This is just an interest check. I would like to use roll20 to run an online game. I was intending to run one for a local group but it looks like things are falling apart.
I should always be available between 830 PM until about 2AM Eastern standard time.
I am normally off on Mondays, and some other random day during the week.
The days I work might have me going in at 7AM or in the afternoon so while I might be able to game at other times on different days the first listed time is the only one I can guarantee.
I was thinking of running Savage Tide or War of the Burning Sky. Both go to level 20, but the AP's that end at before that are also acceptable assuming I have the AP. I don't have anything past Carrion Crown though.
Game Difficulty-TPK's are possible. I am not out to kill anyone, but you will be responsible for your character for the most part.
The character creation rules have not been set because the game will be decided by committee if I can get enough players. The more difficult the game the more things I will allow at character creation. As an example Savage Tide will have a higher point buy and more books allowed than Carrion Crown would.
Whatever I run will be set in Golarion most likely. Well WotBS won't be, but that is the exception.
The goal is to get 12 hours of gaming in a month. That is about how long it normally takes me to GM one book of an AP. More hours are better. :)
Sorcerers don't have to use a full round action to cast a metamagic spell. They also use the same spell progression as a wizard.
Monks will get more help too, but exactly how is still being worked on.
I already have a spot reserved but that still leaves 3 to 5 spots open.
The summoner will be allowed, but I expect for you to know the rules for it. If I have to keep saying "no you can't do that", I reserve the right to ask you to change to another class.
If you post to say you are interested please list 3 AP's to include 3.5 AP's that you are interested in. AoW is not availible, at least not this time, sorry about that, but SCAP and STAP won't be an issue.
EST=Eastern Standard Time in the U.S. There are several sites online that can convert that to your local time zone.
I'd be interested in this as well. I'm interested in seeing how the Roll20 interface works. I have yet to play any of the APs but am familiar with Golarian (I just started playing PFS weekly).
I'm open to anything. Classwise I'm pretty vanilla so will use one of the core classes. Will traits/archtypes be allowed?
I made a fake campaign, just to try things out a few days ago. I like it. I can drag and drop maps onto the screen and resize them to fit the characters. Icon can also be resized to imitate spells that change size. You can save dice rolls. What I mean is, instead of always typing the following for a full attack:
you can just save all of those rolls and assign them a name.
You type the name you gave them into the chat box, and it makes all of the rolls.
When Paizo gets their VTT up and running I might switch, but I will cross that bridge when I get to it.
As per our previous discussion: Mondays are good for me. :)
I am easy on which campaign although I ask to not play either Kingmaker or Council of Thieves (I have GM'd one and am about to play the other).
Regarding classes, I will fill in the blank since I have characters worked up for many classes.
Right now Rise of the Runelords is the front runner. I have the 3.5 books, but converting them to PF assuming D20pfsrd has not already done so is not a problem. If we get far enough I might just purchase the pdf.
Has anyone already played it? If so then Carrion Crown is next on the list unless someone has played that also.
PS:We do have 6 players now.
Rise of the Runelords is a game that's been highly recommended to me but i've never managed to get in, I'd love to play it. Council of theives and Kingmaker are also very high on my list. Also this is a character I've been wanting to play, a half-mad cleric of Groetus who(due to some accident by his old master) spent 10 years of his life in the void, where he barely managed to keep his mind together
Now I have 9 players. That means I will have to start a selection process or run a 2nd group on a day that is not a Monday.
I will let this run until Saturday at 1:01AM. When I see how many people I have see what I can do.
Concerning damage: The monk just needs a bonus to hit when flurrying to make him the best at unarmed attacks. His damage with weapons is already decent. +1 at 1st level, +2 at 5th level, and another +1 every 5th level there after.
As for his other abilities they need to be made to synergize better. Being able to use a ki point to move and make 1 attack at full(not 3/4) BAB or make two attacks as a standard action would be nice.<----I will have a decision made by game time
Wholeness of Body should heal more hit points. For the number of hit points healed I am thinking 1/2 monk level x wisdom modifier. I figuring that puts him at about 20 points at 10th level which is close to a cure serious spell, and a little less than a cure critical on average from a cleric. It also close to what a channel can do. It does start out pretty weak, but I think that will work. Allowing it to remove 1d4 points of ability damage/drain at level 9, 2 levels of energy drain at level 11 is not too bad.
Diamond Soul gives you a second save vs death affects. If you spend a ki point before making the second save you get +4 bonus.
If the person playing a monk wants to use the original version of Diamond Soul instead that is fine also, but whatever choice is made will be permanent.
PS:I am not complaining about the 9 players. I just was not expecting to get more than 5. :)
Also, just throwing in my two cents about monks. The idea is that if everybody is well prepared, the monk is less useful in open combat. The big bonus is that the monk doesn't need ANYTHING to be good, he can go from dead asleep to ass-kicking in a half a second...while the fighter puts on his armor, the wizard complains about no spells, the rogue has to try to hide and get their weapon out. But ya, in open, well prepared combat monks are underpowered
Gameplay Rule Document<---If this does not download correctly let me know, and I will use mediafire.com instead. It is a an online file storing site. It does not alter your uploaded file like google docs does at times so sometimes it is the better option.
You can reflavor traits but they still have to be in their original category. As an example if you want a trait for a CN deity, and your deity is LE you can reflavor the trait, but it will still be a "Religion" trait.
I have been playing around with roll20. I think I have it down pretty well, but I have not tried it with players so if anyone has free time I might need some volunteers. We won't actually be playing so no need to make a character, but I will have monsters so we can simulate a combat or two. I will also try to use the Fog of War mechanic which will simulate hiding parts of the map, and handing control of NPC's over to players which will make sure animal companions, familiars, and so on are done smoothly, to include enemies that fail enchantment-type spells.
PS:I tend to have typos in the rules documents so if I have something that contradicts itself just let me know, and I will fix it. The Ultimate Equipment Guide is available on a case by case basis. I will try to look over the entire book eventually.
Hey everybody. Ninjabob from GitP. I'm good on pretty much every day.
Most likely Bard at this point.
So I am assembling a list of what classes people have chosen (so I can fill in the blank). I am aware that this is tentative.
Correct me if I am mistaken please. :)
Karmic Knight: Frontline melee
Selene Liadon (Samantha Matthews): Cleric
Down Comforter: Summoner
Fiddle Hixblitz: half-mad Cleric?
Am I missing anyone?
Controller bard. Expect a lot of whip usage. Indiana Jones style.
As of now I think I have 7 players that I said yes to and 3 more that want to play. If I run the 2nd game the 2 people in the first group will be moved to the 2nd group.
Both groups will get the same treatment from me as a GM so neither group will be the secondary group if I go that route.
The first session also is planned for Oct 1st, which is a little over a week away. That gives me time to go over the entire AP, decide if I can handle 2 groups, and finally check out the Equipment Guide so I can go ahead and say yes to it, hopefully, with very little reservation.
PS:Gauss is very good with the rules. Ignore him if he tries to be modest. :)
PS2:If you want to post your character sheet inside of your profile on this site, that is fine also.
Thank you, would love a fill in the blank it would help me learn a lot.
Use the link I posted above, and then create an account. Once you do that click on "Sheets" at the top of the page.Then click on "New Sheet".
Then you will see the word "type" with a dropdown arrow. Click on "type" and character sheets from several game systems will be revealed. Click on Pathfinder, and then click on "create".
There is one of Neceros' (Bill Barnes) sheets that was modified by abellius (Dan Brink). Except for the size bonus/penalty to CMB/CMD it works properly. If I am running a character that is not medium I just apply a temporary bonus to cancel the error (or hack the box).
Summary: Perception works correctly.
We are not starting the game Monday, but I would like for everyone to know how to set up Macros(automated dice rolls) for roll20. It will make gameplay much faster especially at higher levels. Typing in the dice rolls for attack and damage 3 or 4 times is a lot slower than pressing a button. :)
Right not the voice feature does not work with firefox. I will try to find a workaround. Text chat is supported, but voice is faster of course.
Those of you who I have said were in may go to the discussion thread.
The recruitment is closed at this time.
Everyone above the line is in, just to be clear.
Samantha Matthews-cleric but not sure
Karmic Knight Frontline Melee
Iron Victory---not posted yet
Warsaw??(checked for interest)
If everyone post their available days and times in this thread I will try to make a second group so everyone can play, time permitting of course. If somebody drops the next person below moves up, assuming I can only run one group. As an example if someone drops out of the game then I would PM Fiddle Hixblitz. If he declines or does not respond within 48 hours then I would go to Warsaw and so on.
PS:If you can only game every other week that is fine also. I should know within a few days(by Monday) if I will be able to do the second game.