Something different


Pathfinder Society

5/5 5/55/5

OK, so I’ve played about 20 PFS scenarios and they are all seeming kind of the same after a bit and are getting a little boring: explore the newly found ruins, escort someone, night in the museum, go get the goblins, etc. etc. I know there are limitations to what PFS scenarios can do in a 4 hour time slot, but what scenarios stand out as being really different. Examples I can think of is the Temple of Emperial Enlightenment, the Bloodcove Disguse, and We be Golbins.

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Murder on the Throaty Mermaid is a bit different (and like clue can have multiple endings... Ooo!)

You only Die Twice. I've never played it, but it sounds like a lot of fun.

Defenders of Nesting Swallow is another fun different type of scenario.

5/5 *

Just did You Only Die Twice and it is indeed a blast and very different. There are also some high-puzzly ones too. Rebel's Ransom and Heresy of Man 2 come to mind.

4/5

The sequel to the Bloodcove Disguise, which is Rescue at Azlant Ridge, is a little different at times.

While not extremely different, I thoroughly enjoyed Sewer Dragons of Absalom, and it somewhat felt like a departure from the norm.

If you like lots of roleplaying, Immortal Conundrum is there for ya.

Then, of course, the Frostfur Captives.

Grand Lodge 5/5

Eric Clingenpeel wrote:
You only Die Twice. I've never played it, but it sounds like a lot of fun.

It is. ;)

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Until the [REDACTED] shows up.

5/5 5/55/55/5

Gods Market Gamble is more role playing and investigativey than most. I think Jiggy called it "CSI: Absolom"

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I don't think that was me, but I like it!

Dark Archive 4/5 * Venture-Agent, Colorado—Colorado Springs

The Quest for Perfection parts 2 & 3 are differently nice.

Spoiler:
One takes place almost entirely on board a ship, and the other involves the defense of a small town a la Seven Samurai. Granted, part 2 can be somewhat forced and railroady, but the encounters are different enough from the norm to keep me interested in it (how often must you make a profession(sailor) check to avoid crashing in the middle of a fight?).

The Exchange 5/5

Jiggy wrote:
I don't think that was me, but I like it!

actually that was me.

I told my players last time I ran this that they were basicly doing "CSI: Absolom" - and they took it and ran with it.
Complete with:
Player #1 "wait-wait, we get to do the 'remove glasses, insert one liner, cut to new scene".
Player #2 "Dude, you totally forgot the music!"

GMT became the guy in charge of the Lab. They wanted to know if they could get DNA from the arrows they found, etc.

Good-cop/bad-cop interviews. LOTS of funny RP.

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

I think that more often than not it is always going to be like Find/Protect/Destroy/Kill XXXXXXXXXX. What makes scenarios memorable is what all the different players put into it. At the place I usually play we have several people who put forth the extra effort to make situations memorable either by blatantly screwing up situation or have a great amount of flavor to their character that they force the party into trying different things.

We have a six foot tall Dwarf Paladin who has died 13 times now, we keep bringing him back because he's amazingly fun to play with, married a farm girl(herald), my gnome has a drawing of it and we occasionally use it during intimidation rolls. I have a Gnome Cloistered Cleric that is a Zealot of Nethys, he is green but nobody can tell because he runs around invisible all the time, and refuses to heal anyone that has ever said a negative thing about Nethys. Also he has forced people to be SUPER sneaky when they are completing a secret faction mission because they never know where he is(I don't willingly disrupt faction missions). A gunslinger that everyone constantly calls a coward because he runs from combat ALL the time, no really ALL the time. A Tiefling Barbarian that when they rage the person actually roars and gets everyone that can hear it laughs because we know that they are raging.

If you aren't finding table interactions like that, you should do some of it yourself. Go overboard, but be willing to pull it back when asked and I think you will find PFS will liven up quite a bit for you.

Dark Archive 3/5 **

Jiggy wrote:
Until the [REDACTED] shows up.

It's all fun and games until the [REDACTED] shows up.

Silver Crusade 5/5

If you liked Temple of Empyreal Enlightenment and Bloodcove Disguise, I recommend Haunting of Hinojai and Ghenett Manor Gauntlet. Both are Tier 5-9 so at 20 games, you probably have a character at about the right level.

2/5 *

Maybe it's just me, but I find all of the scenario different, especially in seasons 0-2. The only scenarios that seem the same are the ones where we get item X, but we're Pathfinders, that's what we do.

explore the newly found ruins: We're Pathfinders, that's what we do, but yes it gets a little overused. What happens in the ruins or getting the item isn't always the same though.

escort someone: I can think of only one scenario with this as the mission. This isn't typical at all.

night in the museum: Haha, the Blakros museum is overused, but a lot of people like it. Personally I'd rather see scenarios in some of the other interesting places on Golarion.

go get the goblins: Only 3 scenarios feature goblins and maybe they're getting a little overused lately, but people like them (myself included). It's very typical that at low levels, you're going to be fighting a lot of orcs, goblins, or zombies.

If you like different, the modules are all very different of course.

What level are your PCs?

5/5 5/55/5

I have a 2 lvl 4's and a lvl 2,

Escort missions:
Assault on the Kingdom of the Impossible
The Goblinblood Dead
Intro 3

Dungeon crawls with not much more:
Citadel of Flame
The Infernal Vault
Shades of Ice Pt.2
Intro 2
In Wrath's Shadow
The Goblinworks incident

For me the story lines are getting a bit repetitive, not sure if it's me, the groups I play with, or the scenarios I'm playing. For the most part I find the judges I play with to be top notch.

Sovereign Court 4/5

I suspect that what is actually getting old is the four-encounter-per-adventure formula. One's mind just starts expecting a fixed amount of conflict and a certain division of that conflict. A few days ago I tried a different campaign adventure and found that my mind couldn't even accept that there was only going to be one huge fight; my character just wanted to finish up the fight so he could go back to bed to recharge for the next encounter.

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