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Lvl 10, Has to be ether bard, summoner, Sor, Or Orcle


Advice


Yup, all the spontaneous, i don't like um, but my dm wants us to all play spontaneous casters.
starting levle 10,
useing words of power alt system
Bonus spells from abbilites exc =free word of your choice of equal level.
Any ideas for builds/RP?

20 point by system
Standard starting gold
All pathfinder offical stuff


Got any spells planned with the Words of Power?

Also, Sorcerers are fun to play and can be made very powerful with the right build.


nope


Then why did the DM decide to use that rule system?


3 people marked this as a favorite.

Let the GM make his own characters and play the game alone.


So what don't you like about spontaneous casters? Bards, summoners, and oracles can all be built to emphasize the martial rather than the caster side of things if that's what you prefer.


What are the other players playing?
If you need melee - the summoner/syntesist is broken beyond belief.

a battle oracle is great as a secondary melee char - but don't expect him to tank alone...

How many players - I would waste my time with a bard without a few melee chars that might benefir from your buffs.

Sorcs - a full arcane caster is always powerfull, and starting a lvl 10 means you don't have to play thoseu sucky first levels when you run out of spells after the first encounter, are didn't do anything because you would rather save your spell for something important...

It really depends on what you feel like playing.

Word or power system should hit everyone the same way - but a battle oracle or syntesist aren't that concerned about word of power spells compared to a sorc...


Then why did the DM decide to use that rule system?
Goes with the story behind his world.

Let the GM make his own characters and play the game alone.
I offered to help him with house rule mechanics for his world, to do that we need to play test the system to see if it fits for the story.

So what don't you like about spontaneous casters? Bards, summoners, and oracles can all be built to emphasize the martial rather than the caster side of things if that's what you prefer.

Mostly i like wizards over sorcs just simple because I prefer the prepared system over the spontaneous. Just personal preference, not that big of deal.

+
What are the other players playing?
If you need melee - the summoner/syntesist is broken beyond belief.
nothing is deiced yet but roommate one was thinking about doing bard since people consider it 'weak'

a battle oracle is great as a secondary melee char - but don't expect him to tank alone...
Noted.

How many players - I would waste my time with a bard without a few melee chars that might benefir from your buffs.
3,
Me, roomate 1, roomate 2(dm running a npc)

Sorcs - a full arcane caster is always powerfull, and starting a lvl 10 means you don't have to play thoseu sucky first levels when you run out of spells after the first encounter, are didn't do anything because you would rather save your spell for something important...

It really depends on what you feel like playing.
I can play anything which is why i came here for roleplay/build ideas :)

Word or power system should hit everyone the same way - but a battle oracle or syntesist aren't that concerned about word of power spells compared to a sorc...

Thanks for the questions, I apprechate your time.

If anyone has any build ideas or Role play ideas for level 10 characters that be great ;)
Thanks
Black Lotus


wraithstrike wrote:
Let the GM make his own characters and play the game alone.

yeah, games are great...till the ruddy players turn up and spoil it

erm

dual cursed oracle 4/cross blood + wildblood sorceror 4 + MT 2......just so you can really dislike being spont!!

my JR character is the above, and is lots fun!!


(Half) Orc Inquisitor of Gorum?


Pathfinder Companion Subscriber

Yes, Inquisitors are spontaneous casters.

Very fun and versatile too.


Hmm Good point... :)
Forgot they where Spontaneous :)

Any other role play ideas/character builds?


i have an idea.

how about a Loli Aasimaar inquisitor of Lamashtu whom is so oblivious she thinks she is a cleric of Sarenrae? it sounds fun and is completely ridiculous and entertaining in concept. she is so crazy she thinks she is doing the dawnflower's will when she is doing that of Lamashtu. build yourself up to the dervish dance line and remember to take some of the expected healing powers.

it's a little suboptimal, but it sounds fun doesn't it?


I'm not sure if that exactly works...


Icyshadow wrote:
I'm not sure if that exactly works...

not many people in world (not counting PCs) can really tell an inquisitor apart from a cleric and people would be confused by her angelic blood and otherwise pure heart. even if she does 'accidentally' spread madness.

The Exchange

1 person marked this as a favorite.
wraithstrike wrote:
Let the GM make his own characters and play the game alone.

Completely inappropriate, the DM has the right to allow or disallow classes as he sees fit.

Some fun character ideas:

A Summoner who has an "inappropriate relationship" with his succubus-like eidolon
An Inquisitor of Shelyn, who goes around battling those who would destroy beautiful things
A Sorcerer who tries to hide his magical powers, but they keep on manifesting 'spontaneously'


My roommate is diffidently doing a bard now..

I really do like Dogwood idea for the Inquisitor...
that seems really interesting...

There is no gods in the world, just aspects of the forged, so worshiping beutie would be ok.

Any more role play ideas and general build ideas for them would be awesome...


Shuriken Nekogami wrote:
Icyshadow wrote:
I'm not sure if that exactly works...
not many people in world (not counting PCs) can really tell an inquisitor apart from a cleric and people would be confused by her angelic blood and otherwise pure heart. even if she does 'accidentally' spread madness.

The thing I'm worried about is Lamashtu. Would she really accept such a person among her followers?


Bigtuna wrote:
How many players - I would waste my time with a bard without a few melee chars that might benefir from your buffs.

Even if no other character ever makes attack rolls or summons things that do so bard is probably the best non-cheese DPR out of the group. Inspire courage is a hair behind clerical self buffs at higher levels, but bards get arcane strike.

Of course anything well played with summoner in the name is going to make everyone else feel like the BMX Bandit.


Icyshadow wrote:
Shuriken Nekogami wrote:
Icyshadow wrote:
I'm not sure if that exactly works...
not many people in world (not counting PCs) can really tell an inquisitor apart from a cleric and people would be confused by her angelic blood and otherwise pure heart. even if she does 'accidentally' spread madness.
The thing I'm worried about is Lamashtu. Would she really accept such a person among her followers?

Lamashtu would merely have to lie to the individual and disguise herself as the dawnflower to manipulate the poor girl and feed her madness in her favor. stuff any mad individual can easily do. it's stealth madness.


1 person marked this as a favorite.
DDogwood wrote:
wraithstrike wrote:
Let the GM make his own characters and play the game alone.

Completely inappropriate, the DM has the right to allow or disallow classes as he sees fit.

Some fun character ideas:

A Summoner who has an "inappropriate relationship" with his succubus-like eidolon
An Inquisitor of Shelyn, who goes around battling those who would destroy beautiful things
A Sorcerer who tries to hide his magical powers, but they keep on manifesting 'spontaneously'

Speaking of a Summoner with an "inappropriate relationship" - one member of our group has a female gnome summoner (you might describe as "child-like" in appearance) with a full adult male (medium height) sidhe "boyfriend" eidolon that she summons. It's very ... inappropriate.


Pathfinder Companion Subscriber
Liegence wrote:
DDogwood wrote:
wraithstrike wrote:
Let the GM make his own characters and play the game alone.

Completely inappropriate, the DM has the right to allow or disallow classes as he sees fit.

Some fun character ideas:

A Summoner who has an "inappropriate relationship" with his succubus-like eidolon
An Inquisitor of Shelyn, who goes around battling those who would destroy beautiful things
A Sorcerer who tries to hide his magical powers, but they keep on manifesting 'spontaneously'

Speaking of a Summoner with an "inappropriate relationship" - one member of our group has a female gnome summoner (you might describe as "child-like" in appearance) with a full adult male (medium height) sidhe "boyfriend" eidolon that she summons. It's very ... inappropriate.

I approve.

Very Slaanesh.


Pathfinder Adventure Path, Pawns, Roleplaying Game Subscriber

Bard/Dragon Disciple - Decent melee [go greatsword] plus great buffing for the whole party.


I think you lose more than you gain going dragon disciple from bard. The added strength bonuses you lose in inspire courage so you wind up losing whole levels of spellcasting for not much more than a couple points of AC, which you are using miss chance defenses to augment anyways.


My Bard 5/DD 8 would beg to differ.

AC 35
+21 to hit
4d6+30+2d6 damage before inspire/haste/good hope.

But hey, each to their own.


I'm a big fan of the Crossblooded blasty sorc with Orc and Draconic bloodlines. You can get away with 1 blasty word per spell level, swapping elements along the way, and do just fine.

Remember: Lock Ward is the best Effect Word in the game. There is no better Effect Word once you can combine Effects. It's Brew Potion, but works on Effects up to 7th level.

Metawords: Lengthy, Irresistable. Lengthy is essential for the level 2 kill spell (Lengthy Selected Corrosive Bolt)

Metamagic Feats: Intensified + whatever else you want. Extend and Reach can be good (virtually all your base spells are close range).


What you're getting offensively from DD is +4 strength.

That's +2 to hit, +3 damage. What you'd get from having those 8 levels as bard is +1 to hit and damage from higher inspire courage, fifth level spells, +1 to hit and damage with Dance of 100 cuts. And next level you lose a point of BAB.


+4 Strength
+2 Con
+2 Int
Breath Weapon
Form of the Dragon [for another breath]
Blindsense
Claws & Bite
+3 Natural Armour
Energy Resistance
Great Fortitude/Blind-Fight/Toughness

...a little more than just +2 to hit.


Serisan wrote:
I'm a big fan of the Crossblooded blasty sorc with Orc and Draconic bloodlines. You can get away with 1 blasty word per spell level, swapping elements along the way, and do just fine.

This is generally better done on the Wizard rather than the Sorcerer.

Taking crossblooded means you wait an extra level before getting a new level of spells known. You still get those higher level spell slots which you can use for lower level spells or metamagicked spells but waiting until level 5 to get your first level 2 spell is pretty awful.


andreww wrote:
Serisan wrote:
I'm a big fan of the Crossblooded blasty sorc with Orc and Draconic bloodlines. You can get away with 1 blasty word per spell level, swapping elements along the way, and do just fine.

This is generally better done on the Wizard rather than the Sorcerer.

Taking crossblooded means you wait an extra level before getting a new level of spells known. You still get those higher level spell slots which you can use for lower level spells or metamagicked spells but waiting until level 5 to get your first level 2 spell is pretty awful.

OP is starting at level 10. Not seeing a problem here.

Edit: Also, keep in mind that the level dip loses a caster level and isn't campaign relevant. OP can get Varisian Tattoo in his starting line-up and be one of the blastiest sorcs around.


Serisan wrote:
andreww wrote:
Serisan wrote:
I'm a big fan of the Crossblooded blasty sorc with Orc and Draconic bloodlines. You can get away with 1 blasty word per spell level, swapping elements along the way, and do just fine.

This is generally better done on the Wizard rather than the Sorcerer.

Taking crossblooded means you wait an extra level before getting a new level of spells known. You still get those higher level spell slots which you can use for lower level spells or metamagicked spells but waiting until level 5 to get your first level 2 spell is pretty awful.

OP is starting at level 10. Not seeing a problem here.

Edit: Also, keep in mind that the level dip loses a caster level and isn't campaign relevant. OP can get Varisian Tattoo in his starting line-up and be one of the blastiest sorcs around.

You are a level 10 sorcerer with no access to 5 level spells known. You have slots to go all Dazing Fireball (with Magical Lineage) if you want to but the small amount of extra damage is not worth delaying access to higher level spells.


andreww wrote:
Serisan wrote:
andreww wrote:
Serisan wrote:
I'm a big fan of the Crossblooded blasty sorc with Orc and Draconic bloodlines. You can get away with 1 blasty word per spell level, swapping elements along the way, and do just fine.

This is generally better done on the Wizard rather than the Sorcerer.

Taking crossblooded means you wait an extra level before getting a new level of spells known. You still get those higher level spell slots which you can use for lower level spells or metamagicked spells but waiting until level 5 to get your first level 2 spell is pretty awful.

OP is starting at level 10. Not seeing a problem here.

Edit: Also, keep in mind that the level dip loses a caster level and isn't campaign relevant. OP can get Varisian Tattoo in his starting line-up and be one of the blastiest sorcs around.

You are a level 10 sorcerer with no access to 5 level spells known. You have slots to go all Dazing Fireball (with Magical Lineage) if you want to but the small amount of extra damage is not worth delaying access to higher level spells.

This is using Words of Power. Your arguments about standard casting are worthless. I can assure you, as long as you have spell slots, WoP will give you plenty of room to run without up-to-date Effects.

Keep in mind, this is the system that has a 40d4 damage spell that you can normally cast in a 3rd level slot, or 2nd level with Magical Lineage.


Look at the rules for words of power for the servitor spells.

Realize that the boost metaword doesn't change the level of the servitor spell.

Take the superior summoning feat.

Summon 1d4+2 augmented celestial Ankylosaurs at level 10.

Win the game.


it does,s ince you have to use selected, which when boosted is +4 levels

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