Favoured Class / Elf / Wizard


Rules Questions


Hi guys, i have just started playing this game and me and our GM cannot agree on what the rules for favoured class Elf Wizard mean.

This is taken from the advanced players guide.

It says that Wizards can substitue thier hit point/skill point when selecting another level in thier favoured class for an Arcane School power chosen at level one. This must be usable at level one and must be able to use it 3+Int modifier divided by 2.

Now, a little background to my char, i am a level 4 wizard with for levels of wizard taken and Wizard as my favoured class. I have specialised in Counter Class (abjuration).

Now the rules doesnt state that i have to choose the ability within my magic school, it says simply each time i select my favoured class i can choose to take the hit point/skill point or add another 3+int mod/2 to my chosen favoured class school power. Firstly is have i interpreted this correctly?

Secondly i wanted to make the choice of Prescience of the forsight school (divination). This satisfies the requirements to be selected as my favoured class school power, so long as i can choose something outside my school. Is this allowed? (divination is not one of my negative schools)


PRD wrote:
Wizard: Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power.

You only have on arcane school power that you can use: Protective ward. So it must be the arcane power of your favorite school. With your favorite class bonus you cant learn a new arcane school power ..


thanks for the reply, we are to and throwing about that, and everywhere in the book it is pedantic and says specifically what can and cannot be done. Here it simply says Choose an arcane school power, it doesnt say it has to be the one in the school that i have taken.


djtezlee wrote:
Here it simply says Choose an arcane school power, it doesnt say it has to be the one in the school that i have taken.

I suppose you could choose another power, but you would never be able to use it. If a fighter got an extra 1st-level spell per day, it wouldn't do anything, because he can't cast spells. Likewise, if you add 1/2 use per day of a power you don't have, that doesn't help you at all because you still don't have that power.

Lastly, you don't add 3+int mod/2 to your power, you add 1/2 use per day. Which means at level 1 you get no tangible benefit (0.5 rounded down). At level 2 you would have one extra use per day. At level 3, same thing, 1 use (1.5 rounded down). At level 4 you would have two extra uses per day. Etc.

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