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Are Gnolls Legal


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* Venture-Lieutenant, California—Los Angeles (Venice Beach)

They seem to be, but just checking.

Andoran **

No, what makes you think they are?

Andoran **

I searched the Additonal Resources page and found no mention of them being legal.

*** Venture-Lieutenant, Massachusetts—Boston aka Harley Quinn X

TriOmegaZero wrote:
I searched the Additonal Resources page and found no mention of them being legal.

Gnoll are not legal in PFS as of current.

Gnoll are presented in Chapter 4 (the Race Builder section) of the Race Guide (page 225).

On the Additional Resources page, it states:

Advanced Race Guide, Additional Resources wrote:
Nothing in Chapter 4 is legal for play.

Cheliax ** Venture-Lieutenant, Virginia—Richmond

Yeah, only races in ARG that are legal without campaign documentation are Tengu, Asiamar, and Tiefling. To my knowledge there is not even a Gnoll boon (as much as I might wish there was one :) )


Shame cause along with Catfolk they are my two favorite races to play.

Cheliax ** Venture-Lieutenant, Virginia—Richmond

I know I know. No dogs, no cats, but birds are legal :P


Yup. I hope they open more races up to players. At least all the featured and uncommon races, 'should' be availble.

Taldor ****

I'm really happier when I sit down at a table and all of the players have characters that would be welcome if we step out to have a beer at the local public house in Absalom. In the home game I am running we have an unusual mix of races but that is OK as I can do my homework so that I understand what they have selected. Not easily done for a random table.


Catfolk would be welcome almost anywhere.
Dhampirs are a bit tricky, but they look human.
Drow is a toughy but they are ultra popular, and like Orcs make for good redemption stories

Certain places would be okay with Fetchlings, maybe a little creepy, but accepted.

Goblin is tricky and probably one of the hardest to get acceptance.
Hobgoblin however would be accepted into any militaristic Lawful society.

Ifrits, Oreads, Slyphs, and Undines are wierd looking, but being part human they too are going to have an easy time.

Ratfolk are going to have problems because they look like wererats, but can probably find easy acceptance in India based societies, and certian places in Tian Xia.

Kobolds and Orcs face similar problems to Goblins, but if they are traveling with a more normal party and/or have some proven 'deeds' under thier belt it gets easier.

Changelings are born into human society so they can garner acceptence easily if they get past thier mother's calling.

Duergar face alot of the same issues Drow do, but thier lawful so they can get into some places alright if thier intentions are known and clear.

Kitsunes are shape shifters, already established in Tian Xia, and so they can blend in just find elsewhere.

Samsarans aren't going to have any problems

Strix might be really hard since they have a racial hatered towards humans.

Sulis are known accepted in most regions.

Svirfneblin are just grey gnomes.

Vanaras are easily accepted

Vishkanyas (aka Pathfinder Yuan Ti) are going to have issues, but again humanoid looking enough to work for acceptance.

And Wayangs are really strange looking but are known in Tian Xia, so they 'could' get acceptence too.

That's my two cp on it.

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