DeathQuaker RPG Superstar 2015 Top 8 |
Cole Deschain |
Changes to the Brotherhood are a direct result specifically of how Elder Lyons has decided to operate the East Coast chapter, which you know if you both talk to Lyons, various Brotherhood members, and read the consoles. It's made clear in dialogues that the Brotherhood as changed and many Brotherhood members disapprove of Lyons' choices. Further, the "traditional" Brotherhood is present in the form of the "rebel" Brotherhood members who scout the wastes.
None of which changes the fact that if you just roll into FO3, the Brotherhood are "the good guys."
I may rag on 4's lack of political nuance, but it's leaps and bounds better than 3's binary worldview.
I disagree.
Clearly. But rather than going down your long post line by line in my usual irritating fashion, I'll just say this:
None, literally none of the things you cite, "felt" right. 4 feels like fanfic clumsily shoehorned into the same world with some hand-wavy justifications tossed in for good measure.
Of course, I'm also the guy who doesn't like Old World Blues in his New Vegas because the vibe is wrong, so...
DeathQuaker RPG Superstar 2015 Top 8 |
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DeathQuaker wrote:Changes to the Brotherhood are a direct result specifically of how Elder Lyons has decided to operate the East Coast chapter, which you know if you both talk to Lyons, various Brotherhood members, and read the consoles. It's made clear in dialogues that the Brotherhood as changed and many Brotherhood members disapprove of Lyons' choices. Further, the "traditional" Brotherhood is present in the form of the "rebel" Brotherhood members who scout the wastes.None of which changes the fact that if you just roll into FO3, the Brotherhood are "the good guys."
I would argue that it's that Elder Lyons is a "good guy" amid a group of bickering factions of BOS, all of which are carefully and fully built upon prior Fallout lore. Yes, there is a (somewhat annoying) binary in choosing whether to help the Brotherhood or help the Enclave -- but I don't recall any nuanced endgame choice in Fallout 1 or 2 either (you just have to take down the Master--IRRC and have to get the Brotherhood's help to do it, so you could argue in spite of their philosophies they are the "good guys" in that game too--and take down the Enclave respectively. I can't remember if you can opt to side with the Master and/or the Enclave, but if you do, then that's just another binary choice. Either way... yeah, on the way there you can do douchey things or nice things to people or somewhere in between, but the same is also true of most Fallout games, regardless of developer.
And once again, the traditional Brotherhood ALSO exists in Fallout 3 so it's not like they disappeared or were ignored.
I don't have an issue with the role the Brotherhood plays in Fallout 3. (I can see that you do, for reasons I frankly can't grasp.) It's built upon lore, it's made clear they're a somewhat rogue faction, and it works (for me personally) for the story they told. *shrug* I would hate it more if, between games that are decades and decades apart, all of the factions were completely the same and unchanged--and completely the same between factions that are literally thousands of miles apart. That wouldn't make any sense whatsoever. That's bad storytelling.
I may rag on 4's lack of political nuance, but it's leaps and bounds better than 3's binary worldview.
I certainly agree, that while for its flaws, Fallout 4 did a little better for presenting various choices and storytelling options. Its faction design was better too (no one faction was really truly good or bad, all had issues and all felt they were doing the right thing).
Clearly. But rather than going down your long post line by line in my usual irritating fashion, I'll just say this:None, literally none of the things you cite, "felt" right. 4 feels like fanfic clumsily shoehorned into the same world with some hand-wavy justifications tossed in for good measure.
Of course, I'm also the guy who doesn't like Old World Blues in his New Vegas because the vibe is wrong, so...
Rather than disagree, per se, I think the "feel" you and I go for in Fallout are entirely different. Come to think of it, I also felt like OWB felt like the most Fallouty adventure I played of the Bethesda-engine games (noting the first Fallout game I ever played was 2), so clearly whatever it is you look for in Fallout and what I look for in Fallout are very different things. My favorite aspect is the weird mix of post-apocalyptic dread and campy sci-fi retro future pulp. The feel you seek isn't wrong any more than what I seek, but the issue is simply differing playstyles and differing attractions to the franchise. (I'm mainly in it for exploration. IIRC based on your other posts you're mainly in it for combat.)
I actually really liked the feel of 4, for that matter... the questing wasn't great and of course there were irritating railroad bits, but it wasn't any more than I expect of Bethesda, but for Bethesda they did a much better job than typical of writing companions and mainquestline stuff. But all of the freedom to explore, seeing the wastes, discovering a broken world, that is in the first game to the last is there (in fact, moreso in Fallout 4 than the original--the original game punishes you if you take too long to finish the main quest and forces you into a game over if you fail to find the water chip, whereas you could wander the wastes completely ignoring the main quest in Fallout 4 and just enjoy the exploration forever if you wanted), and that's much of what I'm looking for in a Fallout game. I thought they really got it right. You didn't. That I think is more about a difference between you and me than a fundamental quality of the games themselves.
So I'm not gonna convince you of anything about feel. That's okay. That's just a preference thing.
However, there is careful attention to canon in Fallout 3 and 4. That is fact: you can see it in dialogue and terminal texts and various in-world designs. Because it doesn't "feel right" to some people because it's not how they'd prefer to see the franchise developed doesn't negate the work that they did to build on canon. You can ABSOLUTELY disagree with HOW they developed the canon, but it's disingenuous to claim that they ignored it when it's obvious they didn't.
DeathQuaker RPG Superstar 2015 Top 8 |
Back to the actual topic:
So, I messed up my Curie plans. I had wanted to through Emergent Behavior but then intentionally fail the dialogue with Glory to let Curie go through with it so I could keep her as a robot.
But because I didn't join the Railroad and went to the Institute, I auto-failed their questline (this I was aware of) and apparently that triggers a script that removes Glory from non mainline quests (this I was not). So Glory doesn't show up, but the random caretaker instead, and while you have to convince Glory to let Curie use G5's body, the random caretaker just wants to get rid of her. I couldn't even tell her not to--the transformation scene just triggers.
Also, apparently if you customize Curie's body, the customization disappears because the cutscene was designed with Curie's Ms. Nanny body in the scene. I forgot to check her inventory, but I think I've effectively lost the robot mods I gave her entirely. Ah well. It was a worthwhile experiment from a scientific point of view. It will be fascinating to learn of human, robot, and synth interfaces further. I don't really plan on using her much as a companion, but she'll fit into my backstory of experiments run on my settlements nicely.
DeathQuaker RPG Superstar 2015 Top 8 |
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Sorry to triple spam. Lynda Carter was awesome in concert. Relevant to this thread she sang "Goodneighbor" (complete with flirtatious mugging Magnolia-style) and "Train Train." Whole set was awesome. Good mix of older bluesy stuff, newer stuff, and original pieces. Did a great Billie Holliday cover. Recommend checking out her music if you haven't.
DeathQuaker RPG Superstar 2015 Top 8 |
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Wonder woman Lynda Carter? I didn't know she did stage shows.
Bonus here's her coincidentally singing another song from the Fallout 4 soundtrack, but 37 years ago.
Cap'n Yesterday, FaWtL Tourism |
Don't forget to visit Fallout Zoo in your travels!
"Radiation poisoning free on admission!!
Greylurker |
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....Bloody damn hell....
Was about to sneak into a Super Mutant camp. Realized Not so stealthy with ADA fallowing around behind me so I sent her to the Castle.
Sneak in, everything is fine....
Then the damn Brotherhood of Steel comes flying in shooting everything, mutants start tossing mini nukes, Paladins in power armor drop from the sky, chaos everywhere around me. Helicarrier crashes down on top of the place.
and amidst the burning wreckage I shoot the last Mutant in the head with my shotgun.
and walk out wearing my brand new BOS power armor.
DeathQuaker RPG Superstar 2015 Top 8 |
....Bloody damn hell....
Was about to sneak into a Super Mutant camp. Realized Not so stealthy with ADA fallowing around behind me so I sent her to the Castle.
Sneak in, everything is fine....
Then the damn Brotherhood of Steel comes flying in shooting everything, mutants start tossing mini nukes, Paladins in power armor drop from the sky, chaos everywhere around me. Helicarrier crashes down on top of the place.
and amidst the burning wreckage I shoot the last Mutant in the head with my shotgun.
and walk out wearing my brand new BOS power armor.
I LOVE the random fights you can walk into/observe. I recently hid from a three-way between the Brotherhood, the Rust Devils, and a generic group of Raiders.
A very similar thing happened to me at the salvage yard near the Glowing Sea. I think Ada or Codsworth was with me, even. I was trying to figure out how to pass by with minimal damage when the Brotherhood descended. I basically sat and watched the firefight.
How easily vertibirds crash perplexes me. They should be able to, of course, but how easily they do is nuts. The Commonwealth I occupy is littered with crashed vertibirds. The Brotherhood should preserve that precious tech a little more carefully!
===
In other news, my Vault Tec lady is continuing her takeov- integration into the Institute. Shaun's lack of scientific curiosity deeply perplexes her, as does the Institute's overall fear/hatred of the surface. Do they not see how many potential tests and experiments can be run on the surface and with the surfacers? But they don't even realize you don't have to kidnap test subjects if you just bribe them in somewhere with a promise of safety. She was about to inform/remind Shaun that the Cambridge Institute of Technology indeed had a research agreement with Vault-Tec that was good in perpetuity unless cancelled by Vault-Tec and that ergo she could legally inform them all they worked for her, when fortunately he announced her succession as Director, so that worked out nicely. She had to kill or get rid of fewer people that way, so that's good.
Figuring out what to do about Liam Binet was difficult.
She was all ready to punish or even kill Liam for his obvious insubordination. But when he proposed overthrowing Justin Ayo, that was an intriguing opportunity. Ayo had been deeply opposed to her at the start and was an obvious leech on resources that could and should be going toward scientific experiments. (She doesn't care one way or the other about synth freedom, but it seems a waste to be chasing down runaway synths when instead they could focused on improving the programming of remaining synths.) So she opted to use Liam's assistance to get rid of Ayo. She realizes Liam's father has no idea of Liam's abilities, crime, and indirect connection to the death of Eve, so she can always use Alan against Liam later if Liam misbehaves, plus Liam's programming skill is a boon to have as long as he doesn't use it against her. And now that Ayo is fired and Higgs and Max are exiled, most of the other staff seem reasonably willing to work with her.
On the other hand, between the Institute, Vault 81, and the sole example of Paladin Brandis whom she left stuck in a bunker (she was about to turn against the Brotherhood anyway and he was far more interesting to observe in his solitary state), she's gathering amazing data on the longterm effects of isolation on both individuals and societies.
Greylurker |
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For some reason I decided to punish myself. Restartinf Fallout 4 with a character very much like myself in SURVIVAL mode.
Additional Rule for myself. Once I die that's it for the day. No more game till tomorrow.
Made it to day 3; Saved PArson and the settlers got them to Sanctuary, got sent to Tempine's Bluff, asked to kill raiders in a factory. Made it to the Railway station got a nap after killing some Ghouls.
Got to the city ruins, got into a fight with more ghouls when some jerk decides to drop a bomb on me.
End of today's story.
I already miss Fast travel
Greylurker |
Ok lets try this again. Wake up at the Railroad
Slip into the city, sneak around and saw a computer locked door. Though I would take a look.
Ghouls come rushing downstairs. Me and Dog Meat managed to kill them but the Door security is too good for me.
Getting ready to slip out when I hear raiders, so I lie low. Raiders get into a fight with someone else. Lots of shooting, someone starts tossing Explosives while me and Dog are hunkered down in the ruins hoping not to be noticed. When it's over we slip out the back and coninue onward.
Decided to cut down an alley to avoid more raiders
Ghouls eat me
Alleys are bad
End of Today's Story
Back to the Railyard tomorrow.
DeathQuaker RPG Superstar 2015 Top 8 |
Explosives in survival mode are unfair--they will almost always kill you, even in power armor, and all of the worst crappy aspects of the grenade tossing physics will also work against you most of the time. (I have totally blown myself up throwing grenades more times than I want to think of.)
I'm sure you are aware of this, but just in case: you do NOT need Minuteman quests to gain settlements.
IIRC the Railyard is very close to Starlight Drive-In. Head over there, very carefully kill the mole rats, and take that over--there's several pre-built mattresses in there that you can use and you'll get better rest because it will be a player-owned bed.
When you get to the city, prep yourself well and then also take over Hangman's Alley--all you have to do is kill the handful of raiders there. This gives you a safe place to sleep and moreover a place in the city you can start your city-based travels from.
Greylurker |
Have to admit Survival mode is certainly something else compaired to my previous games. No more carrying 600 lbs of junk and slowly trudging your way to the nearest workbench.
In fact my overall Carry limit seems to be a lot lower in general but maybe that's just because it's a starting character. Had to cerry pick my guns. 1 pistol, 1 rifle and a beatstick.
Sebastian Bella Sara Charter Superscriber |
Survival is tough. I ultimately gave in and installed some mods to make life a bit easier (particularly the underground railroad mod which let's you do a little bit of fast traveling between a set of fixed points). My modded survival character is close to 50th level, and now has a couple different options for fast traveling (either by calling a vertibird from the Brotherhood or teleporting to the Institute (which allows for one way fast travel even in Survival mode)).
I would echo DeathQuaker's comment regarding Starlight Drive-In and Hangman's Alley. Those are my primary settlements in survival because the former is in a fairly central location and the latter is right by Diamond City.
DeathQuaker RPG Superstar 2015 Top 8 |
@ Jack of Dust: OMG, yes. At least asbestos armor helps with that, but it's ridiculous.
@ Greylurker: Survival intentionally lowers your carry limit by a lot, so that's what you're noticing. Having companions to help lug stuff can be very useful for when you do want to collect junk. Unless you're wanting to do some massive crafting though, just getting some settlements with pre-built beds can really help with Survival.
Nicely, I think vertibirds work even in vanilla Survival, which makes using it for a Brotherhood run a good idea. And yes, with the Institute you can fast travel to the Institute and then fast travel somewhere else if needed. (I admit I did mod survival too, and allowed myself to fast travel once I allied with the Institute, just pretending it was always the teleporter. Though I originally modded survival just to have a way to save that didn't eat time, and so I could do it more often since I lost a bunch of progress due to the game crashing.)
Sebastian Bella Sara Charter Superscriber |
And yes, with the Institute you can fast travel to the Institute and then fast travel somewhere else if needed. (I admit I did mod survival too, and allowed myself to fast travel once I allied with the Institute, just pretending it was always the teleporter.
What?!?! I just assumed you could only fast travel to the CIT Ruins, I didn't realize you could fast travel anywhere from the Institute.
Greylurker |
Well I have decided that the city is too much for me for now. Went back to sancturay and had a nap. Spent the next two days looting the crap out of the place and finding more than I had expected. Couple of safes and a book on being SPECIAL that granted a permanent +1 to stat of my choice.
Day 6 took Cogsworth and explored the red rocket, found out about the Dumping they were doing in the cave below the station. Killed some mole rats got a fusion core and some other goodies.
Day 7 into Concord. Looted the Speakeasy, lots of glass. Locked room had a lot of ammo
Day 8 stayed in Sanctuary for the morning due to bad weather (Rad Storm). Built up town defenses a bit more. Afteroon went hunting, found a ruined tank heavy Rad dose but got some ammo and a stimpack.
Also got attacked by mosquitoes. Got paracite infection.
Not dead though, so that's a plus.
Greylurker |
Picking things up.
I'm Hungry
I'm Thirsty
I'm infected with Paracites
but I've survived 1 week of game time, and I have a bed in my old house to sleep on.
Day 9) Seem to have gotten everything I can out of the nearby town. So looking around a bit more. Found a Junkyard full of Ghouls. Killed some and ran with as much stuff as I could carry.
Swung by the Abernathy Farm, they paid me to pick melons so that was nice
Day 10) another Rad Storm. Decided to fix up one of the other houses. Doen't need them just yet but Sanctuary now has beds for 8 people.
After the storm head down the road a bit and who do I find
Trash Can Carla sitting by the side of the road having a Cig.
We talk, I make her laugh with Sarcasim
I buy Antibiotics at a steep price woohoo no more paracites!
And then Legendary Mr. Guttsy attacks us and someone (didn't see who) throws a Molotov Cocktail at me.
And so Ends today's Story
Tomorrow I wake still full of Paracites.
Nomad Sage |
I'm really enjoying reading DQ and others' recent adventures with F4. I had stopped playing after Far Harbor, but Fallout Shelter sucked me back into the games. I'd played F3 back when, but never played New Vegas. So I ran through New Vegas last month, and playing it made me want to play F4 even more! So I'm back into it, running through Nuka World with my knife-wielding ninja cannibal. =D
When the Survival mode was updated, I gave it a go but after losing 1+ hour worth of progress a few times in a row, I realized I wasn't having much fun, even though I loved the immersion. Basically, I needed a save mod of some kind.
As an aside, I enjoyed NV, but maybe I missed what makes everyone gush so much about it. People slag off F4, but I found the F4 campaign more engaging overall than NV's...
I played it on hardcore mode, which I found a lot more reasonable than F4's Survival mode. I didn't bother with the DLCs, though -- recommended?
atheral |
I played it on hardcore mode, which I found a lot more reasonable than F4's Survival mode. I didn't bother with the DLCs, though -- recommended?
The plot of NV is the story of the Mojave, the DLC for NV is the story of the Courier. It actually, for me anyway, is what makes NV the best of the modern Fallouts.
Greylurker |
Woke up, managed to find Carla again but she didn't have any antibiotics, plus side, no murderous robot to kill us either. Carried on down the road. Came agross a couple of thugs shaking down a lady at a dinner. Pretty clear who's the bad guy so Laser Musket Sniping it is.
Lady was thankful and low and behold, she sells antibiotics.
Carried ona bit down the road and found a junk yard with Mole rats. Plus a grenade trap that I manaed to avoid.
Lot of Children of Atom corpses lying about but also some beds. Quick nap to save, then Take the Antibiotics. Hazah now Paracite free. Explored the lot a bit more, shed is Super radioactive and there is an Armor bench. Grabbed what I could and went back to Sanctuary.
Found Carla had managed to make her way there
Laser Musket is low on ammo, shelf it for a Pipe sniper rifle
Stop by the Dinner to buy som ammo.
Heading back to Junkyard when I see a house. No harm taking a look.
Go through the front door <beep...beep.beepbeepbeep>
DAMN it Cogsworth get out of the doorway!
BOOM
Today's story ends there
Greylurker |
Found a cabin in the woods, had a ghoul in it and a root cellar. Risked it and got a nice back of junk, killed another ghoul and read something about government mindcontrol
had a nap
Met a nice lady who sold me her Brahmin
ran back tothe cabin and had a nap
Continued on
ambushed by gunners
shot in the head
Today's story ends there
Cole Deschain |
** spoiler omitted **
That bit made perfect sense to me.
Also, don't forget... House is not a good person- he's got some ideas that aren't totally unsound, but he's absolutely going to set himself up as a tyrant.
Nomad Sage |
Also, don't forget... House is not a good person- he's got some ideas that aren't totally unsound, but he's absolutely going to set himself up as a tyrant.
True enough. I never considered House to be a good guy -- really none of the 4 major factions in NV are -- but he seemed more reasonable about things, on the surface. Also, he immediately put a lot of trust in me (the Courier) for little more reason than I proved resourceful in tracking down my killer. He trusted my decisions on how to handle the Boomers, etc. After doing a bunch of his dirty work getting things set up, you think he'd rather trust my call to let my friends live than piss me off and drive me into taking him out... which is essentially what happened!
Sure, the Brotherhood could be a threat, but they aren't monolithic in their doctrine either, as working for their Elder and Veronica's story really highlight.
@ Greylurker: Keep up the great work... I don't have time to play much, so I'm enjoying your journey vicariously!! XD
Nomad Sage |
Also (more on topic), huge thanks to Bethesda for Nuka World! I really appreciate the attention to theme park details that went into that area.
And for reprising Sierra Petrovita! I'd completely forgotten about her from F3, but of course she needed to be there!
Now, just gotta find time to grind out those 100,000 tickets...
Greylurker |
Day 15) have set up a base camp in the old Junkyard. Found a few more traps and dead Children of Atom but it should do for now.
Snuck into the city at night Robbed a pharmacy of it's meds. Found the old Lexington appartments. Stairs are trapped....really trapped.
Found a couple of Raiders at the top, me and Cogsworth killed them both. Find a nice bed to sleep in. This will be base camp 2
Returned to junk yard before dawn and unloaded all the stuff we'd picked up. Went to bed but can't sleep for more than 5 hours on a dirty matress (Seriously Survival mode, 5 hour limit)
Headed back into the city, managed to kill another pair of Raiders but took a hit in the arm. Rested it off in the Lexington.
Climbed to the top of a building using the fire escape, trying to scout out the factory. Cogsworth couldnt make it up the fire escape, fell got badly damaged and went home.....
At top of Building opened a door
Raider
in power armor
with a shotgun
Todays Story ends here
Scythia |
About Nuka World, I've realised it's easily my favourite part of Fallout 4. Then I got a bit sad considering how much fun an entire Fallout game set in and around a giant amusement park could have been.
Imagine, your character has lived their entire life in a Vault with two distinct groups, one group is called cast, the other group is called guest. There are rules in place to keep the groups separate, and their roles are very different. Cast do the actual work of the vault, while guest document existence (mostly via photography). Above all is an overseer nobody has ever met or even seen, with no indication that the overseer has ever been anyone else across the entire history of the vault.
One day, your character is summoned by the overseer, and directed to a security room near the vault entrance. There the character is instructed to take a few items of basic survival gear and prepare to exit the vault in order to deal with an issue "of great significance to the future of the vault". The vault exits into a tunnel system, but above that is a giant sprawling amusement park, ala Disney, Six Flags, and Universal combined. Different areas of the park have different populations of people or critters, and a few of them have societies. The things you were told to find, and the systems you were told to activate or deactivate are spread throughout, meaning you'll have to interact with all of them eventually. Build commerce and trade, join up with raiders, sneak in and out, earn access/trust with labour, there are many options.
Eventually as you gather the items or toggle the systems, the clues at each begin to suggest that what you're working with is parts of a highly sophisticated life support system (with multiple redundant failsafe and backup systems), and investigations topside reveal that the enigmatic founder of the park had gone missing before the War...
Greylurker |
Wake up at Basecamp 2. Head out onto the roof and look around with the sniper rifle. 2 Raiders walking the street.
pop pop
Nice
Head down street level and loot the bodies. Found their camp, looks like they had a fight with ghouls. Cooking fire and a sleeping bag (don't mind if I do)
Move on...Dash across street into next building, closer to the factory where the Raiders are. 3rd floor = Ghouls, quick little fight but not a problem, except someone heard me....
two floors up I see them. Raiders have some kind of bridge set up between this and another building. Can just see them through a crack in the wall.....
Time to put those Mines from the Lexington to use
Takes longer than I thought it would but it works.
holy crap?! this guy has a Fatboy and power armor. Cogsworth carry these...no can do...seriously....have to stash the power armor parts where I can find them later. Keep the Fat boy and return to Basecamp 1.
Sniper a guard at the factory on the way home.
Good day
Sleep, wake up
CRAP!!
Raiders from the Factory came looking for me at the Junkyard. Hurt but alive, This is no good, they're on to me, Grab as much as I can carry on me and Cogs and run back to Sanctuary. Gonna need more levels before I try this again
plus ammo for a Fatboy would be nice.
Snipe a Gunner on way to Sanctuary....then ran as a hail of explosives rains from above. mother of god what do they have up on that highway?
Sanctuary..home sweet home....where is that cow I bought for 100 caps....Damn it she ripped me off, when I find her I'm gonna.....oh there it is....dead....g!@ d!~n it
Spend a few days recovering from taking medicines, fixing up the town a little more, learned Chemistry perk set up a radio. Population is up to 8 now. Food for 14, water for 13. 32 defense
put together a nice little picnic area for dinning
yeah....we're gonna be alright
Today's story ends here
DeathQuaker RPG Superstar 2015 Top 8 |
Also (more on topic), huge thanks to Bethesda for Nuka World! I really appreciate the attention to theme park details that went into that area.
For a company that already excels at area design, Bethesda massively outdid themselves with Nuka-World. It works extremely well both as a series of "dungeons"/adventure zones and yet also as a pretty realistically built actual amusement park. It is also freaking massive.
I appreciated this playing the game, and I re-appreciated it when trying to recreate Nuka World in Planet Coaster. The degree of detail is stunning. I actually had to give up on my Planet Coaster project because the sheer amount of objects I was using just in my recreations of Dry Rock Gulch and Kiddie Kingdom alone was causing the game to slow down (my computer is getting old), and both of those were notably scaled down from the areas they were based on. A full-scale Nuka World wouldn't fit on a Planet Coaster map, and that's pretty notable because their maps accommodate a pretty huge park.
It's particularly impressive because as far as I know the whole thing is pretty much designed from scratch--whereas say, Boston and Far Harbor used a lot of real points of interest in Mt. Desert Island to fill it in, even if they aren't exact replicas. Nuka World obviously took deep conceptual inspiration from Hersheypark (especially with the nearby town of Bradberton), Disney parks, and the World of Coca Cola museum, but as far as I know the park design is completely 100% original.
About Nuka World, I've realised it's easily my favourite part of Fallout 4. Then I got a bit sad considering how much fun an entire Fallout game set in and around a giant amusement park could have been.
Imagine, your character has lived their entire life in a Vault with two distinct groups, one group is called cast, the other group is called guest. There are rules in place to keep the groups separate, and their roles are very different. Cast do the actual work of the vault, while guest document existence (mostly via photography). Above all is an overseer nobody has ever met or even seen, with no indication that the overseer has ever been anyone else across the entire history of the vault. (snip)
I love your vault idea. I'd love to see something like this, if not with an amusement park per se, but with a divided society based on some kind of performance or entertainment based medium (I'd split it into three--tourists, performers, and techies/maintenance).
Your post touches on something I do wish we had seen in Nuka-World -- the idea of a society surviving within the park itself. I really wish in particular Kiddie Kingdom had a society of ghouls trying to survive, rather than the one dude plus a bunch of cannon-fodder ferals. While the story of everyone slowly going feral and people believing it was a disease that could be cured is world-appropriately tragic, it would have been cool to meet a society that survived and is struggling against the raiders (which also raises more stakes). They could have been living in the park and depending on how you dealt with them could have been a group you could interact and trade with (or let the raiders enslave, etc.).
Snipe a Gunner on way to Sanctuary....then ran as a hail of explosives rains from above. mother of god what do they have up on that highway?
Gunners are weirdly NASTY on Survival, and seem to me way tougher than ordinary raiders (which I'm sure was intended). A lot of the ones on bridges have missile launchers. I tend to hide and let my companion draw fire while I find them and take them down with a sniper rifle.
Scythia |
I love your vault idea. I'd love to see something like this, if not with an amusement park per se, but with a divided society based on some kind of performance or entertainment based medium (I'd split it into three--tourists, performers, and techies/maintenance).
Your post touches on something I do wish we had seen in Nuka-World -- the idea of a society surviving within the park itself. I really wish in particular Kiddie Kingdom had a society of ghouls trying to survive, rather than the one dude plus a bunch of cannon-fodder ferals. While the story of everyone slowly going feral and people believing it was a disease that could be cured is world-appropriately tragic, it would have been cool to meet a society that survived and is struggling against the raiders (which also raises more stakes). They could have been living in the park and depending on how you dealt with them could have been a group you could interact and trade with (or let the raiders enslave, etc.).
Likewise, I would like to have seen the traders in the Western area surviving, which would have provided a much more natural origin for the clear the park of raiders quest than someone suggesting you assassinate raider bosses while in front of raiders.
It might have also been interesting to have a group of robots in the Nuka Galaxy area displaying self-awareness and decision making, with the player realising that resetting the mainframe would wipe that out. Preferably with allowing the option to negotiate with or delete the machine consciousness (Not unlike the option given with Cito and his "family").
Greylurker |
The more I read your stuff Greylurker, the more I want to boot it up again.
I think I am benefitting from not letting myself play after getting killed for the rest of the day. It helps avoid survival frustration and keeps things interesting.
although then you get days like today where I step out of Sanctuary for 5 minutes and get killed by Gunners.
It really is a very different game and I find myself exploring a hell of a lot more. Found several things I've never seen on previous plays.
Wraithguard |
It helps avoid survival frustration and keeps things interesting.
My biggest problem is that I have too much stuff I want/others want me to play and not enough time.
Dragon's Dogma : Dark Arisen
Friend got this and he wanted me to pick it up as well. I've decided that I will not play my old character/playstyle again. My old character was 100% assassin. Very powerful with physical attacks but about as tough as silly putty. My friend is playing this type of character, so I have been able to coach him heavily in what skills to get and use. He has been very successful so far.
Shadows of War
I was a big fan of Shadows of Mordor. This has been tons of fun so far and 'invading' other player's worlds to avenge them is quite fun if a bit harrowing. One world lost over 5 captains before I was able to get to the target. (Captain near starting position, Blood-Brother vengeance, Assassin Ambush, Assassin Ambush, Target)
SNES Classic
My wife got this for me as a surprise and it is loaded with games that I enjoyed immensely as a kid (only 1 I didn't play other than the unreleased Starfox 2). I can't wait to dive back into Super Mario RPG : Legend of the Seven Stars or a new run through Super Metroid.
Greylurker |
So...Me and Cogs head down to the Junkyard to collect all the stuff we left there. Along the way I buy another Brahmin (Better get there alive this time lady) and murder an innocent trader that I mistook for a raider.
Between me and Cogs we are able to get everything from the junkyard and get back to Sancturary with no further inncidents
I discover somone sleeping in my bed in my house but I'm too tiered to complain about it so I sleep in a different bed.
Come morning we have a living Brahmin eating from the troff. Hazah now we will have fertelizer
ME and Dog head out to see the trader south of Sanctuary. Pick up a few goodies. Then Explore some more
In the distance I see a Radscorpion fighting some Botflies. I wait and watch. fight ends and I snipe it. Bam half it's health
and INSTANTLY a Radscorpion bursts out of the ground in front of me
Todays story ends there
lesson learned
If you can see a Radscorpion. There is a 2nd Radscorpion lurking under the ground.
Greylurker |
Ok lets try again.
Me and Dogmeat out to explore the local area
...
..
.
Why is the cow dead?
Why is it dead right next to the first cow?
If you people are doing some weird Cult thing I'm moving to the Red Rocket.
Ran into 3 Raiders with an attack dog. Sniper rifle for the win and Dogmeat took down their dog.
Following the river today, heading east.
Are those Eggs?
Crap
boom, boom, boom
Murklurkers all around me
Todays story ends there
Greylurker |
Why is the cow on the roof?
...
..
.
you know what, I don't want to know
Me and Dog go foraging.
Got paracites again from fighting some Botflies....god I hate those things
Went to the Red Rocket cave to get some fungus to make antibiotics. Swung by the Abernathy farm to earn caps farming melons. Blake tells me about how Raiders killed his daughter. SO after adding another bed and turret to Sanctuary me and dog head east to check out these raiders.
Found robotics junkyard. Found another Fatman. Still no ammon though. Took stuff back to Sanctuary and grabbed Cogsworth.
Head back to Satellite station. Snipered outside guards so far so good. Attack dog jumps me, gets a shotgun. Quick nap before going inside
Laser tripwire and Tesla trap disarmed. See a guy come out of the bathroom...Boom headshot. Someone comes at me from the side Boom Shotgun
Dog gets me from behind
damn it, Cogsworth where were you?
Today's story endes here.
Cole Deschain |
My god, the Companions in 4 are such useless, "where the hell were you when I was getting to meet all of those ghouls/gunners/deathclaws," schmucks.
And of course, when I WANT some distance so I can open a container or grab some loot, the morons are practically velcroed to my rear...
If I liked them more... but really, Nick, Piper, Curie, and Cogsworth are the only ones I care about...
Greylurker |
So attempt 2 at the Satellite station
That went so much better
Hallway intersection with Shotgun plus Murder droid
such a large pile of bodies.
I am probably really lucky I got the guy with the Minigun right away. Regardless though I got the locket plus a Minigun. Time to head home
OMG the world does not want me to get home with Minigun. Molerats, Dogs, Raiders
and a mysterious trail of glowing green blood which I will not be following thank you very much.
Get home sleep, head for the Abernathy's in the morning. Settlement #2 unlocked. Spend a couple of days setting up defenses for them, they let me sleep on a spair matress. Feels wierd when I realize it probably belonged to their dead daughter. I build myself a small shack the next morning and put a matress in it.
Swung by a nearby junk yard looking for junk. Been here before I think, lots of dead ghouls. Want to build them a generator of some kind if I can, need Copper though
Ah well
Today's story Ends here
Jack of Dust |
My god, the Companions in 4 are such useless, "where the hell were you when I was getting to meet all of those ghouls/gunners/deathclaws," schmucks.
And of course, when I WANT some distance so I can open a container or grab some loot, the morons are practically velcroed to my rear
One of the little quirks about FO4 companions is that the distance they follow you from is based on whether or not you are sneaking. When you crouch/sneak and are not in combat, they tend to stay as close to you as they can. It can certainly be annoying but one good side-effect is that crouching is a good way to get your companions to come over to you after a fight if you're not sure where they went.
Greylurker |
Managed to build the Abernathy's a Wind generator so they have power now.
Did some more local exploring and what do I find...Power Armor. Well half a suit anyway. Take it back to Sanctuary and think
What if I took that t45 power armor and the mini gun and went after those raiders in the factory?
March my way done there, get a quick nap/save in the appartment. Lets see how this works.
It worked so well, so very well
Last room, activated a Protectron it wanders about and kills the last few guys. I get the message telling me Mission complete. Whoot. Send it back to it's pod
Go in for looting, Machine gun turrent starts up
Gas Canisters right next to me explode
Todays Story ends there
<twitch.....>
Is that a Survial mode thing. I don't remember Gas canisters exploding before