Adventuring Gear: Yay or Nay?


Pathfinder Society

Shadow Lodge

I've been bombarding the boards, so, I'll keep this one short and sweet:

Things like Bedrolls, Backpacks, Ropes, Maps, Grappling Hooks, etc., are they worth spending money on? In many (non-PFS) games, I spend sizable amounts of precious GP on these, but they end up not being necessary (i.e., they weren't "needed explicitly" at any point in the session).

Sczarni 2/5 RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

Wasn't there post just like this? I may be having Daja Vu.

Typical mundane equipment is only useful if you make it useful. You should have some of the standard stuff, like bedrolls for example, because your character's life is going to be difficult without it. However, things like shovels, lamps, pintons, and hammers are only needed if you can think of reason to use them. That said, there are a ton of useful things you can do with each piece of mundane equipment. An article in Dragon was written on it and there is even a guide here on the boards that covers most of them.

If you are not into creative uses for equipment, don't bother with anything more then the essentials. There are not many instances where mundane equipment is called out as being useful in a scenario, and such items are often provided to the party.

Grand Lodge 5/5 ****

As Caleb said - it is as useful as you make it.

I like to improvise with equipment - and my Wizard 8 Pathfinder Chronicler 1 has the Deep Pockets - that allow him to just have a tool around if he digs deep enough in his backpack.

Apart of that:

Ropes: I remember a first level scenario that we nearly failed utterly because we lacked even a single rope between us. So we had problems even to enter the dungeon as climb wasn't that good either - and then pair this with bad dice rolling.
This was one of my most embarrassing moments - to role- and roll-play 20+ minutes just to enter the dungeon (Fallen Fortress) because of the lack of a rope.

Bedrolls and rations - I have seen interesting uses for either that are not just sleeping in them / eating them (yourself).

Grappling hook - I nearly had a few characters dead in a game not too long ago. The group only had a single grappling hook and the first person up - due to his own actions - did trigger a fight. This looked really, really bad for him and he survived just for sheer luck.

Everything is very situational. But the right equipment and the right creative idea can make all the difference. On the other hand - missing a rope and grappling hook - and rely someone else in the party has such equipment - can be disastrous. Maybe only in one out of 20 or 30 scenarios.

Shadow Lodge

Thanks Caleb and Thod (hi again!)

Yes, I'm definitely into creative uses w/ equipment, so long as there is good opportunity for it.

One last q: does the society provide mounts or are agents expected to buy them? At 75 gp, that's quite the sum, but hey, no one said life was easy!

5/5 5/55/55/5

Not until you get a bag of holding. Many PFS scenarios seem to be one shot in and out of the place and you don't wind up sleeping out/over as much as I'm used to in other campaigns.

Ropes have come up a lot. Usually only one person has a good climb score, but you need to get the rest of the party up there as well.

Grand Lodge 4/5

Khashir El'eth wrote:
One last q: does the society provide mounts or are agents expected to buy them? At 75 gp, that's quite the sum, but hey, no one said life was easy!

The Society provides transport where it's essential for the environment, that is, by the mission. You might choose to buy a mount or pack animal if it'll give you a personal benefit, such as move speed if you don't expect to melee and don't have a companion (this is a pretty narrow case), carrying bulky items and so on.

5/5 5/55/55/5

Hmmm.. giant flying bats for everyone!

Shadow Lodge

Hahahaha, that would be awesome (or befriending a Griffon!).

Thanks everyone, I feel ready for my first scenario :)

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