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Creating a Character for the Carrion Crown Adventure Path


Carrion Crown

Qadira

Alright, thanks for tuning in folks. Lets get right to it.

I'm making a character for the adventure path Carrion Crown. My dm is allowing full access to pathfinders books so we have all available options.

With that said, I don't seek to directly power game, however i do enjoy making a character that has teeth in one way or another. My first thought was to create a Tiefling Summoner - Synthesis. Now I can tell.. just by looking at the archetype and the blood of fiends book how I can very easily create a strong front line fighter with this combination. I even wrote up a interesting but not entirely fleshed out back story for said character.

Read it if you want.

Semi Fleshed out character concept:
Alright : Cracks knuckles : Lets do this..

Born to a southern Nobel house, as in Ustalav only nobles in the south have any power over how things are run still. I was a handsome boy, my mother and father loved me dearly. Physically weak, my mind, keen tongue and my looks were my gift's. My Family saw potential for me to handle the families monetary interests and increase their wealth and influence.

Everything was going well, I was 15, already had a arranged marriage and a quickly advancing position at a local magisters academy that my family had pull and influence in. My 'wife to be' was even interested in me. Which for a noble is not always the case.

And then.. on the evening of my fifteenth birth day, during the party no less. My blood surged! In a strange and gory spectacle my body erupted, limbs changing, things growing, and what was left was a sight that left many scared for their lives. Passing out from the ordeal my father was convinced it was a curse set upon him by a rival family or angry associate. His wizards and clerics investigated but after augury, and divination's and very expensive spells and incantations to remove curses, it was determined that I was in truth a tiefling. And this was just my time to emerge from the cocoon of my flesh.

How this happened, who was responsible, my father or mother is unclear as I was disowned as a imposter. They claimed that their son must have been kidnapped by the handmaidens, who must have also been disguised. And I was replaced for their stolen son.

The handmaidens who were still in service were questioned and either killed or imprisoned. Cast out at a young age with no where to go and no money, only the clothing i had on at the time.

Many of the rougher types saw me as a opportunity to get revenge on the nobles they hate and the 'monsters' they fear. I became a vagabond savaging food from dumpsters and chasing after rats to cook on the small fires i could make. All the while I had to wounder. Was it true. Was i really a tiefling or was this all just a nightmare i could not awaken from?

The signs were there and after much though i had no way to deny it. But this led to other questions. Who were my real parents, the mother and father I had known all my life or something or someone else?

After a few years of living in the gutters.

I had successfully avoided the local gangs which sought to torment me for being what i was, formerly a noble as well as a 'monster' But one fated night they finally caught me. A vicious beating ensued, leaving me broken and bloody in a heap on the ground of some abandoned warehouse.

When i finally gained enough strength to sit up. The ring leader moved closer a dagger in his hand and a smile on his face. I screamed in outrage at the unfairness of it all and in response to my burning desire to have this burden lifted from me, to have justice given a fire erupted from my flesh! Pouring from my wounds and mouth and I was reborn into a new form. Stronger, taller, with claws that can rend flesh and anger to unleash!

What happened next is a blur... but my foes lay dead their bodies ruined and broken and from them i took what treasures they had, clothing food, money. Anything i wanted. for now it was my turn to show them what it felt like. And it was from that day forward that i pledged to never be beaten down and trampled on again.

Now my second idea at the moment is a Dhampir. but to be honest i just don't find them quite as appealing as a race compared to the Tieflings racial features to literal change everything about them. But this is Carrion Crown and Vampires and other undead are the main horrors that go bump in the night. Well, i suppose Lycanthropes as well but I've not asked my DM if he would be willing to let me be a werewolf, how i would control such a thing I'm unsure of. I could do Dhmapir Summoner - Synthesis. But it doesn't have quite the same ring to it. I could change the vision I have for my Eidolon from a demon type looking form with claws and stuff to a vampire like form, where i embrace the blood drinking, but perhaps only of my enemies

I'm not a huge fan of the inquisitor class. Anyway if any of you have ideas for either of these two races please let me know. I'm simply seeking inspiration now.

Also, the party thus far has a Fighter, Paladin of the paladin god chick, and grave walker witch. We are lacking a rogue obviously and a healer, also lacking a ranged spell caster. Keep that in mind when making suggestions please.

Edit: Also I just had another thought. Half Orc Rogue. Skulking Slayer archetype? Mentioning it because i prefer to play non human characters and the party is lacking a rogue.


I am currently running a group for this AP that features a Tiefling Rogue and a Dhampir Magus, and both seem like they're doing pretty good. The biggest obstacle a Dhampir faces is its Negative Energy Affinity, a quality that can make it difficult if not impossible to heal when it really counts. Also, your cleric will have to worry about Selective Channel in order not to harm you when doing so. That said, some undead you might be flat-out immune to, and there's a lot a DM can do with a backstory of that kind of character. Tieflings have a little more survivability IMO. The elemntal resistances and Darkvision help you survive the first few levels and you don't have the drawback of not being able to be healed. I like the backstory, there's lots of "forces" present in the campaign that could be responsible for such a thing. Sometimes, the Stars are just wrong..

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

With what you have in the party my first thought is Dhampir Inquisitor with the Vampire Hunter archetype. I think it would fit well.

Qadira

I've been informed that the party is now---

Paladin of Iomedae, Fighter - Both are archetypes unknown but melee focused.

Rogue - Race unknown but no archetype.

Grave Walker Witch - Race unknown.

So your saying inquisitor would be a nice fit? Hm... I tried to play one in society a long time ago and i just could not hit anything at all, felt rather useless compared to the more normal classes. But your right it does fit with the campaign something fierce and the vampire hunter archetype is cool. I'll roll him up on a sheet of paper and see how he looks.

Edit: Also, are you sure we don't need a Cleric? I've done society play without them but hardly ever a homegame without one. Suppose it could work but just seems odd.


As I happen to be running this AP, I can put forth the following:
Rouges, not really needed
Healer, YES!!
Healer, Channeling, YES,YES,YES!!!
Inquisitor, Bane makes the GM(me) cry! Ranged spells, healing, teamwork feats, skills, lore, kinda makes be want to play one.
Healer.

This is an AP that having a hard core cleric of healing healness will be almost critical, if not for my parties cleric, my body count would be far higher than the sickly 2 I have now.

Qadira

Dhampir Inquisitor of Pharasma

-Kin Slayer Racial Archetype? Adds flavor and story goodness but not dedicated to this archetype, could just go with the base class.
- Inquisition instead of a Domain? Unsure of which Domain or inquisition is best. I would appreciate suggestions on both those points.

S14
D16
C10
I10
W14
C16

Stats are built around the idea of being a Ranged inquisitor, Composite bow to take advantage of strength. However i could go crossbow and drop the strength bonus to 12. I'm not dedicated to a particular build just yet. But the group does seem melee oriented thus far with 2 front line fighters and a support thief backstabber.

Stats are a bit strange, the DM is a d20 veteran and is using their table for generating score's but everything else about the game is pathfinder oriented. 30 points to spend.

8-0
9-1
10-2
11-3
12-4
13-5
14-6
15-8
16-10
17-13
18-16

Alternatively I've also made a Dhampir Cleric of Pharasma, I'm not going to list his build though as cleric is much easier to build for and if i do end up playing him I've already got my mind set as to how. I'm just unsure about the inquisitor and how to best build and play him.


Pathfinder Adventure Path Charter Subscriber
Rightous Man wrote:

Dhampir Inquisitor of Pharasma

S14
D16
C10
I10
W14
C16

Stats are built around the idea of being a Ranged inquisitor, Composite bow to take advantage of strength. However i could go crossbow and drop the strength bonus to 12. I'm not dedicated to a particular build just yet. But the group does seem melee oriented thus far with 2 front line fighters and a support thief backstabber.

Stats are a bit strange, the DM is a d20 veteran
Alternatively I've also made a Dhampir Cleric of Pharasma,

Lotsa snipping,

Ah, i see he's useing 3.0 DnD point buy, haven't seen that in a while.

Charisma 16? Planing on talking lots? That could be good.

Con 10, and Dhampir, you will have to see to your own healing with infict spells.

Int 10, remember that to bane an enemy, you must use Knowledge(thing to kill) to identify it first, a little more brains will help in the long run here.

Repose is an outstanding fit for this character!

Favored class bonus? Feats? Traits if allowed? Starting cash?

Qadira

2 traits. Traits are, one from the players guide linking us to the AP and one of our choice, not from the players guide.

This is normal Pathfinder stuff aside from the point buy. Favored class applies as normal, I'd pick inquisitor obviously. I would take hit points i think given my con.

Feats, Undead Hunter? I only get one, perhaps point blank shot instead of undead hunter and then precise shot at level 3?


Pathfinder Adventure Path Charter Subscriber
Rightous Man wrote:

2 traits. Traits are, one from the players guide linking us to the AP and one of our choice, not from the players guide.

This is normal Pathfinder stuff aside from the point buy. Favored class applies as normal, I'd pick inquisitor obviously. I would take hit points i think given my con.

Feats, Undead Hunter? I only get one, perhaps point blank shot instead of undead hunter and then precise shot at level 3?

Traits that increase your Fort or Will would be high on my list, Reflex saves are less critical. The traits giving a bump to things that are class skills for you are not as good as the ones that let you get different skills not on your list of class skills.

PB Shot then Precise are a must if you are to do ranged, they are simply to critical, you can't really function as a ranged weapon person with out them. This applies for the entire AP 1-15.
Also you could look at this guy /forums/dmtz5wqx?The-Inquisition-Tell-me-your-story-or-else#3
Just as another possible option. (Rat bast...honorable player is blasted hard to get, and no he is not a munchkin, min-maxer or other nasty name, this is a well built inquisitor.)


Pathfinder Adventure Path Charter Subscriber

It seems my link-foo sucks, even after all this time, so check out Tom Philips page, some where in there is Mr. Blackwood, his inquisitor.

Qadira

Given your previous statement about how vital a Cleric is to the party I think i'm going to go with Cleric. However i will keep your advice in mind should he not survive. Thank you for your help.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I think a cleric would fit best, but a Inquis would be a very close second with that group. Healing is less of a issue because both the Paladin and Witch can heal to a degree. I just thought the Inquis fit well with the group and with what you was wanting to play.


Pathfinder Adventure Path Charter Subscriber
Rightous Man wrote:
Given your previous statement about how vital a Cleric is to the party I think i'm going to go with Cleric. However i will keep your advice in mind should he not survive. Thank you for your help.

Cleric would work wonderfully, but you should certainly play what ever class/race would be fun for you. Your inquisitor would be an absolute blast to play!

Just make sure you have a clear plan for your feats and address you dhampir's "special" healing needs!

Qadira

lol.. Now the Grave Walker Witch has switched to a Oracle of Bones for a better fit for her character concept. Alright, i'm not going to keep jumping back and forth, which is what i do way to often. So for the purposes of this discussion let us continue building on my inquisitor.

Race: Dhampir - mainly because i enjoy playing characters of a unwanted nature to add to their character and increase interaction between npcs and pcs for that matter. That said i could also play a human of Kellid or Scarnzi lineage and face a equal amount of discrimination.

I am a huge fan of the tiefling race, I like the idea of half orcs but find their racial's when compared to a tiefling who will basically experience the same amount of hatred to be sub par, and while all races are available I need to justify why such a creature is in this particular area at this time. So i wont be playing a Kitsune of Styx anytime soon, not that i wanted to really.

Qadira

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I've been reading over the abilities of the inquisitor class and the judgements are interesting but some of them seem somewhat underpowered. The ones that provide a bonus via every 3 levels are fine. The ones that only give a bonus per 5 levels is a bit retarded. For instance Destruction gives a plus 1 to all dmg rolls for every 3 levels its counterpart, Justice only gives a plus 1 per every five levels, this seems a bit dumb to me.

Mainly because its a once a day ability that stays once a day for a long time, and even when its more than once a day its still only one at a time, you cant activate two judgements at once, ad least not that i can see.

Also the slayer class ability which is beyond the AP as its level is 17 i think, mentions something from the beta build about the judgements increasing in power as they did during the beta build. Is there some errata I'm missing?

I've been searching the boards and I've found a few builds for inquisitor so perhaps I'll just read those if no one has any suggestions.

It occurred to me that I should explore game play as a less exotic race. As i tend to play ones on the fringes very often. Given the various regional and cultural conflicts Ustalav has. I think I'd rather play a half orc instead of a Dhampir. Vampires can still be something i hunt, and can still be linked to my back story easily enough.

Moving on with the half orc concept, mother was a Varisian Scarzi, father was a Kellid Half orc. I'm now thinking about being a inquisitor of Cayden Cailean.


You really like difficulties .
You do know that being a Kellid in Ustalav is equivalent to being a cannibal pict in roman england ?


...what is a cannibal pict, exactly?

And I don't recall Kellids in Ustalav being THAT hated.


History time : When Romans invaded Britain , they constructed wall to the north in order to keep out a tribe named the picts which for them were barbarians practising human sacrifice . I added the term cannibal to up the yuck factor

Golarion time : Ustalav was funded by exterminating the native kellid tribes which were accused of foul and degenerate rites. To this day a kellid in north Ustalav is considered as a raider (see Rules of Fear). When you read Inner sea , you see that some kellid tribes are still venerating Rovagug or Lamashtu .
So being a kellid in Ustalav even far from the frontier would mean even worse xenophobia than a normal stranger . Being a kellid Half-orc ...

Qadira

lol.. well how they could tell i'm Kellid of Varisian when i have half orc blood is a question i would ask. The orcish features i would have are no doubte quite pronounced with my 7 charisma. Thinking more on this however i have decided to instead be a Half orc of orc and human varisian stock.

Mother was captured by a war party and after i was born she stole away into the night, the tribe had long since moved on from where it had taken her and when she ran they were on a pass in the Tusked Mountains, she ran down a path and into Ustalav. After a month or twos hard road she finally found some civilization, and from their contacted the only relatives she had, the Szcarni.

And yes, i enjoy playing characters that are racial discriminated against, quite frankly the gaming world is overpopulated with ridiculously proportioned men and women who are all white or white with a tan, or pale white.

Edit: And they are all 'pretty' regardless of their charisma scores. Which i find strange because i thought charisma represented your ability to persuade people, ability to speak your mind or try and get your point ac crossed. If it just represents pure physical beauty then all the sorcerers should just walk around naked.


Charisma is presence. It has nothing to do directly with looks, though stunning good looks could be representative of a high charisma, it isn't required. Think of the vapid valley girl stereotype. She may be pretty, but she can't carry on a conversation and has no presence than a statue or painting.

In the other direction, think of any cult leader you'd like. Very high charisma; very strong social presence that gets people to look and listen and agree with them. Manson is not an attractive man, but he is a very charismatic person.

Charisma can also considered the stat of life energy and force of being. Sorcerers do magic not by memorizing spells and incantations and being all smart about the patterns of the world like a wizard. They do it by forcing their will on the world and warping it accordingly. This is also why some undead do not have a charisma score; they have no personality and no energy.

So you can be an ugly half-orc with a high charisma or a beautiful aasimar with low charisma. You can also be an attractive half-orc with a low charisma; you just don't have a strong presence or force of will that can be exerted on others.


I'm working on a character for HoH right now, and am very interested in playing a Sylph air elemental sorcerer, from nearby Nirmathas. I figure he's the son of a prominent ranger from the Fangwood, CG, and would have met the professor while the old guy was on some research expedition in that large forest. I'll also take the 'Chance Savior' campaign trait to firm up that connection.

Any thoughts from anyone on that race/class in this AP? I know that they fit together really well mechanically, but I'm more interested in the character fitting into the story. I figure that a Sylph, born to a respected member of a given community in Nirmathas, would do well in that merit-focused society. Ustalav is a different story, sure, but what are your thoughts?

thx.


Evil baby-stealing fairy! Kill it before it takes all of the children!

I'd recommend keeping the wings hidden, but you could definitely do far worse, heh. Sorcerer is a magic user and probably not as big a fear as the choice of race.


Rightous Man wrote:

I've been reading over the abilities of the inquisitor class and the judgements are interesting but some of them seem somewhat underpowered. The ones that provide a bonus via every 3 levels are fine. The ones that only give a bonus per 5 levels is a bit retarded. For instance Destruction gives a plus 1 to all dmg rolls for every 3 levels its counterpart, Justice only gives a plus 1 per every five levels, this seems a bit dumb to me.

Mainly because its a once a day ability that stays once a day for a long time, and even when its more than once a day its still only one at a time, you cant activate two judgements at once, ad least not that i can see.

At 8th youll get 'second judgement' which allows you to choose 2 different types for each time you use the ability. 16th level you can choose 3 per use of the ability.

I had similar the concerns about the judgement progressions, so I took Judgement Surge as my first level feat. Based on the errata on the pfsrd it is available right away. Made all the 3 level ones +2 immediately and the 5 level ones were already +2 at 2nd level. Doesnt make the progression any faster but at least they start out a little higher.

Cheliax

I would suggest playing one of the races from the core book. The Carrion Crown story suffers the more monsterous or mystical the PCs are. I would also advise against playing anything with Channel Positive energy. It really turns the difficulty of the first book way down, and if that is what you are looking for, you should probably play an adventure path that isn't set up as gothic horror.

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