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Fly spell speed: Per round or total?


Rules Questions


As noted in the fly spell description (http://www.d20pfsrd.com/magic/all-spells/f/fly).

The description states that the target may fly 60 feet. Does this mean the target can fly 60 ft as a move action or is it only the maximum speed that the target can fly?

The reason I ask this is that it seems strange that the move speed of the target has any effect on how well that the spell works. If I cast the spell on a wizard and on a monk, why does the spell let the monk fly faster than the wizard? Isn't the spell doing all the work?

Thanks!

Silver Crusade RPG Superstar 2014 Top 16

Firengineer wrote:

As noted in the fly spell description (http://www.d20pfsrd.com/magic/all-spells/f/fly).

The description states that the target may fly 60 feet. Does this mean the target can fly 60 ft as a move action or is it only the maximum speed that the target can fly?

The reason I ask this is that it seems strange that the move speed of the target has any effect on how well that the spell works. If I cast the spell on a wizard and on a monk, why does the spell let the monk fly faster than the wizard? Isn't the spell doing all the work?

Thanks!

The spell gives you a fly SPEED of 60 feet. That means for the duration of the spell, you can use a move action to fly up to 60 feet through the air. You can spend the whole round to double-move, flying up to 120 feet. Your base land speed has no effect on this fly speed (so a monk doesn't fly faster than a wizard).


Thank you, that's what I wanted to know. Would you be able to direct me to any resource that states as such? I've searched all over and I can't find anywhere that states that fly speed relates to how fast you can move in one round.

Thanks!


Pathfinder Roleplaying Game Subscriber

Well, flying monsters have fly speeds and they don't stop flying forever once they move their fly speed :)

From the Universal Monster Rules

Quote:

Flight (Ex or Su) A creature with this ability can cease or resume flight as a free action. If the ability is supernatural, it becomes ineffective in an antimagic field, and the creature loses its ability to fly for as long as the antimagic effect persists.

Format: fly 30 ft. (average); Location: Speed.

Monster Introduction

Quote:
Speed: The creature's land speed, and additional speeds as necessary for the creature.

Move action for movement.

Quote:

Move

The simplest move action is moving your speed. If you take this kind of move action during your turn, you can't also take a 5-foot step.

Many nonstandard modes of movement are covered under this category, including climbing (up to one-quarter of your speed) and swimming (up to one-quarter of your speed).

It's the same way your land speed works, just flying instead of walking.

Additionally, monks won't move faster necessarily.

Quote:
Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.

Monk only moves faster on land.


So Cheapy, since the spell states that the target can fly at 60 ft, does that mean that they can fly 60ft as a move action, even if their normal land speed is 30 ft as a move action?

Thus, with the spell, the user may move faster by flying than by walking with a single move action. However you cannot "run" while flying. So the maximum possible fly speed is 120 ft (With a full-round double move) and also the max possible land move speed is 120 ft (With a full round run).

This is assuming a base move speed of 30 ft.

Am I correct in these statements?


Pathfinder Roleplaying Game Subscriber

Yep, 60 ft per move action. So if they double move, 120 a round.

Check out the fly skill to see what the average part means. Your land speed has very little if anything to do with the fly speed the spell gives. Fly gives you an alternative method to move for the cost of a daily resource.


Oohh, so since the Fly spell grants a maneuverability of Good, the target gets a +4 fly skill check. Cool, didn't notice that.

I think it'll come in handy during chase scenes since I can fly faster for a move action than I can on the ground. So I'll just skim an inch above the ground! Just gotta try not to hit anything.

Thank you both for your assistance.


Here's one that I am trying to understand: If you have a device that serves as a mount with a fly speed of 120', how far can you fly in a day? If I assume 120'/round, that's about 13.5 MPH. If I assume double that, 240'/round, I get to just over 27 MPH. If you assume flying is the same "strain" as walking, eight hours is OK, 10 is pretty safe, and if you push it to 12 - that's unlikely to cause an average character much trouble. So, a range of either 216 to 324 miles (the faster) or half that if it's the slower. Do you guys agree?


Pathfinder Roleplaying Game Subscriber

Extrapolate from the overland travel rules.

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