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Goblinworks Blog: Time Keeps On Slipping, Slipping, Slipping into the Future!


Pathfinder Online

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Goblin Squad Member

Aegis and Gestalt are nice. Synergy sounds a bit like a marketing buzzword to me...

http://www.youtube.com/watch?v=VFqbGbU8f8o

Shadow Lodge

you know what, with limited funds, and a non traditional style of mmo i wasnt expecting it to look very smooth. i was expecting EQ style graphics and very bland armor skins.

boy was i wrong.im very impressed with how this game is looking so far.

from what little ive seen, and the powerpoint presentation from the CEO, it seems this game is very in sync with what i want MMO's to be. when he said " you can become a merchant" my mouth dropped. i never thought i would hear those words in an MMO post WOW.

this game, forgive me for the POV, seems like a very close version ElderScrolls, and of what the table top game is about.

KEEP UP THE GOOD WORK! i want to give you all my money , so dont give me a reason to not play it, and for the love of god dont follow in biowares foot steps. have this game comeout soon so i dont die before its released!

Silver Crusade Goblin Squad Member

Latin

Molior - to build, to labor, to construct

Contraho -- to gather, to assemble

Qadira Goblin Squad Member

Texomundi: Latin mash up for world weaving

Goblin Squad Member

1 person marked this as a favorite.

Pathfinder Online: It's good mood food!

Goblin Squad Member

Ryan mentioned Origami somewhere, that's not a bad choice: Origami development (slowly unfolds into a well-defined shape by small increments).

Osmotic Development?

Goblinworks Executive Founder

Player/developer Gestalt?

Silver Crusade Goblin Squad Member

… to a German speaker, “Gestalt” sounds rather ridiculous in this context, just FYI. ;)

Goblin Squad Member

Succession has lots of good definitions/uses: Sounds like it would be a success!

Goblin Squad Member

Crowdsource Development (Subscriber-sourced Development)?

Community-Sourced Development

Mutual Development

Combined Development

Wiki-Design Development

Open-source-crowd Dev?

Crowd Selection Development

Onion Development? (ie layered)

Eusocial Development (ie from social insects)?

Goblin Squad Member

I would avoid any "Open Source" terminology since that should mean that the source-code is open.

Goblin Squad Member

Here are a few more...

From Geology

Lithification - The process by which unconsolidated sediments are converted into (sedimentary) rock. Essentialy turning something into rock.

Diagenisis - Any biological, chemical or physical change undergone by sediments after thier initial process while they are undergoing lithification. In laymans terms, the changes that happen as something gets turned into rock.

Agglomerate - The Process by which certain types of volcanic rocks fuse together into a mass.

Metamorphosis - (Also from Biology) The process by which igneous and/or sedimentary rock is converted into metamorphic rock due to intense pressure and heat deep within the Earth. Essentialy a fundemental change in an object/creature into a different (usualy more "mature") form.

From Astrophysics

Accretion - The growth of a massive body through gravitationaly attracting more matter. How stars and planetary bodies are formed.

Exogenisis - The theory that life origionated outside of the earth (or more genericaly a "planet") and was carried there through meteorites. More genericaly the seeding of life from outside or more litteraly in Latin "Origin from external"

From ThermoDynamics/Chemistry

Exothermic - The release of energy.

Resonance Bonding - Molecules which are formed by atoms which contribute thier electrons to multiple other atoms.

Goblinworks Executive Founder

In knot theory, a branch of mathematics, a Brunnian link is a nontrivial link that becomes trivial if any component is removed. In other words, cutting any loop frees all the other loops (so that no two loops can be directly linked). Wikipedia.

A Brunnian braid is any of a class of braids where if any one strand is removed, the remaining strands are not braided.

By analogy, Brunnian development would be a paradigm of development where everything falls apart unless everyone works together.

Variant names: Borromean, (after a name associated with the coat of arms which depicted such a knot), valknut (old norse name for a similar symbol).

I think valknut development sounds nice, but I can't see a way to make it clear from just the name what it means to anyone who isn't heavily into topology or Norse history...

Goblin Squad Member

Generative dev

Open Input dev

Player Agency dev

Informed dev

Player QA dev

Live(-ing) Data dev

Sonar Dev? (What sounds are the players making?!) :D

Call-In Dev?

Diagnostic Dev

Tactile Dev (players get their hands all over it?) Also sounds related to agile...

Eurika or Heuristic dev

Goblin Squad Member

I like the Open Input tag...

Goblin Squad Member

Open Input made me think of Reactive Developement

Goblin Squad Member

Notmyrealname wrote:
Open Input made me think of Reactive Developement

I think reactive would scare the crap out of many people. When I hear reactive development, my first imagination is GMs that throw an OP item/skill into the game, realize it ruins the game, then nerfs the OP item and hopes the damage is minimal. While understanding feedback is critical, even when driven by player input GW needs to be pro-active not reactive. Which from what I've witnessed, they are.

Goblin Squad Member

I didn't mean reactive to their own actions, reactive to player feedback and what the community wants done next. Since you brought up the scenerio, it seems likely that post-release changes will 'ruin ' the game for some people. Some will love the updates and some will hate it, thats MMOs .I have wondered how this player feedback driven developement will NOT turn into nasty factional infighting.

Goblin Squad Member

Notmyrealname wrote:
I didn't mean reactive to their own actions, reactive to player feedback and what the community wants done next. Since you brought up the scenerio, it seems likely that post-release changes will 'ruin ' the game for some people. Some will love the updates and some will hate it, thats MMOs .I have wondered how this player feedback driven developement will NOT turn into nasty factional infighting.

Yeah I knew your intent, but our goal is to come up with something of which the first impression from the phrase, I'm not saying what you were intending, I'm saying what the first thing that comes to mind when I read it.

Goblin Squad Member

Artisenal Development.

Heard the word last night and I've been mulling it over in my head. Having to do with being hand crafted. Nowadays its often used referring to cheese, but it could be applied to anything.

Goblin Squad Member

First rule for anyone trying out Pathfinder Online should be "Any rule can change, any time" and it's just a natural part of the game and the way it's being developed - an ingrained part of the fun experience.

So, actual input:
Flux development

Sadly, it doesn't go to great lengths in explaining the synergetic developer-audience perspective.

Goblin Squad Member

@Onishi

Well reactive is not an antonym for proactive, passive is the opposite of proactive or inactive, retroactive. The opposite of reactive is insensitive.

Goblin Squad Member

plopmania wrote:

First rule for anyone trying out Pathfinder Online should be "Any rule can change, any time" and it's just a natural part of the game and the way it's being developed - an ingrained part of the fun experience.

So, actual input:
Flux development

Sadly, it doesn't go to great lengths in explaining the synergetic developer-audience perspective.

Yeah, modding eg SteamWorkshop or Player Studio (SOE) seem like a sort of encompassing term for players' active contribution, but not so much mods and more consensus design/dev feedback. I like flux but not sure it gives the right impression of progressively improvement changes.

HEURISTIC seems to fit, but it may not be buzzy enough?

I like "call-in" as in 'radio call-in's' and people mouthing off their crazy views!

Goblinworks Executive Founder

The opposite of reactive would be preactive- responding to stimuli before they happen.

"concerted" or "contemporanous" would work well in that vein.

Goblin Squad Member

How about Groupware dev?

Lantern Lodge

Trailblazer Development

Trailblazing Players Production

Pathfinder Player Development (interesting cause its also the name of the game, so double relevence)

Goblin Squad Member

Pathfinder Online: It's like a Sandbox Jacked up on Mountain Dew!?

Goblin Squad Member

Inception dev?

Player-Dev Design Lab, Foundry, forge Workshop -> the idea of creating a full space for this activity and convergence seems a possible solution? eg steam "works" player "studio". All synonyms of workshop.

I like Forge, reminds me of the forging of the magic rings in LOTRs.

Lantern Lodge

Sandcastle Development

Interactive Development

Goblin Squad Member

Sandcastle development has some nice imagery associated with it, and ties in nicely with the Sandbox nature of the game. However, it also carries with it the connotation that it can be swept away completely at any moment...

Lantern Lodge

True but then again it can be if not enough interest, besides I could probably find how almost any phrase can mean something negative.

So I say let's focus on the initial immpression rather then the thought about how it fits connotations.

CEO, Goblinworks

We have worked out a term that we're happy with! We're doing some detective work to see if anyone owns it or anything close to it. We didn't get that done in time for the blog tomorrow but we should be able to reveal it the following blog. :)

Goblinworks Executive Founder

Nice to know; has the discussion here been helpful to you?

CEO, Goblinworks

Very!

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