Catfolk would be welcome almost anywhere.
Dhampirs are a bit tricky, but they look human.
Drow is a toughy but they are ultra popular, and like Orcs make for good redemption stories
Certain places would be okay with Fetchlings, maybe a little creepy, but accepted.
Goblin is tricky and probably one of the hardest to get acceptance.
Hobgoblin however would be accepted into any militaristic Lawful society.
Ifrits, Oreads, Slyphs, and Undines are wierd looking, but being part human they too are going to have an easy time.
Ratfolk are going to have problems because they look like wererats, but can probably find easy acceptance in India based societies, and certian places in Tian Xia.
Kobolds and Orcs face similar problems to Goblins, but if they are traveling with a more normal party and/or have some proven 'deeds' under thier belt it gets easier.
Changelings are born into human society so they can garner acceptence easily if they get past thier mother's calling.
Duergar face alot of the same issues Drow do, but thier lawful so they can get into some places alright if thier intentions are known and clear.
Kitsunes are shape shifters, already established in Tian Xia, and so they can blend in just find elsewhere.
Samsarans aren't going to have any problems
Strix might be really hard since they have a racial hatered towards humans.
Sulis are known accepted in most regions.
Svirfneblin are just grey gnomes.
Vanaras are easily accepted
Vishkanyas (aka Pathfinder Yuan Ti) are going to have issues, but again humanoid looking enough to work for acceptance.
And Wayangs are really strange looking but are known in Tian Xia, so they 'could' get acceptence too.
That's my two cp on it.