Pure Pedantry: Spring Attack and Starting / Completing Full-Round Actions


Rules Questions


Starting/Completing Full-Round Actions wrote:
The “start full-round action” standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw.
Spring Attack (Combat) wrote:

You can deftly move up to a foe, strike, and withdraw before he can react.

Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4.

Benefit: As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn.

Normal: You cannot move before and after an attack.

So...how would these interact?

Keep in mind the title.


Pathfinder Maps Subscriber

In your turn you
<other actions such as move and swift>
<standard action to begin full-round action>

The pending full round action is not resolved yet, as it has just begun.
The character doesn't even move from his starting square yet. However, whatever you're doing as a full-round action can be disrupted by the things that occur while it's not your turn. If you were spellcasting and took damage, you'd have to make a concentration check. If you were preparing to spring attack and an enemy tripped you or grappled you, that might spoil your spring attack attempt.

In your second turn you
<complete full round action as a standard action>
At this point the full round action is resolved. Resolve the spring attack as if you'd done it as a full-round action just now.
<other remaining actions, such as move and swift>


Spring attack calls out specifically a single melee attack so I don't even see how you would be starting a full round action.

You aren't getting a "standard action" to do what you want with, you are getting a single melee attack (which is usually a standard action to do). They aren't the same.


Pathfinder Maps Subscriber

You're using a standard action to begin a full-round action. Spring Attack is specifically called out to be a full-round action. But BEFORE you use that standard action to begin Spring Attack, you DO get to use your other actions (as they're not part of Spring Attack), just not after.

You begin to Spring Attack, but you don't get to resolve any of it (including the movement before that single melee attack) until the second standard action.


Adventure Path Charter Subscriber
Skylancer4 wrote:

Spring attack calls out specifically a single melee attack so I don't even see how you would be starting a full round action.

You aren't getting a "standard action" to do what you want with, you are getting a single melee attack (which is usually a standard action to do). They aren't the same.

I don't think he means "start a full round action in the midst of a Spring Attack", but rather "Spring Attackmis a full round action, and isn't run, charge, withdraw, or full attack, so can you use a standard action to start a Spring Attack and finish it next round?"

Technically, it appears to be possible, but I'd disallow it. It involves discrete actions that are bundled into one full round action as a mechanical convenience, just like run, charge, withdraw, and full attack; ergo, I'd say no on the same grounds.

Grand Lodge

Single move and standard action in round 1
Single move and standard action in round 2
Move up to three times your speed and make one melee attack
Take two swift actions within this sequence

Isn't that exactly what you could do without invoking this rule? The only possible benefit I can see is that you might be able to double move in the round when you attack.


PRD: Combat wrote:
When the rules refer to a “full round”, they usually mean a span of time from a particular initiative count in one round to the same initiative count in the next round.

Clearly (well, I'm sure some would argue it, but...) a regular full attack action isn't preventing you from taking AOOs after the turn in which you make it, even though RAW say it's a "full round action." This seems like one of the cases for the "usually" above.

Personally, I think the Spring Attack case should read: "Benefit: As a full attack action, you can move up to your speed and make a single melee attack..."

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