Things you DO like in your Fantasy RPGs


Gamer Life General Discussion

51 to 100 of 111 << first < prev | 1 | 2 | 3 | next > last >>

1 person marked this as a favorite.
Drejk wrote:
DeathQuaker wrote:
Tirq wrote:
Anything DeathQuaker says.

Now yer makin' me blush. :)

Drejk: Magic self-heating pancake griddles!*

*Was actually in one of DQ's campaigns

It's a bit atypical not nowhere near the weird.

I think I saw some magical cooking utensils before.

**waves**

Silver Crusade

1 person marked this as a favorite.

Yay a chance to be positive for a change! :)

Here goes:

Epic scale: I don't want a 30 foot tower. I want a 200 foot tower with buttresses and gargoyles and a sense of all encompassing DOOOOOOOOOMMMM!!!!!! (ahem)

Good vs. Evil: OK I can deal with shades of grey but I also want my shining knights and irredeemable villains. Sure it's not realistic but if I wanted realistic I'd do my taxes.

Politics: I want rival nations at each other's throats with a single word standing between peace and all out war.

Evil cults: Everyone likes an evil cult amarite?


Tacticslion wrote:
setzer9999 wrote:
Tacticslion wrote:
Dooooooooooooot.
wth? Did we miss something? lol

Nope, I just needed to mark this as "Hey, when you're less busy, come over here and post."

So, in order: Grimmy, Mikaze, Setzer9999, QXL99, Zerombr, Grimmy (again), TriOmegaZero, Moro, and Orthos pretty much said what I would, almost as I was coming up with it (i.e. I'd come up with an idea before reading the post, and then read that they'd posted it or a similar enough idea). I mean, it wasn't exact, but it was pretty neat to experience. So, read their posts, and that's what I've got for now.

Ooh! Except, add: psionics, gods, epic and mythic-type stuff, factions (and the politics involved with them) and both ancient and new civilizations (and sometimes ancient civilizations made new again).

Also, occasionally, anachronisms.

Heheh I was pretty sure that's what Doooot meant :)


3 people marked this as a favorite.

Consequences.

(what a GM answer, huh?)


1 person marked this as a favorite.
Evil Lincoln wrote:

Consequences.

(what a GM answer, huh?)

No, no, I like this.

There's currently a light novel out where the epic showdown between the hero and the demon queen is derailed when the queen points out if the war between demons and humans is ever ended, both societies will collapse due to internal socioeconomic factors and the death toll for each will virtually explode. The mutual war effort is basically the only thing keeping the two of them from becoming stagnant. The only way to resolve the issue is to team up and create a sustainable alternative economic model right under their noses.

Makes me wish more fantasy properties dealt with the logical implications of their plots.

Grand Lodge

GNOMES!!!!!!!!!!!


Exotic, even alien cultures, customs, societies and economic systems.

Grand Lodge

A fair chance of failure... I can't stand it if I think my character has no chance to fail. That's not to say I don't like success (far from it), but I don't want that success to just be handed to me on a silver platter; I want to know that my success was because I played my character well...


DeathQuaker wrote:
Tirq wrote:
Anything DeathQuaker says.

Now yer makin' me blush. :)

Drejk: Magic self-heating pancake griddles!*

*Was actually in one of DQ's campaigns

Now I am hungry.


1 person marked this as a favorite.

No wonder you are hungry... Who knew Dairy Queen (DQ) runs a corporate campaign!? Is that part of the company bennies?


stormraven wrote:
No wonder you are hungry... Who knew Dairy Queen (DQ) runs a corporate campaign!? Is that part of the company bennies?

Where do I apply?

Liberty's Edge

1 person marked this as a favorite.

Being able refluff items so that you can make character who's mechanics reflect your character. Want to make an officer who has arcane training while being able to inspire or rally her troops, she has the bard mechanics but is not a minstrel what's so ever.

Want to develop a spy who has super natural abilities, like turning invisible being able to walk in an area not fear setting off a weighted trap? Well he's certainly not a ninja.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I like paradoxes in my games, just because they can be so fun and insidious. Social elements that seem impossibly incompatible at the surface coexisting with each other, yet once you get beneath the surface their are unseen circumstances that explain their coexistence. Like dualistic cultures who have such high etiquette standards that by day people pay lip service to them, but since everybody can't live up to them, at night when nobody's looking their morality becomes unglued. So like a society that's simultaneously lawful and chaotic. Delusional villains who try to do the greater good but end up upholding evil. Starcrossed loves of members of rival philosophies or religious faiths (like if you had a priest of Shelyn and Zon-Kuthon going at it). Fallen celestials and risen fiends, the wisdom of insanity and the madness of rationality. Dogs and cats living together! HYSTERIA!

Mostly b/c I like fantasy worlds to kinda be like giant what if simulators. A lot of the situations that are common in fantasy aren't possible in RL, so you can pose all sorts of different questions you can't in real life. Like what causes that white knight paladin NPC to fall so far and so spectacularly to an antipaladin or blackguard? What is it about that about-face that makes him so powerful in his new form? What convinces a man to hate so much the things he used to hold up so dear?

I'm also fond of hinting and foreshadowing, for both a thematic and practical standpoint. Thematically, giving players a continual trickle of information they can assemble as they like builds up a sense of mood and lets their imaginations work against them. OTOH, practically by giving players snippets of the various bad things about to happen, it allows them to prepare better and gives them early chances of figuring things out.

Horror and humor (along with heroism) are always something I enjoy too. If I get too much of any one thing it wears on me after a while, and alternating between various moods in game seems to mix things up well. Like you can release the pent up emotional energy of one feeling by stimulating another one.

Generally, I guess I just like a certain feeling of weirdness in game. This doesn't have to be like Cthulhu eating your brain weirdness or surreal nothing makes sense weirdness; it can be as subtle as npcs with vaguely disturbing or seemingly nonsensical mannerisms, like the innkeeper who has a lazy eye who always seems to be staring at you, or the alchemist who licks his lips right before answering your questions. The unknown and the morbidly curious, which might alternatively elicit shudders or elicit laughs, depending on the situation. A magical item with a curious name and past, a side effect and a unique (if slightly disturbing) ability. The bystander who seems always to end up where the heroes goes, but seemingly has nothing to do with their endeavors. That sort of thing.

RPG Superstar 2015 Top 8

3 people marked this as a favorite.
stormraven wrote:
No wonder you are hungry... Who knew Dairy Queen (DQ) runs a corporate campaign!? Is that part of the company bennies?

So good, I'm riDQlous.

Silver Crusade

From the other thread:

DeathQuaker wrote:


I prefer canny thiefy goblins

Yes plz.


  • I like well-rounded and coherent settings, even if that means narrower focus than your typical kitchen-sink setting. I like kitchen sink settings too when a particular attention has been brought to "sewing the seams".

  • I like magical and fantastical things, even if not every second person has the ability to cast spells. As a matter of fact, I like when "non-wizards" can become accomplished heroes in their own.

  • I like when I can relate to the game's themes without ruining the game's paradigm (I don't want to say "anachronistic" because fantasy, by definition, is not bound by our chronology)

    'findel


  • Let's see:

    Guns: I like them pretty, I like them useful, and I like them to be everywhere. Almost all of my setting ideas are guns everywhere settings.

    Technology: Can't write without it.

    Magic: Same as technology.

    Magic and technology working together instead of being rivals: My default assumption.

    "First world"/"third world" divisions: I always possess them.

    High standards of living: In my settings, the average person is generally reasonably well off if they live in the "first world".

    Undead: My favorite monster type.

    Dragons: My second favorite.

    Goth-style Witchcraft: Aesthetically gorgeous.

    Fortifications: I love things meant to keep other things out.

    Seiges and assults on fortifications: Why I love fortifications so much.

    Paratroopers and air cavalry: Exciting!

    The sea: Also exciting!

    Gender equality: If it doesn't have it, I didn't write it.

    War: It will break out often.


    1 person marked this as a favorite.

    I like food in my games.


    I like having the heroes feel like they are bigger than life, but still keep a feeling that they can't run roughshod over the commoners without repercussions


    Mikaze wrote:

    From the other thread:

    DeathQuaker wrote:


    I prefer canny thiefy goblins
    Yes plz.

    "Don't listen to how the fairy tales portray them. These guys are killers. They're like Klingon ninjas." ~ Harry Dresden on Goblins


    doctor_wu wrote:
    I like food in my games.

    Food as a sustenance for the players, or food as a storytelling element for the characters?


    Laurefindel wrote:
    doctor_wu wrote:
    I like food in my games.
    Food as a sustenance for the players, or food as a storytelling element for the characters?

    Yes.

    Grand Lodge

    1 person marked this as a favorite.
    Pathfinder Adventure, Rulebook Subscriber
    Laurefindel wrote:
    doctor_wu wrote:
    I like food in my games.
    Food as a sustenance for the players, or food as a storytelling element for the characters?

    What, like a Redwall feast?


    Dwarves in chainmail bikinis.


    Laurefindel wrote:
    doctor_wu wrote:
    I like food in my games.
    Food as a sustenance for the players, or food as a storytelling element for the characters?

    Storytelling elements. Food for players keeps them happy so hopefully they don't get not focused.


    TriOmegaZero wrote:
    Laurefindel wrote:
    doctor_wu wrote:
    I like food in my games.
    Food as a sustenance for the players, or food as a storytelling element for the characters?
    What, like a Redwall feast?

    Just knowing that you know enough to talk about that makes me ridiculously happy. Like, I don't even need to know whether you like them or not (I do, as a general rule, though some are better than others), but the fact that you mentioned it makes me so pleased.

    Also, I put toilets, cleaning areas (ala bathrooms), and food stuffs as part of my games.

    Canny thiefy goblins for me, too, please. :)
    (One of my best GM stories involved a player actually being a goblin psion in an E6 3.5, and using their size, attitude, and the like to their advantage to make a really basic, totally "blah-here's-a-game-I-came-up-with-tonight" game into something akin to a short super-epic "Oh my word, I can't believe you did that!" experience of awesome. It was pretty amazing.)

    Grand Lodge

    1 person marked this as a favorite.
    Pathfinder Adventure, Rulebook Subscriber
    Tacticslion wrote:
    Also, I put toilets, cleaning areas (ala bathrooms), and food stuffs as part of my games.

    Shackled City:
    In the gnomish enclave, the characters opened a door and found an old latrine behind it. The cleaning magic had failed and the stench forced them to make Fort saves against nausea.

    Well, the Dex fighter ended up failing his check with a one, and said 'I turn and throw up on the other fighter'. I tell the Str fighter to make a Reflex save.

    He also rolls a one, so I tell him it lands on his face. He then proceeds to roll a Fort and fail it, throwing up on the Dex fighter. The party then has to backtrack to the kitchen and create water in the sink to wash up.

    Freaking hilarious scene.


    I like dwarfs...and a big baddy like a lich..
    man i miss gary gygax..i cant remember right now how long its been since gary passed away..was wondering what he thought of pazio and pathfinder in general


    TriOmegaZero:

    Twilight Tomb:
    When one player discovered the ancient lavatory and "bowls" formerly used to dispose of waste by magic (and made an excellent to history-and-arcana check to discern this information), while I was distracted with another player, he shooed most everyone out declared that he used them. When I was able to focus more on him, to understand what he said, he was very upset that they didn't magically wisk things away anymore (he never actually used detect magic). Then the wandering specter showed up... it was memorable, to say the least.

    And watchmanx:

    Gary Gygax and 3rd Edition:
    Gary Gygax was, unfortunately, not a fan of 3rd edition because of it's focus on magic items (what we call the "Christmas Tree Effect" now) and the ability of players to craft their own easily, which he felt was too close to the "Monty Haul" style of play. Pathfinder, by it's nature, would likely elicit the same response. I've no idea how he felt about 4E, though I suspect it was equally distasteful, given that magic items are prevalent at first level and beyond.

    EDIT: for tag fixing and clarification.


    Killer plants, ogres, trolls and unusual weapons.


    Tacticslion wrote:

    TriOmegaZero:

    ** spoiler omitted **

    And watchmanx:
    ** spoiler omitted **

    EDIT: for tag fixing and clarification.

    Oh, didn't realise I was a Gygaxian in that sense. Yep, crafting, monty haul and magic item slot filling obsession are some of the biggest problems facing dnd. Seen it completely hold players in its sway, "that item, it was necessary to my character concept! *whimper*"


    Elves...definitely elves


    Really fun players (either as GM or a fellow player).


    Killer rabbits. Sound effects. Free Profession ranks for each PC (makes wilderness, urban, & sea travel more interactive).


    Non-standard races.


    2 people marked this as a favorite.

    Planetouched.

    Sovereign Court

    Dire rabits who slaughter villages

    Silver Crusade

    Well built NPC personalities who aren't cardboard cutouts!
    And swords. Fantasy stuff should have swords somewhere.


    If there are swords everywhere, I'd like to see blood on occasion.

    I get kinda tired of seeing everyone in swords and armor but nobody ever seems to get more than a PG level of wounded.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber

    However, the dial should not go from zero to eleven.


    Depends on the group, for sure. I game with some sick bastards.


    Evil Lincoln wrote:

    If there are swords everywhere, I'd like to see blood on occasion.

    I get kinda tired of seeing everyone in swords and armor but nobody ever seems to get more than a PG level of wounded.

    Some of us don't have the stomach for anything more gory than that.


    I like having some unusual races in my settings. Fantasy is the only genre where those really seem to have a place.

    I like outsiders, for the most part. Even though their alignments stick to them like glue, even they can change.

    I like it when the heroes get to do heroic things, change the world and be remembered for their deeds even after they pass away or ascend to a higher plane of existence. That's kind of the idea if you want to make the group the next legends of the campaign world (which certainly would happen after defeating a Runelord or something equally awesome), just like Heracles and Sigurd got their own epic tales that have survived to this day and age.

    Silver Crusade

    I may like the idea Icyshadow proposes, but I'm not sure I want to hear sung the epic "The Party Screwed Up and Forgot to Kill Kazavon". ;)


    Failures become forgotten. The party that does kill Kazavon for good is the one they shall sing about.


    Players that will bring up ideas and work together with me on truly unique PC abilities that reinforce their character's background and concept, and who are willing to compromise on adjustments I propose in order to achieve as much balance as can be rationally attained in any fantasy RPG.


    4 people marked this as a favorite.

    Dark, dark things which are obscure, alien and horrific.
    And the light that tears them apart.

    The Exchange

    3 people marked this as a favorite.

    The redemption of evil, no matter how evil it was.


    I’ll jump in on this minor thread necromancy :)

    1. Good Group:
    Almost anything else is correctable as long as you’re playing with the right group. “Good group” meaning out of play, of course, it’s even more fun to play with a group of good people playing evil characters! This also includes everyone being on the same page with the “grey scales” of the campaign. Some folks like their G-Rated games and others prefer things that would make the MPAA say “there is no rating we could release that under”, good groups are on the same page with what they want and can handle.

    2. Consistency & Verisimilitude:

    If there are guns, there should be spells designed to foil them.
    If you guns, you should expect PCs or NPCs to try to create and utilize better guns.
    If there are psionics, there should be magic designed to hinder or neutralize it.
    If there is magic, there should be tactics to combat it.

    Also, I like non-magical solutions to magic problems. As an example, I really miss Gorgon blood being used to make walls tangible to etheric entities. Unique solutions that fit the campaign setting can add great flavor.

    3. Flavorful & meaningful NPCs and locales:

    While there may not be an archmage or a master duelist in every small town, it’s nice to know where the best cheeses are made and the areas known for their excellent weavers. Immersion, immersion, immersion.

    4. Varied conflicts:

    Not just good vs. evil, but also internal conflict when even the good guys can’t always get along. I like blue-blue conflict because it adds more to a game than “kill it and take its stuff”, especially when you’re in conflict with your allies. I like it when not all challenges are custom tailored to the PC's CR and they sometimes have to run away to live to fight another day or when the master swordsman can disarm a pair of common brigands in less time than it takes them to draw steel.

    -TimD

    Silver Crusade

    I like grumpy/crusty dwarves in my fantasy games.

    51 to 100 of 111 << first < prev | 1 | 2 | 3 | next > last >>
    Community / Forums / Gamer Life / General Discussion / Things you DO like in your Fantasy RPGs All Messageboards

    Want to post a reply? Sign in.