Carrion Crown: Broken Moon alternative werewolf tribes


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I have read through many other groups whom have run broken moon adventure path whom did not enjoy the werewolf tribes that were used. I diasgreed as thus far I have found most to be fun to play around with. Nevertheless I decided to make some smaller wolf tribes for Shudderwood listed below which are simply just random encounters while in the woods.

Here they are:

Smaller tribes

Kumori Pack or Akumas : Tien descendent wolves, the Kumori pack prefer to fight with weapons and recruit large wolves to serve as mounts. They are lead by Akuma. They fight from dire wolves wolfback. The Kumori are very ceremonial.

Faded Shadows, Spirit Wolves or Ghosts : Ghost like wolves that can turn ethereal and move through solid objects. The faded shadow are believed to be possessed by spirits of the wood. They rarely are ever seen and only ever attack those that would harm Shudderwood. They are lead by Ghost, a large white wolf. It is believed they can never expand in number due to there only ever being a dozen or so spirits which possess there members. When one dies another is choosen to take there place.

Forest Fires or Markovs : Natural blighters, this pack ritually burns down parts of the forest and scavengers those unlucky to escape the fire. There favourite tactic is to circle there victims in a circle of fire and pick off any who make it through the flames. Many believe they may be merging with the demon wolves. They are lead by Markov.

Crimson Hollows or Drethnozzrna : Given there powers by anicient rituals to dark gods, the Crimson Hallows are like dark shadows in Shudderwood. Lead by Drethnozzrna, a suspected drow. The Crimsons Hallows use darks magics to rnender there foes blind, relying on there scent to track down and kill their foes.

Skull Pack or Set'Ufnar : Guardians of the ancient burial sites or ancient tombs, the Set'Ufnar are approacable and leave obvious warnimgs to those who would tresspass on their religious or protected sites. The Set'Ufnar are respected by all wolf clans as they protect the heritage of all Shudderwoods packs except the renegades who often try to steal from the ancient tombs. They are lead by Set'Ufnar. There grounds are always marked by piled skulls. They use totems of power or magical traps to keep foes out of their lands. Totems are often linked to nearby tribes and sent to get immediate aid when danger approaches. As such the skull pack usually fight in a defensive manner until they can get support from another tribe.

The Forsaken or Menzoon : Made up of outcast wolves from other clans. The foresaken are lead by Menzoon. Usually left to scavenge off others the Menzoon scavenge only attacking those foolish enough to travel alone or unarmed.

The Moonstone pack or Inogios : The Moonstone pack are tribalisitic. They use only wood and stone for weapons. They are lead by Inogio. They pelt there victims from high above in the trees with stones. They capture younglings (children and claim them as there own), often bestowing them with the gift (lycanthrope).

The Nightwalkers or Fasmire : This pack contain a rare form of lupis which makes them deftly ill in direct sunlight and sensitive to forms of light. The Nightwalkers only venture out during the night and live a nocturnal lifestyle. They are lead by Fasmire. They uses there ability to be stealthy to sneak up and drag off unsuspecting victims into the night.

Feral bites or Gnaw Marrow : This pack fangs contain a natual poisons that can be devistating, and often hard to cure. The feral bites torment and stalk there prey for long periods of time. Often just biting and running away, staying close enough to there prey to kill any that go for help and continue to poisons there victims with bites until they die. Packleader is "Gnaw Marrow" the sick.

Blood Moons or Howlers : Natural frenziers, these werewolves fight until they are literally killed. Blows that would kill most werewolves are simply shook off by them and returned in kind. They are lead by Howler, an old grey wolf with more scars on him then a seasoned figter who has retired. The Blood Moons employ no tactics except for shear brutality, often just power attacking, cleaving or sundering any thing in sight.

The Renegades or Symcas : Dirty by nature, the rengades offer no loyalty and nothing is sacred to them. They are lead by an almost ever changing hierarchy. They are more like pirates then wolves, easily turning on each other if an opportunity presents itself. They are currently lead by Symca. The renegades use dirty figthing tactics like throwing dirt in ones eyes or calling shots on there enemies to render them helpless.

Jagged Tooths or Ulferics : The jagged tooths have seratted teeth which often cause there Victims to bleed out. The Ulferics resemble vampire more then werewolves in that they live only to taste blood. They are lead by Ulferic. They like to pin there foes and bleed them out, with there strong jaws.

Thick Hides or Kensil : Gifted with naturally thick skin, the thick hides are naturally tough. More then one unsuspecting enemies have gotten to close after believing they had killed one only to be torn to shreads. The thick hides are lead by Kensil. The thick hides love to play dead and ambush there enemies, often staging areas of bloodshed or posing as injured or dead villagers to lure there victims in close.

Swiftclaws or Wranglers : The swiftclaws are the fadtest of all the wolf clans and the fastest growing in strength of the lesser clans. They have a unatural presence about them that can evoke fear in tbe hardiest of men, making them flee. When there victims run in fear they hunt them down and kill tem. They are lead by Wrangler.

The Predators or Hunters : Sadistic and lovers of pain and tortures, the predators love to skin there victims alive while others watch. The predators enjoy taking victims alive to ritualistically torture them. As such, they usually carry clubs or saps to knock enemies out. Those that survive there tortures long enough become members of there clan. They are usually left with permenant mental damage as a result or horribly disfigured. They have psychotic tendencies. They are always lead by the one called Hunter, which is symbolic of whomever leads them.

The Mirage or Kuunas : Ancient scholars and traditionalist, the Mirage envoke a covenant of silence that prevents them from talking to other tribes or people. When confronted by an adversary they use magical illusions usually in an attempt to flee. They prefer to remain reclusive to other tribes. The Mirage more like monks then werewolves, enjoy a long time in hybernation and meditation. They are lead by Kuunas.

The Gunrunners or Milvines : A splinter group of the silverbacks, tbe gunrunners have taken to new science after raiding merchant wagons containing gun powder headed for Lepidstadt University. Involved with drugs, smuggling and gene therapies the gun runners like to gentically manipulate themselves with mutagens or use black power weapons to kill off enemies. They are lead by Milvine. They recently procured goods from Gorden Winchesters Trade Consortium, raiding one of tne noblemans caravans.

I am still running the campaign after I ran The Haunted forest module as a prelude to shudderwood on what I called Edgewood (Edge of Shudderwood).Obviously it was converted to met the criteria of an 7th level module. This was done because I have 7 players, quite a large group who were falling behind in xp despite me vamping up encounters. If you guys have any other ideas for some werewolf packs post them up :) as they have only reached Ascanor Lodge.

RPG Superstar 2014 Top 32

Fantastic, some great suggestions here.

IMO. The first half of Broken Moon needs some more content - there needs to be a lot more NPCs at Ascanor, which itself should be a quest hub of sorts with missions around the lodge or back into the wood. The murder mystery should be far more involved, and have multiple stages and clues before the killer is revealed.

The above suggestions are great inspiration for building on to this section of the module.

Sadly I wish I had realised all this before running Broken Moon...


Pathfinder Roleplaying Game Charter Superscriber

Thank you for sharing!

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