Sunglasses


Advice


I am working on a build for a level 1 Aasimar rogue. The problems I'm finding with the Aasimar is the shining hair and skin and the vibrant eyes. I figured a hat and some dirt would cover those first two. I was wondering if sunglasses to cover my character's eyes would work? What kind of cost would these be.

Also, any ideas for featss for this specific class would be great :)

Lantern Lodge

It depends on how you want to go about it. The only rogue i ever got to play screwed the game over because it was doing to much dmg. What i did was use a great sword in conjuction with the Improved and Greater Feint Feats and the Vital Strike feats along side the typical two-hander weapon feats. I was literally 1 to 2 shooting the mobs the DM was throwing at us because he was using the over damage rule.
Another way to go about rogue is the traditional 2 weapon fighting style in which case i suggest daggers and using the archetype for daggers making were you do d8s instead of d6s on the sneak attack.

Sovereign Court

When he said any ideas, I think the OP was referring to the issue of Disguise.

There are a couple mundane options and some magical ones will be available as your level increases.

- A deep hood hides direct eye contact in most casual situations like walking down the street but may not be enough if you need to stop and interact with shopkeepers, gossips, and the like.

- A full face veil can effectively hide the eyes except under close scrutiny, but may draw attention on its own in some cultures. This works best in Arabian Nights-style and highly metropolitan settings.

- The minor magic Rogue Trick lets you use Prestidigitation, which your DM may allow you use to temporarily change your PC's eye color from vibrant to a dull color and shade. Consult before investing in this one.

-There should be some traits available that make it easier to appear plainly human. In this case your PC isn't disguised, his celestial heritage just isn't as visible as most aasimars.

Grand Lodge

Play an Angel-Blooded Aasimar. The Alter Self ability will be all the disguise you need.


aaronpark wrote:

I am working on a build for a level 1 Aasimar rogue. The problems I'm finding with the Aasimar is the shining hair and skin and the vibrant eyes. I figured a hat and some dirt would cover those first two. I was wondering if sunglasses to cover my character's eyes would work? What kind of cost would these be.

Also, any ideas for featss for this specific class would be great :)

I think sunglasses would work fine, although I'd probably give you a penalty if you wore them in dark places. Early sunglasses were sometimes made of sheets of smoky quartz, and whether they were made that way or out of colored glass, I think it would be reasonably expensive to produce a non-distorted lens. A single magnifying lens in PF is 100 gp, and smoked goggles are 10 gp, but severely impede your vision. I'd estimate 50-100 gp for a set of dark glasses that would give you the -4 to Perception and your opponents concealment only at night.

You could also consider wearing a veil -- again, you'd get penalties, but it would hide your face and your eyes. And it'd be cheap.

You'd want to ditch either of them as soon as you could afford a hat of disguise; miss chance means no sneak attack.


There are also smoked contacts available from alchemists. They help for light-sensitive characters, but they do have penalties for perception, so they might be a situational thing.


I wouldn't have thought that non magnification glasses with a color would cost that much. They wouldn't provide any protection or anything. Also, would a tint affect vision since an aasimar has darkvision?

Sovereign Court

Darkvision doesn't have any effect on light-based vision.


Glass is expensive without modern fabrication techniques. You won't find a sunglass hut anywhere.

Of course if you have access to fabricate you can take some sand and a bit of metal to make your own pair at almost no cost.

Silver Crusade

aaronpark wrote:

I am working on a build for a level 1 Aasimar rogue. The problems I'm finding with the Aasimar is the shining hair and skin and the vibrant eyes. I figured a hat and some dirt would cover those first two. I was wondering if sunglasses to cover my character's eyes would work? What kind of cost would these be.

Also, any ideas for featss for this specific class would be great :)

IMHO if you don't like being shiny and bright, don't be an aasimar. Is there a specific reason you want to be an aasimar? Additionally, your aasimar rogue doesn't need to be stealthy, just saying...


There's an alternate racial trait for the Aasimar that let's you pass as human without Disguse. It's something like "Scion of Humanity", but I don't have the right books/pdfs on hand to double-check.


5 people marked this as a favorite.

Corey Hart begs the question. Will you wear your sunglasses at night?


Scion of Humanity (you are right, Gwen) causes you to count as an outsider(native) and a humanoid(human) for all purposes related to race, and allows for you to pass as a human without using the Disguise skill. It replaces the Celestial language and alters the native subtype.

How it interacts with the feat Angelic Flesh (which causes your skin to be a metallic color) is anyone's guess.


The Shogun of Harlem wrote:
Corey Hart begs the question. Will you wear your sunglasses at night?

I wear my sunglasses at night so I can watch you weave then breath your story lines

I think I'll ask the DM. I can see my character taking/cutting some darker stained glass from a church or something and put it in some frames


Not all Aasimar look the same. Why do you NEED to have shining hair, shining eyes, shining skin? Why don't you have other unusual features instead?

You could have hair that dances like flames, hair that twinkles like the night sky, hair intermixed with feathers of the same colour, hair that becomes hazy and translucent as it grows longer, hair that can't be cut; eyes that are deep like the ocean, eyes that change colour, eyes that are opalescent, eyes like tiny twin stars; skin with small downy feathers in place of body hair, skin that looks metallic under direct hard light, skin that is never shadowed...

You could even have perfectly normal hair, normal skin, normal eyes, and it could be other features that are unusual; strange fingernail colouration or texture, bodily protrusions such as those of your celestial ancestor, your bare feet leave the ground fertile where you tread, your voice sounds like many voices speaking at once, birds sing sweetly in your presence, bells chime when you pass them...

Grand Lodge

Oh yeah, check out Blood of Angels.

You have a ton of options as to how you look.

Aasimar and Tieflings have more choices as to how they look than any other race.


Anetra wrote:

Not all Aasimar look the same. Why do you NEED to have shining hair, shining eyes, shining skin? Why don't you have other unusual features instead?

You could have hair that dances like flames, hair that twinkles like the night sky, hair intermixed with feathers of the same colour, hair that becomes hazy and translucent as it grows longer, hair that can't be cut; eyes that are deep like the ocean, eyes that change colour, eyes that are opalescent, eyes like tiny twin stars; skin with small downy feathers in place of body hair, skin that looks metallic under direct hard light, skin that is never shadowed...

You could even have perfectly normal hair, normal skin, normal eyes, and it could be other features that are unusual; strange fingernail colouration or texture, bodily protrusions such as those of your celestial ancestor, your bare feet leave the ground fertile where you tread, your voice sounds like many voices speaking at once, birds sing sweetly in your presence, bells chime when you pass them...

i didn't know stuff like that was an option. I'll need to read more in to how these guys look, the race guide isn't very descriptive

Grand Lodge

Blood of Angels is an all Aasimar book.

Tons of options.

Check some of them out here.


Unless your DM decides that they want things done differently, you don't need to feel restricted to charts and tables for how your Aasimar looks. Consider what an aasimar whose celestial ancestor was a servant of Desna would look like -- fingernails with stained glass patterns like a butterfly's wing? Stars for eyes? Deep blue skin like the night sky? How does this differ from an aasimar whose celestial ancestor served a different god - Erastil, Sarenrae, Shelyn?

Consider also the varied appearances of Celestials themselves. How does an Agathion differ from an Archon, from an Azata, from an Angel? Your character could be descended from a Lillendi, or from a Trumpet Archon, or from a Leonal, or from a Planetar... how would a Lillendi-descended character look compared to a Planetar-descended character?

Your characters celestial ancestor can be any good aligned outsider. They all look different. How your characters appearance is influenced by that heritage is (unless your DM says otherwise) up to you.

Grand Lodge

I wear my sunglasses at night.

Liberty's Edge

To answer the original question, smoked goggles. 10g, mundane item. They have a penalty to your vision-based perception checks, but have the added benefit of making you immune to gaze attacks.

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