Fallout 4


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Alric Rahl wrote:
No I already have the quest. called Big Guns. The objective is currently "Find a way into the Armory of the Castle" but it doesnt tell me how to do it. Like what Do I need a shovel to dig out all the rubble in the generals quarters? should I shoot a mini nuke at the pile of rubble? Ive already tried Grenades and Missiles but that didnt work. Im supposed to remove rubble from a second tunnel leading down into the armory from the General's Quarters.

There should be a quest arrow over the settlement workshop. Just delete it like you do any other trash you don't want. I think it gives concrete.


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WOW.......... do I feel stupid now if its that easy.....

haha thanks Caineach Ill try that when I get home.

Sovereign Court

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Oh an awesome gem for those who have played Mass Effect.

Vault 114, listen closely to the voice of the interviewer. You'll recognize it.

Spoiler:
It's Garrus :D


Running around in a naval officer's uniform and a laser gun while yelling 'Yamato Cannon Online!"


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Meanwhile, me having the best armor I can have is the only thing that keeps me alive a lot of the time. =)

I'm decked out like a tank with Polymer Reinforced Heavy Combat Armor.

Silver Crusade

Caineach wrote:

I'm curious what people's responses to Covenant are

** spoiler omitted **

I had pretty much the same response as you.

After listening to the holotapes

Spoiler:
I was all too happy to go to town on the sociopath with my baton. Grenades helped with the town... though I had to reset a few times in order to keep the kitty alive.

Silver Crusade

Rynjin wrote:
I keep hoping some of these other place I clear out will convert into a new settlement area, but they never do. So I've just got Sanctuary, Abernathy Farm, red Rocket, and the Drive-In.

Covenant and Hangman's Alley are so far my faves.

Silver Crusade

Brrr, playing on Survival for all dem Legendaries mmm...


Alric Rahl wrote:
No I already have the quest. called Big Guns. The objective is currently "Find a way into the Armory of the Castle" but it doesnt tell me how to do it. Like what Do I need a shovel to dig out all the rubble in the generals quarters? should I shoot a mini nuke at the pile of rubble? Ive already tried Grenades and Missiles but that didnt work. Im supposed to remove rubble from a second tunnel leading down into the armory from the General's Quarters.

You go into build mode and "scrap" the debris out of the tunnel.


Caineach wrote:

So far all of the main quest I have completed is getting to Diamond City. Lvl 30 here I come.

Power armor was really useful in retaking the Castle. I also used it for the Corvetta plant. Other than that, I don't use it much. By the time I get it where I want to go its already at half power.

I left a suit of power armor in Rod Rocket and then had a base defense there. Now one of the random townies is tooling around in my power armor and wont get out :(

Save game then pickpocket the fusion core from said settler. Without the core they will be forced to exit the armor.


Thanks Caineach, its exactly what I needed to do. Cant believe I didn't think of it...

Thanks Claxon


~whistles~ Wow! That is useful to know.

I know what I will be doing tonight and tomorrow.


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Alric Rahl wrote:

Thanks Caineach, its exactly what I needed to do. Cant believe I didn't think of it...

Thanks Claxon

The problem is were so used to Fallout games being a certain way, that this one catches us off guard when it expects us to do something in an overly simple way.

Also, watch out in the tunnels down there.

Spoiler:
I nearly died from Sarge (a Sentrybot). I shot off both of his arms and he charged and me and exploded himself. I didn't know that Snetrybots could do that and it really caught me off guard. I barely survived the explosion.


Sharoth wrote:

~whistles~ Wow! That is useful to know.

I know what I will be doing tonight and tomorrow.

Can't look at the video at work, but is this the one where you just continual pickpocket fusion cores off of anyone wearing Power Armor in the BOS to get a virtually unlimited pile of FCs?


Claxon wrote:
Alric Rahl wrote:

Thanks Caineach, its exactly what I needed to do. Cant believe I didn't think of it...

Thanks Claxon

The problem is were so used to Fallout games being a certain way, that this one catches us off guard when it expects us to do something in an overly simple way.

Also, watch out in the tunnels down there.
** spoiler omitted **

Protectrons do it too.


Claxon wrote:
Sharoth wrote:

~whistles~ Wow! That is useful to know.

I know what I will be doing tonight and tomorrow.

Can't look at the video at work, but is this the one where you just continual pickpocket fusion cores off of anyone wearing Power Armor in the BOS to get a virtually unlimited pile of FCs?

No. There is a hallway with laser tripwires that you can activate a reset on.


Haha Claxon I was in my Power Armor with my Minigun when I went down there since I had used it to clear a spot with 2 legendary skull Super Mutants for a Minuteman Quest. Yes there were 2.... both Legendary AND Elite (Skull). So I basically just stood there and traded bullets with him and healed twice before I took him down, but thanks for the tip anyway, good to know they can self destruct. will make sure they stay at a distance from now on.


So far I basically haven't used Power Armor at all because I hate the UI changes. It's just really ugly to me.

At first I didn't use it because I thought Fusion Cores would be really limited, but now they're becoming pretty common as loot. I have at least 20 of them now. But now that I could conceivably use it more often, I just don't want to because of the UI changes.

Also, I have a poisoned combat shotgun that is basically fully upgraded. The thing wrecks face doing like 150 damage per shot. It's amazing.


I think this weekend will be chores and base building. Sadly, the settlers at my bases can't help me do laundry or vacuuming the house or doing dishes or...

~Piper taps me on the shoulder and asks me a question~ What? Who is this "Shaun" person that you are speaking of? I need to look for him? Are you sure? But my bases need building.


So everyone. Can you rebuild the walls at the Castle? Or should I just put a few walls around the holes in the wall?


Claxon wrote:

So far I basically haven't used Power Armor at all because I hate the UI changes. It's just really ugly to me.

At first I didn't use it because I thought Fusion Cores would be really limited, but now they're becoming pretty common as loot. I have at least 20 of them now. But now that I could conceivably use it more often, I just don't want to because of the UI changes.

Also, I have a poisoned combat shotgun that is basically fully upgraded. The thing wrecks face doing like 150 damage per shot. It's amazing.

I love the idea of it, but the muted brown just doesn't look good. There are also very few fights I feel Power Armor is necessary for, and I feel like half of those enemies ignore armor anyway.


Sharoth wrote:
So everyone. Can you rebuild the walls at the Castle? Or should I just put a few walls around the holes in the wall?

Haven't found a way to do it yet


Rysky wrote:
Brrr, playing on Survival for all dem Legendaries mmm...

What's sruvival mode like? it doesn't happen to reintroduce any of the elements of Hardcore mode from New Vegas, does it? (hunger, thirst, tiredness, ammunition weight)


Threeshades wrote:
Rysky wrote:
Brrr, playing on Survival for all dem Legendaries mmm...
What's sruvival mode like? it doesn't happen to reintroduce any of the elements of Hardcore mode from New Vegas, does it? (hunger, thirst, tiredness, ammunition weight)

I think it just increase the damage taken, reduces damage dealt, and increases the time over which healing is applied.

Caineach wrote:
Sharoth wrote:
So everyone. Can you rebuild the walls at the Castle? Or should I just put a few walls around the holes in the wall?
Haven't found a way to do it yet

I don't believe it is possible at all. I hope someone mod's the game to fix it, or that they patch it to fix it. I also would like them to patch the settlement buildings that can't be demolished to be able to be "repaired". I hate that in Sanctuary half the houses have 40% of their roof missing but can't be demolished. I don't expect the houses to return to their pre-war shape, but I'd like to be able to make them look as good as buildings I can currently build. But the fact that sections of wall and roof are missing really bugs me.


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Claxon wrote:
Threeshades wrote:
Rysky wrote:
Brrr, playing on Survival for all dem Legendaries mmm...
What's sruvival mode like? it doesn't happen to reintroduce any of the elements of Hardcore mode from New Vegas, does it? (hunger, thirst, tiredness, ammunition weight)

I think it just increase the damage taken, reduces damage dealt, and increases the time over which healing is applied.

Caineach wrote:
Sharoth wrote:
So everyone. Can you rebuild the walls at the Castle? Or should I just put a few walls around the holes in the wall?
Haven't found a way to do it yet
I don't believe it is possible at all. I hope someone mod's the game to fix it, or that they patch it to fix it. I also would like them to patch the settlement buildings that can't be demolished to be able to be "repaired". I hate that in Sanctuary half the houses have 40% of their roof missing but can't be demolished. I don't expect the houses to return to their pre-war shape, but I'd like to be able to make them look as good as buildings I can currently build. But the fact that sections of wall and roof are missing really bugs me.

That annoys me too. Especially Jamaica Plain.


One thing that really bugs me is that if you don't remove the destroyed buildings your people will repair the walls and then you can't remove it


Having said that, this guy did some good stuff with Jamaica Plain.


Caineach wrote:
One thing that really bugs me is that if you don't remove the destroyed buildings your people will repair the walls and then you can't remove it

WHAT?!?!? ~grumbles~


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I like what this guy did with County Crossing.

~sighs~ I think I am finally figuring out some of the base building stuff in Fallout 4.


Ok. Maybe Jamaica Plain is not as useless as I thought it would be. ~sighs~ Lots of base building ideas going on in my head.


I should probably start building fences around my settlements, and maybe a few walls


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Anyone know if settlers can be random synths that start attacking?

I had a message that Sanctuary hills was under attack. By the time I got there, all I found was a dead settler in the middle of town with an institute pistol and synth part.


That's.... Creepy.

So, my missing companion was at the next plot area, so no issues there.

Came over a hill and saw 2 Deathclaws in a huge battle. That was kinda fun to watch. Killed the winner with 3 criticals to the head.


Before that he was manning my artillery


You can still use your poisoned shotgun in Power Armor you know. You will just have a really badass gun in really badass armor.


Caineach wrote:

Anyone know if settlers can be random synths that start attacking?

I had a message that Sanctuary hills was under attack. By the time I got there, all I found was a dead settler in the middle of town with an institute pistol and synth part.

From reading online, absolutely yes. This happens. Not infrequently either. Your settlers will be replaced with Synths and you will not know until they try to kill someone in your town.

Alric Rahl wrote:
You can still use your poisoned shotgun in Power Armor you know. You will just have a really badass gun in really badass armor.

Are you referring to me? Because I know that you get to use your same weapons normally. I just don't like the way the power armor UI clutters up and overlays on the screen. It just looks bad IMO.


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I like the Power Armor HUD, myself.

I'm sure someone will come up with a mod that removes it pretty soon though, like one of New Vegas' Project Nevada options in reverse.

If there's a "Project Massachusetts" mod some time in the next year I'll be giddy.


Claxon wrote:
Caineach wrote:

Anyone know if settlers can be random synths that start attacking?

I had a message that Sanctuary hills was under attack. By the time I got there, all I found was a dead settler in the middle of town with an institute pistol and synth part.

From reading online, absolutely yes. This happens. Not infrequently either. Your settlers will be replaced with Synths and you will not know until they try to kill someone in your town.

Alric Rahl wrote:
You can still use your poisoned shotgun in Power Armor you know. You will just have a really badass gun in really badass armor.
Are you referring to me? Because I know that you get to use your same weapons normally. I just don't like the way the power armor UI clutters up and overlays on the screen. It just looks bad IMO.

I am slowly getting used to the power armor UI.

Sovereign Court

Rynjin wrote:

I like the Power Armor HUD, myself.

I'm sure someone will come up with a mod that removes it pretty soon though, like one of New Vegas' Project Nevada options in reverse.

If there's a "Project Massachusetts" mod some time in the next year I'll be giddy.

Project Massachusetts?


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Project Nevada was a MASSIVE overhaul mod for Fallout: New Vegas, that added a bunch of high quality new, lore friendly content.

It was EXCELLENT. It was the only mod I ran for New Vegas (besides A Tale of Two Wastelands), but it added so much new, awesome stuff (some of which made its way into Fallout 4, like Sprinting).

If a similar mod were to be made for Fallout 4, obviously "Project Nevada" doesn't work since, well, it's not set in Nevada.

Hence, "Project Massachusetts" (or Commonwealth, maybe).

Sovereign Court

That's be awesome


My two least favourite areas so far: Vault 81, and Covenant.


Vault 81:
Vault 81 and its random incurable disease can suck my nads.


Rynjin wrote:
** spoiler omitted **

you sure you don't want to re-think that, seems like that would be the last place i'd want them touching:-D


Well, if I'm already infected, not like I can get double sick.


Can't... talk... too busy... crafting...


Rynjin wrote:
** spoiler omitted **

Spoiler:
For me it wasn't even the heavy handed pet the puppy/shoot the puppy style dilemma that bothered me. I can live without 10 hp. Also, I kind of like Curie.

What annoyed me was that the way burrowing enemies work meant there was no real possibility to simply avoid getting attacked/infected. If it had been a non-burrowing creature I could have gone untouched.


Has anybody figured out what the armour numbers actually mean? Clearly they're not "direct % of damage reduced", like in 3 (as cool as that would be with my 111 ballistic rating), and clearly they're not "damage below this number blocked", like New Vegas.

It's difficult for me to decide what mods are worth it without understanding what the values represent.


I imagine it works similarly to Skyrim, where it's something like .1% of damage reduction for each point of armor you have. Perhaps a slightly faster scale.

Edit: Nevermind, seems like a more complex relationship.


Rynjin wrote:

I imagine it works similarly to Skyrim, where it's something like .1% of damage reduction for each point of armor you have. Perhaps a slightly faster scale.

Edit: Nevermind, seems like a more complex relationship.

Thanks, that helps. Even though it looks like I'll have to do stats homework if I want exact figures. :P

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