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51 to 93 of 93 << first < prev | 1 | 2 | next > last >>

I agree with previous ones.

I also like to have book of Red Lanterns of Inner Sea or "Prohibition and Burlesque".

I don't mean book of erotic fantasy, but while I do gladly accept half step toward it, I seek more:
- Places to have fun between adventures, meet secretly high members of society or have them assassinated or blackmailed.
- Adventure or character ideas for vigilantes and halfling slave traders and freedom fighters.
- The rules for illegal items and keeping high moral facade while doing so.
- Also, something to give me and my gm similar idea where and when I can walk hand-to-hand with my Harpy or Halforc girlfriend at town.


Pathfinder Adventure Path, Roleplaying Game Subscriber

More hardcover campaign setting books would be awesome.


Pathfinder Pawns: Undead


Pathfinder Adventure Path, Roleplaying Game Subscriber

Looking back at my first 20 product wishes, it looks like #1, 2, 8, 13, and 17 have come true.


3, 5, and 17 had to screw up your Fibonacci sequence.


toxycycline wrote:
Pathfinder Pawns: Undead

I second this request!

I'm getting pawns ready for an upcoming Barrowmaze campaign and have been disappointed at how difficult it is to get a decent mix of undead pawns (other than the ghouls from the Monster Codex).

A variety of creatures like skeletons, zombies, wights, wraiths and liches would be a welcome addition to the line.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I am hoping for a Ultimate Kineticist.


Pathfinder Adventure Path, Roleplaying Game Subscriber
Dragon78 wrote:
I am hoping for a Ultimate Kineticist.

I don't see them ever doing anything that narrowly defined...even for the PC softcover line.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Nether do I, but I can still hope for it;)


No new books! The information bloat has gotten out of control! Plus the last group of classes (Occult) were pure garbage and so are most of the monthly "splat" books. How about few books of MUCH better material quality!


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber
jeremiah dodson 812 wrote:
No new books! The information bloat has gotten out of control! Plus the last group of classes (Occult) were pure garbage and so are most of the monthly "splat" books. How about few books of MUCH better material quality!

Please explain, why are these classes "garbage"? And which of the monthly books, and why?"


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

Well if we can't have a campaign setting hardcover for each of the continents how about one book that covers all the places on Golarion outside the Inner Sea. At least we would get some information on Arcadia, Azlant, The Crown of the World, Casmaron, Garund, Sarusan, and Tian Xia. Also if there is room some more info about the oceans.


I'd like a booklet with more Mythic versions for B1 and B2 mosnters, like we have gotten in Mythic Adventures.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber
JiCi wrote:
I'd like a booklet with more Mythic versions for B1 and B2 mosnters, like we have gotten in Mythic Adventures.

You might be interested in this book, or maybe these various pamphlets.


1 person marked this as a favorite.

I'm not quite sure about what would be Ideal, but I know I'd like to see these Campaign Settings made:
1.the Encyclopedia of Vhaeso's Tears or Secrets of the Dreaming Dark (campaign setting): both titles are mentioned in valley of the brain collectors, if i'm not mistaken, as "scholarly" works about the Dominion of the Black and the Dark Tapestry.

2.Into the Maelstrom (Campaign Setting): a guide to surviving the hazards and inhabitants of the maelstrom (non-protean inhabitants, since by definition the maelstrom should be unpredictable, it makes little sense that the only inhabitants of note are Proteans)

3.Aberration themed Campaign Setting: like their own version of the Book of the Damned

4.Book of the Damned:Qlippoth, Rakshasa, Asuras, Kytons, and Oni

5.The Dreaming Dead, a guide to Psychopomps and the Sahkil (would provide new subspecies on both sides)


Pathfinder Adventure Path, Roleplaying Game Subscriber
Dragon78 wrote:
Well if we can't have a campaign setting hardcover for each of the continents how about one book that covers all the places on Golarion outside the Inner Sea. At least we would get some information on Arcadia, Azlant, The Crown of the World, Casmaron, Garund, Sarusan, and Tian Xia. Also if there is room some more info about the oceans.

That would be way more work than just a book focused on one setting region, and even less likely.


More Witch love.
Hexes with interesting effects that aren't just save/suck save/die.

Blood Hexes were close to being cool, but then they wound up mostly being completely awful.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I agree, more hexes would be awesome along with more kineticist elements/wild talents, bloodrager/sorcerer bloodlines, oracle curses/mysteries, rogue talents, alchemist discoveries, rage powers, etc.


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

"Monsters Unchained"

Alternate versions of classic D&D monsters that are closer to their mythological version. Examples would be kobolds, gorgons, orcs, chimera, manticore, tarasque, etc.

Fey variant versions of creatures such as goblins, willow wisp, centaurs, trolls, hags, merfolk, etc.

magical beast versions of nagas, couatls, medusa, etc.


Dragon78 wrote:

"Monsters Unchained"

Alternate versions of classic D&D monsters that are closer to their mythological version. Examples would be kobolds, gorgons, orcs, chimera, manticore, tarasque, etc.

Fey variant versions of creatures such as goblins, willow wisp, centaurs, trolls, hags, merfolk, etc.

magical beast versions of nagas, couatls, medusa, etc.

Like "Classic Monsters Revisited"? Sure, why not ^_^?


Pathfinder Adventure Path, Roleplaying Game Subscriber

No, more like Pathfinder Unchained but with monsters. Also it would be a hardcover book as well.


1 person marked this as a favorite.

Ok, time for an update:

NPC Codex 2
- Characters from 1 to 20 for
* Alchemist
* Cavalier
* Inquisitor
* Oracle
* Summoner
* Witch
* Magus
* Antipaladin
* Gunslinger
* Samurai
* Ninja

- 4 sample characters for
* Battle Herald
* Holy Vindicator
* Horizon Walker
* Master Chymist
* Master Spy
* Nature Warden
* Rage Prophet
* Stalwart Defender

- Stats for the iconic characters, based on the presented classes

- A bit less content, since the NPC clases have been done, but it could be filled with eidolon samples, or even archetype characters.

NPC Codex 3
- Characters from 1 to 20 for
* Arcanist
* Bloodrager
* Brawler
* Hunter
* Investigator
* Shaman
* Skald
* Slayer
* Swashbuckler
* Warpriest
* Kineticist
* Medium
* Mesmerist
* Occultist
* Psychic
* Spiritualist
* Vigilante

- Stats for the iconic characters, based on the presented classes

- Again, much less additional content, since there are 17 classes to cover, as opposed to 11 and all prestige classes have been done. However, the vigilantes could use 2 stat blocks instead of one, to have both identities separated and ready to use without having to sort everything out on the fly. In a sidenote, archetype characters could also be statted as well.

Monster Codex 2
- Stats for
* Stone giants
* Hill giants
* Dark ones (all species)
* Harpies
* Merfolks
* Locathahs
* Shaes
* Tanukis
* Changelings
* Gathlains
* Shobhads
* Trox
* Wayangs
* Wyrwoods
* Wyvarans
* Vanaras
* Kitsunes
* Catfolks
* Celedons
* Firbolgs

- Associated creatures, archetypes, items, feats, racial traits and magic items

Planar Adventures
- Introduction to Planar exploration
- Archetypes
- Detailled description of each plane, with locales, inhabitants and encounter tables if needed.
- Magic items, spells, new creatures etc ;)


Ultimate Religion/Belief

We have gotten Ultimate Magic... but I feel like it was more focused on arcane magic.

- Divine/religious archetypes:
* Druidic-themed Barbarian, Ranger, Oracle, Witch, Bloodrager, Hunter, Shaman and Skald.
* Church-related Bard, Fighter, Monk, any arcane spellcaster

- Rituals for divine interventions

- Details on building a campaign centered on religion

- Magic items, spells, feats, regular items


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

Ultimate Psychic

-All 52 Taro/Harrow based medium spirits.

-New Kineticist elements(and reprints of Void and Wood)

-Many more Kineticist wild talents for all elements.

-Many more psychic disciplines.

-Many more Phantom emotions and types of phantoms.

-Many more mesmerist tricks.

-And much, much, more.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Ultimate Religion(or Ultimate Faith or Ultimate Divine)

-Information, domains, favored weapons, etc. for real world deities from Greek, Native American, Japanese, Norse, etc.

-New domains and subdomains.

-Many more options for all divine caster classes.

-Options to make other casters(and non-casters) become divine powered.

-Divine caster based sorcerer bloodline.

-Sorcerer archetype that changes sorcerer bloodline to fit each of the 20 core deities.

-New Oracle mysteries and curses.

-And much, much, more.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Ultimate Skills

-A new skill focused class(8+int skill points, bonus feats for skills like alertness, skill focus, etc., reroll skill checks, all skills are class skills, gets 1/2 level added to a select number of skills, etc.).

-A feat that grants an extra skill point per level.

-Many skill focused archetypes and feats.

-Many spells and magic items that enhance skills.

-Alternate/additional uses for skills.

-Alternate class skill list based on cultures.

-More uses for craft, profession, and perform skills.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Ultimate Species

-Alternate racial traits, racial feats, favored class bonuses for every non-core 0HD race.

-More powerful versions/additional abilities for races to make standard and weaker races more on par with the really strong ones.

-Some rules for making monsters into 0HD races.

-Alternate rules that every race gains 2-4 specific skills as class skills based on their race regardless of class choice.

-Every race gets alternate racial mods.


1 person marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

I would love a hardcover book that the entire book is devoted to every class. Basically each section is 5-10 pages devoted to each class and no other things in the book.

Barbarian- New rage powers.
Bard- Alternate bardic music with no archetypes needed and also some bardic music feats.
Cleric- New domains/subdomains, alternate spell list for old domains, new channeling feats, and new alternate channeling powers.
Druid- New domains, rules for magical beast companions(no archetypes needed), new animal and plant companions.
Fighter- New weapon groups(some based on race or culture), alternate versions of weapon and armor training(no archetypes needed), plus some new fighter feats.
Monk- New ki powers and style strikes for unchained monk plus more feats for both versions.
Paladin- Alternate abilities based on specific deities, new lay on hand and channeling based feats.
Ranger- New combat styles, new companions.
Rogue- New Rogue Talents for both versions.
Sorcerer- New bloodlines.
Wizard- New schools of magic.
Alchemist- New Alchemist discoveries.
Cavalier- New orders and mounts.
Inquisitor- New judgements, domains, and alternate abilities based on the 20 core deities.
Summoner- New Eidolons for unchained summoner plus more summoning feats for both versions.
Witch- New hexes, patrons, and familiars.
Magus- New magus arcanas.
Gunslinger- New gunslinger feats and firearms.
Ninja- New ki powers and ninja tricks.
Samurai- New samurai orders and equipment.
Arcanist- New arcanist exploits.
Bloodrager- New bloodlines.
Brawler- New archetypes, feats, and equipment.
Hunter- New companions and animal foci.
Investigator- New investigator talents.
Shaman- New spirits and spirit animals.
Skald- Alternate raging song options and feats.
Slayer- New slayer talents.
Swashbuckler- New panache feats and equipment.
Warpriest- New Blessings and feats.
Kineticist- New wild talents.
Medium- New spirits.
Mesmerist- New mesmerist tricks.
Occultist- New implements based on alternate wizard schools.
Psychic- New psychic disciplines and phrenic amplifications.
Spiritualist- New phantoms(including non-humanoid) and emotion foci.
Vigilante- New vigilante talents and social talents.


Pathfinder Adventure Path, Roleplaying Game Subscriber

It would be nice to see fighter weapon groups based on race like elves, dwarves, etc. on cultures like Japanese, Egyptian, Greek, etc. and some based on environments like aquatic, desert, etc.


Tattooes of Golarion
All the cultures and subcultures, who used tattoo, scars or any other bodymodifications and what that means to them. I also like to see outsider views on them. Are they reqognized or ridiculed?
- Branding of slave or criminal
- Mark of faith or otherwordly corruption
- Decoration of the skin
- Means of magical protection

"Here a gold coin to get that nasty wound removed."
"What! This is a mark of hero on my heritage and I wear it proudly."


Pathfinder Adventure Path, Roleplaying Game Subscriber

If they are going to have Golarion specific stuff in the hardcover RPG line then how about making a book(codex?) for Heroes and Demi-gods. So you stat up a lot of CR20-30 characters and creatures from the setting. You could have demon lords, empyreal lords, rune lords, protean lords, ancient immortal heroes, kaiju, and other legendary and powerful beings.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Would love another book like Ultimate Equipment or even a hardcover book of artifacts.


I'd like more setting books, especially the missing nations of Garund: Geb, Nex, Thuvia, Rahadoum...

And of course, Brevoy: the ideal "Game of Thrones" nation.


jeremiah dodson 812 wrote:
No new books! The information bloat has gotten out of control! Plus the last group of classes (Occult) were pure garbage and so are most of the monthly "splat" books. How about few books of MUCH better material quality!

The Occult classes are some of my favourite classes. Love that book.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I also love the occult classes and the occult adventures book in general. Would love more books like that one along with APG, ARG, and UE.


Dragon78 wrote:
I also love the occult classes and the occult adventures book in general. Would love more books like that one along with APG, ARG, and UE.

Ultimate Occult ;)

- Mythic rules for Occult classes; seriously, people would use these if there's MORE of it.

- Racial traits and class bonuses

- More options:
* New Kineticist elements
* New Medium spirits
* New Mesmerist tricks
* New Occultist powers
* New Psychic amplifications
* New phantom foci for the Spiritualist

- More archetypes for non-Occult classes:
* Paladin/Cleric/Warpriest/Inquisitor with pyrokinetic powers (divine fire)
* Druid/Shaman/Oracle with nature spirits
* Bard/Ninja/Investigator with mesmerist tricks
* Wizard/Magus/Arcanist with implements
* Sorcerer/Bloodrager with amplifications
* Summoner with phantom-like eidolons
* Monk/Brawler with kinetic blasts

- More archetypes for Occult classes:
* Weapon-focused Kineticist
* Spiritualist with a blade-like phantom
* Armor/Shield-focused Occultist

- New rules, such as a Psychic vs Magic variant, where each source is different and doesn't work together.

- New spells, magic items and such

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber
JiCi wrote:
Dragon78 wrote:
I also love the occult classes and the occult adventures book in general. Would love more books like that one along with APG, ARG, and UE.

Ultimate Occult ;)

- Mythic rules for Occult classes; seriously, people would use these if there's MORE of it.

- Racial traits and class bonuses

- More options:
* New Kineticist elements
* New Medium spirits
* New Mesmerist tricks
* New Occultist powers
* New Psychic amplifications
* New phantom foci for the Spiritualist

- More archetypes for non-Occult classes:
* Paladin/Cleric/Warpriest/Inquisitor with pyrokinetic powers (divine fire)
* Druid/Shaman/Oracle with nature spirits
* Bard/Ninja/Investigator with mesmerist tricks
* Wizard/Magus/Arcanist with implements
* Sorcerer/Bloodrager with amplifications
* Summoner with phantom-like eidolons
* Monk/Brawler with kinetic blasts

- More archetypes for Occult classes:
* Weapon-focused Kineticist
* Spiritualist with a blade-like phantom
* Armor/Shield-focused Occultist

- New rules, such as a Psychic vs Magic variant, where each source is different and doesn't work together.

- New spells, magic items and such

That name is already taken.


Paizo doesn't worry about reusing their own archetype and feat names, I don't think they'll worry about reusing someone else's book title.


Pathfinder Adventure Path, Roleplaying Game Subscriber

What's wrong with calling it "Occult Adventures 2";) or maybe "Psychic Compendium", "Ultimate psychic", "Advanced Psychic", "Advanced Occult", "Occult Codex", "Psychic Magic", "Occult Magic", "Occult Arcana", "Psychic Mysticism", "Mystic Adventures", "Ultimate Mysticism", "Mental Adventures", etc.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I wonder if we will be getting any new classes by the end of the year(not including Starfinder).


1 person marked this as a favorite.

New Books:

- Book centered in the creation of monsters from CR 1 to 30 with lots of options and even a few examples.
- Revised and updated versions for "The Great Beyond" and "Distant Worlds".
- Monster Codex 2, with really unexpected monsters - like dragons, fey, outsiders and other undead.
- NPC Codex 2, with the remaining classes finally used.

New Books For the UNLEASHED series:

- Classic Foes Unleashed.
- Fey Unleashed / First World Unleashed.
- Constructs Unleashed.
- Kaiju Unleashed.
- Titas Unleashed

New Books For the REVISITED series:

- Dragons Revived, a new revisited book for dragons focusing on the other breeds.
- Celestial Revisited.
- Aquatic Monsters Revisited
- Humanoids Revisited

New Adventure Paths

-ABSALOM CENTERED AP!!!
- Titan centered AP
- Dragon centered AP
- AP centered in a exploration/expedition into another continent.
- Kaiju centered AP
- Rovagug centered AP, it's time to put the Tarrasque in use.
- Four Horsemen centered AP


Pathfinder Adventure Path, Roleplaying Game Subscriber

I would kill for a Distant Worlds hardcover campaign setting book, not Starfinder, but Pathfinder.

I would love a hardcover campaign setting book for the planes, dimensions and demi-planes.

I would love APs focusing on dragons, exploration/expedition, kaiju, and titans.

I would love dragon revisited books for the other breeds along with those other revisited book ideas.

I would love all those unleashed book ideas as well.

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