Did anyone else know 30% of magic weapons glow


Pathfinder First Edition General Discussion

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Silver Crusade

aku wrote:
8 Red Wizards wrote:
I just noticed that and wondered does anyone rolls to see if there weapons are glowing, because I never noticed it in 3.5 either

Nd they are not all the corect size either. Its like 20% small and like10% large.

I was under the impression that magic weapons resized to whatever character was wielding them.


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Magic armor and weapons have sizes. All other magic items resize to their wielders.


I don't use the random size as it usually is the size of teh enemy that has the item.


While glowing weapons are cool and all, I think it is a bit more important to note that 1% of all rings, rods, and wondrous items found that don't have charges are intelligent. Also, something like 5% of armor and weapons are made of special materials. I never see people use those rules, and I think it would be interesting to run with them used.


David knott 242 wrote:

Magic armor and weapons have sizes. All other magic items resize to their wielders.

This is one of the few house rules I put into place from the start. Magic armor also adjusts to the size of the user. Not sure why I do not mind weapons being set sizes though. LOL

Funny how us GMs can be.

Silver Crusade

Dominigo wrote:
While glowing weapons are cool and all, I think it is a bit more important to note that 1% of all rings, rods, and wondrous items found that don't have charges are intelligent. Also, something like 5% of armor and weapons are made of special materials. I never see people use those rules, and I think it would be interesting to run with them used.

You should do so. I'd love to see one of the 100 +1 rings of protection that enemies have be intelligent, maybe even driving its previous owner mad.

On that note, I think the "x% of magic items are ___" is a general statistic, not a random chance. 1% of rings, rods, and wondrous items are intelligent, but they're in the hands of specific creatures, not cultist #274 and his buddy hireling #1237054. It's something that should be determined by the GM beforehand, not rolled randomly when the characters loot it.


Riuken wrote:
On that note, I think the "x% of magic items are ___" is a general statistic, not a random chance. 1% of rings, rods, and wondrous items are intelligent, but they're in the hands of specific creatures, not cultist #274 and his buddy hireling #1237054. It's something that should be determined by the GM beforehand, not rolled randomly when the characters loot it.

While I agree with the core point you are makeing, I don't always do that. I do allow some times a strange item that random dice rolls brought up to get through. It does add some fun to the mix. The players notice cultist #274 seems to talk to himself. Is there someoen near by they do nto see? Is he crazy? Is there an invisable enemy there?....

But I do agree, most fo the real powerful "randoms" I reserve for the big bad boss etc.

Scarab Sages

Grollub wrote:
I would think most people ( gm's ) ignore it... or else they get players asking every 2 mins , or whenever they find ANYTHING, "Does it glow?"

Considering that Detect Magic is a cantrip, if there's a wizard in the party, there's no point in trying to hide whether something is magic anyhow. The fact that some magic weapons glow doesn't really make the problem worse.


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Actually, a better way to hide magic items is to cast Magic Aura on a bunch of mundane items -- then the player characters will get so many false alarms that they may miss the real goodies.


well.. if you carry the wealth of a small town as gear.. you are supposed to glow like a xmas electric lightshow gone wild


Even if I didn't know the rules, I give so few magic weapons to my players that they would choke me to death if the ones I do hand out didn't glow.

Silver Crusade

I commonly like to put continual flame on the blade of my back up sword. Light source in a pinch and a bit intimidating if it appears you have a flameblade


I intentionally let the players decide just how the gear they find looks (unless an enemy is wielding it mind you) but if they find a magic sword in a dungeon it'll glow/not glow according to the preference of whoever calls dibs.


David knott 242 wrote:

Magic armor and weapons have sizes. All other magic items resize to their wielders.

Do you have a source? I always assumed they all resized, Otherwise most armor and weapons used by enemies at high level would be pretty useless as loot as they tend to be big. And what is a party supposed to even do with, say, a titan's armor and weapons (they are all colossal).


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Yqatuba wrote:
David knott 242 wrote:

Magic armor and weapons have sizes. All other magic items resize to their wielders.

Do you have a source? I always assumed they all resized, Otherwise most armor and weapons used by enemies at high level would be pretty useless as loot as they tend to be big. And what is a party supposed to even do with, say, a titan's armor and weapons (they are all colossal).

I am pretty sure that the magic item rules directly state this somewhere.

Also, the Fitting and Resizing properties of magic armor and weapons (from the Giant Slayer's Handbook player companion) wouldn't make much sense if they did automatically resize. Adding those to magic gear that you recover from giants is probably your best way to get value out of them.


CRB, magic item section, general rules says the following:

"Size and Magic Items
When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.

There may be rare exceptions, especially with race-specific items.

Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100)."


8 Red Wizards wrote:
I just noticed that and wondered does anyone rolls to see if there weapons are glowing, because I never noticed it in 3.5 either

I was aware of the rule, but don't recall ever rolling for it. I mostly run APs and/or PFS, so the loot tends to be pre-determined.

_
glass.


What color do they glow? Is it completely random or based on what school the magic is? I imagine the second.


Yqatuba wrote:
What color do they glow? Is it completely random or based on what school the magic is? I imagine the second.

Not specified. "Equivalent to a light spell", but the spell also doesn't specify. You could have an octarine-glowing warhammer or a black blade that sheds a sickly green light, GM permitting.

I'd rule out ultraviolet, though, as that occasionally has in-game effects.

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