Fighter's can't Fly, and you can't melee what you can't reach.


Pathfinder First Edition General Discussion

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I think this thread is pretty much done.

Tark has pretty much tidied up the real problems faced.

Best comment is still "Buy a bow".

This is really all a non issue, and flying creatures just aren't that much of a big deal.


Shifty wrote:

I think this thread is pretty much done.

Tark has pretty much tidied up the real problems faced.

Best comment is still "Buy a bow".

This is really all a non issue, and flying creatures just aren't that much of a big deal.

I agree, there is not much more to discuss and there is no reaso for this thread to reach the 200th post

oh wait...

Shadow Lodge

There wasn't even a reason for this thread to go beyond the first page. It could have just ended with a "yes, that's right, a Fighter can't fly by its own abilities." :|

Dark Archive

...and you can't melee what you can't reach... so get a reach weapon!

Shadow Lodge

Right, right! xD

Dark Archive

Also Lunge.

Also, get a longbow.

And the circle continues:
EXPLOSIVE RUNES

Shadow Lodge

;_;
Joking about the title of the thread is all fun and games until someone takes 6d6 force damage.


Baka Nikujaga wrote:
There wasn't even a reason for this thread to go beyond the first page. It could have just ended with a "yes, that's right, a Fighter can't fly by its own abilities." :|

Well according to the OP this is a fatal flaw. As others have shown, no it isn't, as long as the fighter doesn't focus on melee to the exclusion of ranged capabilities.

Shadow Lodge

<:3 But that doesn't address the actual topic and instead refers to a topic that doesn't exist (in this thread). Had deuxhero's statement been "Fighter's cannot contribute meaningfully to ranged combat" then, yes, it would be a point. But deuxhero's post was "Fighters are one of the few without some inmate method of reaching flying foes short of blowing WBL AND actions on activating flight."

Hence why it need have only been a single page long.


If that was the case then it needn't have been posted in the first place, because there's not any real room for discussion in just a simple statement. Unless you think the only legitamte response would be just to say "yes, that's true." However, the second post the OP made made it clear, that, yes, he did intend that the fighter's lack of flight was to be construed as a flaw.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Celestial Armour.
Leadership with Flying Mount.
Buy a scroll and hand it to a caster.
Invest in UMD and use the scroll yourself.
Use a lasso or harpoon to pull the monster down.
Use some of your spare feats to be a better archer.
Tanglefoot bags.
Tanglefoot arrows.
Be an Aasimar and grow your own wings.
Play a Strix.

Every class that flies needs to invest a resource in it. Barbarians invest rage powers. Alchemists invest discoveries. You wants to fly, invest in flight.

Shadow Lodge

To lordzack,
I agree, a simple statement such as the one made doesn't deserve a full thread (very much less this entire discussion). :|

As to the second post, it can be (and in ways ranged combat can't solve, such as Wind Wall or image spells above silent), but I don't think it deserves a full thread either, just something noteworthy for caster classes to use and mundane characters to prepare for.


5 people marked this as a favorite.

In other news, fighters can't breathe underwater as a class feature. Film at eleven.

Dark Archive

Fighters are likewise unable to see invisible opponents. To those who say "buy powder", I ask you: Why do you hate fighters?


Just because you make a thread with a specific topic doesn't give you an right to determine exactly how people are going to discuss it. Even an answer of "And you're point is?" is a legitimate one. As long as people aren't jerks about it, of course.

Shadow Lodge

Agreed, but when everyone begins talking past one another (especially the original poster and everyone else in the thread), the thread begins to lose its effective purpose and most of the discussion is derailed into either attacking straw men or lots of angry people (sometimes both).

Liberty's Edge

stringburka wrote:
Not only that - but a CLASS has to, without any outside aid from race, feats, or equipment.

Then fighters have no land speed, either. I don't know why you get to assume that fighters have no fly speed, but that they have a land speed, without getting any aid from their race.


But that's the problem, if anything beside just mirroing the opinion of the OP is considered a "strawman" is it really the "strawman's" fault? Or is the OP at fault for making such a loaded statement?

Shadow Lodge

In this case? The straw man was largely a red herring, so I'd blame the participants for deciding to follow it while simultaneously blaming deuxhero for creating a loaded statement that's little more than fact.


I didn't mean to imply deuxhero actually made a loaded statement, I was saying that hypothetically. (That might seem disingenuous, but I just realized what I said could be construed in that way) I'm saying you're wrong to try to tell people they should't be discussing the topic in a certain way. Even though duexhero didn't agree that using a bow is an adaquate replacement for flight, as far as I recall he didn't say that people were wrong for bringing it up.

Shadow Lodge

In a way? Perhaps. But at the same time it's not entirely wrong, either. By making the statement "we shouldn't concern ourselves with particular types of answers," I was saying that "neither addresses the strengths or weaknesses of the class' chassis nor addresses the actual topic." In this way it can be seen as this:

  1. By adding on cross-class skills (in particular, UMD) to the Fighter, the conversation is no longer focused on what the Fighter can do but what someone with UMD can do. A point that can also easily be made for certain feats as well.

  2. By adding Magic Items (non-weapons and such) into the discussion, it's obviating the point of this thread by adding in extraneous material that can likewise be changed to "anyone with these items can perform said task" rather than relying upon the merits of the Fighter class.

  3. By addressing the issue of allies, it creates a situation in which the individual strengths and weaknesses of the Fighter class are not properly addressed (instead, opting to hide it behind a veil of the strengths and weaknesses of other characters). Likewise, questions concerning GMing style (such as "Why should the party be split?") fall into this category.

By addressing any of these points (especially to the extent this thread has suffered), the only "thing" advancing was the dissonance between deuxhero and the majority of the participants on this thread.

[Edit]
Likewise, I've never said that bringing up a bow (or any of the other alternative weapon recommendations) was "wrong" or "should not be discussed." My only objections were the above stated.


There's nothing in the fighter class description saying they can't use a bow. Weapon Focus, Weapon Specialization, etc. can just as easily be applied to bows as any other kind of weapon.

You're not a moderator, Baka Nikujaga. It's just not up to you to decide whether certain types of discussion are appropriate or not. I kinda just realized that what you're trying to do is really the province of the moderators.

Liberty's Edge

Baka Nikujaga wrote:
A point that can also easily be made for certain feats as well.

You're talking about a class that gets a bonus feat every other level. You may as well say that certain spells are out of line for the discussion of what a wizard can do, in which case they can't fly either. Moreover, this started with the claim that fighters were exception among the melee classes, when in fact, most barbarians and rangers without a special build (akin to the feats you're being told to take) can't fly.

Quote:
By adding Magic Items (non-weapons and such) into the discussion, it's obviating the point of this thread by adding in extraneous material that can likewise be changed to "anyone with these items can perform said task" rather than relying upon the merits of the Fighter class.

Why non-weapons? You're setting up an artificial situation, one that WotC and Paizo never planned for and had no reason to. A character that is not using magical items is not reaching their potential, and will rarely turn up in the game.

Quote:
By addressing the issue of allies, it creates a situation in which the individual strengths and weaknesses of the Fighter class are not properly addressed (instead, opting to hide it behind a veil of the strengths and weaknesses of other characters).

Properly addressed how? No one is arguing that in the general case, without magic items or spells, a lone fighter can't melee a fighting opponent. The argument is that they can still attack the opponent, and that the case is not and should not be a major concern. The fighter like all other classes has its weaknesses. (Since this started from a summoner thread, I will point out that in many games, the summoner doesn't exist simply because they can do too many things.)

Shadow Lodge

And there's one now such mistake now, I did not state that either using a bow or that Combat feats are somehow disingenuous to the discussion.

Oo
Wait, attempting to hold people to meta discussions is within the province of moderators?


If you really think a post is off topic, to the point of disrupting a thread, you should probably flag it, so the moderators should take care of it or not depending on their own discretion, yes. In fact, in the interest of taking my own advice, I'm not going to discuss this any further.

Shadow Lodge

prosfilaes wrote:
You're talking about a class that gets a bonus feat every other level. You may as well say that certain spells are out of line for the discussion of what a wizard can do, in which case they can't fly either. Moreover, this started with the claim that fighters were exception among the melee classes, when in fact, most barbarians and rangers without a special build (akin to the feats you're being told to take) can't fly.

The problem arises when the feats or skills aren't tied to the class (which is why it's a bit odd that a majority of the people taking contention with me are stating feats that aren't part of the problem).

Quote:
Why non-weapons? You're setting up an artificial situation, one that WotC and Paizo never planned for and had no reason to. A character that is not using magical items is not reaching their potential, and will rarely turn up in the game.

We're talking about the chassis, not a character attempting to solve a situation. Had the discussion been otherwise, you would (and the majority) be right. I've never contested that.

Quote:
Properly addressed how? No one is arguing that in the general case, without magic items or spells, a lone fighter can't melee a fighting opponent. The argument is that they can still attack the opponent, and that the case is not and should not be a major concern. The fighter like all other classes has its weaknesses.

And I agree that a Fighter can attack. However, again, that isn't the point. The point is that the Fighter does not possess a native method of flight and that's it.

[Edit]
Strike that, I misread.

Dark Archive

Baka Nikujaga wrote:
And I agree that a Fighter can attack. However, again, that isn't the point. The point is that the Fighter does not possess a native method of flight.

Most classes don't though. :/ Do people really think this is a big problem?

Sovereign Court

Fighters aren't very effective when the enemy is 100ft. in the air. Wizards aren't very effective in an Anti-Magic Field. Archers aren't very effective in a hurricane. Badgers aren't very effective on the bottom of the ocean. And I'm not very effective in the cold, cold vacuum of space.

Shadow Lodge

Eh, to a certain extent. There are enemies of whom have been my personal bane (I'm looking at you, Erinyes! >:c) and so it's a good idea to possess something to counter flying enemies but it's not too big of a stickler until the actual Rocket Tag/arms race of optimization begins (of which many tables simply avoid through either the Gentlemen's Agreement, being unaware of the optimization problems that occur, or having a GM that isn't actively trying to obliterate the party).

[Edit]
But by the time this has developed, I'm fairly certain that most of the party will wind up either dead or excessively paranoid.

Illeist wrote:
Fighters aren't very useful when the enemy is 100ft. in the air. Wizards aren't very useful in an Anti-Magic Field. Archers aren't very effective in a hurricane. Badgers aren't very effective on the bottom of the ocean. And I'm not very effective in the cold, cold vacuum of space.

But what happens when they're dire aquatic badgers of death?! Who will save our gnomes now?! D:


Illeist wrote:
Fighters aren't very useful when the enemy is 100ft. in the air. Wizards aren't very useful in an Anti-Magic Field. Archers aren't very effective in a hurricane. Badgers aren't very effective on the bottom of the ocean. And I'm not very effective in the cold, cold vacuum of space.

Clearly, you should have optimized better.

The Exchange

I've never been useless as a melee character, I have been useless as a caster.

As a caster I've decided it wasn't worth me casting a spell in a fight and so we had a pc death. As a martial I've never been in a situation where I can't or choose not to give 100%.

as a caster I've given flight to a PC only to see them get KOed and fall into a river and drown.

My arrows strike true
flying is the better place?
Fight on your own terms

Scarab Sages

I like how Duexhero still hasnt answered any of my questions I posted on page 3 or 4.

btw....

GET A DANG BOW!

Liberty's Edge

Baka Nikujaga wrote:
We're talking about the chassis ... The point is that the Fighter does not possess a native method of flight and that's it.

That's not what the thread topic is; it says that fighters can't fly, which is an entirely different subject. Chassis-wise, only druids can fly; all the other classes' abilities to fly are merely optional chrome. Heck, fighters, like most classes, don't possess a native method of movement. If they were merfolk, they could be limited to 5 feet of land movement, so there's no guarantee that they can reach creatures on land, either.


^ Notice how "spells" is under class feature, so is "rage power" and "animal companion".

Bomanz wrote:

I like how Duexhero still hasnt answered any of my questions I posted on page 3 or 4.

btw....

GET A DANG BOW!

Because I HAVE, repeatedly

Run the numbers before you insist it works!

Illeist wrote:
Fighters aren't very effective when the enemy is 100ft. in the air. Wizards aren't very effective in an Anti-Magic Field. Archers aren't very effective in a hurricane. Badgers aren't very effective on the bottom of the ocean. And I'm not very effective in the cold, cold vacuum of space.

Again: Most high level foes don't have anti-magic field, hurricane, bottom of the ocean or vacum abilities (infact, finding one of any CR with those abilities is an issue). Flight is not just present common, which no one has actually contested beyond insisting it isn't.

GeneticDrift wrote:

As a martial I've never been in a situation where I can't or choose not to give 100%.

So you have never

Had to decide if useing a consumable was worth it
Had to decide to take an AoO now or against another enemy
Worried about HP (this one I VERY much doubt)

Scarab Sages

No no no...the questions about why your foes are always flying, always have surprised you, never land, why the fights are always on a flat featureless ground with no way of reaching said beastie, and never ever never in an underground area or place where its hard to fly.

Thems the questions you neglect to answer...for a 3rd time.

Shadow Lodge

To prosfilaes,
If the option is at least available to the class via its own features then it's part of the chassis (just that it might not necessarily be encountered or used) while bonuses from races are seen as the strengths or weaknesses of the individual races.

To deuxhero,
Outsiders with caster abilities or SLA's?


^^ Because again, "the creatures should be run as idiots" is not a valid argument when even an int 1 bird knows not to land and let you attack it or make its lair in a place it can't fly. It's like asking why Giants don't live in a place filled with narrow corridors.

CR also assume there is no outside advantage like terrain features or an ambush (unless the monster is written TO ambush)

Baka Nikujaga wrote:

To prosfilaes,

If the option is at least available to the class via its own features then it's part of the chassis (just that it might not necessarily be encountered or used) while bonuses from races are seen as the strengths or weaknesses of the individual races.

To deuxhero,
Outsiders with caster abilities?

None of which have it as a spell known or on list. Changing it so they do is a matter of GM style, not how the rules are written.

It's hard to debate the rules when you don't follow the rules. This is not a statement against rule 0, just using rule 0 as an argument for rules being broken being OK.

Liberty's Edge

Baka Nikujaga wrote:

To prosfilaes,

If the option is at least available to the class via its own features then it's part of the chassis (just that it might not necessarily be encountered or used) while bonuses from races are seen as the strengths or weaknesses of the individual races.

If you count the spell list of the casters as its own features, then the feats available to a fighter are part of its own features. "Bonus feat" is written 11 times on the fighter's ability list. You still have the problem that while fighters don't have flight, they also don't have walk.

Shadow Lodge

Except that the feats people have been listing in order to gain flight (such as Leadership, racial feats, or things involving Use Magic Device) aren't taking advantage of the Fighter chassis (or are otherwise not limited to the Fighter). :|

The Exchange

GeneticDrift wrote:

As a martial I've never been in a situation where I can't or choose not to give 100%.

So you have never

Had to decide if useing a consumable was worth it
Had to decide to take an AoO now or against another enemy
Worried about HP (this one I VERY much doubt)

Answered in a bad haiku

Blood is spilled
A drink for special occasions
Death's grip is weak

I dont carry pointless consumables, I carry stuff for specific instances. Using a potion of fly to fight land battles is stupid.
I take AoO, either way it 100% if I take all of my AoO
I live to have a good death, besides resurrection isn't too expensive. I'm 100% effective at negative HP due to being an awesome samurai. Until death which is rare.

I don't see the point of your statements.

Dark Archive

Baka Nikujaga wrote:
Except that the feats people have been listing in order to gain flight (such as Leadership, racial feats, or things involving Use Magic Device) aren't taking advantage of the Fighter chassis (or are otherwise not limited to the Fighter). :|

I would counter that even though those are not combat feats, the fighter, with his large number of extra feats, has the most room in any of his builds to grab something like Leadership.

It's just like a bard has a great amount of room in his build to have a full UMD score, because of all the skill points. No one's saying the sorcerer can't grab UMD, but it's a lot easier for the bard.


Deuxhero = Wall
Others post = Your head
Topic = The sicking thud every time the two meet.


Dragonamedrake wrote:

Deuxhero = Wall

Others post = Your head
Topic = The sicking thud every time the two meet.

BARBARIAN SMASHER RAGE POWER AM ABLE IGNORE HARDNESS OF WALL. BARBARIAN SUNDER TALKY WALL SMACK THUD TOPIC LIKE AM TUESDAY.

NOT CONSIDER THAT, HUH TALKY PERSON.

Dark Archive

Baka, first no one brought up the Joker monk build as far as im aware till you did, second why do you continue to try and derail the topic into a discussion about the capabilities of the fighter chassis, its kind of obvious that fighters dont possess flight innately hence the aim of the posters in this thread is to come up with a viable method to not need it.

The thread hasnt been about the fighters inability to fly since the OP, because honestly the fighter chassis lacks the ability to fly but thats ok because almost every non caster chassis also lacks flight at the level being discussed (level 10), hence the discussion has turned to other options of fighting a flying opponent with ranged attacks.

Best options so far is using a bow with one of a variety of options

3 feats (weapon focus, weapon spec, deadly aim) and a +1 bow with weapon training and gloves of dueling (55% chance to hit the first attack 1d8+19 damage).

Vs bow using enemies stand (move) > shoot once (standard) > fall prone (free for +4 AC vs flying archers which they cant do as they are flying).


AM BARBARIAN wrote:
Dragonamedrake wrote:

Deuxhero = Wall

Others post = Your head
Topic = The sicking thud every time the two meet.

BARBARIAN SMASHER RAGE POWER AM ABLE IGNORE HARDNESS OF WALL. BARBARIAN SUNDER TALKY WALL SMACK THUD TOPIC LIKE AM TUESDAY.

NOT CONSIDER THAT, HUH TALKY PERSON.

Ahh but the real question AM .... Can you fly?


Nicos wrote:
Shifty wrote:

I think this thread is pretty much done.

Tark has pretty much tidied up the real problems faced.

Best comment is still "Buy a bow".

This is really all a non issue, and flying creatures just aren't that much of a big deal.

I agree, there is not much more to discuss and there is no reaso for this thread to reach the 200th post

oh wait...

I think we should shoot for an even thousand. Since deuxhero hasn't been around for a while I'll keep up the conversation:

Fighters are intrinsically broken because some enemies are invisible but the fighter has no way to see invisible creatures without resorting to magic of some kind. Therefore Paizo should fix the fighter class by allowing them to see invisible as well as fly. Discuss.


1 person marked this as a favorite.

Mechanics are a means to an end, the end being the game and more-so, the story. I can't think of a reason why a fighter should be able to fly, short of a bloodline with wings, but even still. There is not reason whatsoever that a fighter should be able to fly as a class ability, therefore they can't.


Humphrey Boggard wrote:


I think we should shoot for an even thousand. Since deuxhero hasn't been around for a while I'll keep up the conversation:

Fighters are intrinsically broken because some enemies are invisible but the fighter has no way to see invisible creatures without resorting to magic of some kind. Therefore Paizo should fix the fighter class by allowing them to see invisible as well as fly. Discuss.

That's not the problem Humphrey.

The real problem is, fighters have no innate ability to become invisible themselves. Hence, the Fighter class is broken, and paizo should do something.

EDIT: Oh, and he also can't fight ethereal creatures without huge amounts of money put in a special weapon.


3 people marked this as a favorite.

Seriously, are they not teaching Critical Thinking anymore?


deuxhero wrote:

^If you don't get WBL as a Wizard, the fighter shouldn't either, same with low starting stats. Congrates, the fighter now has an even HARDER time taking out the foe.

Nobody Important wrote:


My point is, fighters do more than fight. By engaging in melee (or by standing in the open cursing at a flying oppenent and drawing its attention) they absorb hit point damage and time...which *allows* the mages and everybody else to do their jobs. Providing for hit point loss is probably the single most important thing a fighter does.

100% dependent upon the monster being REALLY stupid despite any mental stats and attacking the guy who clearly isn't a threat. Even if they are provoked, a lot of fliers have flyby attack or ranged attacks.

Also, EVERY class can be a distraction, and most of classes can be better distractions than a Fighter. Really only... uh Inquisitor and Alchemist (and I doubt I am not overlooking something on them) are worse.

Uh,

1) there are feats for that, to intice a monster to fight you instead of someone else, ther are also skill checks for that to adjust attituudes and thus behaviors.
2) Not all flying monsters are smart, some are hungry, and some are just plain mean.
3) Feinting and goading work, in real life too...ie think dragons and their stubborn pride.
4) An ignored fighter standing in an open field *is* a threat, if a flying animal / monster choses to ignore it and go after a different party member...like a mage in the open hiding behind said fighter.
5) Not every class can make a better distraction than a fighter, because if the distraction works, Hit Points may become the most importanrt number for the distractor.

And 6, you missed my point. *IF* you understand the role of a fighter in a situation like this, then and only then will understand how to play such a fighter. In a melee situation, the fighter melees, in a very rare flying, smart, monster in an open field ambush situation, the fighters job would be to protect. Actually play a fighter someday, you might like it. Without a good fighter for protection, especially in the all-too-rare scenario afore-metioned, a wizard may as well rename himself or herself "Dragon-Dung-the-Dead."

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