end, the vast size of the Faerunian pantheon turned it into a game with nine non-cleric classes and forty-five different cleric classes, which felt terribly lopsided.

Golarion may not have quite the amount of 'god-bloat' that the Realms had (although, once you count the Demon Lords, etc., it gets closer...), but it's still got a *ton* of gods, and, IMO, a setting with a ton of gods gets really unwieldy if each of those gods has their own potentially *wildly* different 'priest' classes, and / or other special classes (like their own version of a Holy Warrior / Champion / Paladin / Reaver).

I much prefer the idea, in principle, of different gods having very different types of priest (or holy warrior), but, in practice, I think it gets out of hand and if it's not in a setting more like Dragonlance or the Scarred Lands, where there are maybe a half-dozen or dozen 'greater' gods, tops.

Even if limited to just the 'big 20' gods, it's too much of the game being devoted to one class, IMO. Some sort of stripped down version that had maybe three or five priest 'chasses,' with each of the gods starting with one chassis and then modifying it with some god-specific bells and whistles, would work better than trying to come up with a very specific core class for each god's priesthoods (or holy warriors).

I would definitely prefer 'from the ground up' Archetypes used here, rather than Prestige Classes, but would want the Archetypes to go a step further than Archetypes traditionally have, and allow for some priest archetypes to alter saving throws (a priest of a rogue-ish diety might have good Reflex saves, instead of good Fortitude saves, for instance), Hit Dice (more or less, depending on whether one is a cleric of Sivanah or Gorum), BAB, etc.

The only place I could see Prestige Classes working would be if using the idea of Pantheist priests, such as those of the Elves or Dwarves, in Gods & Magic, with the 'starter' pantheist priest being a generic cleric of his pantheon, and with Prestige Classes allowing the elf to 'specialize' in the faith of Ketephys or Calistria or whomever, or the dwarf to 'focus' on the worship of Kols or Torag or Magrim.

But, pantheism is pretty much a dead horse in Golarion, so the Prestige Class option doesn't really work here anyway.

Shadow Lodge

I would need archtypes for Clerics (and maybe a few for Paladins and Druids) of each of the deities before just generic Archtypes, personally.


Sting of Calistria (Ninja Archetype)

Pang of Lust (Su)

Whenever a Sting of Calistria hits a target that is flat-footed or being flanked by the Sting, the target must make a Will save DC 10 + 1/2 the Sting's level + Cha mod or else become enamored. Enamored means their attitude changes to friendly toward everyone they can see and they gain the shaken condition. Anytime a creature attacks the enamored target, the target loses the friendly attitude toward that creature (but still remains shaken). This lasts for 1 round + 1 additional round for every 2 levels the Sting of Calistria possesses. Each round they may attempt a new will save. This replaces Sneak Attack.

Sorry. Couldn't resist :)

Liberty's Edge Star Voter 2013

"Devil's Advocate" wrote:
I would need archtypes for Clerics (and maybe a few for Paladins and Druids) of each of the deities before just generic Archtypes, personally.

Don't let the perfect be the enemy of the better.

I would love to take whatever they want to offer. Some gods may be better served with Archetypes of non-cleric classes if the cleric classes match well with the diety.

Most gods work fine with Clerics as written, IMHO. Some could use some work, and some would be great for divine archetypes for specific classes.

I'm not going to demand everything before I get something.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Tales Subscriber
Da'ath wrote:

I'd be delighted if they'd put in a champion archetype for the paladin, which was versatile enough to work for the alignments left out of the holy/unholy duo of paladin/antipaladin.

I keep trying and failing miserably.

They'd probably have to pay Monte Cook first since that's one of his babies from Arcana Evolved.

Liberty's Edge Star Voter 2013

LazarX wrote:
Da'ath wrote:

I'd be delighted if they'd put in a champion archetype for the paladin, which was versatile enough to work for the alignments left out of the holy/unholy duo of paladin/antipaladin.

I keep trying and failing miserably.

They'd probably have to pay Monte Cook first since that's one of his babies from Arcana Evolved.

I hear he is free now after the 5e...parting...

Prestige classes are ok, but I like the idea of being an archetype of a class of a god from level 1.

A cleric of Gorum who loses domains, spontaneous healing, channel, and maybe a spell a level in exchange for full BaB and Heavy Armor proficency for example would be fundimentally different from any other cleric, but perfect for a cleric of Gorum.


Crusader Cleric might work well for that very thing. They give up some spellcasting and one domain to gain more combat feats (including fighter feats) and the ability to turn single target buffs into mass buffs by dumping higher level spells.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Dedicated Voter 2015

If not full archetypes the. Suggestions about spells and options. The cleric of Gozreh I'm working on is ending up more sea captain than devoted follower. Which I guess the cleric better represents since the cleric is more of a crusader/adventurer than priest.

Liberty's Edge Star Voter 2013

GeneticDrift wrote:
If not full archetypes the. Suggestions about spells and options. The cleric of Gozreh I'm working on is ending up more sea captain than devoted follower. Which I guess the cleric better represents since the cleric is more of a crusader/adventurer than priest.

And this is where an archetype could be great at really digging into what a cleric og Gozreh would be relative to a generic cleric. And what would and inquisitor or Paladin of Gozreh look like?

Domains give some differentiation, but I feel like there is a lot of opportunity for really interesting archetypes.

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