|Tom Phillips Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4|
|Tom Phillips Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4|
Paizo / Messageboards / Paizo Publishing / Pathfinder® / Pathfinder Campaign Setting / General Discussion
Another +10 danger? Are all the cities on Akiton above ground civilized dungeons or is it just that if you happen to have an encounter they are 10% better than most Golarion spaces. N'wah, if you can, dig into your reasoning on the settlement stat blocks, I'd like to see your thought process when building cities to better help me flesh these out if I ever build my own or use them.
Because every large city and metropolis starts with a Danger mod of +10. There's no settlement qualities, as written, that lower that figure. I think the basic idea was that you're a lot more likely to get jumped by thugs in a dark alley if the community is large enough to support having thugs and dark alleys. Or succubi and rakshasas, apparently.
For the most part, I just ignore the Danger entry, since I don't do random encounter rolls in a city. I plan if the PCs are gonna run into a group of street toughs or cultists or whatever based off the adventure itself.
If you look at the Urban (Dangerous City) Encounter Table entry from the Bestiary, which I assume is the generic table you'd roll on if you wanted to have some random city encounters, the +10% to your roll doesn't affect too much, CR-wise, and of course you and your players determine if that encounter results in combat if it involves, say, a group of thugs who may or may not be susceptible to bribes or intimidation.
Though I did just pull up a random dice roller and got rakshasa twice (99 +10, and 91 + 10). I did also get 3d6 dire rats (27 +10), 2d6 tieflings (49 +10), and a rat swarm (4 +10). If I DID roll this for some encounters in Maro, for example, I would replace the tieflings with Ysoki or half as many lizardfolk, and the rakshasa I'd replace entirely with, I dunno, a clay golem guarding a noble's warehouse, maybe?
And if you think +10 is bad, well, just wait for Hivemarket with its Danger mod of +20 at least (it'll have the Notorious quality). If Hivemarket ever falls into pure Anarchy, its mod goes to +40.
*In cases of aquatic critters in the Edaio Rift, replace the creature's Swim speed with a Climb or Burrow speed.
^To simulate the alien nature of animals and vermin represented on Akiton, feel free to add one or two pairs of extra legs, and swap parts with other critters (so the gorehorn/rhinoceros has a large bony frill running across the middle of the top of its head, a crocodilian face, six legs, and a furry mane running down its spine).
#Robot rules are in Dungeons of Golarion. Each size category represents the size of the base animated object.
Ediao Rift Encounters
The shobhad war party is an as-yet statted-out gang of shobhads, some with class levels, and some mounted up on big lizards. I'll get on it soon enough, I promise.
Shobhad War Party
A shobhad war party is a CR 12 encounter and will kick in the teeth of low-level adventurers very handily, so use sparingly. Like, maybe only when the group's high enough to stand a chance. Unless you're one of those GMs. Then do what you like. :P
NOTE: I've "fudged" the Shobhad war-chief's mount ability to allow him/her their full Ride bonus, even though the behir is not really the shobhad's mount since it's not on the druid list and all that jazz. The net effect of a -5 penalty to Ride seems like small potatoes in this encounter.
Shobhad War-Chief- CR 9
Behir- CR 8
5 Shobhads- CR 4
Girallon- CR 6
Crappy Maro, Thorp of the Ditch
Crappy Maro is located exactly 1,000 miles from everywhere, making it a crucial hub for traffic from local nowheres to other, different nowheres. Run with genial wisdom and firm-handed paternal duty by Steve Steve, patriarch of the Clan Steve and First Steve Among Steves, community of Crappy Maro spans the entire northern and southern side of the Ediao Ditch, a six-inch-deep drainage ditch of unknown origin, and is home to the celebrated Everbone, a massive foot-long thighbone crossing the Edaio Ditch's deepest crack.
Crappy Maro is a house divided: half the community really wants to bone Ladygirl Steve, while the other half REALLY wants to bone her. Only Steve Steve and his champion, Crushmar the Smashglorious, a Colossal-sized Kaiju halfling barbarian, can keep the assorted villager's lust at bay. Unbeknownst to all but Ladygirl herself, she ditched town six months ago to become a successful adventurer in the real Maro, leaving behind her 1st-level cardboard double. So far, no one's noticed.
The biggest threat to Maro is Shobhad Gargamel, a mentally-defective Shobhad adept of advanced age, and his six-legged dire tabby. Despite Crappy Maro's superior numbers and immense halfling guardian, the two dire enemies are in a perpetual stalemate.
Crappy Maro's main export is bored, sexually frustrated sons, which no one really buys, but hey, each one that leaves is one less mouth to feed. Good riddance. Also, they've got corn. Space corn.
Magic Items Available:
Jumping to more god stuff while I mull over the caverns below Thousand Lights. It's a bad place down there.
So we'll take it upstairs with some divine fun-times! Here's two for now. I'll do 2-3 each update 'til the list is done.
Hello N'wah! Long time no talk! Adventuring into Blackmoor does that! I'm curious to ask how do robots do on Aktion? Do they wander like they do in Numeria or are they standing guard in their dominions? Is there a difference between old and new robots?
Wonderful! Robots are amazing and robot deities are even better! Bring in the machine priest boys your new shiny metal god is here!
Ooh, that's a good point.
I will add minor deities some time, and the God Machine will be among them. It's VERY minor, of course, since few outside of Arl know about it. But it has hit a point that prayers (in the form of mathematical equations, of course) are received and answered to in divine magic form. That said, the faith is young, and I'd say few of its followers are over 5th level.
Its existence is also causing some serious and upsetting concerns about the notions of the divine among scholars, of course.
Robots of Akiton
The average "random encounter" with a robot on Akiton is probably that of a robot or robots whose owner has died, and, lacking new commands, the machine has gone wandering. They have no master, yet they also recognize no one else as their master, and many of them go "rogue" from the experience, wandering Akiton's vast cold deserts and mesas assaulting humanoids, monsters, and even other robots until either time or violence claim them.
Others may be on esoteric missions for their masters, servants whose presence will not be missed should their mission go awry. While important missions often include a flesh-and-bone servant who can send regular status updates, some masters communicate with their mechanical minions via magic or technology, either because of an abundance of technological servants, or a desire to keep their fleshed underlings away from danger for a myriad of reasons.
Still rarer are those robots who have gained independence and seek to keep it. The more martially-inclined machines are common in this category, both because they can hold their independence with violence better than others, and because they are more inclined to understand the death of their master as a liberation, having seen and dealt death in their own existence. That said, hyper-intelligent machines capable of understanding their own freedom and collecting like-minded machines are not unheard of, and frequently build enclaves devoted to their own goals, of which there are many variants.
This begs the question: do robots ever seek acceptance in society? The simple answer is yes. A rare few seek out non-mechanical fellows, but of those few, fewer still find true acceptance. The average Akitoni sees a robot as a tool at best, or an abomination at worst. Due to their rarity and frequently low social skills, most robots find it hard to convince others that they are anything but.
This write-up inspires a couple Tech Tree thoughts. Shall we develop further along the lines of:
Robot PCS (I can make a "race" for 'em)
Interesting look at things N'wah, I think a robot 'race' would be interesting to say the least and Independent Robots and their Lars sounds promising. Maybe one automaton has taken it upon himself to build a complex to make more in its image and advance their collective knowledge. Sort of the machine-priest have no true power over them since these machines are sentient in a singular or hive-mind sense. The nanite storms might mutate or deconstruct those caught in it, it depends on how the storm rolls along and how healthy the host is. Good work all the same!
Behind the Scenes:
K, a few thoughts:
First off, the "tech" difference, RE: stats, between robots should prolly be nonexistent. You can play up differences if you like by reducing an old design's Hardness/DR, or upping the same for cutting-edge/prototype designs. Here's how I'd break it down:
Hardness 5- Plastics, crude/ancient designs, thin armor plating, or intricate/artistic plating (ivory, soft metals, etc)
That said, Akiton's a harsh place, and also kinda stuck in a sort of arrested development. Guns have been around for centuries, if not millennia, yet no one's toting an automatic weapon. I assume most other non-high-tech stuff is the same. Sure, they've mastered sci-fi-level hover tech, but they're all still wielding single-shot rifles and revolvers. A lot of the Uber-tech I see as lone scientists working hard independently in one field or another, or stuff from Verces.
So old designs have, on average, been destroyed. But that's not to say that a few aren't floating around in some dank lab somewhere, still running on simple instructions from their long-dead creators. I'd dump these primitive design's Int to 5, keep the Wis and Cha at 1, and have them just stumbling around doing whatever they were last told to do.
Indeed and interesting take so far, I'm tempted to run a ancient automaton surviving only by cannibalizing others of it kind attempting to 'evolve' to a higher form.
I have been running a Distant Worlds campaign for the past ten weeks or so.
It's a fun setting. Very open ended. Lots of fun potential.
N'wah - I looked at your Indiegogo site, but I couldn't really find what it was producing in terms of samples. The gallery only has the one image thrice. Is there a link somewhere to your paper minis product?
BTW - this is a fantastic thread, if only someone had time to collate all the awesomeness here, including the art. Very well done all who contribute...
Thank YOU, Brian!
And I think I might post some more stuff in here before I move and am temporarily internet-less. I'd really like to write more up on the gods I made, particularly Vesk Armillas, who I designed as the Mars/Aries of Akiton.
Also, we have stats for androids now, so those will totes need to be added in. I still may do a full-on, 20+ RP robot race, though, since we ALL need robots.
Sorry, Oceanshieldwolf, I missed your comment in all the time/foofah of life.
If you want art samples, my DeviantART page is a good place to see that. If you want to see what finalized minis look like, well, I can link to those too. The photos are old, but I'll post up some of some fan favorites and commissions as soon as I can.
I'm working on each chapter as a separate PDF, so I can just shove out chapters as I finish 'em. The Gazetteer section, also known as Chapter 2, is maybe 50% done. It'll probably be first out. It's got a brief timeline, a page write-up each on Arl, Hivemarket, and Maro, plus a couple paragraphs on the Dune Seas, The Halls of Reason, the Vercite Holdings, the Winterlands, and a few other spots, including a brief bit on Akiton's Darklands, known as The Under.
The chapter layout's based off of the Inner Sea World Guide. Other chapters, off the top of my head, are:
Chapter 1- People (info on the Akitoni humanoid ethnicity, similar to those in ISWG, plus small write-ups on lizardfolk, Ysoki, Contemplatives, Shobhads, and Vercites)
I would read that so hard N'wah! Good to see you back in the thread!
Dot. Mainly because I'm about to RotRL soon and will use this for a side trip.
Back, then out, then back again. Kinda. My art stuff is on hold until I replace my stylus, so looks like I don't have too much to do until then.
BE ADVISED! I'm taking some severe liberties and diversions from the original inspiration, i.e. all that Burroughs stuff. If you want more John Carter in your Akiton, check out this on-again, off-again thread full of weird proper nouns and people of a rainbow series of colors.
I may just release small regional gazeteers instead of a whole-world PDF. So obviously a fully-codified Arl article would be first. Being stylus-less, the art will be on hold, alas. But if I do release it this way, it'll be Arl, then Maro, then Hivemarket, then something else. There's a lot of ground to color.
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