Mythic Adventures


Product Discussion

101 to 150 of 626 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Those options might very well be present within mythic levels

What I am curious about is:

How exactly this interacts with normal leveling. Do you start off normally, and at level 10 switch to mythic? Can you switch even later? just go into this instead of level 21? Is this official word that normal levels will be capped at 20?


The Block Knight wrote:
Aranna wrote:
OMG... They are playing with dynamite. Did pathfinder just announce the product that will (potentially) end Pathfinder? I am glad they gave a heads up. I am now ending all purchases of Pathfinder products till I see if this is going to be good (and blow a hole in the level cap obstacle in front of the tracks) or kill the franchise (by blowing up in their faces).

Let me get this straight, you're boycotting all Pathfinder products because a book might suck later (which doesn't even affect current releases at all)?? You know that's now how voting with your wallet actually works, right?

The_Hanged_Man wrote:
Just came out of the development workshop at Gen Con where they dropped some serious info on mythic play. Info dump: . . . snip . . .

I'm doing my best to remain calm and not jump around like an 8-year-old going to Disneyland. That being said, I'm looking forward to the playtest with eager glee. I never doubted Paizo's ability to pull off Epic/Mythic levels and I'm glad to see my faith seems to be validated.

James mentioned before he liked the old-school tone of BECMI (hence why 36 always came up a suspected number for level cap). The six mythic paths definitely remind me of the themes from Immortal even though the rules will be quite different. I salute this decision.

Now now, he does have the right to make gross, unintelligent, and ill-informed ravings about a product he knows little about!

Besides, means more for the rest of us :)


These "mythic levels" sound like prestige classes.

I am interested to see what they actually do in this upcoming playtest, but I remain skeptical.


1 person marked this as a favorite.

It sounds to me like Mythic Levels will be more like Templates. A Human Fighter 7 with the Advanced Template is a CR 7 creature, but he's still only level 7. So he could level up 13 more times, making him a level 20 Fighter but a CR 20 creature, thanks to the Advanced Template.

This is how I picture it working here. As early as level 2, a person could acquire Mythic Levels, but they still count as a creature of their level for Level Cap. So a 10th level Fighter/5th level Mythic Champion would be a CR 14 creature, but a 10th level character. So he could still level up to 20 in Fighter, and, assuming he never gains another Mythic Level, he would be a 20th level Fighter/5th level Mythic Champion and a CR 24 character.


MMCJawa wrote:

Those options might very well be present within mythic levels

What I am curious about is:

How exactly this interacts with normal leveling. Do you start off normally, and at level 10 switch to mythic? Can you switch even later? just go into this instead of level 21? Is this official word that normal levels will be capped at 20?

It looks like you start as low as 6th level, maybe even lower. The Mythic levels add to your other levels for determining APL and CR and all that. So normal levels still look to be capped at 20, yes, but add in 10 levels of Mythic and you've got an overall new cap at 30.

Dark Archive

Think the posts above nailed it pretty well.
And it sounds like (if I read correctly) the Mythic Levels won't be xp based. So you're still going to be going from 1 to 20 through earning regular xp.
It's just if the GM chooses to use Mythic Rules, you have the option of meeting non-xp related goals and "earning" mythic levels in addition to your character levels through play.
Sounds like an interesting system and I'm curious to at least see it. I also like the idea of a 6th party/3 mythic being able to potentially tackle CR 12 or 13 creatures. Adds an interesting new dynamic.
We'll see.


Foghammer wrote:

These "mythic levels" sound like prestige classes.

I am interested to see what they actually do in this upcoming playtest, but I remain skeptical.

Gah, forum ate my post! Let's try again. Ugh.

Ok, so I don't think they sound anything like Prestige Classes. First, they're more archetypal than a unique class that requires a bunch of prerequisites. Prestige classes are still stopped by the level 20 cap on classes. And as a "Path" rather than a "Class" I expect that each level in a path will provide a range of options for powers and upgrades, rather than the specific power sets given by Prestige Classes.

My last attempt at explaining this was more eloquent, so apologies if the above seems a little muddled. Like I said earlier up-thread, this reminds me of the old BECMI rules and how they handled high-level power progression.


Tels wrote:

It sounds to me like Mythic Levels will be more like Templates. A Human Fighter 7 with the Advanced Template is a CR 7 creature, but he's still only level 7. So he could level up 13 more times, making him a level 20 Fighter but a CR 20 creature, thanks to the Advanced Template.

This is how I picture it working here. As early as level 2, a person could acquire Mythic Levels, but they still count as a creature of their level for Level Cap. So a 10th level Fighter/5th level Mythic Champion would be a CR 14 creature, but a 10th level character. So he could still level up to 20 in Fighter, and, assuming he never gains another Mythic Level, he would be a 20th level Fighter/5th level Mythic Champion and a CR 24 character.

Thank you for articulating that so well. I was trying to think of a way to say, this allows level lower level characters to fight higher level CR mobs without screwing up the xp scale too much, and I think you did a good job of that.

I like the idea, I just would like them to keep it out of the APs and other products as much as possible. This is already something GMs can do on their own if they want. It is just clunky as is and in the APs and Modules ect they typically stick very much to by the book stuff. I think this is just a way for them to stay "by the the book" and do some more cool stuff you would see in homebrew campaigns. They are sort of restricted by WBL and XP tracks and this seems to be away around that a little bit.


Odraude wrote:
The Block Knight wrote:
Aranna wrote:
OMG... They are playing with dynamite. Did pathfinder just announce the product that will (potentially) end Pathfinder? I am glad they gave a heads up. I am now ending all purchases of Pathfinder products till I see if this is going to be good (and blow a hole in the level cap obstacle in front of the tracks) or kill the franchise (by blowing up in their faces).

Let me get this straight, you're boycotting all Pathfinder products because a book might suck later (which doesn't even affect current releases at all)?? You know that's now how voting with your wallet actually works, right?

The_Hanged_Man wrote:
Just came out of the development workshop at Gen Con where they dropped some serious info on mythic play. Info dump: . . . snip . . .

I'm doing my best to remain calm and not jump around like an 8-year-old going to Disneyland. That being said, I'm looking forward to the playtest with eager glee. I never doubted Paizo's ability to pull off Epic/Mythic levels and I'm glad to see my faith seems to be validated.

James mentioned before he liked the old-school tone of BECMI (hence why 36 always came up a suspected number for level cap). The six mythic paths definitely remind me of the themes from Immortal even though the rules will be quite different. I salute this decision.

Now now, he does have the right to make gross, unintelligent, and ill-informed ravings about a product he knows little about!

Besides, means more for the rest of us :)

She can get emotional all she wants and I defy any man to tell me differently.

As for unintelligent... hardly. Although I guess I have to explain why.

This sounds like it's intended to be fantasy Superheroes the RPG. If I am wrong then I will start buying again but so far...

Why do I think it will kill pathfinder if it turns out to be Pathfinder the Superhero game? Because it will divide their customer base in half. The half that WANT superhero play and the half that DON'T WANT superhero play. Now they will have to support two separate product lines with each one earning half the revenue. This doesn't sound like stable business logic.


Pathfinder survived Oriental Adventures and firearms with people claiming the same as you. And they have a full year of playtesting to get it right.

I think they will be fine.


Odraude wrote:

Pathfinder survived Oriental Adventures and firearms with people claiming the same as you. And they have a full year of playtesting to get it right.

I think they will be fine.

One big difference though. Those products were balanced to work alongside existing material. It didn't divide their production line.

Dark Archive

Aranna wrote:

This sounds like it's intended to be fantasy Superheroes the RPG. If I am wrong then I will start buying again but so far...

Why do I think it will kill pathfinder if it turns out to be Pathfinder the Superhero game? Because it will divide their customer base in half. The half that WANT superhero play and the half that DON'T WANT superhero play. Now they will have to support two separate product lines with each one earning half the revenue. This doesn't sound like stable business logic.

Gotta disagree. Sounds more like a subsystem that can be easily added by GMs who want their parties to fight bigger and badder stuff sooner and finish up with even more powerful opponents.

It allows you to play truly mythic characters from like... you know... mythology. :) A chance to really play a Hercules or Achilles type character from the ground up. You call them superheroes; others call them mythic.
Different strokes, is all.

NOW! That being said, unless they gear their APs for both styles of play, then I can see it being a problem. But I gotta trust that Paizo's thought about that and has some ingenious plan in the works... or something. :)


1 person marked this as a favorite.

Maybe you should wait until after we get more than Con hints and teasers before making a declaration of product division and collapse.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Aranna wrote:
Why do I think it will kill pathfinder if it turns out to be Pathfinder the Superhero game? Because it will divide their customer base in half. The half that WANT superhero play and the...

Only that basically Pathfinder characters already are superheroes from about level 7-9 up.

And I think Lisa knows well enough that it's a bad idea to divide the customer base from the TSR days, she has stated that often enough. So I'm not at all afraid that Mythic Adventures will be designed to do something like that.


1 person marked this as a favorite.
Aranna wrote:
Odraude wrote:

Pathfinder survived Oriental Adventures and firearms with people claiming the same as you. And they have a full year of playtesting to get it right.

I think they will be fine.

One big difference though. Those products were balanced to work alongside existing material. It didn't divide their production line.

And who's to say this won't be balanced with existing material? No one right now knows how it'll look like except the staff. For all we know it could be perfectly balanced and modular with the game, or be grossly different and overpowered. But we can't say one way or the other until we see the playtest or more detailed information. I'd rather wait until we see it before rambling about the end of Paizo as we know it.


Zaister wrote:
Aranna wrote:
Why do I think it will kill pathfinder if it turns out to be Pathfinder the Superhero game? Because it will divide their customer base in half. The half that WANT superhero play and the...
Only that basically Pathfinder characters already are superheroes from about level 7-9 up.

Pretty much. I really wouldn't use the term superheroes for this though because there already exists in mythology and folklore of people with superhuman powers. That's why I like the term 'mythic'. It fits the fantasy theme and allows you to play Hercules, Gilgamesh, Samson, Medea, Jason, Pecos Bill (and lasso a freaking tornado)... I'm honestly fine with that and this has me more impressed than a 21+ Epic Handbook. I really want to see the playtest and give my input.


Interested Cant wait to see what they do but I was hoping for true epic fixed by Paizo to bad guess we will see what this is before I make up my mind
Paizo has not disapointed me yet


Pathfinder Rulebook Subscriber

maybe the Mythic handbook will be nothign more than their version of the Deities and Demigods book?


What I hope it has is way to build a demon lord or archdevil to throw at the PCs. I want to throw Orcus at my players dammit :)

Silver Crusade

Pathfinder Adventure Path Subscriber

D&D/Pathfinder is a game where a guy swings two swords ten times in 6 seconds at a 20-ft tall winged firebreathing demon lord from another universe while his wizard girlfriend attempts to implode reality in order to flush out the demon's minions just as their cleric buddy attempts to conjure direct divine intervention in order to bring back his ninja pal who got hit by a green eyebeam of death from a floating ball of eyestalks few seconds before.

Sounds like something Avengers and Justice League do on weekends.


I am saying I have a limited budget and will wait and see if the company is making a mistake before continuing to spend money on my already large pile of now unused games and game supplements. Is that not the wiser approach? I don't NEED to keep buying the stuff to continue enjoying the game. I played 3.5 for as long or longer without buying new stuff. I am very creative I will manage.

The Exchange

Aranna wrote:

If I am wrong then I will start buying again but so far...

Why do I think it will kill pathfinder if it turns out to be Pathfinder the Superhero game? Because it will divide their customer base in half. The half that WANT superhero play and the half that DON'T WANT superhero play. Now they will have to support two separate product lines with each one earning half the revenue. This doesn't sound like stable business logic.

Firstly, if you are enjoying things as they are, why not remain a customer until the book comes out next year? [Ok, ninja'd on that one]

That said, you have a very insightful point. Splitting the customer base (multiple times) is exactly what killed TSR. My personal view is that they will use Mythic for the Demonblight AP and then provide limited further support. Even in Demonblight, I expect there be a way to play the AP without using it. Future APs will probably have a sidebar on using it if you want to, and there may be some that presume you will use it but sidebar how not to.

The one major opinion that I have of Lisa, Vic, et. al. is that they are very solid on their business sense, so I don't think that they are going to do anything that will kill the company. They won't completely abandon the people who buy and like the Mythic rules either though. What I expect to see is collaboration with 3PPs who focus on putting out material that makes strong use of the Mythic rules. That may lose them some AP subscriptions from people who want Mythic and Mythic alone, but even those people would still be buying core books.

Just my gut feel on how this will be handled - time will tell.


Aranna wrote:

This sounds like it's intended to be fantasy Superheroes the RPG. If I am wrong then I will start buying again but so far...

Why do I think it will kill pathfinder if it turns out to be Pathfinder the Superhero game? Because it will divide their customer base in half. The half that WANT superhero play and the...

Pathfinder RPG, out of the box, is exactly this.

The 500 page rulebook dedicates most of its pagecount to enumerating the various superpowers you can acquire.

In fact, when I want something other than fantasy superheroes RPG, the first thing I do is put down the PF book and walk far far away.

Thus, I am very confused by your statements.

EDIT: People want grit, I understand this. Heck, I houserule in some grit all the time, I love the stuff, and I don't mean Gunslinger powers. But a team of superheros is something that Pathfinder does well, and grit is something that Pathfinder doesn't do nearly as well as some other game systems.


Foghammer wrote:

These "mythic levels" sound like prestige classes.

I am interested to see what they actually do in this upcoming playtest, but I remain skeptical.

I think this will be more like templte idea... Than Presstige class idea Pathfinder has said time and time again it about the core class not Presstige class.

I also do not like the idea that is only 6 types bad idea. You gave me 8 new class suport them. As well as all 11 base core class. Cause a wizard, a witch, summoner are not all the same sorerer. Nor is Fighter, Ranger, Palidan.

I think this will end up like action point or words or power type of stuff I will never use or let be used in my game.


Aranna wrote:

This sounds like it's intended to be fantasy Superheroes the RPG. If I am wrong then I will start buying again but so far...

Why do I think it will kill pathfinder if it turns out to be Pathfinder the Superhero game? Because it will divide their customer base in half. The half that WANT superhero play and the...

Such a divide already exists because superhero play already exists. It's called high levels.

Some people don't want superhero powers and play at levels up to eight or ten or so. Some people do want superhero powers and play at levels ten to twenty mainly.

That's just the same divide, and it hasn't killed PF so far.

Shadow Lodge

Odraude wrote:
What I hope it has is way to build a demon lord or archdevil to throw at the PCs. I want to throw Orcus at my players dammit :)

Tome of Horrors Complete already has him.


Tom S 820 wrote:

I think this will be more like templte idea... Than Presstige class idea Pathfinder has said time and time again it about the core class not Presstige class.

I also do not like the idea that is only 6 types bad idea. You gave me 8 new class suport them. As well as all 11 base core class. Cause a wizard, a witch, summoner are not all the same sorerer. Nor is Fighter, Ranger, Palidan.

I think this will end up like action point or words or power type of stuff I will never use or let be used in my game.

To a certain extent I agree with you, but you could always look at it from the stand point of all of the classes fit into one (or more) of the following types: Martial, Arcane, Divine, Skilled. The six types as described in The_Hanged_Man's post, cover those types plus add in Marshall.

I know I will certainly be interested in seeing what the playtest looks like in the next month or two.

Shadow Lodge

Foghammer wrote:
These "mythic levels" sound like prestige classes.
Tels wrote:
It sounds to me like Mythic Levels will be more like Templates.

I think you guys should go back to 4th Edition and look at their Paragon Paths and Epic Destinies instead.


TOZ wrote:
Foghammer wrote:
These "mythic levels" sound like prestige classes.
Tels wrote:
It sounds to me like Mythic Levels will be more like Templates.
I think you guys should go back to 4th Edition and look at their Paragon Paths and Epic Destinies instead.

Thing I want to never hear 4th ED, Skilles and powers, Tome of power all realy bad balence stuff that dose not play well with other. If any player say well is like some form any thing on that list. My Answer is 99.999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999 999999999999999999999999999999999999999999999999999999999999999999999999999 99999999999999999% chance I will say hell no you can not you that.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Articulate as always Tom.


Aranna wrote:

OMG... They are playing with dynamite. Did pathfinder just announce the product that will (potentially) end Pathfinder? I am glad they gave a heads up. I am now ending all purchases of Pathfinder products till I see if this is going to be good (and blow a hole in the level cap obstacle in front of the tracks) or kill the franchise (by blowing up in their faces).

LMAO!!! Good one. <Wipes tear from eye.>


pathfinder was already a superhero game.

I'm not sure I like this set up, but will wait and see. I am one of the few that liked the ELH. granted the major issue was that it was too open and didnt impose a hard cap. 6th level characters with "mythic"powers sounds kinda lame to me. I understand why they did it. but i dont think i like what i'm hearing.

Jon Brazer Enterprises

1 person marked this as a favorite.
Kthulhu wrote:
So, am I correct in assuming that Dale McCoy Jr is involved with the Mythic Rules book?

I don't see a contributor tag next to my name ... Yet.


BPorter wrote:
Aranna wrote:

OMG... They are playing with dynamite. Did pathfinder just announce the product that will (potentially) end Pathfinder? I am glad they gave a heads up. I am now ending all purchases of Pathfinder products till I see if this is going to be good (and blow a hole in the level cap obstacle in front of the tracks) or kill the franchise (by blowing up in their faces).

LMAO!!! Good one. <Wipes tear from eye.>

~grins~

Glad you liked it BPorter.


Apparently I am the only person who never had problems playing games between levels 15-25.

Shadow Lodge

Dale McCoy Jr wrote:
Kthulhu wrote:
So, am I correct in assuming that Dale McCoy Jr is involved with the Mythic Rules book?
I don't see a contributor tag next to my name ... Yet.

Forgot about the fact that GenCon was going on, and you were constantly providing details. Me am dumb.

Shadow Lodge

1 person marked this as a favorite.
Aranna wrote:
OMG... They are playing with dynamite.

Yes, they are. But that's the comics, not the Mythic Rules.

At least I hope so. I've never seen a RPG book that came with 72 different covers.


Ok... looks like I am going to have to drive over to GenCon this weekend and see first hand what is going on... maybe the developers can shed better light for me.


I'm curious as to your thoughts on this, BP? Is it better or worse than a pure epic system, for someone who was absolutely not interested in pure epic?


Aranna wrote:

She can get emotional all she wants and I defy any man to tell me differently.

As for unintelligent... hardly. Although I guess I have to explain why.

This sounds like it's intended to be fantasy Superheroes the RPG. If I am wrong then I will start buying again but so far...

Why do I think it will kill pathfinder if it turns out to be Pathfinder the Superhero game? Because it will divide their customer base in half. The half that WANT superhero play and the half that DON'T WANT superhero play. Now they will have to support two separate product lines with each one earning half the revenue. This doesn't sound like stable business logic.

Odraude wrote:

Pathfinder survived Oriental Adventures and firearms with people claiming the same as you. And they have a full year of playtesting to get it right.

I think they will be fine.

One big difference though. Those products were balanced to work alongside existing material. It didn't divide their production line.

I am saying I have a limited budget and will wait and see if the company is making a mistake before continuing to spend money on my already large pile of now unused games and game supplements. Is that not the wiser approach? I don't NEED to keep buying the stuff to continue enjoying the game. I played 3.5 for as long or longer without buying new stuff. I am very creative I will manage.

For the record I never assumed you were a dude. ;)

As for everything else, I get your concerns but Paizo as proved time and again that they are aware of these sorts of risks and problems. In fact, there have been multiple requests to Paizo for a second setting or something similar and every time Lisa and the gang have said they wouldn't do it because they are aware of what happened with TSR. Logically, if they are concerned about that sort of thing then, clearly, they don't think this ruleset is remotely anything like that.

The limited budget argument is fair but it's disingenuous to associate that with the upcoming Mythic rules. These new rules aren't impacting any of the other books coming out this year and if you want those you'll be fine. If you can't afford them that's ok too. And as you say, you don't need any more books to the enjoy the stuff you have so what does any of that have to do with Mythic Rules?


1 person marked this as a favorite.

Heh. A bolt on system that overlays the existing 1-20 level system but allows characters to add "mythic" dimension to their development.

Sounds familiar...

http://www.rpgnow.com/product/19892/Mythic-Heroes?it=1

In fairness there are already some very clear differences. But there are some remarkable similarities as well.
But if this is 1/2 as good as the Bad Axe product, then it will be outstanding.

I'm looking forward to it.


1 person marked this as a favorite.
Aranna wrote:

I am saying I have a limited budget and will wait and see if the company is making a mistake before continuing to spend money on my already large pile of now unused games and game supplements. Is that not the wiser approach? I don't NEED to keep buying the stuff to continue enjoying the game. I played 3.5 for as long or longer without buying new stuff. I am very creative I will manage.

See, this makes more sense than "OMG THEY ARE DESTROYING THEIR COMPANY! WTFBBQ PAIZO". Which is what everyone gathered from your post...


4 people marked this as a favorite.
Justin Sluder wrote:
Have they mentioned any example mythic abilities?

When you pick a mythic path, you designate you're primary ability score. You then have a pool of mythic points equal to your ability modifier.

So a Fighter who picks The Champion path could choose strength, or if an archer they'd probably pick dexterity.

A very basic thing they talked about is that all mythic characters/creatures get +20 to Initiative. Then, when their non-mythic initiative comes around (subtract the 20), you can spend a mythic point to take a second turn.

One of the things talked about at the seminar, was the ability to add a couple of levels of mythic to a solo-boss style encounter. Instead of needing to add magic items or minions, the boss now gets more actions during each round making them feel a bit more dangerous.

They talked about the archmage taking an ability to add meta magic for cheaper. He spends a mythic point and now can add one specific metamagic feat (+1 level) to all his spells. If he selects that ability again, he can now use it with +2 feats. Etc, etc.

Tricksters will be able to steal other peoples mythic abilities.

Champions can get precision, reducing the penalty on iterative attacks.

Mythic Fireball will do 1d10 damage per level and set people on fire 2d6 per round until they extinguish it.

I think this is all kind of their first draft for stuff. It's also about all I can remember from a couple hours ago.

They also talked about the ability to make mythic temporary, like the players have an artifact giving them their power, but they have to destroy it, so then they lose their mythic levels. Or maybe they anger the gods, or the gods think they no longer need the extra power, so it can be taken away too, if that's part of the story that the group wants.


Odraude wrote:
Aranna wrote:

I am saying I have a limited budget and will wait and see if the company is making a mistake before continuing to spend money on my already large pile of now unused games and game supplements. Is that not the wiser approach? I don't NEED to keep buying the stuff to continue enjoying the game. I played 3.5 for as long or longer without buying new stuff. I am very creative I will manage.

See, this makes more sense than "OMG THEY ARE DESTROYING THEIR COMPANY! WTFBBQ PAIZO". Which is what everyone gathered from your post...

I am a self admitted Song Bird style gamer. If I get overly dramatic that only shows I am interested in how it plays out.

Sovereign Court

Odraude wrote:


See, this makes more sense than "OMG THEY ARE DESTROYING THEIR COMPANY! WTFBBQ PAIZO". Which is what everyone gathered from your post...

WTFBBQ?

lol


1 person marked this as a favorite.
Aranna wrote:
Odraude wrote:
Aranna wrote:

I am saying I have a limited budget and will wait and see if the company is making a mistake before continuing to spend money on my already large pile of now unused games and game supplements. Is that not the wiser approach? I don't NEED to keep buying the stuff to continue enjoying the game. I played 3.5 for as long or longer without buying new stuff. I am very creative I will manage.

See, this makes more sense than "OMG THEY ARE DESTROYING THEIR COMPANY! WTFBBQ PAIZO". Which is what everyone gathered from your post...

I am a self admitted Song Bird style gamer. If I get overly dramatic that only shows I am interested in how it plays out.

I have to admire the calm and grace you exhibit at the bottom of that pigpile, Aranna. Bravo!


As much as I do NOT want "epic", aka 20+ rules, this I could like. We will have to see what the public play test looks like.

Thanks Jason, et.al. for this approach.

-- david
Papa.DRB


Reading this thread, I can tell this is going to be a very nice additional/optional rules book. (That's right, so for you clowns who complain about it being sketchy or broken or whatever, remember that it's optional, and something that you don't have to implement in your campaigns/sessions.)

Obviously, with what I read, the examples aren't completely thought out, and sounds very similar to what my group did with "Special Points" for our previous campaign. (This campaign, they're only used to acquire additional character traits; the previous campaign allowed us to transform/add extra abilities to our spells, weapons, armor, feats, etc.) I do hope that they have many more "Mythic Archetypes" than just the 6 that are listed, and abilities that each "Archetype" is allowed to select, etc, which can range to just about any number of things (not including houseruling concepts). However, I shouldn't be making these conclusions as there is much time for idea implementation and testing to be made to fix out a very large portion of the balance and the mechanic kinks.

Overall, I can expect great, "Mythic" things to come from this, especially with the information currently presented. It's a nice addition of adding "Epic Levels" without actually having 21+ leveling, which can be quite imbalanced as the scaling isn't linear. (And yes, pun intended.)

RPG Superstar 2009 Top 16, 2012 Top 32

""Aranna wrote:
...it will divide their customer base in half. The half that WANT superhero play and the half that DON'T WANT superhero play. Now they will have to support two separate product lines with each one earning half the revenue.

What separate product lines will mythic rules require?

The people who don't want mythic play will be supported by Paizo's normal APs, which they will use to play CR 9 heroes fighting CR 9 bad guys.

Meanwhile, the people who do want mythic play will be supported by... Paizo's normal APs, which they will use to play CR 9 heroes fighting CR 9 bad guys.

The situation is no different than Paizo printing a book of prestige classes: some groups will want to play the latest AP with characters that are allowed to take levels in those prestige classes; others will want to play the latest AP with characters that are not allowed to take levels in those prestige classes.


EATERoftheDEAD wrote:
Apparently I am the only person who never had problems playing games between levels 15-25.

Nope our group just isn't as vocal as the whole "The game breaks into peices at level 6-12" group. In the last 5 years I've ran 2 games to post 20 its just a matter of making the parties abilities nesseccary to the goal instead of worrying they will use them to circumvent it.

Example was when they were learning of a cult trying to bring back the 5th horseman. They found out the the ritual was going on on a boat near the eye of Abendago. I made it so with teleport they had just enough time to get there and try to stop it. If I had thought they would go by boat and planned it weeks ahead then yeah they would have gotten there with time to spare.

1 to 50 of 626 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Paizo Products / Product Discussion / Mythic Adventures All Messageboards

Want to post a reply? Sign in.