I have created a document to try and show off the major (and subtle) differences between 3.5 and PF to my group of friends, who have just recently resumed playing 3.5 after a hiatus from 4E, and are interested in the system but want to know more.
Document is here.
I would love some suggestions to add to this list. I browsed all the threads I could find on the boards to try and come up with some differences but I couldn't find the super-gigantic one that went around within the last year or two that was like 10+ pages long (I have awful search-fu, and memory - maybe it never existed?!)
I also hope this document is useful to others :)
Decipher Script and Speak Language were merged into Linguistics.
There is a new skill Fly that is checked during air maneuvers or hovering in place.
Gather Information is part of Diploamcy, not Knowledge [local].
Open Locks was merged with Disable Device.
Improved (Maneuver) feats also grant +2 to CMD against such maneuver.
Toughness grants +1 hp per level, with a minimum of +3 hp at levels 1 to 3.
When mentioning increased full plate bonus you could also mention that breastplate, chain mail, scale armor, splint mail, banded mail and half-plate were improved too.
Immediate actions explicitly can't be taken while flat-footed.
Casting defensively DC is higher.
Death, Dying and Resurrection:
You could note here that ability damage works differently.
You should also add a Final Rule: "Reread carefully any ability, feat or spell you intend to use in PF instead of assuming that you known how it works!"
Specialist wizards can now cast spells from opposition schools by using an extra spell slot
Overall, very nice list, good idea.
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I browsed all the threads I could find on the boards to try and come up with some differences but I couldn't find the super-gigantic one that went around within the last year or two that was like 10+ pages long (I have awful search-fu, and memory - maybe it never existed?!)
Is this the one you were looking for: This One?