Do Paladins Need a God / dess


Rules Questions

Sczarni

1 person marked this as FAQ candidate.

I have read the Core quite a few times over to try and find an answer, as well as did a few searches through the search bar (perhaps my searching abilities are a bit lacking,) but most of the topics seem to cover god/dess needing to be one alignment step from the character to gain their 'benefits'.

I'm wondering if perhaps a Paladin could be godless, gaining his righteous powers from the overall force of 'Good'. Does a Paladin need a god/dess in order to be blessed with the ability to fight for the forces of good?


I'd allow it. Sounds like a good explanation up to me. I only play homebrew though so you may be out luck with the whole PFS thing.

Another alternative is that you could just make a GOD up yourself. Clerics have the option of not using a God, but following a principle. Same concept right?

Grand Lodge

Paladins need not serve a God, but many do.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Point of interest: even if the Paladin serves a god, that god does not grant the Paladin their spells:

Quote:
Clerics, druids, experienced paladins, and experienced rangers can cast divine spells. Unlike arcane spells, divine spells draw power from a divine source. Clerics gain spell power from deities or from divine forces. The divine force of nature powers druid and ranger spells, and the divine forces of law and good power paladin spells. Divine spells tend to focus on healing and protection and are less flashy, destructive, and disruptive than arcane spells.


In fact, Paladins might even have issues with what their gods permit (Maybe not Iomedea...)

I'm sure paladins would have issues with Adabar's acceptance of slavery and cooperation with Asmodeus and Sarenrea's tendency to ignore inconvenient laws.

There's also the fact that, as most gods are not paladins (Iomedea being a probable exception) they can occasionally do bad things that would require at the very least an atonement from a paladin.

Such as Sarenrea seeking advice from Asmodeus.

Grand Lodge

There are rules for Paladin Codes of Conduct suited to a Patron Diety.


I think the answer in Golarion is yes. Each Paladin has a code of conduct with the alignment appropriate god.

As for any other home game, nope.


Guy Kilmore wrote:

I think the answer in Golarion is yes. Each Paladin has a code of conduct with the alignment appropriate god.

As for any other home game, nope.

NO?

Here, I copied this directly from the CRB, god is mentined no where but divne is.

Through a select, worthy few shines the power of the divine.
Called paladins, these noble souls dedicate their swords and
lives to the battle against evil. Knights, crusaders, and lawbringers,
paladins seek not just to spread divine justice but
to embody the teachings of the virtuous deities they serve.
In pursuit of their lofty goals, they adhere to ironclad laws of
morality and discipline. As reward for their righteousness,
these holy champions are blessed with boons to aid them
in their quests: powers to banish evil, heal the innocent,
and inspire the faithful. Although their convictions might
lead them into conf lict with the very souls they would
save, paladins weather endless challenges of faith and dark
temptations, risking their lives to do right and fighting to
bring about a brighter future.
Role: Paladins serve as beacons for their allies within
the chaos of battle. While deadly opponents of evil, they
can also empower goodly souls to aid in their crusades.
Their magic and martial skills also make them well
suited to defending others and blessing the fallen with the
strength to continue fighting.
Alignment: Lawful good.
Hit Die: d10.

So how to interpret that? Could you follow a philosphy much as a cleric can?

I'd say yes.


As has been said, per the game's Core Rulebook a paladin does not inherently need to serve a deity.

In the Pathfinder Chronicles Campaign Setting, though, they do; the setting standard is that both paladins and clerics must serve a specific divine entity.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
g0atsticks wrote:

So how to interpret that? Could you follow a philosphy much as a cleric can?

I'd say yes.
So how to interpret that? Could you follow a philosphy much as a cleric can?

I'd say yes.

That answer can depend on setting. PFS Golarion requires dieties for both.


Heaven's Agent wrote:

As has been said, per the game's Core Rulebook a paladin does not inherently need to serve a deity.

In the Pathfinder Chronicles Campaign Setting, though, they do; the setting standard is that both paladins and clerics must serve a specific divine entity.

Thats fine and all, but if he's playing homebrew then he's can play w/e he'd like. It mentions no wher in the original post about this.


PFS requires deity for a Paladin? I recall JJ saying multiple times that only clerics need deities.


Here it is.

Sczarni

I'm not quite getting where it says I must worship a god/dess in the Campaign Setting The Inner Sea World Guide, nor where it says I should have one in PFS Organized Play Guide. Is there something I'm missing or a quote link I should refer to?


I'm not finding something saying Paladins need to have a deity in the Play Guide either


g0atsticks wrote:
Heaven's Agent wrote:

As has been said, per the game's Core Rulebook a paladin does not inherently need to serve a deity.

In the Pathfinder Chronicles Campaign Setting, though, they do; the setting standard is that both paladins and clerics must serve a specific divine entity.

Thats fine and all, but if he's playing homebrew then he's can play w/e he'd like. It mentions no wher in the original post about this.

Which is why I stated both the setting-neutral answer and the setting-specific answer.


Heaven's Agent, are you talking about the Pathfinder Chronicles Campaign Setting or the Inner Sea World Guide? I'm downloading the latter, but the former is the 3.5 version, where setting-neutral answer was that Paladins had to have deities.


PathfinderWiki mentions that they're more likely than not to not worship a deity. Which fits with James Jacobs' statement.


Cheapy wrote:
Heaven's Agent, are you talking about the Pathfinder Chronicles Campaign Setting or the Inner Sea World Guide? I'm downloading the latter, but the former is the 3.5 version, where setting-neutral answer was that Paladins had to have deities.

I honestly don't recall where I saw it, only that I was surprised by it. It may have been a print source or on the forums, but I just don't remember. It's not something I had to keep tabs of, so I didn't.


I was under the impression they did not need a God. Especially because one of my friends played an Atheistic Paladin. He believed his powers came from himself and he needed to do the right thing, but religion was stupid.


I don't see anything wrong with letting a player play a paladin devoted to no particular deity. The "gods of good" can guide his destiny without his devotion to their particular ideals, but his road may be a little more difficult in the long run.


blackbloodtroll wrote:
There are rules for Paladin Codes of Conduct suited to a Patron Diety.

I don't suppose these are documented somewhere eh?

I would love to read through those.

Grand Lodge

I am trying to remember where I saw the different Codes of Conduct.

By the way, the Paladin is has no abilities based on the choice of Deity.
This was on purpose.


Faiths of Purity had the individual paladin codes. The neutrality book had some too.

Here's the sacred servant. It's an archetype that devotes the paladin to a single deity. Read the fluff :)


Cheapy wrote:

Faiths of Purity had the individual paladin codes. The neutrality book had some too.

Thank you those were quite interesting.


BuzzardB wrote:
Cheapy wrote:

Faiths of Purity had the individual paladin codes. The neutrality book had some too.

Thank you those were quite interesting.

Faiths of Corruption has codes for antipaladins, as well. It's an interesting read, and great fodder for coming up with memorable BBEGs.


Heaven's Agent wrote:
BuzzardB wrote:
Cheapy wrote:

Faiths of Purity had the individual paladin codes. The neutrality book had some too.

Thank you those were quite interesting.
Faiths of Corruption has codes for antipaladins, as well. It's an interesting read, and great fodder for coming up with memorable BBEGs.

I think Ill have to get that one, though looking at the cover of it....that picture, every time I see Nualia I wanna know whats the deal with her anime mech armor >_>

Grand Lodge

Oh, Antipaladins, the fact that they even have a Code of Conduct is just silly.

I miss the Blackguard.

Grand Lodge

Interesting read, and a concept i completely overlooked.
One interesting thing to note however, is that the individual God/dess's (i think its in the Gods of The Inner Sea) have unique spells that followers get to learn/use.


But but but...without a god how will I get my Divine Bond

PRD wrote:
Divine Bond (Sp): Upon reaching 5th level, a paladin forms a divine bond with her god

and become a Divine Champion?

PRD wrote:
Holy Champion (Su): At 20th level, a paladin becomes a conduit for the power of her god.

Sczarni

From the forces of good or god/desses of good I would assume. Only the Sacred Servant seems to be required to have a specific deity chosen. I don't see why you couldn't say 'worship' the powers of good itself, instead following specific examples from several god/desses.

For instance, a belief in following the laws as set to follow Abadar's examples, all but the laws set in wickedness for immoral gain. A paladin could strive for a belief in community, family, and helping ones fellow man from Erastil. A page could be taken from the great Iomedae, giving the paladin an upholding idea of valor, honor, and justice in the name of what is good.

You could continue with Irori, with the belief of always seeking to better oneself and learn something new each day, working to perfect yourself as you struggle along the path to purity and righteousness. The ideal of the redemption of yourself and others, as well as honesty, could come rising from the fires of Sarenrae, burn itself into your heart as a constant reminder you are never too far away from falling yourself. Why not even stand up as a tower of protection for others, shielding those as would please Torag?

I think setting a code based on following ideals of multiple god/desses, the overall force of good itself, would be a possible and probable force which could allow one to be righteous enough to gain the powers of a paladin, following along the path of the knights of old to rise and strive to fight for what is considered good and just.

Akin to Sir Lancelot before his fall.


BuzzardB: Vestigial text from a draft when they had a deity. The Bard has the same issue in a few places.

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