Fallout 4


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RPG Superstar 2015 Top 8

Green Smashomancer wrote:
Rynjin wrote:
No, he's from Boston.
But, redneck fishing is from the south.

A) If you really want your character to be from somewhere else, they could have been from there before they moved to Sanctuary Hills.

B) You might be aware that Boston and its environs is near a lot of water (in fact, Boston is largely built on top of water, so it's amazing to see that in the Fallout universe, more of it hasn't sunk, much with Washington, DC, which is built on a swamp). People have been fishing in that water for centuries. An old-time Yankee fisher probably has more in common with a Southern Redneck fisher than either would care to admit. Including finding creative ways to get fish out of the water. ;)

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Well crap.

Apparently, when the Commando perk says it applies to "automatic" weapons, it only means fully automatic, not semi-automatic. I just put my 4th rank in it, and use Deliverer and a .50 cal sniper rifle as my main weapons.

I may need to fix that with console commands. But the bright side is that I made it to level 34 with none of the basic damage-boosting perks, and now my damage should skyrocket!

Silver Crusade

DeathQuaker wrote:
Green Smashomancer wrote:
Rynjin wrote:
No, he's from Boston.
But, redneck fishing is from the south.

A) If you really want your character to be from somewhere else, they could have been from there before they moved to Sanctuary Hills.

B) You might be aware that Boston and its environs is near a lot of water (in fact, Boston is largely built on top of water, so it's amazing to see that in the Fallout universe, more of it hasn't sunk, much with Washington, DC, which is built on a swamp). People have been fishing in that water for centuries. An old-time Yankee fisher probably has more in common with a Southern Redneck fisher than either would care to admit. Including finding creative ways to get fish out of the water. ;)

*snort*

I still lol when I think about all the dumbasses whining about Christo and Jeanne-Claude's The Gates ruining the "naturalness" of Central Park.


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Redneck is universal, no matter where you live.

Has Crocodile Dundee taught us nothing!

I mean besides what a knife is.


Scythia wrote:
Fake Healer wrote:

I am still on my first game, character level 23 or so, and I am loving the game....I am finding out little things quite by accident that are frustrating and would be better to have known a while ago like that various of the communities I have set up can be seen on my screen and it'll show what is needed for them to grow and develop....

I may need to just restart the game with a new build and such.

I've made three characters so far, just to try with different styles and attitudes. My first Big Hero type that I learned on, my cynical loner automatic weapons user that I like best because I knew what I was doing/wanted perk wise, and my recent Punchmaster General who would probably start a raider gang if it was an option.

So don't be afraid to experiment.

I've got 6 running atm, each with a different emphasis: Face (CHA); Heavy Guns; Stealth (melee); Stealth (sniper); Unarmed; Intelligence; etc.

One of my favorites so far is my Unarmed Luck-based (crits) build: CherryBomb - a former Roller Derby girl now turned hero. I wish they had roller skates and roller derby outfits available in game to deck her out in! I'm using Summer Shorts and a Yellow Pilot Helmet plus her spiked knuckles to save humanity.


Otherwhere wrote:
Scythia wrote:
Fake Healer wrote:

I am still on my first game, character level 23 or so, and I am loving the game....I am finding out little things quite by accident that are frustrating and would be better to have known a while ago like that various of the communities I have set up can be seen on my screen and it'll show what is needed for them to grow and develop....

I may need to just restart the game with a new build and such.

I've made three characters so far, just to try with different styles and attitudes. My first Big Hero type that I learned on, my cynical loner automatic weapons user that I like best because I knew what I was doing/wanted perk wise, and my recent Punchmaster General who would probably start a raider gang if it was an option.

So don't be afraid to experiment.

I've got 6 running atm, each with a different emphasis: Face (CHA); Heavy Guns; Stealth (melee); Stealth (sniper); Unarmed; Intelligence; etc.

One of my favorites so far is my Unarmed Luck-based (crits) build: CherryBomb - a former Roller Derby girl now turned hero. I wish they had roller skates and roller derby outfits available in game to deck her out in! I'm using Summer Shorts and a Yellow Pilot Helmet plus her spiked knuckles to save humanity.

The Ratty Skirt looks pretty Roller Derby to me. Kind of random to find though.

RPG Superstar 2015 Top 8

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Despite my saving I'd leave the game be for a week I of course ended up both trying to tie up some loose ends and starting a new game. This game is one of the most addictive ones I've played in awhile... it is HARD to stop once you start! I'm not going to join that one Russian dude in any lawsuits but I did delete the shortcut to encourage me to avoid temptation while I get some other work done. :)

Prior character was Rosie: melee, Str, Cha, nice, "heroic" person. New character is Jinx Jones: high Per, Agil... still also decent Cha but this to be mercenary and demand payment rather than be nice to people. Pistol and stealth/thieving focus. It's amazing to be high Agil and Per after the first game... so many action points! So much better gun accuracy! (But Jinx couldn't punch or stab to save her life.)

I remember reading some doofus commentary on the Internet at Fallout 4 would "have no replay value" because "all game starts are the same." And I guess, yes, you will always start in the House of Tomorrow married to Nate/Nora (just as you will always start off leaving Vault 13/always be the Vault 13-dweller's grandchild and tested for worthiness/always be dealing with young life in Vault 101/always chatting to Doc Mitchell after a near fatal head injury)... but from there... my playthrough is already WAY different from my first. I decided my new character was too horrified at the world she had entered, and not wanting to see her home in ruins, she ignored the directive to go home and instead wandered away from Sanctuary Hills in the opposite direction, hugging the western edge of the map. Discovered locations right off the bat that I never found in playthrough 1 (along with some useful magazines and such I also never found). Where in the first game the first people I ran into were some innocent settlers burying a friend, in the second the first people I saw were hostile raiders setting out to kill me. It's amazing how that assists the roleplay of playing someone who has decided to abandon hope--and maybe her child--and just try to survive however she can.

I've mostly wandered around alone so far and explored, and only done one or two brief sidequests (one I did not do/never ran into in my first playthrough). Found a whole "story" of a failed Railroad mission which was interesting. I've done a lot of exploring and looting, including of some unmarked little spots on the map with little shacks, caches, etc. I found a suit of power armor on a truck, which I used to help explore a nearby irradiated area and then fight some well-armed raiders. I should probably put it back on to fight that yao-guai that laughed off my bullets and killed me at a campsite I was trying to loot. Other moment of embarrassing death was me sneaking up on a raider, failing because I'm (player, not character) clumsy, and her killing me. I didn't attack her the next time, sneaking past, and realized she was sitting over the grave of a fellow raider. I decided to let her mourn her friend in peace. My character's mercenary, but not sadistic. (Sadistic playthrough may have to come later.) It's nice to play a character who CAN successfully sneak well.

I've found a LOT of stuff I didn't before. I am fast-traveling less, adding to the exploratory feel. While I wasn't planning to do a lot of settlement stuff, I cleared Sunshine Co-Op and Starlight Drive-In and ended up building there, mostly because it's exciting to get a second chance to build at these places I found early-ish on last time before I'd really mastered building techniques. The building system I just have waaaaaaay too much fun with. It's the key source of my addiction to this game and a major problem. Annoyed to realize/recall I can't build crafting benches until I take Local Leader 2 (but I don't want to go to Red Rocket or Sanctuary in spite of their having benches already built because I really want to avoid those areas and get some new first companions, etc.).

Trying to decide whether to help out that military distress call I heard (BoS), or head toward the city and see what I can find there (NEVER did Vault 81 last game, and understand it's fascinating and I can pick up Curie of course). Also want to get to the Railroad at some point as I think Ballistic Weave will be crucial to my sense of dress. Or just keep wandering by myself largely along the western edge of the map...

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

DeathQuaker wrote:
Also want to get to the Railroad at some point as I think Ballistic Weave will be crucial to my sense of dress.

For a sneak build, I'd go sooner rather than later. One of the first missions gets you a nice legendary silenced 10 mm pistol.


I find, even more than earlier games, I have decision paralysis. I think that's a sign of how well I'm sucked into the story. After I slaughtered everyone in the Institute, I went back to an earlier save, and then resaved right before I killed Father. I've not played since last weekend because I can't seem to decide if that was the right thing to do.

Dark Archive Bella Sara Charter Superscriber

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I finally made it to the Institute and...

Spoiler:

...was really into the rp aspect at that moment. So, when I came in, and saw my boy behind the glass, I got pissed off. The old man comes waltzing in, and I pull out my shotgun (Betsy!) to shoot him in the face before he can say anything. My metagame instincts kick in, and I hold off on shooting him, knowing that he's going to say something important and plot-relevant (though I can't imagine what he can say that will stop me from removing his head from his shoulders for what he did to my son).

Turns out, he survived the encounter.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

What's the key to keeping settlement happiness up? My main settlement at Sanctuary Hills oscillates between 40-60% happiness. The only thing they ever complain about specifically is having too few beds, even though I have more than enough. I've heard that sometimes it's because people won't go to a bed, but I've checked at night and found no one wandering around except Codsworth.

For the record, I've got all of the tier 3 shops (with assigned villagers), and AFAICT I have plenty of food and water for everybody. I even built them an amphitheater in the cul-de-sac for crying out loud!

...OK, it's just some couches, TVs, and speakers. But still.

Also, is there a good way to make a throne? I tried to put a chair on top of a guard tower, but it wouldn't go.


I'm currently running Trinity Tower with Piper on the way to Skinny Malone's hideout.

Nothing like killing a Super Mutant with three swings using a machete :3


I second Rynjin's (ages ago) request to be able to join a Raiders faction.

I'm running an evil playthru, and joining or being able to run a group of Raiders would be perfect!

Maybe one of the DLCs will allow that?


I learned today that a cigarette can kill.

If it's fired from a flaming junk jet. :P

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Showdown against the Institute Courser last night:

Spoiler:
The first time, he saw me coming, but initiated dialog. I hoped I could come to a peaceful resolution that way, but it just ended with him attacking me point-blank after popping a Stealth Boy, which isn't my strong suit. Even with Piper distracting him with Grognak's Axe, I couldn't keep myself healed and fight an invisible guy at the same time, so I died.

Next try, I pop my own Stealth Boy, sneak up on him, and deliver two 4x damage sneak attack crits to the head with my incendiary shotgun. That did the trick.

One of the Gunners that the Courser had been interrogating gave me lip, so I shot him, but spared the two that begged for it.

The Exchange

RainyDayNinja wrote:
DeathQuaker wrote:
Also want to get to the Railroad at some point as I think Ballistic Weave will be crucial to my sense of dress.
For a sneak build, I'd go sooner rather than later. One of the first missions gets you a nice legendary silenced 10 mm pistol.

How do you start the Railroad stuff? Is it a "go to this location and look around" thing or do you get the quest from someone...I haven't seen it yet and want to look for it.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Fake Healer wrote:
RainyDayNinja wrote:
DeathQuaker wrote:
Also want to get to the Railroad at some point as I think Ballistic Weave will be crucial to my sense of dress.
For a sneak build, I'd go sooner rather than later. One of the first missions gets you a nice legendary silenced 10 mm pistol.
How do you start the Railroad stuff? Is it a "go to this location and look around" thing or do you get the quest from someone...I haven't seen it yet and want to look for it.

If you wander around Diamond City (or talk to Piper), you'll hear about the Freedom Trail, and get a quest for it. Basically you follow a line of red bricks through downtown, until you get to the Old North Church where they're headquartered. I'm sure you can do it without the quest, though

The Exchange

RainyDayNinja wrote:
Fake Healer wrote:
RainyDayNinja wrote:
DeathQuaker wrote:
Also want to get to the Railroad at some point as I think Ballistic Weave will be crucial to my sense of dress.
For a sneak build, I'd go sooner rather than later. One of the first missions gets you a nice legendary silenced 10 mm pistol.
How do you start the Railroad stuff? Is it a "go to this location and look around" thing or do you get the quest from someone...I haven't seen it yet and want to look for it.
If you wander around Diamond City (or talk to Piper), you'll hear about the Freedom Trail, and get a quest for it. Basically you follow a line of red bricks through downtown, until you get to the Old North Church where they're headquartered. I'm sure you can do it without the quest, though

Cool, thanks...so much to do in this game... It's a bit like Skyrim (post-apocalyptic of course) in the way the world is set up but I love that I can actually build bases and stuff. Even with the house-buying and house-building in Skyrim it really doesn't compare to this. I am just enamored with this game and I didn't think I would be because I usually am not a fan of more sci-fi/gun type of rpgs. Bethesda has me.

I am gonna need to pick up a guide or something for this game like I do with Elder Scrolls games....

Sovereign Court

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Oh man imagine if the next TES has castle building! OH MAN OH MAN


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RainyDayNinja wrote:
Also, is there a good way to make a throne? I tried to put a chair on top of a guard tower, but it wouldn't go.

have you tried the rug trick?

Try putting your chair on a rug, then moving the rug wherever you want the chair to go. As long as a rug will fit, so will the chair.


Doomed Hero wrote:
RainyDayNinja wrote:
Also, is there a good way to make a throne? I tried to put a chair on top of a guard tower, but it wouldn't go.

have you tried the rug trick?

Try putting your chair on a rug, then moving the rug wherever you want the chair to go. As long as a rug will fit, so will the chair.

You could also create a raised dais feel with concrete foundation, under structures > wood > floor

The Exchange

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Oh my, Mr. Swan, what big....everythings...you have.


Fake Healer wrote:

Oh my, Mr. Swan, what big....everythings...you have.

Make sure to read his diaries in his little house. They're good stuff. (wear a Rad suit)


ok... getting truly frustrated with this game now...
~go on quest
~get slaughtered repeatedly till you figure out where the hell they are killing you from
~kill bad guys
~loot garbage
~repeat till quest is over

Oh and I don't know if it's a feature or a glitch but if you try to use a gun in melee and run out of ammo it will NOT let you reload you have to manually switch to a melee weapon, but it's pointless because by the time you select a new weapon your already dead.


Aranna wrote:

ok... getting truly frustrated with this game now...

~go on quest
~get slaughtered repeatedly till you figure out where the hell they are killing you from
~kill bad guys
~loot garbage
~repeat till quest is over

Oh and I don't know if it's a feature or a glitch but if you try to use a gun in melee and run out of ammo it will NOT let you reload you have to manually switch to a melee weapon, but it's pointless because by the time you select a new weapon your already dead.

Use VATS liberally. Even if you don't have enough action points, it is still useful to slow things down and target your enemies.

When going into a new area I basically hammer the Vats button because it will let me not get ambushed, and if there's any mines around it will target them for me.

Sovereign Court

That is the problem I have with all bethesda open world games. They get incredibly boring and repetitive after a while.

RPG Superstar 2015 Top 8

RainyDayNinja wrote:

What's the key to keeping settlement happiness up? My main settlement at Sanctuary Hills oscillates between 40-60% happiness. The only thing they ever complain about specifically is having too few beds, even though I have more than enough. I've heard that sometimes it's because people won't go to a bed, but I've checked at night and found no one wandering around except Codsworth.

For the record, I've got all of the tier 3 shops (with assigned villagers), and AFAICT I have plenty of food and water for everybody. I even built them an amphitheater in the cul-de-sac for crying out loud!

...OK, it's just some couches, TVs, and speakers. But still.

Settlement happiness is at best arbitrary and at worst buggy as hell. Some stuff:

- Bed issue: make sure everyone is actually ASSIGNED to a bed. Sometimes they properly assign themselves beds and sometimes they don't. When a new settler shows up, select them in the workshop, go to the nearest unassigned bed, then select it. They will be assigned to it.

- I believe they also like it when bed spaces aren't cramped (no more than 1 bed per floor tile) and are safely "indoors." You are only truly indoors if the rain doesn't get in, so make sure that is the case (rad storms are actually helpful--if you're in a room when a rad storm hits and you're getting irradiated then you need to build a roof/block a window/do something to help enclose the space better.

- Tier 3 shops are necessary and you have those so good. I believe as high defense and lots of power is also helpful.

- Some folks have said it helps if you actually just stick around there for awhile yourself. Happiness seems to go up faster if you personally are present for some reason.

- Happiness goes down if they've been attacked and you didn't go help, even if they endured the attack just fine. (This is only a temporary issue.)

Note that some folks to get to 100% happiness have had to stuff like have three tier 3 medic shops and all kinds of random arbitrary crap so it seems like it's really unncessary and random what is required. Unless you want to be super completionist, there's no real point in trying to push it up past a certain point. Very likely you are at least doing nothing wrong.

Aranna wrote:

ok... getting truly frustrated with this game now...

~go on quest
~get slaughtered repeatedly till you figure out where the hell they are killing you from
~kill bad guys
~loot garbage
~repeat till quest is over

Are you doing Minutemen Radiant quests? Those are the main ones that I can think of that get pretty rote.... there's a lot of great stories and quests in the game that are NOT like that at all. Leave the Minutemen alone (don't worry, they'll be fine) and go to some other areas. For a few small examples, Main quest is good and/or once you get Nick Valentine (part of main quest) do some detective cases for him.

If you're struggling with people sneaking up on you, either Stealth more yourself and/or build a higher Perception so you can see farther away and thus catch sight of the enemies attacking you. Recon scopes are also helpful in helping you sight and pinpoint enemies (a little target on the screen shows up so you don't lose them).

Quote:


Oh and I don't know if it's a feature or a glitch but if you try to use a gun in melee and run out of ammo it will NOT let you reload you have to manually switch to a melee weapon, but it's pointless because by the time you select a new weapon your already dead.

If you mean you emptied your clip, but still have more ammunition, you should in fact auto-reload. This even works in VATS. So if that's not happening, either you've hit a bug or you are completely out of that ammunition type (you can't reload ammunition you don't have). Early game I always carry several guns that use different ammo (usually a 10 mm and a pipe pistol) so I have backup if I run out of one gun's ammo.

Second of all, rather than switch to a melee weapon, you can also pistol whip your target with the bash/grenade key (I believe the default is alt on PC and one of the trigger buttons on controllers). This should have come up to you in a tutorial window.

Finally, you can switch weapons easily using the favorites keys, which a tutorial should have also popped up and shown you how to use. If you are on PC, each weapon is assigned to a number. The 10 mm pistol and baton you found in Vault 111 assigned themselves to numbers 3 and 4. Others you have to manually assign. On PC, go into your inventory, highlight a weapon you want to favorite, then press the number you want to hotkey it to. Then when you need that weapon, just press that button to switch. It will take time (there is an Agility perk that speeds it up) but it should help. You can also pull up your whole favorites "wheel" to review what weapons/items you have favorited (on PC I believe the default is F, although I remapped it).

Note that Stimpaks are also auto-favorited (on PC, it's the the 0 (zero) key) so if your health is dropping you can quick-heal yourself too.

I'm sure you don't want to start over, but if you're getting frustrated, maybe starting over again and slowing down to pay attention to the tutorial windows when they pop up would help you out a lot. They do show up and disappear quickly so it's not hard to miss.

Good luck. This can be an incredibly fun game so I'm sorry you're having such a time with it.


Well, I'm finding that trying to play evil is fairly hard in this game. The options don't really support going that route with your character, and you're pretty railroaded into making the "good" (helpful) choice.

NBD as I've got too many characters I'm running to really be attached, but it is disappointing.

Evil faction possibility:
Sully Mathis would have been an easy option for an evil (raider) faction to join. You help him with Pull the Plug, and he could thank you by letting you join his crew, or run missions for him, etc.

I got the second rank in Explosives, and having that throw arc displayed has really helped me use grenades far more effectively!


Aranna, what difficulty are you playing at? If you're having that much trouble, try something lower. Also, are you getting damage boosting perks, like Gunslinger, Rifleman, or Commando? Are you getting Armour and Health boost perks like Toughness and Lifegiver?


Excellent ideas thanks.

I never thought to use VATS that way... but if it works, cool.

I was mostly doing Minuteman quests, but even the Valentine/Railroad quests play much the same when you can't walk more than a block in any direction near Diamond City without running into Feral Ghouls, Raiders, or Super Mutants... so it just seems like an endless series of getting ambushed.

And I do have ammo left in my pack but when the clip runs dry and I am in melee then it plays the reload animation but never reloads the gun. I guess it must be a bug then if it's just me getting that. It does mean I struggle massively with charging enemies like Ghouls or that Claw monster, since I only get to use what is currently in the magazine and can't reload. I will have to learn to bash with my gun (I didn't know I could, the command to use it must not be very obvious). I will probably still die as I have a Str of 2 and no melee perks. I have started learning stealth but I was starting from an Agl of 2 it will take a lot of levels to build that up... No more bright commanding presence from my smart and charismatic vault popsicle, I will clearly need to learn to cower behind stuff and stay in the shadows.

I was aware of favorite buttons for weapons, but wasn't using them since I switch weapons a LOT. I carry all the ammo I find (oddly it is weightless) and one or two guns for each ammo type. Well except for heavy weapons cause they just weigh me down too much. It was amusing when the Diamond City guard gave me lip for being a walking armory.

As for difficulty? How do I check or even switch that? I guess I am at whatever it defaults to: Average maybe? I was avoiding damage boosting perks since I switch weapons like a runway model changes outfits... BUT I did just decide to try my old Mass Effect standby and go the sniper route and so I just picked up rifleman's first perk. I have kept up my Toughness but ignored lifegiver, I figured taking less damage was better than more HP and I needed to spread my levels around.


Difficulty is under settings, gameplay. Lowering it reduces enemy HP, enemy damage resistance, and enemy damage. They say it affects legendary monster spawning, but observations from the field don't seem to support that (I've seen plays on Easy where legendary monsters spawn all the time, if it was any more frequent it would be every 10th enemy).

Damage boost perks are very helpful. The Rifleman one for instance not only increases damage, but reduces enemy armor at higher ranks. Sniper is a nice way to be for a safer playstyle.

Lifegiver is not only helpful for extra HP (good if you get hurt often), but most of all for the HP regen at the third rank.


So I just installed a few settlement building mods (SSEx, Place in Red, Shaikujin's better settlement attack warning, and two mods that allow me to scrap all the trash and corpses) to gether with the unlocked maximum size now i can actually build what I want. I might add another extension to the buildable objects


Threeshades wrote:
So I just installed a few settlement building mods (SSEx, Place in Red, Shaikujin's better settlement attack warning, and two mods that allow me to scrap all the trash and corpses) to gether with the unlocked maximum size now i can actually build what I want. I might add another extension to the buildable objects

You will have to tell me how they work. I am itching to mod Fallout 4, but I will probably wait until the official mod equipment comes out.

RPG Superstar 2015 Top 8

Aranna, I'd suggest looking at the help menu in the main menu as it might contain a lot of information you need on commands, controls, etc. The Fallout Wiki is helpful too (just be sure not to read quest or character entries if you don't want to be spoiled).

If you're a high Charisma character, many perks also give you help in combat:
-- Lady Killer/Black Widow increases damage vs 50% of human enemies (and also makes the Intimidation perk work better on them
-- Lone Wanderer - If you are traveling without a companion, this gives you a massive damage reduction. A must-have IF you don't travel with companions. Right now it works if you travel with Dogmeat, even, although I think that's a bug and will probably be patched at some point.
-- Attack Dog - Makes Dogmeat more effective (and he starts off pretty effective.
-- Inspirational - Makes your companion stronger and stops friendly fire. Some people complain about companions and their combat AI but my general experience is they are incredibly useful. If nothing else they draw fire!! If you're not doing the Lone Wanderer thing, take this.
-- Animal Friend, Wasteland Whisperer, and Intimidation -- All of these give you a chance to pacify an enemy. You point your gun at them, and you should see an option to pacify come up. This makes them raise their hands in the air and stop fighting. If you're being overwhelmed by combat, this is one way to reduce the number of creatures fighting you. It doesn't always work but can be a big help. Higher levels of these you can also force them to attack others or give them other commands.

Likewise, your Intelligence can help you too
-- More XP! You should be leveling quickly. Go build settlement stuff or weapon mods for awhile.
- Robotics Expert is useful against robot enemies
- Nuclear Physicist makes gamma weapons more effective (they're NASTY) and makes fusion cores last longer (so sit in that nice protective power armor for as long as you want)
- Nerd Rage gives you that last minute boost to help you survive those nasty hits.

Both stats also have the perks that make alcohol and chems work better for you if you believe in better ass-kicking through chemistry.

You shouldn't have to abandon the build you want to play, but make it work for you.


Personally, I think the later Luck perks are all amazing, and synergize well with each other.

Combine them with a weapon that really shines in VATS, like the Deliverer, or any Vats Enhanced legendary, and you can do some really fun, absurd stuff.

A yesterday I ran into a pack of ghouls in the national guard building. There were a bunch of them. They charged me. I entered VATS and put two shots in each one's leg. About every 3rd shot refilled my action points meter. Every other shot banked a critical.

I shot 7 ghouls 14 times on one set of action points, blew all their legs off. I used 5 crits and still had 3 crits banked when I was done, and had full action points ready to go into VATS again just in case there were more.


It requires learning a play style that fits the game. I was used to the previous FO series, and have probably over 1,000 hours in FO:NV and did just fine, but this version was kicking my ass - and I play on the Standard setting. I had to learn to be much more cautious on my approach, and be ready to run when things started to go south on me. You really can't stand and try to tough it out, especially when you see a skull next to something's name. Hit & Run seems the most effective, or a long range, sniper build.


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I also really like this neat combo-

Get a super high intelligence and pick up Nuclear Physicist to deal double damage with radiation weapons.

Take Demolitionist to get bonus explosive damage.

Do the Cabot House quest line to get the Lorenzo artifact.

Get a hold of pretty much any Legendary Gamma gun (instigating or kneecapper are probably the best ones).

Attach the artifact mod to the legendary gamma gun, upgrade it to the one that gives you a energy energy along with the radiation, and go to town.

The artifact deals explosive damage and staggers. The radiation damage is big, and the shock damage is chargeable. Best of all, it's a wave. It hits everyone in front of you. In a hallway, this thing is a conga line of exploding limbs.

This thing can stun-lock deathclaws. No joke.


Doomed Hero wrote:

Personally, I think the later Luck perks are all amazing, and synergize well with each other.

Combine them with a weapon that really shines in VATS, like the Deliverer, or any Vats Enhanced legendary, and you can do some really fun, absurd stuff.

A yesterday I ran into a pack of ghouls in the national guard building. There were a bunch of them. They charged me. I entered VATS and put two shots in each one's leg. About every 3rd shot refilled my action points meter. Every other shot banked a critical.

I shot 7 ghouls 14 times on one set of action points, blew all their legs off. I used 5 crits and still had 3 crits banked when I was done, and had full action points ready to go into VATS again just in case there were more.

This was my build too and works really well. Takes a few levels to really pan out, though. But if you use a fast, low AP cost weapon, it's crazy.

I only switched from using my fully tricked out 10mm recently. I've picked up enough combat perks that it's easier to use my .50 cal hunting rifle.


Doomed Hero wrote:

I also really like this neat combo-

Get a super high intelligence and pick up Nuclear Physicist to deal double damage with radiation weapons.

Take Demolitionist to get bonus explosive damage.

Do the Cabot House quest line to get the Lorenzo artifact.

Get a hold of pretty much any Legendary Gamma gun (instigating or kneecapper are probably the best ones).

Attach the artifact mod to the legendary gamma gun, upgrade it to the one that gives you a energy energy along with the radiation, and go to town.

The artifact deals explosive damage and staggers. The radiation damage is big, and the shock damage is chargeable. Best of all, it's a wave. It hits everyone in front of you. In a hallway, this thing is a conga line of exploding limbs.

This thing can stun-lock deathclaws. No joke.

Wait, Demolitionist affects the artifact gun? My housemate loves that thing, and will be interested to hear that. Do you know if the perk affects "explosive" property weapons?


Scythia wrote:
Doomed Hero wrote:

I also really like this neat combo-

Get a super high intelligence and pick up Nuclear Physicist to deal double damage with radiation weapons.

Take Demolitionist to get bonus explosive damage.

Do the Cabot House quest line to get the Lorenzo artifact.

Get a hold of pretty much any Legendary Gamma gun (instigating or kneecapper are probably the best ones).

Attach the artifact mod to the legendary gamma gun, upgrade it to the one that gives you a energy energy along with the radiation, and go to town.

The artifact deals explosive damage and staggers. The radiation damage is big, and the shock damage is chargeable. Best of all, it's a wave. It hits everyone in front of you. In a hallway, this thing is a conga line of exploding limbs.

This thing can stun-lock deathclaws. No joke.

Wait, Demolitionist affects the artifact gun? My housemate loves that thing, and will be interested to hear that. Do you know if the perk affects "explosive" property weapons?

It does. All explosive damage is boosted.


Doomed Hero wrote:
Scythia wrote:
Doomed Hero wrote:

I also really like this neat combo-

Get a super high intelligence and pick up Nuclear Physicist to deal double damage with radiation weapons.

Take Demolitionist to get bonus explosive damage.

Do the Cabot House quest line to get the Lorenzo artifact.

Get a hold of pretty much any Legendary Gamma gun (instigating or kneecapper are probably the best ones).

Attach the artifact mod to the legendary gamma gun, upgrade it to the one that gives you a energy energy along with the radiation, and go to town.

The artifact deals explosive damage and staggers. The radiation damage is big, and the shock damage is chargeable. Best of all, it's a wave. It hits everyone in front of you. In a hallway, this thing is a conga line of exploding limbs.

This thing can stun-lock deathclaws. No joke.

Wait, Demolitionist affects the artifact gun? My housemate loves that thing, and will be interested to hear that. Do you know if the perk affects "explosive" property weapons?
It does. All explosive damage is boosted.

Finally, a use for the three perk points I'm sitting on. Hephaestus (my explosive submachine gun) is about to get a boost.

>:3


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Doomed Hero wrote:
Scythia wrote:
Doomed Hero wrote:

I also really like this neat combo-

Get a super high intelligence and pick up Nuclear Physicist to deal double damage with radiation weapons.

Take Demolitionist to get bonus explosive damage.

Do the Cabot House quest line to get the Lorenzo artifact.

Get a hold of pretty much any Legendary Gamma gun (instigating or kneecapper are probably the best ones).

Attach the artifact mod to the legendary gamma gun, upgrade it to the one that gives you a energy energy along with the radiation, and go to town.

The artifact deals explosive damage and staggers. The radiation damage is big, and the shock damage is chargeable. Best of all, it's a wave. It hits everyone in front of you. In a hallway, this thing is a conga line of exploding limbs.

This thing can stun-lock deathclaws. No joke.

Wait, Demolitionist affects the artifact gun? My housemate loves that thing, and will be interested to hear that. Do you know if the perk affects "explosive" property weapons?
It does. All explosive damage is boosted.

Does it now? I... Have to go. I... need to... feed my teeth. This thread has been very, very valuable for me.


The Institute is REALLY starting to piss me off. Do those damn synths have to kill EVERYTHING? The robots and two house cats were not any threat to you. ~grumbles~ I wish I could knock some sense into them.


1 person marked this as a favorite.

...it's almost like they're the bad guys.


Even though they are definitely villains, I still felt bad when PAM sent me to eliminate a courser, and I thought "finally, maybe this one will be a challenge". I get there, kill and raiders, and locate the courser only to realise there's a problem: "hello madam" he's friendly because I'm still on good terms with the Institute. That character is no murderer. Maybe the raiders (or surely the boss) will finish him, or at least weaken him enough that I can accidentally catch him in the blast radius of a grenade.

No dice, the raiders don't have the firepower, and of all times to get a glitch, the boss -in full raider power armour no less-is somehow friendly. So I decided to bend character slightly, maybe the raider boss is only feigning friendliness until I drop my guard? I setup multiple plasma mines in the room and threw a grenade. Courser went down, raider boss unscathed, still friendly. Haven't played the character since.


RE:Scythia's Problem Can you do the Railroad Quests before getting to the Institute?

Sovereign Court

Scythia wrote:

Even though they are definitely villains, I still felt bad when PAM sent me to eliminate a courser, and I thought "finally, maybe this one will be a challenge". I get there, kill and raiders, and locate the courser only to realise there's a problem: "hello madam" he's friendly because I'm still on good terms with the Institute. That character is no murderer. Maybe the raiders (or surely the boss) will finish him, or at least weaken him enough that I can accidentally catch him in the blast radius of a grenade.

No dice, the raiders don't have the firepower, and of all times to get a glitch, the boss -in full raider power armour no less-is somehow friendly. So I decided to bend character slightly, maybe the raider boss is only feigning friendliness until I drop my guard? I setup multiple plasma mines in the room and threw a grenade. Courser went down, raider boss unscathed, still friendly. Haven't played the character since.

You're way into actually roleplaying your character


Hama wrote:
Scythia wrote:

Even though they are definitely villains, I still felt bad when PAM sent me to eliminate a courser, and I thought "finally, maybe this one will be a challenge". I get there, kill and raiders, and locate the courser only to realise there's a problem: "hello madam" he's friendly because I'm still on good terms with the Institute. That character is no murderer. Maybe the raiders (or surely the boss) will finish him, or at least weaken him enough that I can accidentally catch him in the blast radius of a grenade.

No dice, the raiders don't have the firepower, and of all times to get a glitch, the boss -in full raider power armour no less-is somehow friendly. So I decided to bend character slightly, maybe the raider boss is only feigning friendliness until I drop my guard? I setup multiple plasma mines in the room and threw a grenade. Courser went down, raider boss unscathed, still friendly. Haven't played the character since.

You're way into actually roleplaying your character

Isn't that the whole point of games like this?


You really have to impose your own rp on it since the game system doesn't allow much rp otherwise, so I rather respect Scythia's choice!

Sovereign Court

Aranna wrote:
Hama wrote:
Scythia wrote:

Even though they are definitely villains, I still felt bad when PAM sent me to eliminate a courser, and I thought "finally, maybe this one will be a challenge". I get there, kill and raiders, and locate the courser only to realise there's a problem: "hello madam" he's friendly because I'm still on good terms with the Institute. That character is no murderer. Maybe the raiders (or surely the boss) will finish him, or at least weaken him enough that I can accidentally catch him in the blast radius of a grenade.

No dice, the raiders don't have the firepower, and of all times to get a glitch, the boss -in full raider power armour no less-is somehow friendly. So I decided to bend character slightly, maybe the raider boss is only feigning friendliness until I drop my guard? I setup multiple plasma mines in the room and threw a grenade. Courser went down, raider boss unscathed, still friendly. Haven't played the character since.

You're way into actually roleplaying your character

Isn't that the whole point of games like this?

To me, not really. I can't get into a bethesda game this much. I don't know why. I usually find the story boring after a while.

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