Dancing weapon stats?


Rules Questions


What would be the damage and to-hit bonus of a loosed dancing weapon? Is it Owner's BAB + weapon enchant only, or does it use all of the owner's feats and abilities? The first seems too weak to be a +4 enchant(Base weapon damage per round, and only if it hits), while the second seems too powerful(fighter doubles his damage output). Is there an official ruling on this?

Dark Archive

As a standard action, a dancing weapon can be loosed to attack on its own. It fights for 4 rounds using the base attack bonus of the one who loosed it and then drops. While dancing, it cannot make attacks of opportunity, and the person who activated it is not considered armed with the weapon. The weapon is considered wielded or attended by the creature for all maneuvers and effects that target items. While dancing, the weapon shares the same space as the activating character and can attack adjacent foes (weapons with reach can attack opponents up to 10 feet away). The dancing weapon accompanies the person who activated it everywhere, whether she moves by physical or magical means. If the wielder who loosed it has an unoccupied hand, she can grasp it while it is attacking on its own as a free action; when so retrieved, the weapon can't dance (attack on its own) again for 4 rounds.

So it would be the owners BaB + weapon enchant, none of the owners feats or abilities.


What about the damage? It's not even mentioned anywhere in the description.

Dark Archive

Vovix wrote:
What about the damage? It's not even mentioned anywhere in the description.

It would simply do the weapons damage.

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