Wands inside the body?


Rules Questions

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First of all:

To activate a wand, a character must hold it in hand (or whatever passes for a hand, for non-humanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

This will probably be a gray area what is supposed to be ruled by the DM to prevent silliness.

First of all, yes swallowing a wand isn't the easiest thing to do. But with time, healing and some planning. Putting it inside the body doesn't seem to be such a farfetched idea.

What I'm looking for is rules that contradict this.

I assume it is the wand being inside the body that allows it to be used while not in the hand. Not the event of it passing through the mouth. Nor the event that it is present within someone's stomach.

If someone manages to implant a wand inside himfelf. Would this qualify for being used without taking up a hand?

Either simply impaling it inside the body, and layer it with a whole bunch of healing for the skin and muscle tissue to heal over it. Or perhaps turning your own armbone into a wand? I have found no particular rules that says this is not possible. A whole lot of pain reducers and help from another spellcaster with the craft wand feat? It's not That farfetched.
Or another idea; as a necromancer with Create Undead. To create a zombielord or skeleton champion (or other corporal intellegent undead) with an armbone effectively working as a wand.

I know this is power gaming in its essence. But I'm thinking of allowing it in my own campaign. Thinking of introducing a BBEG using it, and I know my group - they will use it as well if they get the notion that it will work. Imagine a rogue with Use Magical Device and a wand of for example; True Strike, Invisibility, Fly or Haste? :O All without weapon switching or provoking AoO.

Ideas, thoughts?


I can't wait until this comes up in the party "Hi, I want you to sink your wand into my body"


PC1: "Can you give me the wand of flying?"
PC2: "Yes one moment"
Opens his pants and ....

By RAW it is impossible.


I'm looking for the rules that makes this impossible. :P Instead of just saying it is, could you please say under what chapter it is? ;S

Grand Lodge

There is a way.

First off, be a monk.

Second, grab a wand.

Third, cast Weaponwand on your unarmed strike.


PRD wrote:

Wands

To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area.

Grand Lodge

Read the above linked spell.


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When they are saying 'swallowed whole', they are referring to the WIELDER being swallowed whole, ie the wand wielder is being grapppled, or is now in the belly of a whale whilst holding his wand.

You cannot use my wand just because you have swallowed it.

Thats a different conversation.

I think you have misunderstood what the text was saying.

PS This thread has epic meme potential. I can already see the t-shirts.

Dark Archive

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oh a thread I can finally post this in

"I do not think that word means what you think it means"


Umm...


Swallowing it puts it in your stomach, not your hand. What you need to do is have a Vivisectionist perform surgery to place the wand inside your palm. Then using it should be legal, as it will be literally held "in hand".


I could see a witch braid wands into her hair and make use of the Prehensile Hair hex.
Her hair can manipulate objects (but not weapons) as dexterously as a human hand.
It should satisfy the wand unless it needs to verify your fingerprints to function. Wands also don't weigh enough to be a hindrance while the hex isn't in use.

Hair, beards and other hairs work for the hex so you can keep an arsenal on you at any time.
Is that an enlarging wand in your pocket or are you just happy to see me?


Worst of all, how do you point it to the target? You remove your pant and show your bum ?

What if you implement a wand of daylight. You can't say anymore "where the sun don't shine ?"


Maybe some exciting Tiefling variant could actually have a functioning hand inside their stomach. Maybe the Qlippothspawn.

I'm not sure whether I'm being serious and neither should you be.

Sovereign Court

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Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

This question is the definition of why "i don't see anything in the rule book saying I can't do it" is a ridiculous justification.

Also: before you implant your wand do you give a creepy smile and say "my body is ready"?

Grand Lodge

I have already explained how to activate a wand within your body.

Currently, there is no other way.


I considered houseruling a method of replacing one's finger bones with wands (while still keeping the wands functional despite the bending, of course) for a villain. Villainous rogue with high UMD and 10 wands embedded in his hands. He points at the PCs to activate his spells. Might be interesting.

(And I'll likely be using something along the lines of a permanent Weaponwand for it now that I know of that spell's existance.)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:

There is a way.

First off, be a monk.

Second, grab a wand.

Third, cast Weaponwand on your unarmed strike.

Nice tray but your body parts are not a valid target for the spell. It has to be a manufactured weapon.


Oh man that is NOT the rule as intended.

You're all being very silly.

You can use a wand when a T-Rex has swallowed you.

You cannot use a wand you have swallowed to cast a spell at a T-Rex.

I am laughing so hard right now.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Evil Lincoln wrote:

Oh man that is NOT the rule as intended.

You're all being very silly.

You can use a wand when a T-Rex has swallowed you.

You cannot use a wand you have swallowed to cast a spell at a T-Rex.

I am laughing so hard right now.

I don't know, EL. It could be genius.....


I still think a surgical interpretation of "in hand" ought to work. Of course, you'd probably lose a lot of dexterity in that hand and you might only be able to target yourself with the wand...


Comedic genius, perhaps.


Just get a golve of storing and call it a day.

Grand Lodge

LazarX wrote:
blackbloodtroll wrote:

There is a way.

First off, be a monk.

Second, grab a wand.

Third, cast Weaponwand on your unarmed strike.

Nice tray but your body parts are not a valid target for the spell. It has to be a manufactured weapon.

A Monk's unarmed strike is treated as a manufactured weapon for spells.


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This thread has given me the idea for a Gatling wand bracelet.


To be honest, I wasn't thinking of swallowed as being a state. XD
Didn't think of it. ;P

Due to it being mentioned in that context, I was rather playing around with the though of it being compared to a mode of using rather than a players state of being used. But I see my big mistake now. ;P

Although, I think I might houserule it either way. ^^ At least to some extent. For example; crafting a wand out of an arm bone from a skeleton, and later put it back before reanimating it. That way it would at least conceptually be aimed by skeleton simply pointing. XD A rather macabre version since PF doesn't have spellstitched templates. ^^;

I hope I gave you some good laughs due to my mistake though. :P

RPG Superstar 2012 Top 16

IN the old Netheril boxed set/adventure that went with it, there was a Netherese wizard with a wand embedded into his forearm that he could power with spell slots.

but that was unique and an extremely advanced magical society. So, there's precedent...just very, very old and high level 1E precedent.

==Aelryinth


Snakebearer wrote:
Although, I think I might houserule it either way. ^^ At least to some extent. For example; crafting a wand out of an arm bone from a skeleton, and later put it back before reanimating it. That way it would at least conceptually be aimed by skeleton simply pointing. XD A rather macabre version since PF doesn't have spellstitched templates. ^^;

Had another idea: split a wand in two during crafting, finish the wand, implant one half into a mindless undead, and carry the other half. When in combat, point at an enemy engaging the skeleton and have the skeleton discharge the spell as a melee touch attack.


**Makes will save to avoid dirty joke.**


Necromancer wrote:
Snakebearer wrote:
Although, I think I might houserule it either way. ^^ At least to some extent. For example; crafting a wand out of an arm bone from a skeleton, and later put it back before reanimating it. That way it would at least conceptually be aimed by skeleton simply pointing. XD A rather macabre version since PF doesn't have spellstitched templates. ^^;
Had another idea: split a wand in two during crafting, finish the wand, implant one half into a mindless undead, and carry the other half. When in combat, point at an enemy engaging the skeleton and have the skeleton discharge the spell as a melee touch attack.

Um.. no.


Tiny Coffee Golem wrote:
Necromancer wrote:
Snakebearer wrote:
Although, I think I might houserule it either way. ^^ At least to some extent. For example; crafting a wand out of an arm bone from a skeleton, and later put it back before reanimating it. That way it would at least conceptually be aimed by skeleton simply pointing. XD A rather macabre version since PF doesn't have spellstitched templates. ^^;
Had another idea: split a wand in two during crafting, finish the wand, implant one half into a mindless undead, and carry the other half. When in combat, point at an enemy engaging the skeleton and have the skeleton discharge the spell as a melee touch attack.
Um.. no.

What if it kills the skeleton, but leaves the wand intact?

Liberty's Edge

blackbloodtroll wrote:
LazarX wrote:
blackbloodtroll wrote:

There is a way.

First off, be a monk.

Second, grab a wand.

Third, cast Weaponwand on your unarmed strike.

Nice tray but your body parts are not a valid target for the spell. It has to be a manufactured weapon.
A Monk's unarmed strike is treated as a manufactured weapon for spells.

Actually what it does say is:

'A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.'

You could easily argue that because it is both a manufactured and natural at the same time it fails.

Also, wouldn't it hurt in some way to have a wand sized hole suddenly open up in your body?

Or you could argue that your hands(or whatever body part your attack with) are not truly affected due to not being or gaining any 'enhanced' or 'improvement' by having a wand implanted in it.

A monk using unarmed attacks can still hold a wand, and make his attacks, or use it if he choose to if holding it, where is the improvement or enhancement needed here to qualify for this spell? It has no numerical values like fang would add, it doesn't add value by having it imbedded.

I think you may have applied a little RAI to this, and this is not possible by RAW.


Necromancer wrote:
Tiny Coffee Golem wrote:
Necromancer wrote:
Snakebearer wrote:
Although, I think I might houserule it either way. ^^ At least to some extent. For example; crafting a wand out of an arm bone from a skeleton, and later put it back before reanimating it. That way it would at least conceptually be aimed by skeleton simply pointing. XD A rather macabre version since PF doesn't have spellstitched templates. ^^;
Had another idea: split a wand in two during crafting, finish the wand, implant one half into a mindless undead, and carry the other half. When in combat, point at an enemy engaging the skeleton and have the skeleton discharge the spell as a melee touch attack.
Um.. no.
What if it kills the skeleton, but leaves the wand intact?

You're not making a wand, but some other variant magic item. There's a spell that allows you to use an undead minion as the focal point of a spell, the name escapes me. Effectively you're trying to do that with a wand.

You'd be better off making one time use magic items and putting those in skeletons. Set the activation for some command word or other action. Similar to implanted bombs.

Scarab Sages

Snakebearer wrote:

To be honest, I wasn't thinking of swallowed as being a state. XD

Didn't think of it. ;P

Due to it being mentioned in that context, I was rather playing around with the though of it being compared to a mode of using rather than a players state of being used. But I see my big mistake now. ;P

Although, I think I might houserule it either way. ^^ At least to some extent. For example; crafting a wand out of an arm bone from a skeleton, and later put it back before reanimating it. That way it would at least conceptually be aimed by skeleton simply pointing. XD A rather macabre version since PF doesn't have spellstitched templates. ^^;

I hope I gave you some good laughs due to my mistake though. :P

I got a chuckle out of it but don't be too hard on yourself. I've heard worse interpretations of the rules...


.....how would you get the spell from the implanted wand to originate from an extended appendage, rather then the tip of the wand itself, blasting through flesh in the process?

Grand Lodge

Hmm, I guess the Weaponwand spell could be argued either way as a spell "enhances" a manufactured weapon.


Why shouldn't Weaponwand work on a monk's hands just as well as any other spell that works on manufactured weapons? Monk hands counting as both natural and manufactured is supposed to be a bonus that lets you use spells that affect either type of weapon, not a penalty that restricts you to only using spells that can be used on both types of weapons.


In 1st and 2nd edition you also had wands with multiple spells in them...

First this doesn't work.
Secondly why not just buy slotless wands and bypass all the weird surgery foolishness? Sure they would cost twice as much but you could use them from your pocket.

Liberty's Edge

blackbloodtroll wrote:
Hmm, I guess the Weaponwand spell could be argued either way as a spell "enhances" a manufactured weapon.

I disagree, what 'enhancement' is gained? Nothing numerical, and not even utility, as you can still do everything by holding it in this case.

Liberty's Edge

Roberta Yang wrote:
Why shouldn't Weaponwand work on a monk's hands just as well as any other spell that works on manufactured weapons? Monk hands counting as both natural and manufactured is supposed to be a bonus that lets you use spells that affect either type of weapon, not a penalty that restricts you to only using spells that can be used on both types of weapons.

Because the text says it ONLY counts as a weapon when there is a benefit, i.e. an enhancement or improvement, I don't think this spell applies as you gain neither of those from doing it.

Then if you're going to go real rule lawyery, it's also a natural weapon at the same time, which the spell does not list as a valid target.


Where's creepy neighbor when you need him?


"Heya, Chrisss... mmmm"


Tiny Coffee Golem wrote:

You're not making a wand, but some other variant magic item. There's a spell that allows you to use an undead minion as the focal point of a spell, the name escapes me. Effectively you're trying to do that with a wand.

You'd be better off making one time use magic items and putting those in skeletons. Set the activation for some command word or other action. Similar to implanted bombs.

Either way, it's probably easier just to employ beheaded bombers carrying alchemical fire...

Though, it would be a nice visual spectacle; warrior engaging the undead braces for another swing, but the undead merely touches the warrior and delivers a nasty electrical shock.


Winterwalker wrote:
blackbloodtroll wrote:
Hmm, I guess the Weaponwand spell could be argued either way as a spell "enhances" a manufactured weapon.
I disagree, what 'enhancement' is gained? Nothing numerical, and not even utility, as you can still do everything by holding it in this case.

You can now use the weapons (aka fists) attack bonus etc to make the touch attack for the wand.


Just looked at weaponwand...it doesn't even say it has to be a manufactured weapon.


Roberta Yang wrote:
Why shouldn't Weaponwand work on a monk's hands just as well as any other spell that works on manufactured weapons? Monk hands counting as both natural and manufactured is supposed to be a bonus that lets you use spells that affect either type of weapon, not a penalty that restricts you to only using spells that can be used on both types of weapons.

Can you cast Masterwork Transformation on a monks hands? They would fit the target requirements for the spell by the definition of a monks hands counting as a manufactured weapon.


Necromancer wrote:
Tiny Coffee Golem wrote:

You're not making a wand, but some other variant magic item. There's a spell that allows you to use an undead minion as the focal point of a spell, the name escapes me. Effectively you're trying to do that with a wand.

You'd be better off making one time use magic items and putting those in skeletons. Set the activation for some command word or other action. Similar to implanted bombs.

Either way, it's probably easier just to employ beheaded bombers carrying alchemical fire...

Though, it would be a nice visual spectacle; warrior engaging the undead braces for another swing, but the undead merely touches the warrior and delivers a nasty electrical shock.

That would be rather cool. If you have an alchemist handy implant some bombs in the low level heads and let them kamakazi other ships!


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bbangerter wrote:
Roberta Yang wrote:
Why shouldn't Weaponwand work on a monk's hands just as well as any other spell that works on manufactured weapons? Monk hands counting as both natural and manufactured is supposed to be a bonus that lets you use spells that affect either type of weapon, not a penalty that restricts you to only using spells that can be used on both types of weapons.
Can you cast Masterwork Transformation on a monks hands? They would fit the target requirements for the spell by the definition of a monks hands counting as a manufactured weapon.

Powerword: Mani/Pedi


This is soooo not what I thought of from the thread title.

Grand Lodge

bbangerter wrote:


Can you cast Masterwork Transformation on a monks hands? They would fit the target requirements for the spell by the definition of a monks hands counting as a manufactured weapon.

You cannot create something that does not exist. There is no Masterwork Unarmed Strike.

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