I have played a lot of and recommend heartily the D6 Star Wars from West End Games. The rules are fast-moving which keeps the game moving along quickly and true to the cinematic flavor of Star Wars. Unfortunately it is out of print.
If Star Wars isn't your cup of tea another fairly simple system - if harder to find - is Star Frontiers by TSR.
I have played a lot of and recommend heartily the D6 Star Wars from West End Games. The rules are fast-moving which keeps the game moving along quickly and true to the cinematic flavor of Star Wars. Unfortunately it is out of print.
If Star Wars isn't your cup of tea another fairly simple system - if harder to find - is Star Frontiers by TSR.
Isn't Frontiers the precursor to Alternity?
I would like to get into Star Wars from WEG yes,but right now I am in the mood for a different type of space setting, a more gritty perhaps
Traveller is pretty rules-light, unless you get into the minutiae of designing equipment or dive deeply into world-building. And has excellent background material available for purchase.
I have heard good things about Ashen Stars. I know the GUMSHOE system is rules lite from having played Trail of Cthulhu. I'd like to try Ashen Stars but you know the old saying of too many games and not enough time to play them.
Traveller is pretty rules-light, unless you get into the minutiae of designing equipment or dive deeply into world-building. And has excellent background material available for purchase.
I know next to nothing about Traveller..which rule-set/edition would you recommend?
I'd suggest the Mongoose version, which is readily available. The rules are a cleaned-up version of Classic Traveller, and material for one is easily usable with the other. And you won't die during character creation in it.
I'd suggest the Mongoose version, which is readily available. The rules are a cleaned-up version of Classic Traveller, and material for one is easily usable with the other. And you won't die during character creation in it.
I backed the Kickstarter for Traveller 5th but won't know anything about it, or its character creation, until it comes out in December. That said, the main rule differences between Traveller have largely been one of emphasizing whatever rules focus on whatever storyline that edition was pushing. None of them have been complicated.
I'll second the suggestion of Ashen Stars using Robin D. Laws GUMSHOE system. I also like Starblazer Adventures which uses the FATE system (no relation to the anime show). The rulebook is fairly hefty but it's a much lighter read than it first appears. It's also a more old school Buck Rodgers/Flash Gordon kind of feel. Star Frontiers is good too; especially if you can find the old supplements on eBay really cheap (just avoid the sellers who think that anything old must be worth a billion dollars). Amazon is a less likely gaming source but I've found some great deals there.
I'd recommend Stars Without Number from Sine Nomine Publishing. There's a free version, it's based on Old School rules, and is flexible enough to encapsulate any sci fi setting/campaign you have in mind.