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Just how hard *is* it to hit?


Pathfinder RPG General Discussion


So, there are plenty of threads talking about 3/4 BAB classes and skyrocketing ACs as PF campaigns rise in levels, which got me to thinking...

The current campaign I am playing (just started, we're level 1) has the following classes:

2 clerics
1 magus (me)
1 monk
1 rogue
1 bard
1 alchemist

That's right folks, ZERO full BAB classes. Though at the very least, we do have a bard.

Are we going to run into trouble actually hitting anything as time goes on? >.>


Pathfinder Adventure Path Subscriber

If the bard and clerics pass out buffs...no, no you will not. Not to mention with a party that big there will be lots of flanks to go around.

Andoran RPG Superstar 2013 Top 16

Inspire courage + good hope + haste = everybody hits!


Alchemist doesn't care about high AC because bombs hit touch AC which is very low.

Bard's Inspire Courage practically turns 3/4 BAB classes into full BAB classes.

Monk gets full BAB when flurrying.

Clerics can buff, or use save-or-suck spells that don't care about AC.

Magus has touch attacks with spells, plus buffs.

Large party means the Rogue will be sneak-attacking constantly.

I'd say you'll be fine.


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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Things are generally exaggerated a bit on the forums.


7 party members... if your GM gives you standard encounters for a typical APL 1 group, etc., you're going to mow through everything with little to no trouble. If your GM is competent and throws out encounters that are ACTUALLY appropriate for a 7-man party, then you might have trouble hitting. And by the way, despite popular belief, the ACs of high CR monsters in Pathfinder are NOT grossly overpowered or too high for full BAB characters... I find their ACs to be mainly appropriate (having DM'd an APL 15 group through a high-powered Lovecraftian adventure).

As others have said, as long as at least one of your clerics AND the bard all contribute to party buffs, you should be fine (plus if I remember correctly the Magus has some options at his disposal to bump his own +attack).


Okay, I am breathing a bit more normally now. :)

Our DM is experienced dealing with bigger groups, he definitely adjusts encounters upward to be appropriately challenging. This *usually* means more critters, rather than a single critter with a jacked up CR, though, I imagine so that stats and action economy don't get out of whack.

Our bard will definitely be tossing out Inspire Courage regularly. I'll have to bring up Good Hope with the clerics.

Thanks for the clarification. Reading all those monk threads had tweaked my thinking a bit. :p


1 person marked this as a favorite.
Lord Pendragon wrote:

So, there are plenty of threads talking about 3/4 BAB classes and skyrocketing ACs as PF campaigns rise in levels, which got me to thinking...

The current campaign I am playing (just started, we're level 1) has the following classes:

2 clerics
1 magus (me)
1 monk
1 rogue
1 bard
1 alchemist

That's right folks, ZERO full BAB classes. Though at the very least, we do have a bard.

Are we going to run into trouble actually hitting anything as time goes on? >.>

At higher levels your cleric become full BAB classes (+more) when needed with Righteous Might.

On any full/flurry attack your Monk is a full BAB class.


Gilfalas wrote:
Lord Pendragon wrote:

So, there are plenty of threads talking about 3/4 BAB classes and skyrocketing ACs as PF campaigns rise in levels, which got me to thinking...

The current campaign I am playing (just started, we're level 1) has the following classes:

2 clerics
1 magus (me)
1 monk
1 rogue
1 bard
1 alchemist

That's right folks, ZERO full BAB classes. Though at the very least, we do have a bard.

Are we going to run into trouble actually hitting anything as time goes on? >.>

At higher levels your cleric become full BAB classes (+more) when needed with Righteous Might.

On any full/flurry attack your Monk is a full BAB class.

I think you’re thinking of divine power, which gave clerics a full BAB in 3.5e. It was changed in Pathfinder to provide a luck bonus to attack and damage rolls, a luck bonus to Strength checks, and an additional attack during a full attack action that does not stack with haste and other similiar effects.

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