I forgot to add if any of you have icons you want to represent you in the game then send a link to my PM, or if you see an avatar on this site let me know what it is. There was something else, but my brain just went blank. I should be getting the PF version of RotRL next month, not that it will change much, but it will be nice to have. We might also go to Paizo's VTT, but we will wait on that for when it comes out. My voice is not cooperating on rolld20 so I may have to type which will slow things down but some things will be pretyped so I will just have to copy and paste.
I think the party fighter, and the cleric are the only completely approved characters right now. If you plan on taking any PrC's where have to do something RP or combat related such as defeat a creature in single combat with a CR equal to your level then let me know so I can make room for it in the AP.
Watcher Uatu wrote:
hooray. Taking a quick look at the party we appear to be missing a primary arcane caster. I will roll up a wizard for the next session, unless I am mistaken and there is already a primary caster and someone objects to that.
Khantin, you are not mistaken.
I have character submissions from Down Comforter, Gauss, Karmic Knight, and Rokku.
Down Comforter and Gauss are the only ones that are 100% complete.
If you posted the character sheet, and I am overlooking it then PM me or post a link to it here.
edit:did not see Khantin post. :)
edit2:I see Gauss is a mind reader. :)
Rokku if you have edited your character since my last PM so I can check it again shoot me a PM. If anyone has not been checked at least once then shoot me a PM once you are ready. Remember we start on Monday.
IIRC I think I said 10pm*, but I can do 9 if everyone can make it.
*I lost some of my notes.
Colin, with gear and a short writeup:
Male Oni-Spawn Tiefling Monk (Martial Artist) 1
CG Medium Outsider (native)
Init +4; Senses Darkvision; Perception +8
AC 18, touch 16, flat-footed 15 (+2 Dex, +2 natural, +1 dodge)
hp 15 (1d8+2)
Fort +4, Ref +4, Will +6
Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee Unarmed strike -1 (1d6+3/x2)
Ranged Shuriken -6 (1d2+1/x2)
Special Attacks Flurry of Blows -1/-1
Spell-Like Abilities Alter Self (1/day)
Str 17, Dex 14, Con 14, Int 12, Wis 16, Cha 5
Base Atk +0; CMB +3; CMD 19
Feats Armor of the Pit, Dodge, Improved Unarmed Strike, Monk Weapon Proficiencies, Stunning Fist (1/day) (DC 13)
Traits Goblin Watcher, Indomitable Faith, Reactionary
Skills Acrobatics +6 (+7 to jump), Appraise +2, Climb +7, Perception +8, Sense Motive +7, Stealth +6
Languages Common, Goblin, Infernal
SQ AC Bonus +3, Fiendish Sprinter, Prehensile Tail, Stunning Fist (Stun), Unarmed Strike (1d6)
Combat Gear Shuriken (25); Other Gear Monk's kit
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Goblin Watcher +5 to Appraise checks to determine most valuable item in a hoard.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Colin was a foundling left on the front step of sandpoint's chapel, and as none of the locals wanted to adopt the fiendish-looking baby, he was raised by the clergy. He's grown into a hulking mountain of muscle, frightening-looking enough that he's sometimes mistaken for a full-blown demon, but that couldn't be farther from the truth. Everyone who knows Colin knows him as a friendly, stand-up sort of guy, who'd give you the shirt off his back if you needed it. Nobody's quite sure exactly how he learned to throw a punch so well, though. The clergy attribute it to his fondness for the tales of Cayden Cailean as a child, a fondness that grew into true reverence and a certain amount of emulation. Colin's a regular customer of the Rusty Dragon, where he's been known to break up the occasional brawl with a stern glare or a thump on the head. Ameiko Kaijutsu's just glad he's too jovial a drunk to have ever *started* one. There are few in the town who could throw the young tiefling out.
I'm here. Sorry, I've been quite sick. I'll have my bard posted on here momentarily.
So can we agree that our first party investment will be a wand of cure light wounds?
I cannot tell you how amazingly useful CLW wands have been in other games I played. Amazing for keeping everyone topped off between fights, and frees up divine casters to cast their best spells instead of spot healing.
A slightly more efficient, and slightly more evil way to top people off is to use infernal healing instead of CLW.
Assuming nobody wants any of the equipment (I do not think we have any small people) this is what they are sold for.
Dogslicer: 8gp*3/2 = 12gp
Total: 380.5gp (418.55gp if anyone has Merchant Family)
Does anyone have the trait Merchant Family?
How do people want to divide this up?
My vote is 6+1 shares (+1 = group share for group purchases).
Can anyone identify the potions and then what do we do with them?
Khantin, I was not asking how to do so. I am asking if anyone can identify them (does anyone have detect magic and spellcraft). My cleric does not have detect magic memorized.
I was also asking what do we do with them once identified (which requires knowledge of what they are).
Also, do you have a vote regarding how to split up the treasure?