Rise of the Runelords - Google Hangouts / Tabletop Forge


Recruitment

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I'm looking for 2-4 players interested in joining me through the Anniversary Edition of this great AP. As the thread title suggests, we'll be using Google Hangouts and the Tabletop Forge Virtual Tabletop app. Tabletop Forge is free and easy to use, and features a chat window with a die rolling function. No experience gaming in Google Hangouts or with Tabletop Forge is required to join in - it'll be my first time using these tools myself, but after having tested them in preparation for this game, I've come to like them a lot.

Now, for some scheduling details. I'm Norwegian, on the GMT +1 time zone, and with a full-time teaching job, staying up too late to game isn't an option on school-nights. As such, we'll be playing every other Friday (aiming at starting up September 7th if possible), with game sessions planned to start around 8 PM, my time zone (that would be 7 PM for those in the UK, 2 PM in the Eastern United States, 1 PM Central Time, and 11 AM Pacific Time), with sessions lasting around 4-5 hours on average.

On to my character creation guidelines. Characters will be created for the Pathfinder Roleplaying Game, with most content from the APG, Ultimate Combat/Magic, and the Advanced Race Guide being available, as is most of the content from the Player Companion and Campaign Setting lines. (No Summoners, though, sorry.) If you want to use anything from these sources, go ahead and ask - chances are good I'll allow it. Also, if there's anything from 3.5 sources that you're interested in using, go ahead and ask about that, too - I'm not quite as likely to allow it, but if it's balanced and can be converted to Pathfinder-rules easily enough, then there's still a chance we can work it out. We'll be starting at first level, using the fast XP Advancement Track, and should be ending up around level 17-18 near the end. Characters will be made with the Point Buy system, 20 points to spend. Finally, characters should start with one campaign trait found in the Rise of the Runelords Player's Guide as well as one additional trait.

So far, I have two players signed on - one will be playing a Ranger, the other a Cleric. I want a party of at least four, though no more than six. If you have questions, go ahead and post them here, and I'll get to them as soon as possible. If you're interested in playing, go ahead and give me a quick write-up of the character concept you're interested in playing (no need to write up character sheets or anything like that just yet, though).


I'd love to join this game, some character concepts i've been wanting to try in order of preference is a melee ranger/standard paladin/melee or ranged cleric but in terms of fluff it depends on which one of those is most likely going to be used. My ranger would most likely be a sort of "soldier of fortune" type who used to be in the military and now tries to make ends meet by using his/her experiences for bounty hunting and looting from wanted criminals or the lairs of monsters. My paladin concept is like a roaming ronin who travels all over to do good and uphold just laws wherever it's needed, not particulary beholden to a single deity but more of an ally to all the good ones while getting his/her power from belief so strong it's divinely blessed. Belief in the protection that law can offer and the smallest acts of kindness and generosity being able to sway people's hearts and remind them to lead good lives when he/she can't show by example "how to handle a threat to freedom and the innocent" by the sword. I won't mention my cleric ideas since you already have one, but I can play anything really as long as it's not an arcane caster because i'm so terrible at those... but I could do a bard with no problem!


This sounds fun, but the time schedule is impossible for me. Good luck though.


Heh I can do this since I'm in Aus, meaning we'll be gaming essentially on Saturday mornings for me.

I created a monk for a PbP top-up a couple of weeks ago (he got rejected 'cos the group decided they wanted a replacement cleric rather than a new melee warrior) that I can re-skin for this, since his back-story already had him being heavily involved with the Varisians. All I will really need to do is wind the clock back on his back-story really. XD

Let me see about installing hangout and tabletop forge (will need to use my laptop, since it's got the built-in mic and camera), and if I'm able to get that all set up, I'll post a submission. =)

Should just check a few things whilst I'm at it. Are you ok with the empyreal wildblooded bloodline, Sohei monk, Pathfinder Savant and Eldritch knight? I may not be getting in both PrCs, but will definitely get at least one of them.


This sounds like fun. Someone else started a thread about that and I went and looked. I want to wait on playing the Tabletop Forge before donating. I don't have a cam. The time schedule works for me. Will take some time to think about character.

Edit:I am going to pass. I came to this because I was curious about using Tabletop Forge. This is not meant as someone else did something wrong but the suggestion of Maptools rubbed me wrong so I wish everyone good luck and hope it is a great game.


Ok, just got the files downloaded. Google hangout seems to be very similar to skype.

As for the forge, it seems ok, but can I suggest you also check out maptool? It's a free software that can be used at a very basic level or used to do some really intensely cool stuff. It was used the last time I played in an online session, and it worked pretty well. It has several video tutorials to help you learn all the features. Not sure if tabletop has the same, but from what I saw, it looks like tabletop leaves you to figure out alot of things on your own.

I've started using maptool in a home game, and we've found it to be really handy and easy to use, even though we're only using its most basic functions.

Maptool link here:
maptool
video tutorials

Either way, my monk should be posted later today. On that note, I've checked the RotRL players guide...and there are no campaign traits. Are there traits in the Anniversary Edition? Could you post them so we can pick one?


"This talk of the Swallowtail festival intrigues me, and I am told that Sandpoint is no stranger to to my countrymen. Perhaps I will join you in visiting this town.

Pray tell, how many more moons must rise before we can partake of this revelry? "


@JadeSoGeeky: Either a Paladin or a Bard would be good - we've already got a Ranger as well as a Cleric, though.

@FiddlersGreen: I'll have to look over those things tonight, need to be getting ready once I finish this post. I've checked out Maptoools in the past, and found the learning curve a bit too steep for me - if I had more time to sit down with it, maybe play in a few games using it by GMs who were experienced with the tool who could help me learn it better... but that's just not an option now. Besides, Tabletop Forge does everything I want from a VTT. It does have a tutorial video and a user manual on the website (tabletopforge.com), but was intuitive enough that for most things, I was able to pull it up and figure it out on my own fairly quickly. Finally, I suspect you were looking at the old Player's Guide for the 3.5 modules - check out this one instead: http://paizo.com/products/btpy8tgl?Pathfinder-Adventure-Path-Rise-of-the-Ru nelords-Anniversary-Edition-Players-Guide

@robbgobb: We will definitely be using Tabletop Forge for this game, not Maptools.


Well yeah but what kind of a ranger? My ranger would fill in for the frontliner/defender spot with flying colors in high ac, hitpoints, damage, mobility and saves as well as being a good survivalist, perceptionist and heal checker with some bonuses for everyone on flanking and a weapon to-hit+damage ability similar to a bard's Inspire Courage (stacks with it too!). I mean specifically taking the Weapon and Shield combat style and the Freebooter/Skirmisher archetypes to make him less of a "focused on one type of enemy hunter" and more like a shielded fighter but different in some respects like group support and more skills to utilize outside of combat without really sacrificing martial prowess. That being said, if your ranger wants to be the guy up front to take beats and spells and all kinds of nasty stuff then i'll go with a Bard or something, but just because our classes have the same names doesn't mean we're gonna do the same things and can't be built very differently from each other (especially when there's so many archetypes now!). I'll link the things i'm talking about so you can see what I mean and the changes, as well as an example of what the sheet would look like to help sway you because i've been wanting to play this character for awhile now. Honestly, I could tell you that i'm playing a shield fighter instead and you'd hardly notice the difference and I assure you that unless your ranger is taking the same archetypes, combat style and skill set I am then his toes will DEFINITELY NOT be stepped on any more than if I was playing a fighter or a paladin. :)

Freebooter Archetype
Skirmisher Archetype
Baudilio Bauptista

Also if you're wondering why I don't play an actual shield fighter instead, it's because I like to have more to play with than some boring static bonuses that practically only affect myself :P


Marius Johansen wrote:

@JadeSoGeeky: Either a Paladin or a Bard would be good - we've already got a Ranger as well as a Cleric, though.

@FiddlersGreen: I'll have to look over those things tonight, need to be getting ready once I finish this post. I've checked out Maptoools in the past, and found the learning curve a bit too steep for me - if I had more time to sit down with it, maybe play in a few games using it by GMs who were experienced with the tool who could help me learn it better... but that's just not an option now. Besides, Tabletop Forge does everything I want from a VTT. It does have a tutorial video and a user manual on the website (tabletopforge.com), but was intuitive enough that for most things, I was able to pull it up and figure it out on my own fairly quickly. Finally, I suspect you were looking at the old Player's Guide for the 3.5 modules - check out this one instead: http://paizo.com/products/btpy8tgl?Pathfinder-Adventure-Path-Rise-of-the-Ru nelords-Anniversary-Edition-Players-Guide

@robbgobb: We will definitely be using Tabletop Forge for this game, not Maptools.

Thanks, Marius. I've changed Wei's backstory a little to place him in Sandpoint, and have included some elements from what I recall of what I managed to play of the RotRL campaign (we had to stop just after the

stuff:
ghouls in the cornfields
because we couldn't find a common time to meet up anymore).

I've also selected a campaign trait, so Wei should be good to go.

The Exchange

Hello all, I am Tiasar Auvrelth, elf conjurer. I specialize in buffing and battlefield control.

Any critiques or comments are always appreciated


I would enjoy playing a rogue, caster druid or melee druid.

Edit: Though the first date is 50/50 for me for family reasons.


I WILL say though that if i'm finding myself short of a flanking buddy then i'll very well play a fighter or a paladin, depending if there's a face in the group or not.


JadeSoGeeky wrote:
I WILL say though that if i'm finding myself short of a flanking buddy then i'll very well play a fighter or a paladin, depending if there's a face in the group or not.

I should be able to work well as a flanking buddy.


Well the baddies should get ready for a world of pain then...

Silver Crusade

Hello Marius,

I'd love to join in on this if I may. I'm US-based, but can easily fit your schedule. I had five character ideas in mind to share and wanted your comment on them. All are Good aligned and work pretty well with others. I'd also welcome input from the other players to make sure we arrive with a party where everyone is playing something they're happy with. Will provide full stories for them once one is selected for use in the party, of course!

1 - Celestial Sorcerer, Human Female. Refugee from Cheliax, uses a mix of Summoning (I play fast; pre-made stat sheets for them, etc.), long range attacks, control, and a little healing/buffing from the bloodline. Openly follows Sarenrae, tends to be an elegant/eloquent type. Will have Cha skills covered.

2 - Maestro Sorcerer, Elf Female. Uses control/enchantment/etc., tends to work as a traveling dancer but may have settled down in the area recently. Intentionally does odd things (makes strange jokes, etc.) to confuse people, but is usually using this strange behavior to help them and doesn't do pointlessly 'insane' stuff that will get someone hurt. Playful, but will have the Cha skills covered. Follows Desna.

3 - Lore Warden (Fighter Archetype), Human Female. Uses light armor and a Horsechopper (APG), so mobile, hard hitting, and with some good Combat Maneuvers. Has some Intelligence skills too. Stern/reserved, but very tolerant toward others so long as they aren't hurting someone. Follows Milani.

4 - Fighter, Human Female. Uses a Bill (APG) and light armor. Mobile, hard hitting, but few Combat Maneuvers. Instead has Cha 13 (played as a polite/warm sort, but not well practiced at social intricacies) and will cover some Cha skills to a modest extent.

5 - Paladin of Sarenrae, Human Female. Uses light armor, and a Two Weapon Fighting style around a Scimitar and Light Spiked Shield. Energetic/enthusiastic, very outspoken and eager to help. Low Int/Wis, will play this as her being a poor planner. Usually listens to allies though, so they will get a chance to restrain her urges.

Please let me know what you think, I'm looking forward to this and want to make sure I contribute to a well laid out party where everyone is happy with what they're playing!

Rules Text: Some of the mechanics I'm referencing are unusual. If you'd like to know more...

Maestro Sorc Bloodline - http://www.d20pfsrd.com/classes/core-classes/sorcerer/bloodlines/bloodlines -from-paizo/maestro-bloodline

Bill and Horsechopper (I'm going with the 'longer Halberd with a modified tripping beak/hook' interpretation of it) - http://www.d20pfsrd.com/equipment---final/weapons

Catch Off-Guard - My Fighter and Lore Warden would be using this feat for various aspects of polearm fighting not covered by the normal rules. Things like staff-fighting, 'hooking' attacks, attacking adjacent/non-Reach in return for reduced damage, and so on. Are you okay with that? Feat info is at http://www.d20pfsrd.com/feats/combat-feats/catch-off-guard-combat

(Done editing this post. Sorry for the technical snag earlier, not sure what happened...)


FiddlersGreen wrote:


Should just check a few things whilst I'm at it. Are you ok with the empyreal wildblooded bloodline, Sohei monk, Pathfinder Savant and Eldritch knight? I may not be getting in both PrCs, but will definitely get at least one of them.

Sohei: I suppose it's fine, though keep in mind that being focused on mounted combat isn't going to be of much help in dungeons and interior locations, so I'm not sure I'd recommend it myself.

Eldritch Knight: Yep, no problems here.

Pathfidner Savant: Sure, also fine.

Empyreal Wildblooded bloodline: Not really liking this one as much... going to say no to this one, sorry.

JadeSoGeeky wrote:
Well yeah but what kind of a ranger?

A melee-based ranger with the Skirmisher-archetype. His skill set is also overlapping quite a bit with what you mention there (no Heal-skill, but then the Cleric will have that covered).

@Emanonpf: A rogue would definitely come in handy here. What sort of Rogue would you play? Also, when will you know for sure if you'll be available or not on the 7th?

@Tiasar: Could you tell me more about your character, please? (Background and personality, mostly.)


Celestial Pegasus wrote:

1 - Celestial Sorcerer, Human Female. Refugee from Cheliax, uses a mix of Summoning (I play fast; pre-made stat sheets for them, etc.), long range attacks, control, and a little healing/buffing from the bloodline. Openly follows Sarenrae, tends to be an elegant/eloquent type. Will have Cha skills covered.

First, sorry for not responding to you in my previous post - I assume you finished editing your own post while I was typing up mine. :-)

Second, this character sounds like a good fit for the party - Charisma-skills would absolutely come in handy, as will the spellcasting. Also, the group Cleric happens to worship Sarenrae, so that's a nice link there. I'll go ahead and PM you some contact information so we can talk more off these boards, along with a link to the Obsidian Portal page for the game as well.

Silver Crusade

It's alright, Marius. What happened is I tried to post my character concepts, somehow the post got 'eaten' by the forums, so I had to make a few test posts to figure out what the problem was. Once one finally got through, I basically had to post a much less detailed version in the time allowed for post editing. So you didn't really miss anything that wasn't caused by my own technical problems; nothing to apologize for!

I'll keep in touch and begin tweaking the sheet for this campaign. I'll have to edit her sheet to take a campaign Trait, but that won't take long. Already have an Obsidian Portal account and will be ready to play in pretty short order.

Oh, quick question: Starting Gold for PCs?


Celestial Pegasus wrote:


Oh, quick question: Starting Gold for PCs?

Take the maximum value for your class.

Silver Crusade

Thanks! Also, I had a small problem while working on my sheet: Where are the Campaign Traits found? I'm looking at the Rise of the Runelords players guide (PZO9000-SE.pdf) and I cannot find any. d20pfSRD.com has a sample list of Black Sheep, Favored Son/Daughter, and Outlander, but that's all it shows.

Edit: Think we figured this out. Apparently the 2007 PDF is still up for download on Paizo and that's the one I snagged? Weird.

Edit 2: Yeah. The 2007-2010 one is still listed. For anyone else who gets confused on that point, look for http://paizo.com/products/btpy8tgl?Pathfinder-Adventure-Path-Rise-of-the-Ru nelords-Anniversary-Edition-Players-Guide

The Exchange

JadeSoGeeky wrote:
I WILL say though that if i'm finding myself short of a flanking buddy then i'll very well play a fighter or a paladin, depending if there's a face in the group or not.

i'm a summoner, and summoned creatures make GREAT flanking buddies :D


Well I suppose you have all your roles covered then, if that guy who wanted to play a rogue doesn't get back to you I can make a ranged trapper ranger for the group but right now it looks like i've been swamped out by the others :( BUT if you allow both our rangers to take the front line, I can guarantee we'll make an incredible duo!


All right, so we've got our Sorcerer - what the group needs more than anything else at this point is a Rogue (or someone capable of filling the role of lockpicker and trapspringer at the very least, such as an Archaeologist Bard or a Ninja). Beyond that, there's up to two additional spots where several types could work - another frontliner could work well.

The Exchange

Marius Johansen wrote:
All right, so we've got our Sorcerer - what the group needs more than anything else at this point is a Rogue (or someone capable of filling the role of lockpicker and trapspringer at the very least, such as an Archaeologist Bard or a Ninja). Beyond that, there's up to two additional spots where several types could work - another frontliner could work well.

i you're referring to me, i'm actually a wizard


JadeSoGeeky wrote:
Well I suppose you have all your roles covered then, if that guy who wanted to play a rogue doesn't get back to you I can make a ranged trapper ranger for the group but right now it looks like i've been swamped out by the others :(

Not at all - and if you're still interested in a Paladin or Bard, either one of those could make good additions to the party.

Tiasar wrote:
Marius Johansen wrote:
All right, so we've got our Sorcerer - what the group needs more than anything else at this point is a Rogue (or someone capable of filling the role of lockpicker and trapspringer at the very least, such as an Archaeologist Bard or a Ninja). Beyond that, there's up to two additional spots where several types could work - another frontliner could work well.
i you're referring to me, i'm actually a wizard

I'm referring to Celestial Pegasus, actually. You didn't answer my question earlier, and I'm not sure I like the Infernal Binder concept without being able to get a better feel for you as a player, or how well it'd fit with the party we've got so far.

The Exchange

Marius Johansen wrote:
JadeSoGeeky wrote:
Well I suppose you have all your roles covered then, if that guy who wanted to play a rogue doesn't get back to you I can make a ranged trapper ranger for the group but right now it looks like i've been swamped out by the others :(

Not at all - and if you're still interested in a Paladin or Bard, either one of those could make good additions to the party.

Tiasar wrote:
Marius Johansen wrote:
All right, so we've got our Sorcerer - what the group needs more than anything else at this point is a Rogue (or someone capable of filling the role of lockpicker and trapspringer at the very least, such as an Archaeologist Bard or a Ninja). Beyond that, there's up to two additional spots where several types could work - another frontliner could work well.
i you're referring to me, i'm actually a wizard
I'm referring to Celestial Pegasus, actually. You didn't answer my question earlier, and I'm not sure I like the Infernal Binder concept without being able to get a better feel for you as a player, or how well it'd fit with the party we've got so far.

ah my apologies. as far as being an infernal binder, my alignment is NN. i do not have any evil tendencies. Tiasar does his best to get along with those around him, but sometimes stick's his nose up at 'bruiser' types. all in all, as long as the party won't be put-off by me summoning demons for in-combat only i won't stir up any trouble

The Exchange

also, i have the background just hadn't put it up. give me a moment

The Exchange

Updated background and appearance, tell me what you think


Blam, my character now has Trapfinding with the Trapper archetype instead of Skirmisher and can handle it. I would rather play as the second frontliner with my original ranger and I want to give the person that wanted to play the rogue their shot (especially since our flanking will be very good with my ranger), but if you don't get any responses from him by the 7th I can have my character go with Trapper instead of Skirmisher if you think it's totally necessary. If you're completely adamant on my Ranger being less of an asset than a Paladin would be then I can play that instead like I mentioned before, i'll just lose some of my smile from almost having a chance to finally play that Ranger character... heh

Baudilio Bauptista, Mine-Locater


Marius Johansen wrote:


Sohei: I suppose it's fine, though keep in mind that being focused on mounted combat isn't going to be of much help in dungeons and interior locations, so I'm not sure I'd recommend it myself.

Eldritch Knight: Yep, no problems here.

Pathfidner Savant: Sure, also fine.

Empyreal Wildblooded bloodline: Not really liking this one as much... going to say no to this one, sorry.

About the build, the idea was to qualify for Eldritch Knight through Sohei and Empyreal sorcerer, using arcane buffs and short-range cones and touch spells in combat. I won't be focusing on mounted combat.

I was actually expecting the Empyreal sorc to be the least problematic. The main difference between them and vanilla celestial sorcerers is that they use WIS as a casting stat instead of CHA (which allows the sorc/monk concept to work). Could I ask why you don't like Empyreal sorcs? =)


Hi everyone, I'm the ranger from the group who seems to give headaches to people with his mere existence.
I was wondering how many people here are actually making characters to fit a backstory or personality they wish to roleplay, and how many are going for optimalization within the game's mechanic? I'm a passionate roleplayer, and while I've read some things that intrigued me so far, there were some others that I found rather daunting.


Zapi wrote:

Hi everyone, I'm the ranger from the group who seems to give headaches to people with his mere existence.

I was wondering how many people here are actually making characters to fit a backstory or personality they wish to roleplay, and how many are going for optimalization within the game's mechanic? I'm a passionate roleplayer, and while I've read some things that intrigued me so far, there were some others that I found rather daunting.

I personally feel that you can do both, most of the time. For me, I usually think of a concept and backstory, then figure out how best to make it work (since ineffective characters are no fun).

IMO, the ideal is for a player to put effort into both the story and mechanical concept of his character. I've actually found that half the time the ones who can't build effective characters are also the ones who are unable to roleplay well. At least, that was the case with my previous 2 groups at uni.

Where it starts to get overboard however is when we get things like say...Aasimar crossblooded sorcerers with aberration and infernal bloodlines and eldritch heritage draconic with a celestial imp for a familiar(would both love and hate to see the family reunion for that one). In the same vein are those who build a character, but have not put any real thought into who their character is, what they've been through and how they got to where they are in the story.

I've actually yet to see a player who swings the opposite way, by being a great RPer, but who builds characters who don't do much. On the other hand, I've seen more than a few characters who don't do much played by players more boring than wet cardboard.

The Exchange

@zapi. Definitely role-player. Tiasar will be more utility caster than combat caster


I've been roleplaying for over a year straight now, it makes up for my ability to make deep backstories when I can get into character concept kind of like an actor would. This is vocally of course, I don't type much but i'm not too bad at that either. I also think that maybe you should think about what a character can bring to the table and NOT single out anything just because there's "already a *insert class* in the group" even if certain things that were going to overlap would happen anyways, you can only have so much diversity until two people have a similar ability or skill or whatever at some point. You can totally be a good roleplayer AND an optimizer, they're slightly separate I think.


On the topic of roles, thus far we seem to have:

Confirmed:
Cleric of Serenrae: Presumably healer
Ranger: Role unknown

-------------------------------------------------------------

Potential:
Monk/sorc: Melee warrior/melee caster (to give an indication, at 2nd level will learn shocking grasp and color spray)
Sorcerer: Summoner/control
Conjurer: Summoner/control (some overlap with the sorc?)
Ranger: Role variable
Rogue: Role unknown

Seems to be some overlap between the sorc and conjurer, and depending on Zapi's ranger, seems to be quite some room for flexibility so long as not everyone focuses on melee or range.

Silver Crusade

You can add the Celestial Sorc to the confirmed list. I have most of a sheet ready... need to get approval on some fine details, but Marius was okay with the general overview. Will have a little healing and buffing/protection thanks to the bloodline, will also have most of the Cha skills covered over time, and some long range attack spells.

I'm willing to swap her out for another concept if necessary for the group's cohesion/variety, but at this point the character is basically confirmed unless that objection comes up.


.Wei wrote:

I personally feel that you can do both, most of the time. For me, I usually think of a concept and backstory, then figure out how best to make it work (since ineffective characters are no fun).

IMO, the ideal is for a player to put effort into both the story and mechanical concept of his character. I've actually found that half the time the ones who can't build effective characters are also the ones who are unable to roleplay well. At least, that was the case with my previous 2 groups at uni.

I agree with you on the first point. I always make the numbers to represent the story. Half the time, I end up making choices that are not necesarrily useful for a while, usually until the character figures out how to implement that particular ability, or an opportunity arises to show off their hidden skill. I do know a guy who builds horrible characters but is a great RPer, he playes in my regular tabletop games, heh. He's not even trying to optimize and just goes with what he thinks is cool. We have enough Player-GM trust to make his characters get by somehow, and he really adds to the game experience for everyone, even though he's lacking at the tactical aspect of the game.

Tiasar wrote:
Definitely role-player. Tiasar will be more utility caster than combat caster

Utility casters are my favorite type of wizard in a game (along with the guy who makes magic items, I don't trust the market), other than the mysterious magician wearing a mask, who is a plain looking average joe beneath, he just feels that being enigmatic will add to his reputation as a fabulous mage... :P

JadeSoGeeky wrote:
I've been roleplaying for over a year straight now, it makes up for my ability to make deep backstories when I can get into character concept kind of like an actor would. This is vocally of course, I don't type much but i'm not too bad at that either. I also think that maybe you should think about what a character can bring to the table and NOT single out anything just because there's "already a *insert class* in the group" even if certain things that were going to overlap would happen anyways, you can only have so much diversity until two people have a similar ability or skill or whatever at some point. You can totally be a good roleplayer AND an optimizer, they're slightly separate I think.

Jade, I didn't mean to single you out because you wanted to play the same class I did. I merely referred to your above comment about having more fun with your concept of a ranger than another class.

I agree that RPing and optimizing are vastly separate things, but I think that they can be and often are both present in a player. Someone who finds fun in building powerful characters withing the system can create backstories that justify their mechanical choices, and I've seen characters evolve almost entirely based on roleplaying choices into near game-breaking levels in other games.

For myself, I don't think about other characters and what they can bring to the group. Or, what my character will bring to the group. To say it bluntly, I don't care at that point. For me, bringing a new character to the game is taking that character through their life to a point, then drop them in the deep water of the campaign.
I feel that in a game that starts at zero experience, characters should be individuals drawn together for a common goal, THEN learn to complement their skills. Building a character for a party based on who they could flank with? Not something I'd do, but I'd give numbers to a cool idea of a character who worked with a partner in the past to mug others in alleys and survive on the streets of a metropolis.

Everyone's entitled to their own opinions naturally, I was merely curious about my possible fellow players and how they approached character creation and play. I know I would have more fun playing alongside characters created to find a purpose, rather than being created for a purpose.

...

Long post, and there are several new ones while I typed this. Eh.
My ranger will be a two-weapon skirmisher who sucks at being a ranger for the first level at least (no nature, geograpgy or dungeoneering). He's from the planes, and not yet familiar with the region (due to me being new to the Pathfinder world). I'm RPing him as being in the final stage of learning about rangerhood though, so he will probably catch up in the necesarry skills once he gets some experience, but is resilent in that department as I haven't planned much for skill distribution. I'll put ranks where I think they're needed at the time. It's your choice if you want this info to influence your character building or not.


So you enjoy getting a concept THEN build the character, while I build a character THEN the concept. Apples and oranges with the same goal in mind, but I concern myself a little more on the side of being able to extend the awesome roleplaying in the game by working with the technical mechanics of combat to do my best and contribute to the survivability of everyone (dying puts a damper on a character's RPing if they're not in a no-rez but the party cleric campaign). I'm not building my character around flanking, it's just a bonus i'd like to consider before taking since the bonus would go to fiddly poop if I hardly ever flanked. I want to play the character I wanted to play because it sounds really cool, mechanically effective and it reminds me of Captain America so shoot me if I asked whether a little bonus would likely be happening or not (i'm pretty big on teamwork, but I don't force anyone into things to my character's benefit alone). My favorite characters are playing what a group needs mechanically, usually some kind of supportive role, and if the main bases are covered then I like to fortify what I can where I think it could be used. I find it alot easier personally to work from that position, we're not all the best writers but some of us have alot of personality that can be put into a character concept and character play after the skeleton is built.


Marius Johansen wrote:

...

@Emanonpf: A rogue would definitely come in handy here. What sort of Rogue would you play? Also, when will you know for sure if you'll be available or not on the 7th?

...

I will play a rogue. It seems you need someone to deal with traps mostly, so I will play a Dex, Int skill monkey. I trust the rest of the party can hold up the damage end of things. Not to say I won't sneak in some damage but it won't be the goal of the character.

As for the 7th, I will be away. I can if needed drag my computer down there, or I can use a family members maybe.

The Exchange

I doubt Tiasar would overlap with a sorcerer much, depending on the sorcerer's spell selection. Throwing a fireball or charming an enemy will be on the bottom of the list. He'd rather summon something, create walls to divide enemies, etc


Just clarifying my opinion so it doesn't have to be assumed what I do/want out of my experience in this game btw, i'm probably one of the nicest guys you'll ever meet and I want everyone else to have a blast playing with me because that's my #1 priority when I play rpgs.


Tiasar wrote:
I doubt Tiasar would overlap with a sorcerer much, depending on the sorcerer's spell selection. Throwing a fireball or charming an enemy will be on the bottom of the list. He'd rather summon something, create walls to divide enemies, etc

Tiasar: Celestial Pegasus specifically stated that he would be focusing on summoning and and field control, though. That said, I do not doubt that the expanded spell selection of the wizard will allow you to fill roles he is not able to. It was just an observation of the identical foci of your characters.

Zapi: I do recognise that my personal experiences may have skewed my perception a little concerning the link between good RP and good character-building. I suppose the point was that I focus on both RP and character concept, and believe that both can be done well simultaneously.

Jade and Zapi: I actually take back what I said about both of you focusing on melee being a potential problem. I actually think it will be fine now that I think about it. The Dragonlance series was based on the campaign of the 2 authors, and their party consisted of:

Dragonlance party:

Riverwind: barbarian (fighter in 2nd ed)(melee)
Caramon Majere: Fighter (melee)
Sturm Brightblade: Paladin (melee)
Tanis Half-elven: Ranger (melee 75% of the time)
Tasslehoff Burrfoot: Rogue (melee if he fought at all)
Goldmoon: Cleric (healer)
Raistlin Majere: Wizard (evil OP mage of DOOM who went on to attempt god-hood and, in one version of reality, suceeeded )

Basically, they had 4 melee warriors, a melee rogue, a cleric and a wizard. And they went on to weave an EPIC story that remains one of the most memorable and famous in the genre. So...I suppose a melee-heavy party isn't such a problem after all. XD

The Exchange

haha i've been outdone! well while i'll still have many of those spells prepared, perhaps a few more evocation and buff spells.

edit: and also that's just what he does in combat. as you said, i will be more of a utility caster than anything else


A hooded figure walks into the room. He grabs a chair, leans back in it and rests his hooves on the table. His tail curls up from beneath his coat, bringing with it a flask of liquor. As the figure tilts his head back for a drink, you see a face scarred by burns and crowned by horns. The tiefling sighs in relief and scans the room.

“Well, this is interesting crew. I am the best trapsmith around these parts. I am willing to join, if you can afford me.”

The Exchange

Volkan wrote:

A hooded figure walks into the room. He grabs a chair, leans back in it and rests his hooves on the table. His tail curls up from beneath his coat, bringing with it a flask of liquor. As the figure tilts his head back for a drink, you see a face scarred by burns and crowned by horns. The tiefling sighs in relief and scans the room.

“Well, this is interesting crew. I am the best trapsmith around these parts. I am willing to join, if you can afford me.”

Tiasar takes a long minute to inspect the new visitor, his face slowly lighting up. planar knowledge 1d20 + 11 ⇒ (6) + 11 = 17

Tiasar briskly walks up to the tiefling, raven hopping on his shoulder

"Hello there! You're...a tiefling correct? Oh my, you simply MUST tell me everything about yourself"

Tiasar now has a journal out and starts madly scribbling something down

The Exchange

also, as far as my NN alignment goes, i'm going to try to replace my 'imp' familiar with this one as soon as possible.

Nosoi, Psychopomp

Sczarni

"Let me present meself, Captain Baccus, scourge of the sea and follower of Gozreh. I got a bit o' interest in this little adventure of urs mates "

This is half-mad captain baccus. after 5 levels of barbarian, i'll have him take 1 in oracle (as his backstory hints to) and end up going into a rage prophet. despite his CN alignment, he gets along well with most people as long as they don't act overly suspicious of him.

Also figured a more focused melee character might be nice


Logen Baccus wrote:

"Let me present meself, Captain Baccus, scourge of the sea and follower of Gozreh. I got a bit o' interest in this little adventure of urs mates "

This is half-mad captain baccus. after 5 levels of barbarian, i'll have him take 1 in oracle (as his backstory hints to) and end up going into a rage prophet. despite his CN alignment, he gets along well with most people as long as they don't act overly suspicious of him.

Also figured a more focused melee character might be nice

If you've been reading the other applications, you'd note that there is no shortage of melee characters. XD

Sczarni

aye, but how many of them are near-insane, and will end up raging and spellcasting at the same time?

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