Fallout 4


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It's not been officially announced yet, but it's been a bit of an open secret that Bethesda would be returning to the FALLOUT universe once work on SKYRIM and its DLC was completed (though apparently there's still some people working on further updates and content for the game, so there may be a little more to come from them about that game). We know that the next FALLOUT game will use the updated Creation Engine from SKYRIM and that Bethesda have said they are steering clear of the 'traditional' FALLOUT setting of the West Coast and the Nevada/Arizona area, leaving that to Obsidian, so it was always assumed that FO4 would again take place on the Eastern Seaboard.

That now seems confirmed, with Bethesda writers and personnel allegedly visiting Boston, MIT and the surrounding area for 'research' purposes. In FALLOUT 3 there are numerous references to the Commonwealth - a nation based in New England - and to the Institute, a centre of study and technological development where, among other things, robots and even androids are constructed (such as the one in the BLADE RUNNER-style mission in FO3). Based on this, it does appear that FO4 will indeed be taking place in the Massachusetts area.

No idea of a release date, but I doubt it'll be before the end of 2013 at the absolute earliest.


Werthead wrote:

It's not been officially announced yet, but it's been a bit of an open secret that Bethesda would be returning to the FALLOUT universe once work on SKYRIM and its DLC was completed (though apparently there's still some people working on further updates and content for the game, so there may be a little more to come from them about that game). We know that the next FALLOUT game will use the updated Creation Engine from SKYRIM and that Bethesda have said they are steering clear of the 'traditional' FALLOUT setting of the West Coast and the Nevada/Arizona area, leaving that to Obsidian, so it was always assumed that FO4 would again take place on the Eastern Seaboard.

That now seems confirmed, with Bethesda writers and personnel allegedly visiting Boston, MIT and the surrounding area for 'research' purposes. In FALLOUT 3 there are numerous references to the Commonwealth - a nation based in New England - and to the Institute, a centre of study and technological development where, among other things, robots and even androids are constructed (such as the one in the BLADE RUNNER-style mission in FO3). Based on this, it does appear that FO4 will indeed be taking place in the Massachusetts area.

No idea of a release date, but I doubt it'll be before the end of 2013 at the absolute earliest.

<Hesitantly Optimistic>

I absolutely love the fallout series. Of the new generation New Vegas is my favorite even with all the glaring flaws (though I blame the engine more than the actual game for these). What they did with the DLC story arc was very good. I personally am hoping Bethesda took some notes from Obsidian to improve for this next iteration.

I can see great possibilities for setting this around MIT. Engineering and Science gone horribly wrong in a post apocalyptic world? Suits my Science hero play style to a T.


I am looking forward to this, despite the many bugs, game system crashes, restarts, lost saves, broken quests, incomplete quests, ect. that I know will occur with any game put out by Bethesda and Obsidian.

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I really like the idea of Boston as a setting for a Fallout game. They can do more interesting stuff with some famous monumental/historic areas as they did with DC but also take a new take on things.

I wish they'd at least hire some Obsidian writers as consultants though. But it's very early to see what they'll do anyway.

Liberty's Edge

Pathfinder Battles Case Subscriber

I'd kind of like to see a return to a skill system that doesn't allow you to be 100% in every skill by the time you max out. It sort of messes with immersion when I want to make a dumb-as-a-brick heavy gunner type who's also a science prodigy and a silver-tongued devil by the end of the game. New Vegas was pretty good about that until the DLC raised the level cap.

Also, Providence is pretty close to Boston. Maybe we'll see another Lovecraft reference in there. I don't want to see the Fallout world invaded by Deep Ones, but a visit to H.P.'s hometown and something similar to the encounter with Great Old One-worshiping ghouls or the occult spellbook in Point Lookout would be cool.

Maybe a DLC that takes you to the naval submarine base in Groton, Conn., would be neat too. They have nukes.

Liberty's Edge

DLC that takes you to Cape Cod ;)


Here's hoping that Bethesda can capture the atmosphere of Fallout 3, and maybe convince an Obsidian employee to draft up a plot in their lunch break. :)


I can't wait for all the mutants that speak with thick Bostonian accents.

Nuka-Chowda!

Liberty's Edge

They should get people from Boston to do voice work to get accent right.

Liberty's Edge

Pathfinder Battles Case Subscriber

If they can get Liam Neeson for Fallout 3, they can get Mark Wahlberg for Fallout 4. Regardless of how you feel about his acting chops, his voice and accent would be pretty awesome to hear coming out of a character like Jericho from FO 3.

Another Boston-raised actor that would be sweet to have in the game is Leonard Nimoy. He might not have the accent, but he could totally be one of The Institute scientists.

And since I've got no control over this, but I still think it'd be fun, get Conan O'brien as the voice of some sort of artificial intelligence.


Why would we expect a Boston accent to survive that far into the future?


QXL99 wrote:
Why would we expect a Boston accent to survive that far into the future?

But a computer terminal in a burnt out building in the middle of a wasteland still can have electricity?

As for WHY we would expect it to survive:

A robotic or mutant JFK would be hilarious, that's why it would survive.

Ask not what the wasteland can do for you, but what you can do for the wasteland!

Liberty's Edge

Pathfinder Battles Case Subscriber

@QXL99 - I would have had the same question until I ran across Colin Moriarty in Megaton. He's the only guy in the entire DC Wasteland with an Irish accent, and that's a lot harder to believe than a Bostonian accent surviving 200+ years in an area we can assume had Vaults filled with New Englanders. Herbert Dashwood's terminal even says Moriarty has lived in Megaton since he was a kid. Sure it didn't make a lot sense and I couldn't see any reason he had to be Irish, but I got over it.


So what do folks think of this?

TheSurvivor2299.com

I know that Fallout 4 has been officially Trademarked in Europe now and supposedly this site is registered to Zenimax so do we finally have a possible announce date for it?

Anyone else heard more than this?


atheral wrote:

So what do folks think of this?

TheSurvivor2299.com

I know that Fallout 4 has been officially Trademarked in Europe now and supposedly this site is registered to Zenimax so do we finally have a possible announce date for it?

Anyone else heard more than this?

I think it's very, very likely that we'll have official confirmation next month that a new Fallout game set in or around Boston is being developed.


theres a lot of doubt on the official F4 boards on whether that site is legit. I hope it is

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wicked cool wrote:
theres a lot of doubt on the official F4 boards on whether that site is legit. I hope it is

According to whois, the domain is owned by Zenimax. Looks legit to me, but I'm not very good at confirming these sort of things. AFAIK the suggestion that it wasn't legit and is a Russian website came from somewhere on 4chan (not that I checked) which itself is to be taken with a grain of salt.

Scott Betts wrote:
I think it's very, very likely that we'll have official confirmation next month that a new Fallout game set in or around Boston is being developed.

Interestingly, the Escapist is speculating it might take place in Europe, though I think that's largely a guess based on the date order that was posted earlier. I do know earlier discussions, interviews, and rumors pointed to Boston.

Anyway, the countdown goes to 12/11/2013 so we'll know more then--and see whether it's legit or not.

If it is for Fallout 4, I would assume the year is 2299, which means it takes place 18 years after Fallout New Vegas.


wicked cool wrote:
theres a lot of doubt on the official F4 boards on whether that site is legit. I hope it is

It's a lot of effort and polish to put into a hoax, so if that's what it is they deserve some serious credit for that. My money is on it being legitimate, though.

Liberty's Edge

For those curious:

Spoiler:

I want to say that a Fallout scenario set in Europe would be fine, since I enjoyed immensely playing in post-nuclear Russia in Metro...but...

I really can't effectively imagine the game anywhere but the USA. So much of the pathos and underlying sense comes from the weird retro-future of a cultural Americana perpetually stuck in 1955. I just don't imagine getting that same thing from a game set in London or Berlin.


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Europe of 55 was a pretty different place...


Scott Betts wrote:


wicked cool wrote:


theres a lot of doubt on the official F4 boards on whether that site is legit. I hope it is

It's a lot of effort and polish to put into a hoax, so if that's what it is they deserve some serious credit for that. My money is on it being legitimate, though.

Zenimax / Bethesda has lawyers. If that site wasn't legitimate they would be legally nuking somebody by now. And I'm 73% into downloading the Elder Scrolls Online Beta client... it's a good time to be a Bethesda fan :) Zenimax did lose someone important though, John Carmack has left Id Software...


FALLOUT 4 is almost definitely on its way - despite some rather limited attempts by Bethesda to put a smokescreen over it by hinting at a new property - and I agree with Scott (* feels faint *) that it'll probably be announced next month.

As for the European setting, I don't think so. One of the games says that Europe was completely 'glassed' in the nuclear war, which suggests it is completely uninhabitable. They may be misinformed, of course. I also think that the 'Americana' stylings of the series are pretty ingrained into the games and it'd be hard to transplant that somewhere else (the same reason that GTA hasn't ventured outside of the USA, one obscure, old expansion pack excepted). Canada, which was occupied by the USA during the war with some sort of resulting culture clash, might be a possibility. Maybe even China, as the other nation in the war and if Bethesda are looking to open up the global appeal of the franchise. If it is Europe, I think somewhere like London would be quite likely.

But there's still a huge amount of uncovered territory in the States. We've really only seen California (and only part of it), Nevada, Alaska (very briefly) and Washington DC. New York, Boston, Florida, Texas, Chicago and the Pacific North-West are all waiting to be explored as well.


While I think a non US fallout would be kinda neat. I would think it would more likely be fodder for a spinoff game like tactics or new Vegas , probably not one of the main numberd sequels.

Boston and specifically MIT have been hinted at quite a lot . The one exception is a dev who in response to a question about setting mentioned how much fun it was wandering the Mojave.


Nuclear Winter is coming.....

http://thesurvivor2299.com/


So the European Trademark has been proven to be a fake.

Currently the website has two countdowns one due to expire Sunday 12/1/2013 at roughly 3:30 EST counting down to Nuclear Winter

The second larger countdown is set to expire 12/11/2013 at 3:00 EST

Neither date coincides with any large press event that I know of. Which is odd if this is a countdown to an announce date as Bethesda seems to like to announce at large events instead of independently .

With all the ancillary stuff being outed as fake I'm really beginning to doubt this is real.


Maybe that's when the nuclear winter, not a press conference, hits?

Liberty's Edge

Pathfinder Battles Case Subscriber

For anyone who hasn't already found this, the Morse code that keeps repeating over the Survivor2299 site translates to:

“MY DEAR SISTER. I’M HEADING TO THE INSTITUTE. GOD KNOWS WHAT HAPPENED TO THIS PLACE NOW. THIS OLD BASTARD WILL HELP US. HE MUST HELP US. —0321—”

This hasn't been mentioned in the articles I've read, but A3-21 was the android designation number of Harkness, the Replicated Man, in Fallout 3. I wonder if there's a connection between that and the -0321- at the end of the message?


atheral wrote:
So the European Trademark has been proven to be a fake.

Where, and by whom? As of a few hours ago, the folks at r/fallout haven't labeled the trademark registration as fake, and they're following this more closely than just about anyone. See here.


Here

and here

The first I've never heard of but Nukapedia is pretty consistently on top of all fallout related news.

The main point to the story though is that The trademark has been removed from the database and there have been multiple false filing recently.


No Mutants Allowed have also called on it as fake, following the CVG investigation. CVG is even following a lead that suggests that the FALLOUT 4 registration was linked to the confirmed-fake registrations of HALF-LIFE 3 and SHENMUE 3, also in the last few weeks.

Of course, the European Trademark thing may be a fake, but there could still be something in the website and the countdown. And of course Bethesda are likely not far off from announcing their next game (regardless of what it is) anyway.


atheral wrote:

Here

and here

The first I've never heard of but Nukapedia is pretty consistently on top of all fallout related news.

The main point to the story though is that The trademark has been removed from the database and there have been multiple false filing recently.

That's why I provided you the link that I did. The trademark disappearing from the European database doesn't necessarily mean it's fake. It could just as easily mean that it has been processed and rolled into the Fallout mark.

Nothing even close to being proven as fake.


Interesting. There's just enough in the story to keep it alive.

I do wonder if the site is fake but it doesn't matter because Bethesda probably aren't too far off from announcing their next game. All of the DLC for their last game is out, the ultimate edition has come out and a few months of quiet have elapsed, so they must be fairly close to announcing something.

Quote:
But a computer terminal in a burnt out building in the middle of a wasteland still can have electricity?

All computers, robots, cars and quite a few buildings, in the FALLOUT universe have mini-nuclear reactors inside them which will remain active for centuries, hence why so much stuff in the setting works. And why cars disappeared in a small thermonuclear blast if you shoot them enough times ;) Computer terminals probably would as well, but I think they made them invulnerable as destroying them would break the game.

Liberty's Edge

Why fake sites? What's the purpose?


Andrew Turner wrote:
Why fake sites? What's the purpose?

Pranking a huge number of heavily-invested fans? It wouldn't be the first time.

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Werthead wrote:

Interesting. There's just enough in the story to keep it alive.

I do wonder if the site is fake but it doesn't matter because Bethesda probably aren't too far off from announcing their next game. All of the DLC for their last game is out, the ultimate edition has come out and a few months of quiet have elapsed, so they must be fairly close to announcing something.

The only thing that gives me pause is as I think Scott said, Bethesda has lawyers -- and based on past precedent, rather rabidly proactive ones. They've shut down websites just using Fallout artwork, they sued a very small game publisher who got the rights from Interplay to make a Fallout tabletop RPG just before Interplay sold the rights to make the video game and who they didn't want to share any spotlight with...

I was a (small) part of a Fallout machinima project, and according to my understanding of the situations, the producers of which had to engage in rights negotiations with Bethesda just to show their machinima for free on Youtube... which took so long the project was basically killed (even though the rights were in fact obtained).

They are very quick to shut down ANYTHING used without permission, and take a lot of time to give permission to those who ask.

So that it hasn't been shut down is in itself telling.

Quote:
But a computer terminal in a burnt out building in the middle of a wasteland still can have electricity?
All computers, robots, cars and quite a few buildings, in the FALLOUT universe have mini-nuclear reactors inside them which will remain active for centuries, hence why so much stuff in the setting works. And why cars disappeared in a small thermonuclear blast if you shoot them enough times ;) Computer terminals probably would as well, but I think they made them invulnerable as destroying them would break the game.

Well, there are the computers that are trapped that blow up. :)

But yeah, I think at least the ones you need to get info off of... if they were blowup-able, it would be all too easy to destroy them in crossfire before you could access the data.


DeathQuaker wrote:
The only thing that gives me pause is as I think Scott said, Bethesda has lawyers -- and based on past precedent, rather rabidly proactive ones.

It wasn't me, but it is a point worth considering.

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Scott Betts wrote:
DeathQuaker wrote:
The only thing that gives me pause is as I think Scott said, Bethesda has lawyers -- and based on past precedent, rather rabidly proactive ones.
It wasn't me, but it is a point worth considering.

Whoops, you're right, it was R Chance. Sorry!


So, a list of the "developments" was brought to my attention a few minutes ago (apparently I would have seen a lot of this sooner but, well, I don't go to Reddit).

Here.

Seems like a lot of trouble to go to for just a hoax.


So looking through that list, as skeptical as I can be, the possibility that this is an ARG marketing thing vs a hoax is climbing rapidly.

Though if it is a hoax I'd tip my hat to the person who has the dedication to see such an elaborate thing through.

If it is real though looks like Boston and The Institute are pretty much confirmed as the setting and I'd probably bet the PC is a survivor of the attack on Vault 119 detailed in the decoded morse signals.

Kinda fits in the naming convention thing for PCs as well:
The Vault Dweller, The Chosen One, The Lone Wanderer, The Courier, The Survivor


That does make sense. The 'countdown' would appear to be pointing to a separate Bethesda online announcement though, which I believe is a first; SKYRIM was announced at the Spike Video Game Awards in December 2010. I also believe that Bethesda have been saying they want a shorter time between announcement and release, not the years and years that passed with OBLIVION and FALLOUT 3. Assuming they are following the SKYRIM model, that could mean that FO4 would be out in November 2014 or thereabouts.

Cautiously optimistic.

The Exchange

If, one day, there will be a game in the fallout setting with half-life like gameplay, I'd be all over that game. I assume, however, that Fallout 4 is going to continue the same gameplay as well as the same setting from previous games.


Lord Snow wrote:
If, one day, there will be a game in the fallout setting with half-life like gameplay, I'd be all over that game. I assume, however, that Fallout 4 is going to continue the same gameplay as well as the same setting from previous games.

I would hope so.

I like Half-Life but I don't want Fallout to be like Half-Life. Half-Life is a bit TOO shootery, if that makes sense. The reason I like the Fallout and Elder Scrolls games is the combat system, while...wonky at times, keeps a sort of turn based RPG feel to it somehow.


Lord Snow wrote:
If, one day, there will be a game in the fallout setting with half-life like gameplay, I'd be all over that game. I assume, however, that Fallout 4 is going to continue the same gameplay as well as the same setting from previous games.

I thought our main complaint about Fallout 3 was that it was too Half-Life-like.

The Exchange

Well, I tried fallout 3, and I loved some of the story elements, and the aesthetics, and the setting... but the gameplay killed the game for me very early.

I got out of the Vault, wandered around for a bit and found a town built around a dormant atomic bomb (awesome idea). Pretty soon I met a shady person in a tavern who offered me money in exchange to blowing up the town. I turned to the sheriff to report the bastard.
Me and the sheriff walked in to the tavern, and while we were attempting to arrest the shady person, he drew a weapon and shot the sheriff in the back. I drew my own weapon and killed the shady guy.

I looked around. Everything was calm - people were walking around the room, acting as if nothing happened at all. I tried talking with them but they were so unfazed by what happened that it didn't even unlock new dialog options. Deciding to be provocative I looted both the bodies, in plain sight of everyone. No reaction.

I get that the game was shooting for an open world feel, meaning the player can do anything he or she wants, but it seems like the end result is a game where no action has any consequence, and that becomes painfully obvious very early in the game. It breaks my verisimilitude and shakes my will to play the game.

Maybe Half Life was the wrong example. I think Mass Effect type gameplay would do great for the series - a tight story, focused on equal parts dialog and combat (I also don't like the way combat is handled in Fallout very much - Mass Effect is much better in that regard), with maybe less options but more *meaningful* options. That would be great.


I thought that scene was pretty indicative of what the Wasteland is: An unrelenting parade of death that turns even the average citizen into people inured to the sight of it, and a place so bereft of resources that corpse looting is not only accepted, but expected.

And there are some reactions if you talk to people, ranging from "Oh no, the sheriff is dead! What will they tell his son?" to "Eh, that Burke guy was a prick. Not sad to see him gone."

And I really don't want Mass Effect gameplay fro Fallout. Mass Effect is too based around cover. You have to design environments with that in mind, funneling enemies into a kill pocket and just making the game more linear overall.

It works for Mass Effect. I don't need it in my Fallout though. A lot of people are happy with the open world design, me included. You just happened to pick like the ONE person nobody cares if you kill in a city (the fact that he's one of the few people that killing gives Good Karma for should tip you off there). If you go off and murder ANYONE else in Megaton, you're in for a world of pain (or a slaughter, depending on your level. One of my favorite pastimes is murdering everyone in Megaton before blowing up the bomb.).

The Exchange

Rynjin wrote:
One of my favorite pastimes is murdering everyone in Megaton before blowing up the bomb.).

...


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Lord Snow wrote:
Rynjin wrote:
One of my favorite pastimes is murdering everyone in Megaton before blowing up the bomb.).
...

I find it nearly impossible to be Good or Neutral in Fallout 3. It's just so much easier to be Evil. And fun. And advantageous ("Here wandering sir, would you please fix my wepaons? Thank you, thank you. NOW DIE!" and then you get all your money back. =))

I find it literally impossible to be Evil or Neutral in New Vegas though on a normal playthrough. Not because I act any better, but because the Karma system in that game is f*~#ed.

Kill somebody? NO PROBLEM.

Steal their pencil by accident? BAD, BAD COURIER. Bad Karma for you.


Lord Snow wrote:
I looked around. Everything was calm

Ah, I see. So by Half-Life gameplay you really mean less open world, more railroad. Gotcha. Personally, I hope that doesn't happen. :)

I agree that F3 gave you a lot of freedom but wasn't always able to react credibly to your actions. Personally, I'd rather they improve this and find ways to make the game more responsive to the freedom it gives you, than taking that freedom away.


Exactly. Skyrim was a step in the right direction on that front. They get better with it with each iteration.

Oblivion/Fallout 3: No visible reactions, no exclamations.

New Vegas: Some vocalizations.

Skyrim: Physical reactions, and vocalizations, but no direct consequences as long as the action doesn't trigger the "Attack on Sight" reflex.

Fallout 4: Who knows! That's what's exciting. =)

Grand Lodge

I would like to see some augmentations Deus Ex style in FO4, the had those upgrade in FO3 you could get so something that maybe expanded on that a bit.

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