Your favorite rules lite sci fi rpgs?


Other RPGs


played Alternity for the second time and while I love its flavor and atmosphere and ideas I believe I need a break from crunchy dnd related systems...

Any ideas where I should head next?

(D6,Trinity?)


I have played a lot of and recommend heartily the D6 Star Wars from West End Games. The rules are fast-moving which keeps the game moving along quickly and true to the cinematic flavor of Star Wars. Unfortunately it is out of print.

If Star Wars isn't your cup of tea another fairly simple system - if harder to find - is Star Frontiers by TSR.


limsk wrote:

I have played a lot of and recommend heartily the D6 Star Wars from West End Games. The rules are fast-moving which keeps the game moving along quickly and true to the cinematic flavor of Star Wars. Unfortunately it is out of print.

If Star Wars isn't your cup of tea another fairly simple system - if harder to find - is Star Frontiers by TSR.

Isn't Frontiers the precursor to Alternity?

I would like to get into Star Wars from WEG yes,but right now I am in the mood for a different type of space setting, a more gritty perhaps


Not sci-fi per say, but savage worlds does it pretty well and is rules light ish. There is an eclipse phase SW, conversion on their site if I recall.


The Serenity RPG has some issues but is fairly rules light.


Caineach wrote:
The Serenity RPG has some issues but is fairly rules light.

So you propose Serenity over Cortex?

Btw what about Gurps Lite for Transhuman Space?


Traveller is pretty rules-light, unless you get into the minutiae of designing equipment or dive deeply into world-building. And has excellent background material available for purchase.

Scarab Sages

I would Recommend Star Frontiers
Star Frontiers
Old school sci fi, who doesnt want to be a Flying monkey?

And.. its Free legal PDF!

PS forgot to mention the gamma world conversions for the old school post apoc feeling


I have heard good things about Ashen Stars. I know the GUMSHOE system is rules lite from having played Trail of Cthulhu. I'd like to try Ashen Stars but you know the old saying of too many games and not enough time to play them.


Bluenose wrote:
Traveller is pretty rules-light, unless you get into the minutiae of designing equipment or dive deeply into world-building. And has excellent background material available for purchase.

I know next to nothing about Traveller..which rule-set/edition would you recommend?


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Whichever one doesn't risk you dying during Character Creation. My only real issue with Traveller.
Seriously, I'm not kidding.


I'd suggest the Mongoose version, which is readily available. The rules are a cleaned-up version of Classic Traveller, and material for one is easily usable with the other. And you won't die during character creation in it.


Bluenose wrote:
I'd suggest the Mongoose version, which is readily available. The rules are a cleaned-up version of Classic Traveller, and material for one is easily usable with the other. And you won't die during character creation in it.

What about the upcoming(?) 5th edition?


I backed the Kickstarter for Traveller 5th but won't know anything about it, or its character creation, until it comes out in December. That said, the main rule differences between Traveller have largely been one of emphasizing whatever rules focus on whatever storyline that edition was pushing. None of them have been complicated.

I'll second the suggestion of Ashen Stars using Robin D. Laws GUMSHOE system. I also like Starblazer Adventures which uses the FATE system (no relation to the anime show). The rulebook is fairly hefty but it's a much lighter read than it first appears. It's also a more old school Buck Rodgers/Flash Gordon kind of feel. Star Frontiers is good too; especially if you can find the old supplements on eBay really cheap (just avoid the sellers who think that anything old must be worth a billion dollars). Amazon is a less likely gaming source but I've found some great deals there.


I'd recommend Stars Without Number from Sine Nomine Publishing. There's a free version, it's based on Old School rules, and is flexible enough to encapsulate any sci fi setting/campaign you have in mind.


I own (but haven't had a chance to play) Thousand Suns.

It's very reminiscent of Traveller.

It only uses 2d12 for all task resolution.

Cheers!


Stars Without Number works for me; it's like OCR class progression mated with Traveller, and I love it!


Hitdice wrote:
Stars Without Number works for me; it's like OCR class progression mated with Traveller, and I love it!

What about 2300AD? Anyone tried that?

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