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Ranger Poisoner Advice?


Advice


So, Assassins (as in the class) suck.

I'd like to make a Ranger that does the same job, but better. To do this I will employ the classic Ranger switch hitter build, possibly using the Infiltrator archetype. HE also might use the Blood Sap drug on occasion. HE would also probably be neutral in alignment.

However, I'd like to add another dimension to the build: Poison. It makes sense to me that a wilderness warrior would be familiar with naturally occurring venoms and poisons. However, making poisons useful in combat is difficult.

I considered the poisoner rogue archetype(seems meh), alchemist (doesn't quite fit my flavor), and possibly the new Daggermark Poisoner. The last option seems best in my mind, but would require a few things: first, poison use as a class ability, and secondly it looks like it would be a heavy level investment... I would prefer a dip of 1-4 levels, but i could slide on that.

Anyway, any advice or suggestions for this would be great!

Thanks everyone!


I would dip into the poisoner rogue to get its first 3 class levels, and take the rest in ranger.


Pathfinder Companion Subscriber

Reflavor alchemist.

Never let the name of your class define you.


I think I'll second wraithstrike's idea. You'd get poison stuff, as well as 2d6 sneak attack and a rogue talent (for its own benefit or as an extra feat via combat trick), which would pair nicely with ranger abilities if you're going for the "stealthy nature hunter" idea (may need to grab some sniper goggles later if you're planning on using that SA outside of 30 feet though).


Pathfinder Companion Subscriber

What is your Race?

What books are available?

What races are available?


blackbloodtroll wrote:

Reflavor alchemist.

Never let the name of your class define you.

That's exactly what I'm doing with the ranger bit: being an assassin, as opposed to forcing myself into being a rogue or assassin. The real issue with alchemist is the formulaes and mutagens that I feel don't fit.

My race would be human, (maybe half elf) and all books are available, as long as they are official paizo pathfinder books.


Pathfinder Companion Subscriber

Being a poison-maker is a bit like being a chemist.
I suggest Vivisectionist, as it is very fitting.


Hector Gwath wrote:
blackbloodtroll wrote:

Reflavor alchemist.

Never let the name of your class define you.

That's exactly what I'm doing with the ranger bit: being an assassin, as opposed to forcing myself into being a rogue or assassin. The real issue with alchemist is the formulaes and mutagens that I feel don't fit.

My race would be human, (maybe half elf) and all books are available, as long as they are official paizo pathfinder books.

I think the guide variant is good for flavor since its ability can be applied against anyone, but losing the animal companion makes it weaker overall. I would look at the urban ranger to regain trapfinding. Now that is also a flavor decision, and if the GM does not use traps then I would avoid it also.


2 people marked this as a favorite.

If he's going to craft his own poisons, might I suggest the master alchemist feat, as well as amazing tools of manufacture item found in the advanced race guide. they can make any poison up to 2k gp in one hour. other than that, they provide a +4 circumstance bonus to craft alchemy, it any craft skill for which it is designed for.


Okay, I after looking over alchemist again, I'm sold on it. I would definitely go Vivisectionist, being quite fitting i think.

Master Alchemist seems to be a good feat if I can afford it, and the Amazing Tools of Manufacture seem to go well with it, if I read it right.

1.) One thing about Master Alchemist that confuses me is this, though:

"In addition, whenever you make alchemical items or poisons using Craft (alchemy), use the item’s gp value as its sp value when determining your progress (do not multiply the item’s gp cost by 10 to determine its sp cost)."

what is sp cost?? That doesn't ringing any bells to anything related to crafting, and its shorthand for something. I just got done with an intense work shift, so maybe my brain is failing me, and its really obvious.

2.) What would be a good point to get out of Alchemist? I'm looking at level 2 or 3 maybe?

3.) Is it worth going into Daggermark Poisoner? I want to remain mostly Ranger for the combat efficiency, and the poison to be a useful aid, not necessarily the focus of the build.

Thanks, you have all been quite helpful!

Sczarni

Silver Piece cost.

Typically when you craft its based on Silver Piece cost so the crafting time is 10x as long as is the case in your example.

I would dip out of Alchemist at 2 or 4. Don't leave a discovery inches away when you could potentially take something that is awesome (an extra arm to hold a shield while you shoot a bow, or add alchemical items to your arrows, or heck sticky poisons/combine poison...)


Yeah I just retread the craft rules, it's all clear now. For some reason I don't remember that bit... Alright, I think alchemist 2/ranger X...

Any thoughts on daggermark poisoner?

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