Fire Mountain Games |
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Mythic Adventures was just announced at Gencon for later next year.
Rules for higher level play perhaps? More details to follow.
Gary McBride
Fire Mountain Games
brock, no the other one... |
Overlay rules... not sure how I feel about this. I enjoyed being able to play a 3.5 character past 20th but the game did increasingly break down. This gives the chance of a more 'epic' style of play without breaking the mechanics. I'm 'hmmm', with a tentative 'ooh' and a side of 'cool'.
All based on JBE's comments via twitter, so nothing solid yet.
Edit: Ok, this is worth a huzzah
JonBrazerEnt: #pathfinder #GenCon will also have items that grow in power with you.
Huzzah!
Enlight_Bystand |
Sounds like additional powers to the core system, rather than adding stuff to the top. Uses current CR system but doesn't necessarialy extend math. Monsters in the book, levels gain through actions, not XPs.
Public Playtest
brock, no the other one... |
1 person marked this as a favorite. |
Sounds like additional powers to the core system, rather than adding stuff to the top. Uses current CR system but doesn't necessarialy extend math. Monsters in the book, levels gain through actions, not XPs
This, I think, is going to be the thing that polarises people. I can see some people hating this idea as it puts the GM as sole arbiter of when people level. Not that they weren't already...
Enlight_Bystand |
Enlight_Bystand wrote:This, I think, is going to be the thing that polarises people. I can see some people hating this idea as it puts the GM as sole arbiter of when people level. Not that they weren't already...Sounds like additional powers to the core system, rather than adding stuff to the top. Uses current CR system but doesn't necessarialy extend math. Monsters in the book, levels gain through actions, not XPs
From the (admittedly limited, one twitter feed) info we have, there will still be normal levelling. There's also likely to be a strong guideline & possible rule on what actions are leveling
Darksol the Painbringer |
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Items that grow in power with you. Sounds like a "Weapons of Legacy" add-on.
Which had a very nice idea, but was executed horribly. (Very horribly, at that.)
Paizo has been promising in their releases for the most part, so if they are going to take a stab at the 3.5 "Weapons of Legacy" concept (with the post that was just brought up), I am positive it will be much more rewarding than the one that was shown in 3.5.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Odraude |
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Why isn't it working :(
Lazaro |
4 people marked this as a favorite. |
The cats out of the bag now. Next year at Gencon we will be releasing Mythic Adventures! A way to add mythic power to your game, regardless of level! There will be a playtest next month!
The_Hanged_Man |
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At the products seminar today they mentioned that this would go into public play test soon. They wouldn't commit to a particular date but suggested that a month and a half from now might be feasible.
Personally, the way they described it seemed to be really cool by giving PCs (and monsters!) a touch of the divine without breaking the CR system. Jason Bulmahn suggested that "epic level" play (20+) is not under consideration and may not ever happen as he considers it to be stacking bad math on top of bad math. I have to agree that adding powers that let you bend or break the rules are more interesting than just stacking more numbers on top of the existing system.
Dale McCoy Jr Jon Brazer Enterprises |
Nukruh |
One way to avoid going over 20th level would be to apply e6 methods to the current system along with such things as the following.
- Planar templates/sub-templates: The planes have an overall theme that is usually covered by creature type. Most planes include many diverse sub-regions which can be worthy of sub-templates of their own. While many deities share similar domain entries they dwell in separate planes. This gives many possibilities of mixing templates around to fit the sub-themes for any viable combo imaginable.
- Divine/mythic reputation system: Spread from 1-20 with progressive associated boons. Think of the PFS system on a mythic/divine scale in relation to the worldly scale.
A goal might be that the mythic systems do not substantially unbalance worldly-based themes/play when in use; more options as opposed to power level skewing options. Specific interaction rules with mythical/planar situations based on where you are along the mythic scales could avoid jumps in power that would break down worldly interactions. The introduction/progression method in relation to a 20 level limit (even with e6 style additions), from nothing/a twinkle at 1st level to higher levels where mythic/planar themes take focus, can decide how well the whole thing comes across.