Allying Weapon and the Monks' Woes


Rules Questions

Sovereign Court

Allying Weapon wrote:
An allying weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to one weapon being used by an ally of the wielder. The wielder must have line of sight to the intended ally. As a free action, at the start of her turn before using her weapon, the wielder chooses how to allocate her weapon’s enhancement bonus. The bonus to the ally’s weapon lasts until the allying weapon’s wielder’s next turn. The enhancement bonus from the allying weapon does not stack with the enhancement bonus on the ally’s weapon (if any).
CRB FAQ wrote:

Do you count as your own ally?

You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."

—Sean K Reynolds, 10/12/10

Unarmed Strike wrote:
An unarmed strike is always considered a light weapon.

So how do these things interact? It's actually very simple. First, buy a +1 Allying Something (preferably something one-handed or, better yet, that occupies no hands). When you find yourself in combat, take a free action at the start of each of your turns to send the enhancement bonus of the Allying Weapon to your unarmed strike. Thus, for the cost of a +1 enhancement, you've solved a small portions of your Monkish woes, and everyone is happy again. Let's go get waffles.

It's worth noting, however, that after using this strategy, it will be difficult to convince your GM that you can flurry with just your unarmed strike, since you've just shown very clearly that it counts as a single weapon.


Illeist wrote:
When you find yourself in combat, take a free action at the start of each of your turns to send the enhancement bonus of the Allying Weapon to your unarmed strike.

I suspect you'll need to attack with the Allying weapon in order to use it's bonus. Similar to this FAQ on Defending weapons.

Sovereign Court

Grick wrote:
Illeist wrote:
When you find yourself in combat, take a free action at the start of each of your turns to send the enhancement bonus of the Allying Weapon to your unarmed strike.

I suspect you'll need to attack with the Allying weapon in order to use it's bonus. Similar to this FAQ on Defending weapons.

Even if that's the case, it's still not a huge problem, especially when you're making multiple attacks and several of them can't be with your unarmed strike. Make the minimum number of attacks with your allying weapon, and use your unarmed strike for the rest.


Sorry to resurrect the thread, but do you have to attack with the allying weapon first before all your unarmed attacks or can you reserve it for your last iterative attack which still counts as attacking with it?

I.e. Five attacks with flurry of blows

1.) Transfer enhancement bonus to unarmed strike
2.) Perform first four attacks
3.) Strike with allying weapon for last attack

prototype00


It's still sad that the iconic unarmed class has to use a weapon to function properly. Not to mention it cr@ps all over flavour.

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