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Pain / Nagato Prestige Class (Necromancer with a few Elite Zombies / Skeletons)


Suggestions/House Rules/Homebrew


1 person marked this as a favorite.

Prereqs:
Able to use Animate Dead (spell, spell-like ability)
5 Ranks in Perception

Level BAB Fort Will Refl Special Spells Per Day
1 +0 +0 +1 +0 Deva Path,Rinnegan +1 Level of Spellcasting
2 +1 +0 +2 +0 2nd Deva Power +1 Level of Spellcasting
3 +1 +1 +2 +1 Animal Path +1 Level of Spellcasting
4 +2 +1 +3 +1 2nd Animal Power +1 Level of Spellcasting
5 +2 +1 +3 +1 Asura Path +1 Level of Spellcasting
6 +3 +2 +4 +2 2nd Asura Power +1 Level of Spellcasting
7 +3 +2 +4 +2 Human Path +1 Level of Spellcasting
8 +4 +2 +5 +2 2nd Human Power +1 Level of Spellcasting
9 +4 +3 +5 +3 Preta Path +1 Level of Spellcasting
10 +5 +3 +6 +3 Naraka Path +1 Level of Spellcasting

Sage Magic: All Sage of Six Paths class abilities rely on
one Mental Attribute. You can pick Int, Wis, or Cha to be
the selected Mental Attribute. This is called the Sage
Stat. The DC for a Sage's or Path's ability is 10+Sage
Level+the Sage Stat.

Paths: All Paths gain the a makeover. The Sage can make
them look like their original living selves or can make
them look like someone the sage holds dear, or can even
make them look like the Sage himself.
All Paths share sight and thought (including the Sage).
This means that if two Paths have sight of each other,
they cannot be flanked. If one path can see something,
they all see that thing. Other senses are not direct.
They can only be interpretted by relating the new sound/
feel/smell to something familiar or know. This way, new
sensations are not founded by the other paths. The Paths
can be up to 10 miles/Sage level away from the Sage before
they fall and hit the ground, rotting quickly back into
skeletons. If a Path is destroyed, then a new one can
be selected once every full moon. Only one Path can be
replaced each full moon.
All Paths have the eye of the Rinnegan, but can't use its
powers. Only the Sage and the Deva path can use it.
All Paths have the Sage's mental stats.
All Paths are the undead lord variant of the zombie, and
dont use double the HD, rather the regular amount.

Deva Path: The First Path of Pain is the the Deva Path.
It refers to its god-like powers, and is the strongest
among the six paths.
At 1st Level the Deva Path gains the power to
transfer your spell as though the Deva Path was casting
it. Both the Deva Path and the Sage use up the appropriate
action. The highest level of spell the Sage can cast
through the Deva is equal to the Sage's class level.
At 2nd Level, the Deva Path can pull of push
things at will. As a full round action that doesn't
provoke attack of opportunity, the Path can pull or push
up to 5 feet per two class levels, assuming his selected
targets are within 60 feet and fail the Will save.
They move as if falling due to gravity. It applies the
acceleration of gravity.

Animal Path: The Second Path of Pain is the Animal Path.
It refers to its link to summoning.
At 3rd Level the Animal Path gains the power to
use any of the Sage's summon spells as if they were his.
It also gains the ability to summon any of the other
Paths or undead minions under either the command undead
ability or animate dead.
At 4th Level the Animal Path can use
dominate monster <Sage Stat> per day. It has to be on an
animal that is at less than 1/4 it's total health. If it
makes the will save, it cannot be f*$+ed with ever again.
This dominate lasts indefinitely, but can be dispelled.
These animals gain the rinnegan eye, but cannot use it.
They also can be summoned by the Animal Path.
If the Animal Path is destroyed, the animals are freed
completely. If the Animal Path comes back somehow, the
animals are still lost.

Asura Path: The Third Path of Pain is the Asura Path.
It refers to it's link to war.
At 5th Level the Asura Path gains the construct
type instead of the undead type.
At 6th Level the Asura Path gains Supreme Smite
1/day.
Supreme Smite: This ability works like Smite Evil, except
it can work on any alignment so long as there is no
neutrality in it. Ex: LN is a no-no. LG or CE is a go-go.
In addition to the exception, all Charisma based stats
use the Sage Stat instead (can be Cha), and instead of
Paladin level for damage, it becomes the Sage of Six Paths
Level, and the Asura Path also gains DR/- and natural
armor equal to half the Sage level+1.

Human Path: The Fourth Path. Linked to the mortal soul.
At 7th Level the Human Path gains the ability to
detect thoughts at will on any helpless victim. No saving
throw, and the detect thoughts can be anything in his mind
, even if he himself doesn't remember it on the spot. The
target must be alive.
At 8th Level the Human Path gains the ability to
use Trap the Soul, as the spell, once per day on a
helpless victim. The target must be alive.

Preta Path: The Fifth Path. Linked to hunger.
At 9th Level the Preta Path's square becomes a
permanent antimagic field. If he touches a source of magic
it dissipates. He can make a touch attack, and if success
ful then he can remove a prepared spell or remvove a spell
slot from a spontaneous caster of the lowest level they
have spells left for. For example, if they are out of 1st
level spells, then you can remove a 2nd level spell.
He can also grasp a helpless foe and consume magic, one
spell per round, from the bottom up.

Naraka Path: The Sixth and final Path. Linked to his
control over hell.
At 10th Level the Naraka Path can reconstruct and
rejuvinate any other Path body that has been destroyed as
as ritual taking 10 minutes. This can be done once per day
and requires the remaining paths and Sage to be within
30 feet of the concentrating Naraka Path. In addition, the
Path can channel as an evil cleric of the Sage's class
level.

Rinnegan (Su): At all times, the Rinnegan eye is active.
A pool of points can be used to abilities. This is equal
to the Sage Stat + Sage class level.

At first level, the Sage has these abilities:
Constant: a +2 bonus to Perception (sight based)
1 Point: See invisibility for 1 minute.
1 Point: Arcane Sight for 1 minute.

At fifth level, the Sage has these abilities:
Constant: a +6 bonus to Perception (sight based)
2 Point: Greater Arcane Sight for 1 round.
2 Points: True Sight for 1 round

At Tenth level, the Sage gains these abilities:
Constant: a +10 bonus to perception (sight based)
3 Points: gains blindsense 60ft for 1 round.

So... Basically: advice, criticism, appreciation, legal notifications,
hate, love, trolling, commentary, awesomeness, improvements, balancing
are ALL ALLOWED and APPRECIATED.

Thanks!


Oh, Btw, this is a Naruto connection, and the name of the class is Sage of Six Paths.


Pathfinder Roleplaying Game Subscriber

I read this last night on my phone, but there was too much to type on that...

Zeroth, welcome to the boards!

First, take nothing I say personal :) Praise is good (and I see you already have a Favorite), but criticism is useful.

This class has quite a few things going against it, IMO. First, no loss of caster levels. That alone is pretty darn powerful.

I don't have any clues about the fluff, so I was supremely confused for a long time. I eventually figured out that a Path was a zombie / skeleton. I think. (note: upon reading it now, I now saw that they are all undead lords.

Undead Lords. Nope! Don't do this, as it is super powerful. The summoning ability and the create spawn abilities...it will get ridiculous with all of these undead running around. Plus they get all the feats they had, which is a huge boost to them as compared to regular undead. Constant desecrate too! And you get 6 of them!

I like the idea of Sage Magic. Keeps the PrC Open to many.

The miles limit is large, but a bit odd. If they weren't in the PrC, there wouldn't really be a limit? But I guess there still needs to be a check to keep them under control, so I suppose there is a "limit". I digress.

You give the most powerful Path first. That's...really backwards. It should be the weakest and as the class progresses, they get the more powerful. The ability to cast thru him is pretty darn powerful too, as it gives you a mostly disposable way to cast in danger.

The Deva should at most be able to do ranged combat maneuvers (pull or push), but it definitely should not be able to do no-save pulling or pushing. So many shenanigans...

Animal Path: this still uses the player's spells-per-day though, right? I do kind of like the idea of mobile commander, with the player sitting back and having this guy just relay everything he sees and then just summon stuff.

Asura Path: Only a huge issue when you have 15 minute adventuring days, but I'm a bit wary, especially of the DR / - and NA boost. Guess it does turn them into a juggernaught, but still...

Human Path: This ends campaigns and is a ridiculously good ability. Plots and conspiracies will be trivial affairs with this.

Preta Path: Nope. Nope, nope, aaaand nope. This is probably the most powerful ability in the pathfinder game. Any square they're in becomes a permanent antimagic field? Just have the undead traverse a nation and then huge swaths of it will be permanently anti-magic.

And what amounts to a touch-attack Disjunction? That's just ... wow.

Naraka Path: Finally lessens the huge penalty for losing one of these guys! I'd make it available earlier and make it much more gradual.

Rinnegan: So all the Paths get the constant boost to Perception, and you have... a lot of points that can be spent on seeing stuff better. Are these swift actions or standard actions? If it's swift, that's basically "the ability to see things when it matters", and is just icing on this already extremely powerful class.

In short, it's too powerful. Way too powerful. Even with 1/3rd caster levels, that is, they get +1 spellcasting at 3rd, 6th, and 9th and that's it, I think it's too powerful. The Paths are just ridiculously strong even before their other powers, and you get a ton of them.

I'm not even sure what the flavor is going for either since I don't watch Naruto, otherwise I'd help more. From what I gather, it's an undead master that ... sees things really well.

From what I gather from a quick google, I think there'll be issues converting him over. For one, such a god-like figure won't work well in PF. TV shows and other media don't really translate well to PF straight since they don't need to worry about balance. In fact, very strong villians are often a good thing since it means the protagonists have to work hard. That doesn't works so well in PF :)

But I do have an exceedingly basic idea for how this is supposed to work now...which I have no clue how to translate to PF.

So while I recommend a complete revision, I cannot offer any substantial recommendations. Perhaps someone more versed in Naruto can offer suggestions.


Alright! Well, I apologize, it's just the way I do my custom classes (and thanks for the welcome). I start with what the concepts are, though heavily overpowered, I cut chunks of the "clay" off, and reshape it a few times until I have a perfect class.

In the end, I hope to have this guy slightly under powered, so I have a challenge, and therefore fun with it. I've had my share of overpowered characters that were core material. But if I homebrew a class, I feel like its my responsibility to make it fair, and I can't blame Paizo for some minor flaw in the design that was abused the mess out of. I'm going to work on a redo, and I ask, once more, you read it (it will be plenty shorter), and critic it once more.
Thanks lots Cheapy!


Alright here's a much weaker version, but I just want to say, a lot of the Overpoweredness was due to error, because I meant zombie lords instead of undead lords, and the square wasn't supposed to be permanently anti magic, it was supposed to move with the Preta Path.
Also: I need help with the Naraka Path's power. It relates to control over hell, and you can interpret that however you want, or I could have an entirely different path.

Anyway, here it is in Stage 2/3:

Prerequisites:
Animate Dead, the spell or spell-like ability
5 Ranks in Perception
"Master of Six" feat

Note: Feat: Chosen for Six:
Prerequisites:
Must have come in contact with undead.
Must have amnesia.
3 Ranks in Perception.
Benefit:
You gain the appearance of having the Rinnegan Eye.

Level BAB Fort Will Refl Special Spells Per Day
1 +0 +0 +1 +0 Deva Path, Rinnegan
Improved Necromancy
2 +1 +0 +2 +0 +1 Level of Spellcasting
3 +1 +1 +2 +1 Animal Path +1 Level of Spellcasting
4 +2 +1 +3 +1 +1 Level of Spellcasting
5 +2 +1 +3 +1 Asura Path +1 Level of Spellcasting
6 +3 +2 +4 +2
7 +3 +2 +4 +2 Human Path +1 Level of Spellcasting
8 +4 +2 +5 +2 +1 Level of Spellcasting
9 +4 +3 +5 +3 Preta Path +1 Level of Spellcasting
10 +5 +3 +6 +3 Naraka Path +1 Level of Spellcasting

Sage Magic: All Sage of Six Paths class abilities rely on
one Mental Attribute. You can pick Int, Wis, or Cha to be
the selected Mental Attribute. This is called the Sage
Stat. The DC for a Sage's or Path's ability is 10+Sage
Level+the Sage Stat.

Improved Necromancy: Sage of Six Paths count as two caster levels for the purposes
of how many undead HD you can control. All levels, including those you don't gain
spellcasting, count.

Paths: All Paths (Selected undead minions) get a makeover.
The sage can scupt them as if using sculpt corpse.

All Paths share sight and thought (including the Sage).
This means that if two Paths have sight of each other,
they cannot be flanked. If one path can see something,
they all see that thing. Other senses are not direct.
They can only be interpretted by relating the new sound/
feel/smell to something familiar or know. This way, new
sensations are not founded by the other paths.

The Paths
can be up to 2 miles/Sage level away from the Sage before
they fall and hit the ground, rotting quickly back into
skeletons. If a Path is destroyed, then a new one can
be selected once every full moon. Only one Path can be
replaced each full moon.
All undead minions of the sage have the eye of the rinnegan,
but don't gain any of the bonuses. It's purely cosmetic.
Only the Sage and the Deva Path gain the bonuses and
effects.
Each Path is a zombie lord variant of the zombie, and each
count as normal zombies toward the total HD count of the

Deva Path: The First Path of Pain is the the Deva Path.
It refers to its god-like powers, and becomes strongest
among the six paths.
At 1st Level the Deva Path gains the power to
transfer your spell as though the Deva Path was casting
it. Both the Deva Path and the Sage use up the appropriate
action. The highest level of spell the Sage can cast
through the Deva is equal to the Sage's class level.
As a move action (3+ Sage Stat/day) that doesn't provoke
attack of opportunity, the Path can pull or push up to 5 feet
per two class levels (Will save), assuming his selected
targets are within 60 feet.

Animal Path: The Second Path of Pain is the Animal Path.
It refers to its link to summoning.
At 3rd Level it also gains the ability to summon
any of the other Paths or undead minions under either
the command undead ability or animate dead. If the Sage
uses summon monster, that creature appears to have the
eye of the rinnegan and can be summoned by the Animal
Path. All summons are a full round action, but can
summon up to the Sage Level number of creature (paths,
the sage, summon monster summons, or familiar (if applicable).

Asura Path: The Third Path of Pain is the Asura Path.
It refers to it's link to war.
At 5th Level the Asura Path gains the construct
type instead of the undead type, but otherwise unchanged.
They gain DR/adamantine equal to your sage level,
and natural armor equal toyour sage stat.

Human Path: The Fourth Path. Linked to the mortal soul.
At 7th Level the Human Path gains the ability to
use Trap the Soul, as the spell, sage stat per day on a
helpless victim. The target must be alive.

Preta Path: The Fifth Path. Linked to hunger.
At 9th Level the Preta Path current square becomes an
antimagic field. The square moves with him. He can use
this for 3+ Sage Stat rounds, and can activate it as an
immediate action.

Naraka Path: The Sixth and final Path. Linked to his
control over hell.
At 10th Level the Naraka Path ... I need help here.

Rinnegan (Su): At all times, the Rinnegan eye is active.
The appearance is a set of concentric circles with a purple
background.
A Knowledge (Religion) check of 30 knows everything about the
rinnegan, as the Sages of the Six Paths have been extinct for
a while, but their abilities has been well documented.
A pool of points can be used to abilities. This is equal
to the Sage Level+Sage Stat. You can activate the abilities
as a swift action.

At first level, the Sage has these abilities:
Constant: a +2 bonus to Perception (sight based)
1 Point: See invisibility for 1 minute.
1 Point: Arcane Sight for 1 minute.

At fifth level, the Sage has these abilities:
Constant: a +4 bonus to Perception (sight based)
4 Point: Greater Arcane Sight for 1 round.
4 Points: True Sight for 1 round

At Tenth level, the Sage gains these abilities:
Constant: a +6 bonus to perception (sight based)
6 Points: gains blindsense 60ft for 1 round.


Oh, and in case anyone wanted to know what the class is trying to achieve:

To build a team of undead that can carry out missions on their own. The sage himself is a chosen being from a deity/fate, said to bring great change to the world, either as a horribly evil necromancer, or a being of true good, ultimately giving his own life to undo the harm of a great evil. a 20th Level Sage of Six Paths should be almost impossible to kill, while (not exactly having a massive damage output), it would be a strategic game, using the paths and summons as pieces.

Also, would this be an OP combo: The deva path casting apocolypse from the sky (corrupt spell from book of vile darkness)


Not sure you're really going to be able to translate a successful Rinnegan into PF. It's literally the most powerful technique in the history of the Naruto universe. The Sage of Six Paths was like the "ninja god" and the Rinnegan was his own ability.

It'd be like trying to turn the most powerful DBZ blast into a spell. :P

So... good luck!


I guess I'm trying to scale it down... Same concept, same ideas, just on a much smaller board. I think a 30th Level Sage would equivocate to the original sage, and a 20th would be living madara or hashirama or orochimaru per say... But my goal is to get to be as strong as Nagato by 20th level.

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