Throwing Dagger weapon stats / rules, any help here please?


Rules Questions


I was lookng for all the rules and an actual throwing Dagger stat line and I have none listed as a "throwing Dagger".

Is this item listed anywhere and what are the rules (and all the stats..) that go along with this, I must have read over it somewhere??

Cheers, this is in regards to a Rogue character. Looked in all the core and Ult Equip books, I must be blind, LOL

Thanks

Tom


Hi Tom,

Throwing only daggers are listed as darts. Bear in mind that a normal dagger can be thrown or used in melee. If you want the thrown only version though, it is indeed called a dart and is out of the core rule book. It does the same damage as a dagger with a lower crit rating and double the range of a standard dagger. Damage for it is piercing only.

Hope this helps,
ClintoftheEasternWood


Thanks clint, man, things have changed over the years, used to be throwing daggers were some of the bread and butter of Thieves/Rogues now.

I am whipping out the book now, any good feats related to "Darts" So strange calling throwing dagger that, I must say.

I'm sure I'll have more questions, as usual.....

Cheers

Tom

Grand Lodge

There are knife shuriken.

The popular star shuriken were actually hardly ever used.


I'm currently playing a couple of rogues, and I love when I get the chance to throw my standard daggers :) Especially for sneak attacks!


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The iconic rogue throws daggers...she carries like 10.

Grand Lodge

She also has an intelligence of 8.


TRDG wrote:

I was lookng for all the rules and an actual throwing Dagger stat line and I have none listed as a "throwing Dagger".

Is this item listed anywhere and what are the rules (and all the stats..) that go along with this, I must have read over it somewhere??

The regular Dagger is what you're looking for.

It can be used both as a melee weapon and as a thrown weapon with a 10 ft range increment.


Yup, just the dagger. Just that regular old dagger. That's the one you want.


If you have martial proficiency and want to get funky you can use a starknife, which is like a four pointed star of daggers around a handle. The upside to the starknife is that it has a x3 critical and can be thrown 20 ft like the dart.

When choosing which weapon you have to consider what you are doing with it. Is it for use in melee or at range or both? Do you have quickdraw (which will determine if it is easy to switch weapons or if you need to get maximum mileage out of your weapon so that you don't lose full attacks), will you be taking weapon focus (in which case you want to get the maximum benefit from that as you can), what is the cost (ammunition can be cheaper to keep on hand to overcome DR then having one or multiple full price weapons for each), and is it ammunition or a regular weapon (which will determine if you need quick draw to throw more then the number you are holding)?

The regular old dagger is awesome as a versatile weapon. Its easy to hide (granting a +2 to sleight of hand to conceal it), can deal slashing or piercing damage, can be used in melee or thrown at short range, and has a decent critical range (19-20/x2).

The dart (which I use as a throwing dagger) loses some of the perks of the dagger. Its crit range drops to 20/x2. It takes a penalty for use in melee since it is designed for range. What it gains is a higher throwing range increment and its weight is halved (which can matter if you have low str). This is a great choice if you have quickdraw and want to throw daggers at a range greater then 10 ft. Every range increment past the first applies a -2 penalty to hit. Even with weapon focus (+1), after one range increment you have a better chance with the dart. You are losing the crit range, but I'll assume your damage is coming from sneak attack more than other sources meaning crit range isn't a huge loss.

Shuriken are a good option for a rogue without quickdraw as it does not require an action to draw. Damage goes down to 1d2 and range is only 10ft. Its other plus is that it is cheaper to get weapon special materials. At low levels this could be the difference in being able to afford methods of overcoming DR or not.

Bear in mind that these are all just stats. Dress them up however you want. A dart could be a dart used for a game of darts, or a throwing knife. Shuriken already come in many different varieties and are essentially small throwing blades or spikes (dealing piercing damage).

Don't forget that you can also throw clubs or wield them as a melee weapon, making them the perfect complement to the dagger for overcoming all kinds of weapon based damage reduction (piercing, slashing, and bludgeoning).


Agreed with Clint. His options are spot on.

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