Rise of the Runelords VTT

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Yeah, thats going to be interesting. Im not even a proper healer cleric. Support cleric yes, a bit weak on healing. Figured Selene would be covering that.

- Gauss

With 7 people we should be able to rotate in healthy for wounded so the little heals will work I'd say.

I forgot to add if any of you have icons you want to represent you in the game then send a link to my PM, or if you see an avatar on this site let me know what it is. There was something else, but my brain just went blank. I should be getting the PF version of RotRL next month, not that it will change much, but it will be nice to have. We might also go to Paizo's VTT, but we will wait on that for when it comes out. My voice is not cooperating on rolld20 so I may have to type which will slow things down but some things will be pretyped so I will just have to copy and paste.

I think the party fighter, and the cleric are the only completely approved characters right now. If you plan on taking any PrC's where have to do something RP or combat related such as defeat a creature in single combat with a CR equal to your level then let me know so I can make room for it in the AP.

M Human Expert 3

Update the background for my character. It's on myth-weavers.

M Human Expert 3

And where would be a good place to find icons? I have a picture for my character, but that's probably not best for a tabletop.

Watcher Uatu wrote:

Selene dropped out so that moves Fiddle Hixblitz up into the first game.

Instead of running two games with 4 people I will just add khantin. If I already have 7 the one more is not really going to matter. If people quit however I won't be bring in replacements unless it gets down to 5 people.

hooray. Taking a quick look at the party we appear to be missing a primary arcane caster. I will roll up a wizard for the next session, unless I am mistaken and there is already a primary caster and someone objects to that.

Khantin, you are not mistaken.

Currently group:

Gauss: CG Cleric
Karmic Knight: LG Fighter (future paladin)
Down Comforter: LE Master Summoner
Rokku: CG Monk

Not Posted:
Iron Victory: Ranger (archer)?
Chewieroar: CN? Bard (indiana jones type character)
Khantin: Wizard??
Fiddle Hixblitz: Cleric?? (insane cleric still?)

- Gauss

I have character submissions from Down Comforter, Gauss, Karmic Knight, and Rokku.

Down Comforter and Gauss are the only ones that are 100% complete.

If you posted the character sheet, and I am overlooking it then PM me or post a link to it here.

edit:did not see Khantin post. :)

edit2:I see Gauss is a mind reader. :)

Down Comforter wrote:
And where would be a good place to find icons? I have a picture for my character, but that's probably not best for a tabletop.

You can use an icon here. Google might work. Deviant Art also works.

M Human Expert 3

My character is an arcane caster focused entirely around summons and debuffs (with buffs tossed in occasionally). If that helps for your character build =]

Down Comforter: Which debuffs are you throwing?

- Gauss

M Human Expert 3

Actually, looking over my spell list I don't have as many debuffs as I thought. I have Grease at this level, but most of my spells are buffs. So I'll be summoning and buffing.

My cleric has only a few debuffs prior to level 5. However, at level 5 I plan on making liberal use of blindness/deafness and Bestow Curse. :D

- Gauss

Fiddle Hixblitz's character and Down Comforter's characters are complete.

Is Fiddle Hixblitz still playing a cleric?

- Gauss

Hmmm, I just realized when we lost Selene we also lost our Party Face. My cleric is not built as a party Face. Is anyone else built as one?

- Gauss

M Human Expert 3

I have bluff trained, I can add diplomacy though. So long as you're fine with the LE fellow being the one who controls the party's public relations :D

Fiddle is playing a cleric.

Hmmm where is that chaotic nuts bard when we need him?

- Gauss

Rokku if you have edited your character since my last PM so I can check it again shoot me a PM. If anyone has not been checked at least once then shoot me a PM once you are ready. Remember we start on Monday.

IIRC I think I said 10pm*, but I can do 9 if everyone can make it.

*I lost some of my notes.

Assuming this is EST: 10pm is fine, 9pm also works for me (might be better actually). What is the expected ending time?

- Gauss

I am aiming for 2 AM, if nobody objects.

I do not have a problem with that. For me that runs from 8pm to 2am (MST). However, much later will not work as my brain starts to get fried. Starting and ending an hour earlier would actually be prefferable but I am fine as is.

- Gauss

I can do an hour earlier on some Mondays. It just depends on what time I get home. If everyone else agrees we can even set 8PM EST as the normal start time, and reserve the later time for when I have to work later.

I won't be ready until 9 pm EST on Mondays as I have class in the evening. Also I'm only good until 1 am EST. If you guys think this will be a problem tell me now and I'll bow out so you can fill my spot with someone who is able to play 8 pm to 2 am.


Male Half-Elf Summoner (Master Summoner) 1

Tellian is set and ready to go. I've added diplomacy, but if we have another face I'll switch it back to Know:(Local)

Karmic Knight:

If Uatu can start at 9pm EST then we can run until your cutoff and still get a 4hour session in.

- Gauss

Note: apparently I did not catch my error earlier. When I said 8pm to 2am MST that was supposed to read 8pm to 12am MST.


Ok that is good to hear. I'm sure Watcher will get on here today and indicate if the time is good to go.

Jerol Ansos' crunch is done. Let me know if I have bungled anything in there. Equipment, appearance and history will be completed before the game tomorrow.

Hixblitz, Down Comforter, Gauss complete
Karmic Knight, and Khantin 99% complete.

Are the rest of you still playing?

edit: Karmic the time it good.

edit2: Character sheets must be approved before they can enter the game.

So far we have 2 clerics, a sorcerer, a summoner, and a fighter. You can change your character before level 3. Once you get to level 3 I might start asking questions. If you change the character shoot me a PM though.

Colin, with gear and a short writeup:

Male Oni-Spawn Tiefling Monk (Martial Artist) 1
CG Medium Outsider (native)
Init +4; Senses Darkvision; Perception +8
AC 18, touch 16, flat-footed 15 (+2 Dex, +2 natural, +1 dodge)
hp 15 (1d8+2)
Fort +4, Ref +4, Will +6
Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee Unarmed strike -1 (1d6+3/x2)
Ranged Shuriken -6 (1d2+1/x2)
Special Attacks Flurry of Blows -1/-1
Spell-Like Abilities Alter Self (1/day)
Str 17, Dex 14, Con 14, Int 12, Wis 16, Cha 5
Base Atk +0; CMB +3; CMD 19
Feats Armor of the Pit, Dodge, Improved Unarmed Strike, Monk Weapon Proficiencies, Stunning Fist (1/day) (DC 13)
Traits Goblin Watcher, Indomitable Faith, Reactionary
Skills Acrobatics +6 (+7 to jump), Appraise +2, Climb +7, Perception +8, Sense Motive +7, Stealth +6
Languages Common, Goblin, Infernal
SQ AC Bonus +3, Fiendish Sprinter, Prehensile Tail, Stunning Fist (Stun), Unarmed Strike (1d6)
Combat Gear Shuriken (25); Other Gear Monk's kit
Special Abilities
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Goblin Watcher +5 to Appraise checks to determine most valuable item in a hoard.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Colin was a foundling left on the front step of sandpoint's chapel, and as none of the locals wanted to adopt the fiendish-looking baby, he was raised by the clergy. He's grown into a hulking mountain of muscle, frightening-looking enough that he's sometimes mistaken for a full-blown demon, but that couldn't be farther from the truth. Everyone who knows Colin knows him as a friendly, stand-up sort of guy, who'd give you the shirt off his back if you needed it. Nobody's quite sure exactly how he learned to throw a punch so well, though. The clergy attribute it to his fondness for the tales of Cayden Cailean as a child, a fondness that grew into true reverence and a certain amount of emulation. Colin's a regular customer of the Rusty Dragon, where he's been known to break up the occasional brawl with a stern glare or a thump on the head. Ameiko Kaijutsu's just glad he's too jovial a drunk to have ever *started* one. There are few in the town who could throw the young tiefling out.

M Human Expert 3

Tellian is going to be fascinated by young Colin

2 clerics, a sorcerer, a summoner, a fighter, and a monk.

Rokku I know I gave the monks some extra help, but I think I forget to add something to the list I gave you. Shoot me PM to make sure we are on the same page.

I'm here. Sorry, I've been quite sick. I'll have my bard posted on here momentarily.

The link to the actual campaign.

Somehow my maps disappeared so I had to redo a lot of things. The game might start about 15* minutes late, but we are still playing. :)

*About how long until I have 4 hours of materials.

So can we agree that our first party investment will be a wand of cure light wounds?

I cannot tell you how amazingly useful CLW wands have been in other games I played. Amazing for keeping everyone topped off between fights, and frees up divine casters to cast their best spells instead of spot healing.

Rokku, are you coming?

- Gauss

Rokku wrote:

So can we agree that our first party investment will be a wand of cure light wounds?

I cannot tell you how amazingly useful CLW wands have been in other games I played. Amazing for keeping everyone topped off between fights, and frees up divine casters to cast their best spells instead of spot healing.

A slightly more efficient, and slightly more evil way to top people off is to use infernal healing instead of CLW.

M Human Expert 3

I'm all for Khantin's method.

Male Human - Ulfen Cleric 1 of Desna

I am sorry but I cannot condone or willingly accept infernal healing. For those of us that are not neutral or evil I think we will have to stick with a wand of Cure Light Wounds.

- Folkvarthr

M Human Expert 3

Think of it as, "A devil was injured so that I might better fight them"

Male Human - Ulfen Cleric 1 of Desna

I think of it as 'an evil act for a good cleric of a good god is not a good idea'. :)

- Folkvarthr

As an aside, yes, regen 1 for 10rounds is more cost efficient than CLW. But it is not more time efficient. Spells might expire while we are waiting around those 1, 2, 3, or 10minutes. I'd rather press on. :)

- Gauss

The party receivers
3 dogslicers
2 masterwork dog slicers
3 torches
2 short bows
40 arrows
3 small wooden shields
2 studded leather armor

80 GP
2 potions

weapons and armor are sized for small creatures.

Everyone level up.

PS:Thanks for being patient with the last start.

Male Human - Ulfen Cleric 1 of Desna

Assuming nobody wants any of the equipment (I do not think we have any small people) this is what they are sold for.

Dogslicer: 8gp*3/2 = 12gp
MW Dogslicer = 308*2/2 = 308
Short Bow = 30*2/2 = 30
40 Arrows = 1*2/2 = 1gp
Small (Light?) Wooden Shield = 3*3/2 = 4.5gp
Studded Leather = 25*2/2 = 25gp

Total: 380.5gp (418.55gp if anyone has Merchant Family)
Gold: 460.5 (498.55 with Merchant Family)

Does anyone have the trait Merchant Family?

How do people want to divide this up?

My vote is 6+1 shares (+1 = group share for group purchases).

Can anyone identify the potions and then what do we do with them?

- Folkvarthr

It's a dc 15+caster level of spell perception check, or if they are considered magic items, a dc 15+caster level spellcraft check with detect magic.

Khantin, I was not asking how to do so. I am asking if anyone can identify them (does anyone have detect magic and spellcraft). My cleric does not have detect magic memorized.

I was also asking what do we do with them once identified (which requires knowledge of what they are).

Also, do you have a vote regarding how to split up the treasure?

- Gauss

M Human Expert 3

I have detect magic and a high spellcraft check. Taking 10 I can identify up to second level potions. I'm fine with selling everything but the potions. And that was a fast level up.

I've got detect magic and a pretty good spell craft modifier (+11 or something). I'm good with a 7-way treasure split.

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