Multiclassing and PFS


Pathfinder Society

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Lantern Lodge 4/5

I am relatively new to Pathfinder society, but I have been getting my feet wet by both DMing and playing. I just want to make sure that I am not missing any rules when it comes to multiclassing. I may be mixing up house rules that I've experienced in the past with anything that is actually in PFS.

Is there a minimum to how many levels you can take in a class? For example, could all 12 of your levels be in a different class? (I don't know if that is even possible or why you would want to do so. It's just to get the point across.) Is there a minimum number of levels you have to take in any prestige class?

Just for some background on the question I am playing a deaf gnome oracle. I took the Amateur Gunsliger feat once she hit third level. She is a bookbinder and has a small shop in Absalom. The back story for the feat involves receiving a somewhat battered package at her shop. (Writing on the partially torn package had an FR and then an AGILE. So she has spent some time looking for a Father or Friar Agile.) What she doesn't know is the strange parts and pieces in the box come together to complete a dragon pistol.

At fifth level I plan to take a level of gunslinger with the Mysterious Stranger archetype if possible. She only has a 10 wisdom so she wouldn't have much grit otherwise. My thought is finally at fifth she fits the pieces together and discovers, "Whoa this is some kind of crazy crossbow". She then goes about her merry way being an oracle.

I even thought about taking throw anything so if the gun jams she can freak, throw it at the bad guy, then try to hide. In full disclosure she only has a 12 or 13 dexterity right now. I honestly forget off the top of my head. So this is all more that it will be fun for me. I will have plenty of healing and puffs so the parties I play with don't feel that I am a drain on resources with no usefulness.

Would it be okay to take just one level of gunslingers and not look silly or cheesy or other bad things my fellow gamers approve of?

Dark Archive 4/5

I don't know if you are able to take the Amateur Gunslinger feat actually. I was under the impression that you needed a level of gunslinger to have access to firearms, period.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

You cannot purchase a gun without the Gunsmithing feat and sufficient fame to cover its cost.

Additional Resources content for UC and UE:

Pathfinder Roleplaying Game: Ultimate Combat
The playtest versions of the gunslinger, ninja, and samurai are no longer legal for play as of 8/4/11. Anyone playing the playtest version must have updated his or her character as of 8/4/11. Updating your character means adjusting only the things that have changed, but not rebuilding the character.
All material from this book is legal for play except as noted below. Some rules elements are legal but function differently in Pathfinder Society Organized Play, as described.

Gunslinger: A gunslinger’s starting gun (granted by the gunsmith class feature) is worth 22 gp if sold (the average of 4d10).
A gunslinger begins each scenario with her Wisdom modifier in grit (or her maximum grit if she has the Extra Grit feat). Any additional grit earned above her starting grit does not carry over past the scenario’s conclusion.
The Daring Act optional rule is not used in the Pathfinder Society Organized Play campaign.
Samurai: A samurai who changes his order must inform the GM of the change at the start of each scenario during the entire level in which he receives no benefits from his order, getting GM initials in the items purchased/ conditions removed section of each Chronicle until he has earned 3 XP as an orderless samurai. A samurai who adopts the way of the ronin must have his GM initial such a change on his Chronicle when the decision to change orders is made.
All samurais belonging to the Ronin order treat the three tenets of the Pathfinder Society (explore, report, and cooperate) as their edicts as outlined in Seekers of Secrets.
A samurai may only choose from the listed animals for his mount.
Alchemist: The poison conversion discovery and siege bombs discovery are not legal for use in Pathfinder Society Organized Play.
Barbarian: The wild rager archetype is not permitted in Pathfinder Society Organized Play
Cavalier: The musketeer archetype is not permitted in Pathfinder Society Organized Play.
Fighter: The gladiator archetype is not permitted in Pathfinder Society Organized Play.
Inquisitor: Inquisitions from Ultimate Combat are not legal for play.
Magus: A soul forger magus can add his magus level to Craft checks as part of a Day Job check, but may not craft magic or mundane items for use in scenarios or for resale.
Paladin: The knight of the sepulcher and holy gun archetypes are not legal for Pathfinder Society Organized Play.
Ranger: The trophy hunter archetype is not permitted in Pathfinder Society Organized Play.
Rogue: The black market connections rogue talent and the driver archetype are not legal for Pathfinder Society Organized Play.
Wizard: The siege mage and spellslinger archetypes are not permited in Pathfinder Society Organized Play.

Feats: The following feats are not allowed in Pathfinder Society Organized Play: Expert Driver, Field Repair, Master Combat Performer, Master Siege Engineer, Performance Weapon Master, Performing Combatant, Secret Stash Deed, Siege Commander, Siege Engineer, Siege Gunner, Skilled Driver,, and all performance feats.
The following two feats function differently in Pathfinder Society Organized Play than they do in regular games:
Gunsmithing does not grant the ability to craft firearms, ammunition, or black powder. Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy]) at the listed reduced price, but does not grant a discount on the purchase of any firearm. Resold items gained through this feat are worth half the actual cost paid, not half the regular market value for the item. No PC can purchase a gun without this feat, even if they possess the Amateur Gunslinger or Exotic Weapon Proficiency (firearm) feats.
A cavalier of 4th level or higher may take the Horse Master trait, ignoring the expert trainer class feature. A cavalier who trades this class feature for another as part of an archetype can not take the Horse Master feat.
Equipment: No firearm sized Large or larger is available for purchase. The double hackbut and culverin on Table 3–4 and advanced firearms on Table 3–5 and are not permitted in Pathfinder Society Organized Play. No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature. All ammunition except metal cartridges may be purchased.
Spells: All spells in chapter 6 are legal for play except the following: arcane cannon, energy siege shot, greater energy siege shot, greater magic siege engine, and magic siege engine.
Other: Unless prompted in a scenario or granted by a Chronicle, the rules for duels, performance combat, and siege engines, and all variant rules in Chapter 5 are not used in Pathfinder Society Organized Play.

Pathfinder Roleplaying Game: Ultimate Equipment
All items from Chapter 1 are legal for play except as noted below. Some rules elements are legal but function differently in Pathfinder Society Organized Play, as described here.
Equipment: No Large or larger firearm is available for purchase. The double hackbut, culverin and any advanced firearms on Table 1–10 are not permitted in Pathfinder Society Organized Play. No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature. All ammunition except metal cartridges may be purchased.
Special Materials: All special materials, except angel skin and living steel, are legal for play.

Lantern Lodge 4/5

I realize that I can't buy a gun or ammunition. I haven't done either of those things. Saying she is carrying around a box of parts is just for RP flavor. Taking the feat is simply a way of saying she is trying to figure out what is going on. So it's basically a self imposed tax I am putting on myself for the privilege of taking a level in gunslinger. Right now it's just taking up space on my character sheet. If it is illegal then I will remove it.

Silver Crusade

Additional Resources wrote:

Alchemist: The poison conversion discovery and siege bombs discovery are not legal for use in Pathfinder Society Organized Play.

Barbarian: The wild rager archetype is not permitted in Pathfinder Society Organized Play
Cavalier: The musketeer archetype is not permitted in Pathfinder Society Organized Play.
Fighter: The gladiator archetype is not permitted in Pathfinder Society Organized Play.
Inquisitor: Inquisitions from Ultimate Combat are not legal for play.
Magus: A soul forger magus can add his magus level to Craft checks as part of a Day Job check, but may not craft magic or mundane items for use in scenarios or for resale.
Paladin: The knight of the sepulcher and holy gun archetypes are not legal for Pathfinder Society Organized Play.
Ranger: The trophy hunter archetype is not permitted in Pathfinder Society Organized Play.
Rogue: The black market connections rogue talent and the driver archetype are not legal for Pathfinder Society Organized Play.
Wizard: The siege mage and spellslinger archetypes are not permited in Pathfinder Society Organized Play.

EDIT:Snipped to size

I was considering trying PFS until I saw this. They really drop the BANHAMMER alot...

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

Riuken: Nah, the banhammer really isn't that common.

Consistent rules are important, so anything that requires the GM and the player have a common view of the character concept and customization are problematic - there's only a little time for explaining background and such to a GM in a convention setting, and that's part of the reality of PFS scenario and campaign design.

Check out Seekers of Secrets and the Pathfinder Society Field Guide and see what you think about playing a Pathfinder Agent. I find it to be a really fun campaign that can be steered in a bunch of different ways, and lets you meet lots of different people, in exchange for some, to my opinion minor, limitations on the choices you can make in favor of theme (no siege weapons in the dungeon) and reasonability.

There is less banhammer in PFS than I hear about in many PFRPG groups - there's no blanket magus, summoner or gunslinger ban, for example, the three most commonly killed core classes.

The GM of the campaign isn't the person at the table running your adventure, Mike Brock and Mark Moreland are the GMs. The person at the table is just the GM for that table.

I hope you'll give some of our adventures a try, there are some truly fun, flavorful stories to be told. (There's also a few stinkers, but we're trying REALLY hard to violate Sturgeon's Law here).

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

10 people marked this as a favorite.
Riuken wrote:
I was considering trying PFS until I saw this. They really drop the BANHAMMER alot...

Yeah, I can't believe they only allow material from ~90 sources. That's stiflingly restrictive; how is a player expected to make an interesting character with such limited options?

;)

Lantern Lodge 4/5

So taking a single level in gunslinger is okay but taking Amateur gunslinger is not okay?

I have no bought a gun for this character as I understood that is not allowed unless you're an actual gunslinger. I grabbed the feat for mostly RP purposes as she is trying to figure out just what the crap is in this box. It was really inspired after reading City of the Fallen Sky.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
dragonkitten wrote:

So taking a single level in gunslinger is okay but taking Amateur gunslinger is not okay?

I have no bought a gun for this character as I understood that is not allowed unless you're an actual gunslinger. I grabbed the feat for mostly RP purposes as she is trying to figure out just what the crap is in this box. It was really inspired after reading City of the Fallen Sky.

Amateur gunslinger is Legal for play. Though you can't buy a gun unless you have Gunsmithing feat. You do not need to be a Gunslinger to own a Gun, you just need to have the Gunsmithing feat to buy and Exotic Weapon Proficiency (firearm) to use skilled. In fact you don't even need Amateur gunslinger, it just opens up other options.

Additional Resources wrote:
Gunsmithing does not grant the ability to craft firearms, ammunition, or black powder. Rather, it allows the purchase of bullets, pellets, black powder, and alchemical cartridges (with 1 rank in Craft [alchemy]) at the listed reduced price, but does not grant a discount on the purchase of any firearm. Resold items gained through this feat are worth half the actual cost paid, not half the regular market value for the item. No PC can purchase a gun without this feat, even if they possess the Amateur Gunslinger or Exotic Weapon Proficiency (firearm) feats.

For Future reference you can find out what is legal from sources outside the Core book in addional resources.

For Everyone (Outised the OP) - In Fact the vast majority of all PFS related questions can be answered in one of the 3 sources:

Guide to Pathfinder Society Organized Play
Additional Resources
Pathfinder Society Frequently Asked Questions

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
Dragnmoon wrote:
dragonkitten wrote:

So taking a single level in gunslinger is okay but taking Amateur gunslinger is not okay?

I have no bought a gun for this character as I understood that is not allowed unless you're an actual gunslinger. I grabbed the feat for mostly RP purposes as she is trying to figure out just what the crap is in this box. It was really inspired after reading City of the Fallen Sky.

Amateur gunslinger is Legal for play. Though you can't buy a gun unless you have Gunsmithing feat. You do not need to be a Gunslinger to own a Gun, you just need to have the Gunsmithing feat to buy and Exotic Weapon Proficiency (firearm) to use skilled. In fact you don't even need Amateur gunslinger, it just opens up other options.

That said, if you were planning on dipping Gunslinger anyway, it's the most efficient way to get EWP: firearm and Gunsmithing. Trading one level of caster progression for two feats for your concept seems "good".

Silver Crusade

Jiggy wrote:
Riuken wrote:
I was considering trying PFS until I saw this. They really drop the BANHAMMER alot...

Yeah, I can't believe they only allow material from ~90 sources. That's stiflingly restrictive; how is a player expected to make an interesting character with such limited options?

;)

It just seems like everytime I hear about PFS, it involves something from the core book, APG, UM, or UC being banned. As I understand it all crafting is banned, and that's a pretty large cut (a slew of feats and a whole category of skills). Guess all wizards have a ton of metamagics. Some things I can see (no CE clerics of I-wanna-kill-everything-mwahaha), but some of the restrictions seem unnecessary. What's wrong with being a musketeer, a wild rager, or a gun using wizard? I'm still interested in PFS, but I worry about just how restrictive the whole experience is, just judging from the class restrictions. Must I walk into death-trap-dungeon-of-doom with no questions asked just because the society says it's my job to investigate?

I apologize to the OP greatly for hijacking this thread. The way I read the rules posted is that everything you want to do is ok, the only caveat being that you can only actually own a gun after you get gunsmithing. Not sure if the box-o-gunparts counts as a broken firearm, and therefore not something you can have, or not.

5/5 *

So, after the nice derail, back to the OP's question:

There is indeed no "minimum" to how many classes you can have and how many levels you need to multiclass. However, do note that unlike 3.5, Pathfinder has a significant disadvantage to multiclassing in the form of favored class bonuses. Every level you take that is not your favored class, you miss out on a hit point or a skill point. And it does add up.

There are of course other detriments to multiclassing (mixing full BAB and low BAB classes, lower caster levels, etc...) but they are LEGAL. I don't think anyone will fault you for it (certain local VO's may disagree <_<) but it's legal. Just make sure that your character is not grossly sub-optimal to the point that you are a hindrance and not an asset to the party. It is a group game after all.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Riuken wrote:
It just seems like everytime I hear about PFS, it involves something from the core book, APG, UM, or UC being banned.

People complain. If you compared the number of threads pre-season 4 complaining that you needed a convention boon to play an aasimar/tiefling/tengu to the number of threads afterwards that rejoiced that you now had open access to those races, you'd see that it's the restrictions that get all the press. ;)

Quote:
As I understand it all crafting is banned, and that's a pretty large cut (a slew of feats and a whole category of skills). Guess all wizards have a ton of metamagics. Some things I can see (no CE clerics of I-wanna-kill-everything-mwahaha), but some of the restrictions seem unnecessary. What's wrong with being a musketeer, a wild rager, or a gun using wizard?

Sometimes it's about campaign balance, sometimes canon, sometimes the nature of organized (as opposed to home) play. For instance, the Wild Rager is fine, except that it essentially throws "No PvP" out the window. Too much room for abuse. Crafting makes it too hard to keep everyone on a level playing field when PCs are supposed to be able to move from table to table without a hitch. Any given PC can't be overseen by the GM across sessions, so anything that would require it just doesn't fit in organized play.

As for guns: UC (and other books) is setting-neutral. But the organized play campaign isn't. Therefore, some concepts aren't part of canon. Guns, for instance, are supposed to be very rare. You can be a gun-using wizard (to use your example) by multiclassing wizard and gunslinger. But in Golarion, the use of guns isn't established enough for archetypes that blend guns and magic to exist yet.

Quote:
I'm still interested in PFS, but I worry about just how restrictive the whole experience is, just judging from the class restrictions. Must I walk into death-trap-dungeon-of-doom with no questions asked just because the society says it's my job to investigate?

That's what it means to be a Pathfinder (in the in-game sense) - you explore. So presumably your character in PFS has some internal motivation to do that kind of thing - otherwise, why is he a Pathfinder?

Hopefully this assuages some of your concerns. Everything that's banned has its reasons. Some things don't work when you've got tens of thousands of players who can't be overseen, and some concepts just don't fit the campaign (ever had a home GM who allowed *everything*?). But rest assured, there are still LOTS of concepts yet to be played in PFS. :)

Silver Crusade

Thank you very much for the calm and informative response. I've made a thread to house further questions. We now return you to your regularly scheduled topic.

To the OP: Good luck to your character! It sounds very interesting and I hope it works out the way you want.

Lantern Lodge 4/5

CRobledo wrote:

So, after the nice derail, back to the OP's question:

There is indeed no "minimum" to how many classes you can have and how many levels you need to multiclass. However, do note that unlike 3.5, Pathfinder has a significant disadvantage to multiclassing in the form of favored class bonuses. Every level you take that is not your favored class, you miss out on a hit point or a skill point. And it does add up.

There are of course other detriments to multiclassing (mixing full BAB and low BAB classes, lower caster levels, etc...) but they are LEGAL. I don't think anyone will fault you for it (certain local VO's may disagree <_<) but it's legal. Just make sure that your character is not grossly sub-optimal to the point that you are a hindrance and not an asset to the party. It is a group game after all.

Thank you for the excellent answer. I had a feeling that idea in my head was just the Ghost of Houserules Past. I'm not going to complain that a level in gunslinger will give my character +1 BAB and a +2 to two saves.

I figure most people will be fine with it as long as I bring plenty of healing and buffs. I've been plugging away with the gnome oracle favored class option. Treating level as +1/2 level higher for determining effects of the oracle's curse ability.

Scarab Sages

I know pfs has variations to normal pf. But, if there are any 'mulitclass-variations', what are they, & where can I find them, as I can't seem to find anything on the boards, or, the pfs-related books (player guide, additional res doc, fieldguide, etc).

More specifically, I'm trying to find the info reguarding 'when' & 'how much' I can/can't multiclass. What I mean, is: 1. Can I multiclass anytime after 1st Lv? 2. Can I take only 1Lv of one class, & cont the rest of my levels in another class? 3. Is there a limit to how many times I can multiclass (excluding PrC; asked for hypothetical info, as I rarely use more than 2 classes).

Dark Archive 2/5

Ssaberr. Quick and dirty answers to your questions.

1. Yes
2. Yes
3. No limit.


I don't think that there are any limits on how many PrCs you can take, but taking more of them means juggling more requirements.

2/5 ****

I have a friend who I challenged to make a character with this stat array:

13/13/14/13/13/13 with his racial mods put on top of that, who could not take two levels of the same class.

He's been having a blast with it.

Grand Lodge 4/5

My highest level PFS PC is Fighter 10/Cleric 1/Ranger 1

A local player has a PC who is 9th or 10th level, and I don't think he has more than 2 levels in any class. Rogue/Bard/Cavalier/who knows?

Most of my PCs are single class, otherwise, but I almost always reserve the right to dip Cleric of Desna for my PCs. Travel & Liberation are very nice Domains. ;)

3/5

AdAstraGames wrote:

I have a friend who I challenged to make a character with this stat array:

13/13/14/13/13/13 with his racial mods put on top of that, who could not take two levels of the same class.

He's been having a blast with it.

I am so doing this!

Grand Lodge 2/5 RPG Superstar 2012 Top 32

AdAstraGames wrote:

I have a friend who I challenged to make a character with this stat array:

13/13/14/13/13/13 with his racial mods put on top of that, who could not take two levels of the same class.

He's been having a blast with it.

I built a PC with 14/14/13/13/12/12, though he's single-class.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

For my cold caster, I played with the idea of making her a mix of Druid (arctic), Oracle (waves), Sorcerer (Marid), and Witch (winter). Ended up dropping druid (mediocre wisdom), and only 1 level of witch. Haven't decided on the ratio of sorcerer to oracle yet. Waiting for the new archtype in the upcoming book.

5/5

Play the character YOU want to play more than the one you are TOLD or ADVISED to play.

I'll caveat myself with " as long as you are good at what you want to do".

JP

The Exchange 4/5 **

Okay, How about a really noob question about multiclassing. How do you actually multiclass in PFS? for example: I have a 4th level cleric, and I want to multiclass into Paladin. Soo.. the next time I play (which would be level 4.1) is he 4th level cleric, 1st level Pally? or do I play three games and then he is 4/1? Sorry but I could not find the answer and I am soo new to this.
Thanks

Silver Crusade 1/5 Contributor

When you would level up, you can add a level of a different class. If you haven't played your first scenario as a 4th-level character yet, you could gain your 4th level as paladin instead (becoming Clr3/Pal1). Otherwise, you must play 3 scenarios as Clr4, then become Clr4/Pal1 (instead of Clr5). There are also retraining rules where you spend gold and Prestige to reassign your character choices, but that's a bit more advanced.

Does that make sense? ^_^

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

(In reference to some of the earlier posts, though I suppose not so much on topic with this necro...)
My favorite character right now has one level each in
Magus (Card Caster, Kensai) / Samurai (Sword Saint) / Swashbuckler (Inspired Blade) / Bloodrager (steelblood) / Gunslinger (Bolt Ace, Guntank) / Fighter (Lore Warden) / Barbarian (urban) / Occultist (Battle Host) / Cleric (Varisian Pilgrim w/ Law & Travel, self-perfection channel variant)

and will be taking
hunter (no companion) / wizard (Foresight)

His (Half-orc) starting stats were
20/13/14/14/13/7 (boost from protege)

5/5 5/55/55/5

For martials all of the +1 bab have such nice goodies to grab at level 1 that dipping is almost irresistible.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Not as ambitious as James Anderson, but I have a Gunslinger (Mysterious stranger) / Swashbuckler (Picarroon) / Investigator (Sleuth, Mastermind) / Shield Marshal

Of those only Swashbuckler and Shield marshal have more than one level.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

On a seperate note, some things to weigh in the balance: Without quick clear, it is a pain in the rear to unjam your gun. And without 5 levels in gunslinger you aren't going to get the mysterious stranger's ability to ignore misfires.

On the other hand, your dragon pistol is only going to misfire if it misfires on all the targets in the cone.

Also, you can do what I do and reserve your folio reroll exclusively for misfire rerolls or things that will kill the whole party.

Your amateur gunslinger is going to turn into extra grit, so you will have the grit from that.

On the other hand, you have lots of other things you can do in combat, so you could take myst stranger, use your grit just for gunslinger dodge once your gun jams, and still come out pretty well off.

Dragon pistols are relatively cheap, and dagger / coat pistols can be had for 2 PP. So you could just carry a few backups.

I don't think I would bother with throw anything, unless you have feats to burn and just want the amusement factor.

Liberty's Edge 5/5 5/55/55/5

Grrr Here is an Urban Barbarian 2, Mouser swashbuckler 1, Vexing dodger rogue 3. After rogue 5 I'm looking at Self perfection psychic 1, snakebite brawler 1, urban bloodrager 1, hunter 1

Silver Crusade 3/5

Alchemist 4 / Barbarian 1 / Fighter 1 / Ranger 1 / Rogue 2 / Wizard 1.

5/5 5/55/55/5

... why the wizard?

Silver Crusade 3/5

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Why not the wizard? :P

Sovereign Court 4/5 5/5 ***

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I don't know why for that particular character, but dex bases characters benefit a lot from a level dip in Foresight Wizard. +5 to init, always act in surprise rounds and the foresight ability is pretty strong. It's the reason my fighter has a level dip in wizard.

Silver Crusade 3/5

He's Str based and it's a transmuter. The stat boost is ok.

This is not the most optimized character. He is just fun. He mostly just takes levels in the same classes of other characters who impress him. He had taken a level of gunslinger for a while, but he was never using his gun, so I trained it out for fighter instead.

Liberty's Edge 5/5

3 people marked this as a favorite.
Starfinder Superscriber

Thread necro is funny. I didn't look at the date on the first post when I jumped into this thread. However, I did see the line:

Quote:
I am relatively new to Pathfinder society, but I have been getting my feet wet by both DMing and playing.

...posted by a 4-star GM who is also a VO. Gave me a bit of a double-take!

Silver Crusade 3/5

It's really cool to see the evolution. :)

Grand Lodge 4/5

2 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

Ah, how the times they change.

The Exchange 4/5 **

Kalindlara wrote:

When you would level up, you can add a level of a different class. If you haven't played your first scenario as a 4th-level character yet, you could gain your 4th level as paladin instead (becoming Clr3/Pal1). Otherwise, you must play 3 scenarios as Clr4, then become Clr4/Pal1 (instead of Clr5). There are also retraining rules where you spend gold and Prestige to reassign your character choices, but that's a bit more advanced.

Does that make sense? ^_^

sort of... so I should play as 4th level to get the ability increase, then switch over? Although now I'm looking at either warpriest or inquisitor to avoid the lawful requirement of a pally...

Sczarni 5/5 5/55/5 ***

How many XP does your character have right now?

1/5

Makoi Demon-Slayer wrote:
Kalindlara wrote:

When you would level up, you can add a level of a different class. If you haven't played your first scenario as a 4th-level character yet, you could gain your 4th level as paladin instead (becoming Clr3/Pal1). Otherwise, you must play 3 scenarios as Clr4, then become Clr4/Pal1 (instead of Clr5). There are also retraining rules where you spend gold and Prestige to reassign your character choices, but that's a bit more advanced.

Does that make sense? ^_^

sort of... so I should play as 4th level to get the ability increase, then switch over? Although now I'm looking at either warpriest or inquisitor to avoid the lawful requirement of a pally...

When your character level hits 4 is when you get the ability increase. So whatever class you take you'll get that increase. So cleric 3 pally 1 or cleric 4 both give you the stat increase for reaching character level 4.

5/5 5/55/55/5

The ability score increase comes regardless of your multi-classing. The Wizard 1 witch 1 psycic 1 fighter 1 can still up their charisma at level 4.

1/5

Makoi Demon-Slayer wrote:
sort of... so I should play as 4th level to get the ability increase, then switch over? Although now I'm looking at either warpriest or inquisitor to avoid the lawful requirement of a pally...

There are two kinds of levels, which are:

1. class level; and,
2. character level.

Class level is the number of levels the character has in a particular class. Character level is the sum of all the class levels. For example, a Clr2/Pal1 has a cleric class level of 2, a paladin class level of 1 and a character level of 3. The ability score increase at 4th level is tied to character level, not any given class level.

When developing your character you will need to be aware of which abilities are tied to a class level and which abilities are tied to character level.

1/5

edit: I didn't mention spell level, but that is another type of level not relevant here.


Amanda Holdridge wrote:

I

Is there a minimum to how many levels you can take in a class? For example, could all 12 of your levels be in a different class? (I don't know if that is even possible or why you would want to do so. It's just to get the point across.) Is there a minimum number of levels you have to take in any prestige class?

1. Yes it's possible. certain things like alignment restrictions may play havoc with certain choices. 2. No.

The Exchange 4/5 **

OK that helps alot. I have played 9 scenarios so far.
More questions:
In the core rule book it says you have to meet the prerequisites to multiclass, but I couldn't find a list. The only thing I saw was each spell caster requisite of 10+ spell level to cast. Am i missing anything?
Also how do sells per day/ spells know work when for multiclassing?
For instance if my cleric multiclass into warpriest do the spells known per day stack? or if I multiclass into inquisition, do I get the ceric spells per day for cleric spells only and the inqisitor spells per day for the inqisitor spells only?


Makoi Demon-Slayer wrote:

OK that helps alot. I have played 9 scenarios so far.

More questions:
In the core rule book it says you have to meet the prerequisites to multiclass, but I couldn't find a list. The only thing I saw was each spell caster requisite of 10+ spell level to cast. Am i missing anything?
Also how do sells per day/ spells know work when for multiclassing?
For instance if my cleric multiclass into warpriest do the spells known per day stack? or if I multiclass into inquisition, do I get the ceric spells per day for cleric spells only and the inqisitor spells per day for the inqisitor spells only?

1. you need to meet each requirement separately... and maintain them if you want to retain spell features. Which make any build that includes both paladin and barbarian. So no you're not missing anything.

2. You track them all separately as if you were playing multiple 1st level characters.

I knew a player in the RPGA Living Force campaign who took 7 classes all at first level with the explicit goal of maintaining a Zero BAB.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Makoi Demon-Slayer wrote:

OK that helps alot. I have played 9 scenarios so far.

More questions:
In the core rule book it says you have to meet the prerequisites to multiclass, but I couldn't find a list. The only thing I saw was each spell caster requisite of 10+ spell level to cast. Am i missing anything?
Also how do sells per day/ spells know work when for multiclassing?
For instance if my cleric multiclass into warpriest do the spells known per day stack? or if I multiclass into inquisition, do I get the ceric spells per day for cleric spells only and the inqisitor spells per day for the inqisitor spells only?

Several classes have alignment prerequisites.

All of the prestige classes have multiple prerequisites.

Other than that there are no other prerequisites that I know of.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

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For whatever it is worth, I know of one 5-star GM who is working on a character that will have BAB when it retires at 12th level. This involves taking 12 different classes.

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