MicMan |
As per rules a Follower can not be your familiar but is instead your trusted companion/apprentice. But IF you had a familiar you could ask your GM IF he would allow it for your familiar to be gaining class levels just like the follower would have.
As for mount you would just need a synthesist summoner as a Follower and you've got a super duper min max mount from hell...
Many GMs ban this feat because giving a player the power over two characters is seen as OPed, apart from the fact that more characetrs tend to draw out combat rounds...
Ascalaphus |
You can have a pet wizard with all the item crafting feats so that you don't have to take them.
You can have a battalion of 1st-level casters with Magic Missile and Allied Spellcasting, firing each in turn with +8CL.
You could get a Hag to set up your Coven.
In my case: my cohort might be higher level than the lowest-level PC in the party. Awkward...
darkwarriorkarg |
You can have a pet wizard with all the item crafting feats so that you don't have to take them.
You can have a battalion of 1st-level casters with Magic Missile and Allied Spellcasting, firing each in turn with +8CL.
You could get a Hag to set up your Coven.
In my case: my cohort might be higher level than the lowest-level PC in the party. Awkward...
Leaderrship is part role-play, part straight mechanic.
Item 1:
For the pet wizard: that is possible, but as usually no more than 30% treasure is available as cash/sellable items, it still doesn't amount to much. Also, he may decide to leave, especially as he won't level without adventuring.
Item 2:
Enemy mage casts cloudkill. Next?
Item 3: That's actually pretty good for a witch. I support this usage.
Item 4: That's special game circumstances.
I've played characters with leadership. Usually I pick up a cohort that fills a gap in the party.
(Rogue for trapfinding, bodyguard for my non melee cleric)
If you're a pirate captain, this can be your first mate and crew.
darkwarriorkarg |
Welcome, then!
Please be advised that there are people on the boards with strong opinions backed up by internent anonymity, so some people may come off as particularily abrasive or judgemental.
About the Hag:
Coven (Ex): The witch counts as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever the witch with this hex is within 30 feet of another witch with this hex, she can use the aid another action to grant a +1 bonus to the other witch’s caster level for 1 round. This bonus applies to the witch’s spells and all of her hexes.
You need 3 members, you you'd need either 1 more witch or another hag. You absolutely need at least 1 hag.
Hags are nasty, evil creatures, so this isn't a likely tactic in heroic games, they need to be within 10' of one another and there is no action economy. If you use the coven powers, all three are busy to generate one effect.
Humphrey Boggard |
The leadership feat is a great tool for the GM to help a party fill roles left open by the PCs but can create an problem where one PC (i.e., the one with two characters thanks to leadership) hogs a disproportionate amount of time and glory at the table.
A few things to note:
- Nowhere does it say that the PC gets to build or even select the cohort granted by leadership.
- Nor does it say that the PC gets to play the cohort.
Its not uncommon for the PC to build his cohort neither is it uncommon for the PC to play the cohort but be respectful of the GM and the other PCs at the table when using the leadership feat.
Ascalaphus |
I'm not saying I'm for or against Leadership, just pointing out some of the reasons people think it's powerful.
In the case of the Allied Spellcasting battalion: ready actions to Magic Missile anyone that starts to cast (cloudkill).
Coven: one of your level 1 followers could be the third member of the coven if it's a witch with the coven hex. While of limited use in combat, having those SLAs available all day is pretty sweet. But yeah, Hags are nasty.
I was planning to take Leadership to set up a wizard academy. Having a CL -2 assistant is pretty nice, that's a big extra caster toolbox.
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Has anyone ever experimented with promoting your cohort to PC status when your PC dies? Sort of grooming your successor?
Galnörag |
As per rules a Follower can not be your familiar but is instead your trusted companion/apprentice. But IF you had a familiar you could ask your GM IF he would allow it for your familiar to be gaining class levels just like the follower would have.
As for mount you would just need a synthesist summoner as a Follower and you've got a super duper min max mount from hell...
Many GMs ban this feat because giving a player the power over two characters is seen as OPed, apart from the fact that more characetrs tend to draw out combat rounds...
I prefer to limit for the combat reasons. We have a 5-6 player party, and when we were at our heights we almost all had leadership, making for combat insanity. Cohorts were quickly becoming redshirts, as combat lethality was tuned to counterbalance the ECL, and it would take hours to finish one encounter.
At its worst, we had a Natural Oracle with a bonded mount (and as an oracle high enough Cha to ignore the leadership penalty) with a cleric cohort with the feather domain, who also had a bonded mount... He was perhaps an illustration of what would work very effectively for a single player game, but really disproportionately consumed gaming minutes.
darkwarriorkarg |
Yup. Your cohort should not outperform the other PCs at what they do best. One recurring gag we had was that my rogue cohort was continuously outperformed by the party's elven ranger (not an urban ranger, a normal ranger with the urban environment) in everything except picking locks and disabling traps.
It discomforted my cohort when he was following the ranger and lost him. In the city. The ranger than came up behind him, having spotted him following. :-)