What AP would you like to see next, redux


Pathfinder Adventure Path General Discussion

151 to 200 of 747 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Jim Groves wrote:

I'd look at the cycle of developers (Rob/James/Rob/James) and consider who is excited by what topics. Not that either couldn't do an awesome job with anything, and not that Adam isn't brilliant with the backmatter.

(I had a long post, but I decided to not muddy the waters so much)>

Food for thought.

Where are we in the cycle? I assume James is doing the Mythic Crusade??

Someone more versed in the life of an AP will obviously have to crack this code.

@Atheral I feel like there is a lot of overlap in your count. For example the people who voted Urban could be very happy if the Taldor people win. I realize you are just the score keeper, but as raw as the data is, I am not sure it works well as a predictor. Though Crazy Sci-Fi seems to be kicking some major butt. And I do get a sense of "Not traditional fantasy" as being a strong voice in general.

Shadow Lodge

Pathfinder Rulebook Subscriber

Another vote for Numeria, the more I see of it the more I like :-)


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Man, I don't get why Andoran is so unpopular that apparently I am the only person on the boards who'd want an AP set there.


Timothy Hanson wrote:


@Atheral I feel like there is a lot of overlap in your count. For example the people who voted Urban could be very happy if the Taldor people win. I realize you are just the score keeper, but as raw as the data is, I am not sure it works well as a predictor. Though Crazy Sci-Fi seems to be kicking some major butt. And I do get a sense of "Not traditional fantasy" as being a strong voice in general.

I'll be the first to admit to not being a statistician so I'll explain my logic and hope I run fast enough to avoid the smites for it.

Yeah, your right, but I'm trying to impart as little of my personal interpretations as possible. Unfortunately some votes have to be interpreted so basically what I've been doing breaks down to this.

"I would like a Campaign based in Taldor, something in an urban setting"- place seems to be the important feature vote goes to Taldor.

"I would like an Urban theme Campaign set in Taldor/Chellix/etc/etc."- theme seems to be the important feature so vote goes to Urban

"I would like an Urban theme Campaign set in Taldor" - this is the hard one does the vote go to Urban or Taldor? Both seem equally important so both get a vote.

Is it flawed yeah it is but with that third one I'm either going to be risking artificially inflating the values by tagging both or diluting both by adding a new category. So its kinda catch-22 ish.

So with that said,

@maguskun that kinda explains why your vote would be the only one on Andoran right now. Your the first person to specify Andoran as the key element in your vote all other mentions were "in passing" or secondary to the theme. So not necessarily unpopular as much as unspecified.

Contributor, RPG Superstar 2010 Top 4

Timothy Hanson wrote:

Where are we in the cycle? I assume James is doing the Mythic Crusade??

Someone more versed in the life of an AP will obviously have to crack this code.

Rob is doing Reign of Winter right now—Irrisen is a favorite of his.

James has started Wrath of the Righteous—Demons are a favorite topic.

Rob will be next with an AP announced in July at PaizoCon.

Then James will follow at GenCon in August.

James is also very outspoken about Numeria, his excitement with the concept, and has stated publicly that he would like to see it realized.

If you wanted to game the system, I would look at what Rob might find cool and advocate for that next, and then push, beg, plead with all your might for Numeria in the second half of 2014.

This is not a prediction however. Its not insider information. And I said, either gentlemen would be excellent at whatever they lay their hands on. They just like developing projects they are personally interested in and that should come as no big surprise.


Numeria.


Any of the developers has a hamster? We could kidnap the hamster and demand the Numeria AP for its return!


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
atheral wrote:


@maguskun that kinda explains why your vote would be the only one on Andoran right now. Your the first person to specify Andoran as the key element in your vote all other mentions were "in passing" or secondary to the theme. So not necessarily unpopular as much as unspecified.

Yeah, maybe. It's just as much as likely that my fascination with that particular nation is just coming from my historians focus on the Enlightment era and how Andoran is basically "The French Revolution gone right". Oh, and its location as a freedom loving nation sandwiched between Byzantium ( Taldor ) and Nazi Germany ( Cheliax ).

Sovereign Court

1 person marked this as a favorite.

My preferences:

1. Taldor
2. Taldor
3. Taldor
4. Taldor
5. Taldor
6. Qadira, on the Taldan boarder


I'd like to see an AP focusing on political intrigue. Good places for that would be Galt, Andorran, and/or Taldor.

Something focusing on the Cold War between Andorran and Cheliax would be interesting, as well.

Liberty's Edge

magnuskn wrote:
Man, I don't get why Andoran is so unpopular that apparently I am the only person on the boards who'd want an AP set there.

I am the only vote for Darkmoon Vale, which is in Andoran ;)

Paizo Employee Creative Director

Jim Groves wrote:
Timothy Hanson wrote:

Where are we in the cycle? I assume James is doing the Mythic Crusade??

Someone more versed in the life of an AP will obviously have to crack this code.

Rob is doing Reign of Winter right now—Irrisen is a favorite of his.

James has started Wrath of the Righteous—Demons are a favorite topic.

Rob will be next with an AP announced in July at PaizoCon.

Then James will follow at GenCon in August.

James is also very outspoken about Numeria, his excitement with the concept, and has stated publicly that he would like to see it realized.

If you wanted to game the system, I would look at what Rob might find cool and advocate for that next, and then push, beg, plead with all your might for Numeria in the second half of 2014.

This is not a prediction however. Its not insider information. And I said, either gentlemen would be excellent at whatever they lay their hands on. They just like developing projects they are personally interested in and that should come as no big surprise.

It's also worth pointing out that we've been planning Reign of Winter for 5 years, and that the Worldwound has been one of the most oft-requested places to set an Adventure Path. The fact that Rob's doing Reign of Winter and I'm doing Worldwound has less to do with us picking plots we want and more to do with us having two choices and that it was relatively obvious which Adventure Path should be developed by which of us. Had Rob been more into Worldwound and me more into Baba Yaga, the order of the two would have flip-flopped.

Don't get me wrong—what Rob and I want to do has an important role in what adventure path gets done where and when, but it wasn't the main reason we chose to do Baba Yaga and Worldwound adventure paths in 2013.


Somebody get on Rob about doing an AP that has something to do with dwarves, then, please!

I think we all know that James won't touch anything of that nature . . .

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.

lol

One fine day, I'll listen to my instincts.


Mythic adventure path starts at 1 ends at 20 and 10tiers mythic You have to fight against rovaguge final battle is a tarrasque like monster cr 30 and 10 tier mythic.


I would like to see some extra-planar travel akin to SCAP that was great fun.


magnuskn wrote:
Man, I don't get why Andoran is so unpopular that apparently I am the only person on the boards who'd want an AP set there.

For those of us uninterested in Golarion and who adapt the APs to fit our chosen campaign setting, "Andoran" is just some funny name - uninteresting with no hook.

Adaptable APs are the best APs. Overly niche APs entirely dependent on Golarion... are not.

The Exchange

3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Numeria
Numeria
Numeria
Numeria
Numeria
Numeria!


Ok I didn't know what Numeria was, so I read about it.

And indeed this look like an awesome setting for an AP, it seems to have a bit of a "Dark Sun" feeling to it.

My vote is on Numeria too!


Worldwound sounds good to me. I will buy.


My two cents:

The Darklands, but with no/minimal Drow! I would love to see a huge cavern-spanning, enormous Darklands crawl, with all of the fascinating creatures and strange biomes that can come with it.

Darkmoon Vale/Andoran would be spectacular, in my opinion.

Urban campaign in Absalom. Something that seems sorely missing.


1 person marked this as a favorite.

For once I'd like to see an AP with a "light" amount of backstory. Adventures that go easy on the "adventure background" and increase the size and detail of the "adventure synopsis". I'd like more content about how the players might get to this adventure, what they might do during it, and less content about what some NPC did 1000 years ago or what some other NPC plotted to do in in the final adventure that my players may never see.

I could really get into an AP that promised to be about the story, plot and encounters the PLAYERS will confront. Attention to making it make sense for the DM so they can run great campaigns. More sidebars with "what if your players want to do something else" advice. More encounters of a varied nature with new and unusual challenges.

For the amount of attention paid to campaign background, npc motivation and other aspects my players rarely get to see, I always find it frustrating when an AP forgets to address how players will move from one AP plot point to another, or when they pay so little attention to the tactics monsters will display during the actual adventure. I'd like this to be a theme for an AP soon :) I also find the "new sub mechanics" and "stories" in the back of the AP's as wasted space as well, some of the AP's have incredibly complicated adventures with many monsters, npc's and there is often very little "tactical" explanation which I would find useful.

This isn't about format or quality control, this is about an AP theme.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Arnwyn wrote:
magnuskn wrote:
Man, I don't get why Andoran is so unpopular that apparently I am the only person on the boards who'd want an AP set there.

For those of us uninterested in Golarion and who adapt the APs to fit our chosen campaign setting, "Andoran" is just some funny name - uninteresting with no hook.

Adaptable APs are the best APs. Overly niche APs entirely dependent on Golarion... are not.

That... is a pretty strange argument. Many APs are set in a certain type of setting and however much adapting you do, that setting flavors how the AP is set to be played. For example Carrion Crown happens in Ustalav. It'd be very difficult to adapt it to, say, the Silver Marches on Faerun and keep the flavor of the AP. Skulls and Shackles is set in the Shackles and it would be not so easy to plug it into another setting because of the unique geography of that region.

Sovereign Court

This thread is ace.

To reiterate: Taldor: For Glory!

Owner - House of Books and Games LLC

I'll reiterate that I'd LOVE a "part 7 of 6" series of adventures, each picking up where the previous adventure path left off. Think of this as a mythic adventure path subscription with 2 volumes/year.

That would be the bomb :)

As for regular Adventure Paths, in no particular order:

  • Sword & Planets!
  • Planehopping (elemental planes, etc.)
  • Numeria
  • Warbreaker! (entire AP with full-scale war as backdrop)
  • Aboleths. Not the whole 6 parts, but with then as the backdrop


Put me in for Dragons.

I'd like to see something like Year of the Rogue Dragons that was in Faerun, something to do with dragons globally, not just an AP that happens to have a half of its chapter bosses that are dragons.


Numeria
Dwarves-reclaiming a lost stronghold
Elves-Kyonin or other realm
Osirion
Dragons-all kinds of Dragons


What about an AP that leads into an AP??

AP 1- The players are soldiers in an army. This AP would showcase a soldiers life and the rise of mere footmen into officers. They adventure as they march to war vs the enemy. Also we could get some official PF mass combat rules hammered out.

AP 2- Starts where the first left off (and maybe not right after but a few AP's down the road). The "Great War" still rages and the group become resistance fighters against the invaders. From saboteurs and guerilla fighters they rise up the ranks to become diplomats and spokesmen who fight the battle in the halls of the embassies and council chambers.

- Also a vote for the under used Numeria :)


Personally, I would really like to see Garund get expanded a bit more. Legacy of Fire has been my favorite AP so far, and I'd really like to see something happen with Osirion. And Nex and Geb are just... sitting there. They've just been sitting there. Ustalav is great, but it's got absolutely nothing on Geb when it comes to undead. Alkenstar seems better as module-fodder, but I feel that there's quite a lot to be done with the southern continent in the Inner Sea Region, and I'd like to see something there.


magnuskn wrote:
That... is a pretty strange argument. Many APs are set in a certain type of setting and however much adapting you do, that setting flavors how the AP is set to be played. For example Carrion Crown happens in Ustalav. It'd be very difficult to adapt it to, say, the Silver Marches on Faerun and keep the flavor of the AP. Skulls and Shackles is set in the Shackles and it would be not so easy to plug it into another setting because of the unique geography of that region.

Of course it's not strange. At all. (And very weird that you'd think that.)

Carrion Crown fits perfectly into Damara in the Forgotten Realms.

Skull and Shackles needs less of the specific geography than you think (it mostly just needs pirates, islands, and some type of mainland entity) - in FR it fits into the Pirate Isles (Sea of Fallen Stars), the Nelanther (Sea of Swords) or even (if one is willing to change some names) the Crowded Sea or the Corsair Domains of Zakhara.

Most of the APs are very adaptable to other settings (such as FR) - only a couple as of late aren't worth the bother. It's one of the APs strengths (a big strength), and it'll be nice if the APs remain that way (as opposed to, over time, becoming a niche-y ignored and forgotten setting like Midnight). Andoran might actually be one of those cool and adaptable places with an interesting hook... but as of right now, its hook is pretty unclear. Boring. There's better things out there (as the list clearly shows).

Contributor

1 person marked this as a favorite.

Fall of the New World

You have been sentenced to exile. After a lengthy trip, you arrive in the mysterious continent Arcadia. After some help from local natives, the you are taken in and given new lives. Soon enough, a great evil rises. It's not prophecy or an ancient evil, but civilization which threatens their new lives! You soon find themselves torn between two sides- the natives of this new home and the conquerors from the old world.

This exciting Adventure Path takes players from level 1 to level 12 in the boldest campaign yet! The future of Arcadia is now in your hands. Will you join with the natives and defend the free lands? Will you take the offer of riches and power from your old masters and take over this promised land? Or, will you forge your own path and pit the factions against each other and rise above the ashes as new rulers of the land? The choice is yours in the new Fall of the New World Adventure Path!

Or, you know, something like that.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Arnwyn wrote:

Of course it's not strange. At all. (And very weird that you'd think that.)

Carrion Crown fits perfectly into Damara in the Forgotten Realms.

Skull and Shackles needs less of the specific geography than you think (it mostly just needs pirates, islands, and some type of mainland entity) - in FR it fits into the Pirate Isles (Sea of Fallen Stars), the Nelanther (Sea of Swords) or even (if one is willing to change some names) the Crowded Sea or the Corsair Domains of Zakhara.

Most of the APs are very adaptable to other settings (such as FR) - only a couple as of late aren't worth the bother. It's one of the APs strengths (a big strength), and it'll be nice if the APs remain that way (as opposed to, over time, becoming a niche-y ignored and forgotten setting like Midnight).

Well, I could make an argument for Damara not being at all like Ustalav ( since the only similarity I see is "formerly occupied by high-level tyrant", the gothic horror element is not there at all, at least according to the 3.x Forgotten Realms campaign guide ), but that is a bit beside the point.

My main claim is that saying that Andoran is a bad place for an AP for its lack of adaptability to other settings is strange argument. As you demonstrated just now finding a place for Ustalav would be a problem, too. And I think Andoran is quite more adaptable than Ustalav, just change "good democracy" to "good kingdom".

Arnwyn wrote:
Andoran might actually be one of those cool and adaptable places with an interesting hook... but as of right now, its hook is pretty unclear. Boring. There's better things out there (as the list clearly shows).

Yeah, well. I think there are a ton of potential plothooks there, just by the way that nation is situated and by its very nature as the only democracy I am aware of in Golarion. And by how its form of government and its location form conflicts with about everyone around it, making it a clear target. And how carrying abroad its message of freedom would make for an excellent angle to get a party involved in any shenanigans happening.

Of course that ain't as sexy as stopping the Worldwound from devouring Golarion, but then again many APs were not more high minded than "stop that local tyrant from asserting his power over this small region", either.


The three things I'd most like to see would be:

1- Numeria!

2- Something where orcs factor pretty prominently. I might just be looking in the wrong places, but orcs really seem to be weirdly absent from most APs/pretty large swaths of the world given how common half-orcs are.

3- Planetary romance. Full-on Princess of Mars stuff (or Akiton if you prefer).

Come to think of it, all three of these work just fine as a single idea. Go deal with big piles of orcish barbarians on your way into the region, mess around with crazy space junk and robots, somehow wind up planet-hopping as a result of poking around at things.

And coming in at #4- Something set near enough to the Stolen Lands that people can build the events of Kingmaker into their background. A full-on sequel would probably unworkable, but something starting out around the northern border of the region but set in one of the neighboring countries, with maybe a relevant campaign trait or two, would be really nice for giving people a chance to play as one of the people who had to deal with (or flee from) all the various fallout their previous character brought about as a member of the ruling class...

... and now that I look at a map to double check what options that leaves on the table that one dovetails in nicely too. Huh.


Garund... Nex, and some of that crazy stuff down South, ...with madness-inducing revelations of Nyarlathotep?
Northern Casmaron... Wierdo Viking Kingdoms mixed with Wierdo Kellid/Barbarian tribes mixed with Wierdo Giants mixed with cold and disease and more fun.
Molthune.
Keleshite Empire. Oh yeah baby.


I wants me an orc invasion. War! Bloodshed! VIOLENCE!!!


One that recently occurred to me was one focused around Thuvia and its Sun Orchid Elixir...
either retrieving some that have been stolen, or pulling an Ocean's 11 and stealing it yourself... or a mix of all the above.

Sure, most PCs won't be old enough to need it, but they sure might want to keep the wrong guy from getting it, or might have someone worthy they want to 'save' from old age. Heck, they might just want to cash in themselves.

I'm not sure it would stretch for a whole AP, but it would certainly be fun to see that as at least one part of it.


Ridge wrote:

One that recently occurred to me was one focused around Thuvia and its Sun Orchid Elixir...

either retrieving some that have been stolen, or pulling an Ocean's 11 and stealing it yourself... or a mix of all the above.

Sure, most PCs won't be old enough to need it, but they sure might want to keep the wrong guy from getting it, or might have someone worthy they want to 'save' from old age. Heck, they might just want to cash in themselves.

I'm not sure it would stretch for a whole AP, but it would certainly be fun to see that as at least one part of it.

Honestly this seems more like a good module then a good AP. Seems short in my opinion. You could stretch it out, but I do not see this happening until at least book 5, so not sure what you would do the first 4 books. I would play an Oceans 11 Sun Orchid Elixir heist module though.


A very urban campaign in Absalom would definitely be awesome too.

So I would say:

- Numeria
- Absalom

In no particular order ;)


magnuskn wrote:
Man, I don't get why Andoran is so unpopular that apparently I am the only person on the boards who'd want an AP set there.

I would love a full AP set in Andoran or at least starting there. Mind you, while the return to Darkmoon vale side would be okay (possibly great), I would actually prefer a focus in another region of Andoran that hasn't been as developed yet. Heck, do we even have an official city map of Almas yet?


I think the time is right for another undead AP. The last one was Age of Worms, which is all the way back in the Dungeon days -- it finished in June 2006, over six years and the entire Pathfinder era and more ago. That was before my time with the brand, and many others are in the same boat.

Carrion Crown was a horror AP, and while it did feature undead for some of its installments, it can hardly be said to be "an undead AP."

The two obvious places for such a campaign to be situated would be around Gallowspire and in Geb. A rising from Gallowspire could either go into Ustalav or to Lastwall. We've already had an Ustalav AP, and Lastwall would, IMO, be better served with an orc invasion AP, since that's the only place one could be set.

The problem with Geb is that it's not very aggressive, and what aggression it does display is directed solely toward Nex -- and who wants to play an AP defending Nex?

And besides, Paizo shows little inclination to go the obvious route, which is maybe their single greatest creative strength. So, let's look to the unexpected.

There hasn't been an AP set in Andoran, as has been pointed out, and we haven't paid extensive attention to the Darklands in a long time. We could kill not one, not two, but three birds with a single stone with an AP centered around an invasion of undead through Candlestone Caverns.

The first book could revolve around a party of adventurers being drawn to a town on the northwestern frontier that's suffering from mysterious attacks by isolated bands of skeletons and zombies; the PCs would secure the town and trace the incursions back to a previously-unknown entrance to the sprawling Candlestone complex, where a battle would ensue with an undead cleric of Zura who had marshaled his mindless minions from the cavern and the countryside and sent them on the raids.

In the second book, the PCs would act on information discovered in the defeated cleric's papers indicating that the raids he was conducting were in fact reconnaissance for a larger invasion force marshaling in the upper reaches of the Darklands. Possibly with the sponsorship of a local potentate, they plunge underground, fighting their way through swarms of reanimated vermin, cadres of goblin ghouls, an ambush by shadows, and a counterattack by a crack squad of wights to the fortress of the undead commander. There, in an ancient Azlanti fortress swallowed by the upheavals during Earthfall, they confront the general, a spectral sorcerer, and destroy her.

Unfortunately, the specter was only one of the undead commanders of a planned two-prong attack on the demesne of the Andoren potentate. The PCs, now far beneath the surface of Golarion, must spend the first part of the third book rushing back to the sunlit lands to aid in the defense of the "home village" of the AP, an assault involving waves of variant skeletons and, horribly, plague zombies. A bitter battle ensues wherein the PCs must coordinate and lead the militias defending the walls of the village, stand off a terrible attack by several young raveners, and finally mount an assault against the brilliant vyrkolakas oracle general and its bodyguard of spawn.

With the home village secure for the moment, the PCs are convinced to head underground once more in the fourth book to search out and destroy the shadowy menace behind all these undead attacks. Along they way, they encounter, and may either ally with or oppose, a party of adventurers sent by Cheliax to determine if the undead attacks pose a threat to that nation. What the PCs don't yet know, but may suspect, is that the secondary mission of the Chelish party is to encourage the undead leaders to continue and expand their attacks on Andoran to weaken their traditional foe. The Chelish contingent is large and composed of many separate parties and camps, and for a while the PCs may believe that Cheliax is behind all the attacks -- an idea bolstered by the liberal Chelaxian use of undead they have encountered and controlled. When a a delegation of fey from Court of Ether are captured by the Chelish forces before they can deliver their desperate message to the PCs, the PCs must infiltrate the main Chelish camp, liberate the fey, and thwart their diabolist enemies once and for all.

The fifth book begins as the liberated fey tell of their mission: the Court of Ether is under attack and on the verge of being overwhelmed by hordes of undead creatures. They promise that their queen knows the source of the undead menace, but the information will only be revealed if the PCs help save their city. Traveling deeper underground and battling bizarre undead fey creatures with unexpected powers, the PCs reach the Court of Ether only to discover that the city has all but fallen and the last holdouts are trapped in the formidable citadel. Aided by the few fey they can find who have not been turned into undead, the PCs must fight to disperse the besieging army and its undead drow commanders and rescue the gallant fey queen. When this is done, the PCs are told that the city was only attacked to provide reinforcements for the undead's main push: a massive shaft being driven underground beneath the heart of Andoran by their nighshade general -- the revivified corpse of a valiant angel who was lost in the nether reaches of the Great Beyond.

The sixth book is a race against time as the PCs must destroy the nightshade and destroy his army before he can unleash it upon an unsuspecting Andoran. The way will hardly be easy though, as the nightshade will throw everything he has at the PCs to thwart them -- from vampires to raveners, from a charnel colossus to the death-screams of mighty aberrations captured and given form. The final battle takes place in the great shaft being driven upward toward the surface, and here the PCs will either conquer the angel of death...or become his newest and most powerful minions as he unleashes his hordes upon the soft, vulnerable, and delicious living folk of the surface world.


1 person marked this as a favorite.

I'd love to see a Molthune/Nirmathas AP, personally.


The undead AP has my support! There are some very interesting ideas there.


2 people marked this as a favorite.
Kagehiro wrote:
I'd love to see a Molthune/Nirmathas AP, personally.

That seems to be a popular one for the warmongering players :) I'd prefer to be on the side of Nirmathas in such an AP, but it would be like herding kittens. Which might be part of the point of such an AP in the first place.

"So, how many men do you have assembled for your company?"
"Almost a hundred...but they can't seem to agree on anything but the motto. Not uniforms, not formations, not ranks... they get into fights over what LUNCH the cooks should make for the unit."
"Rough. Wait, what motto did they all agree on?"
"Vos es non bulla mei"
"Isn't that ancient Azlant for 'You're not the boss of me'?"
"Yup."


Just so I don't get too far behind in votes. Also attempting to stuff the ballot box is a no-no (unless apparently your a zombie from Chicago then it's a-okay but I'll need a certificate of residence and undeath).

Numeria 27
Space/Planets 21
Osirion 17
Nex/Geb/ManaWaste/Alkenstar 15
Vikings(Linnorn Kings) 13
Intriuge(Political, Urban and or otherwise) 13
MegaDungeon 11
Vudra 11
Planes 10
Grand Expidition/Journey 9
Darklands 8
Arcadia 8
Nirmathas/Molthune 8
Absalom 8
Dragons 8
War 8
Tian 7
First World 7
Taldor 7
Dwarves 7
Belkzen 6
Aboleths 6
Kyonin 5
Casmaron 5
Elves 5
Orcs 5
Merchant 4
Galt 4
Azlant 4
Garund 4
Guild/Faction Building 3
Urban 3
Mendev/WorldWound 3
Time Travel 3
Nidal/Kytons 3
Dreamlands 3
Kaer Maga 3
Underwater 3
Andoran 3
Colony Building 2
Starstone 2
Evil 2
Lost Kingdoms 2
Redemption 2
Five Kings Mountains 2
Sarusan 2
Kelesh 2
Darkmoon Vale 2
River Kingdoms 2
Qadira 2
Undead 2
Iblydos 1
Druma 1
Jalmeray 1
Varisia/Viperwall 1
Gnomes 1
Apocalpyse 1
Lastwall 1
Pirate Hunting 1
Puzzles 1
Gothic Horror 1
Leadership 1
Dungeon Prison 1
Airship 1
Escape Death(Boneyard) 1
Cheliax 1
Lashunta 1
Mammoth Lords 1
Robots 1
Greek Themes 1
Explorers 1
Treasure Hunting 1
PreHistoric 1
Tarrasque 1
Earth 1


atheral wrote:

Just so I don't get too far behind in votes. Also attempting to stuff the ballot box is a no-no (unless apparently your a zombie from Chicago then it's a-okay but I'll need a certificate of residence and undeath).

[tally omitted]

Wow, great work wading through the thread and culling that! I'm not sure I'd have the patience to do that. :-)

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Since I got my pirates, and Irresin and Worldwound. Time to recast a new vote:

Urban AP, preferably in Absalom the city at the center of the world.

Otherwise I'd like to see Nirmathas/Molthune because that's an interesting war with big shades of gray.

I'd also still love to see a journey to the Center of Golarion Darklands campaign.

Lantern Lodge

I would like to see an AP in Galt. I feel endlessly teased whenever it appears.

I also advocated for Geb, Nex and the Wastes. Magical caused apocalypses make me salivate.

Finally I would love for something involving Druma and the Prophets of Kalistrade and how they interact with others of their kind (LN) like the Hellknights or Abadar.

I'd also be up for a return to Katapesh.

The Exchange

I for one am ready for a "return to the desert" AP set in Orision or Katapesh, we havn't been there since Legacy of Fire, and I think a LOT of potential was left untapped by that AP.


I'd like to see an urban AP in Absalom, with the finale culminating in the Test of the Starstone, and the PCs trying to stop the villain from becoming a god.


DM_aka_Dudemeister wrote:

I'd also still love to see a journey to the Center of Golarion Darklands campaign.

+1

151 to 200 of 747 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Pathfinder / Pathfinder Adventure Path / General Discussion / What AP would you like to see next, redux All Messageboards

Want to post a reply? Sign in.