Magus advice


Advice


For thematic reasons, I'm looking to put together a greatsword-wielding Soul Forger Magus. Reading through the class abilities, this would negate spell combat (or rather it would incur some pretty hefty penalties) but not spellstrike. Would I be correct in that reading?

Grand Lodge

Are you unwilling to change the weapon?


I suggest bastard sword. Take the exotic weapon feat and have the best of both worlds.

Grand Lodge

The Falcata is a 1d8 19-20/x3 one handed weapon.
You can wield it with two hands, and the crit possibilities are awesome.


1 person marked this as FAQ candidate.

The choice of greatsword is thematic; the character has a goal of pursuing divinity through an divine spirit whose favored weapon is a greatsword.

Although saying that, the character is also pursuing power so it could be feasible to swap weapons if he felt that it subsequently increased his own potential for power. In that case, the falcata seems a decent choice.

Grand Lodge

You could also dip two levels in Titan Mauler to wield a greatsword with two hands. Nabbing the Moment of Clarity rage power to cast a spell, hold the charge, gain the benefit of rage, then attack.


Rage wouldn't fit with the character concept. He is controlled in all things and would not be willing to lose control although mechanically it seems like an interesting idea.

Grand Lodge

Another option is to go dex based. Options include an Aldori dueling sword with Agile enchantment, and the Scimitar with the Dervish Dance feat.


I think the greatsword would stop both spell combat and spellstrike sadly as spell combat specifies a light or one handed weapon in the other hand and spellstrike says when you cast a spell you can deliver it with a weapon you are wielding but you can't wield the sword and cast a spell at the same time due to a lack of hands. Stilled spells would possibly fix this.


Edited for oversight correction

Bertius is correct. Spell combat and spellstrike require an open hand.

Stilled spells would, but you'd be trading a lot in metamagic slots.

Lictor, I understand the greatsword is intended for flavor purposes (essentially) and for the character concept, but what about the greatsword is it that speaks of his quest for personal power that a bastard sword (as Benoc indicated) or a falcata (as blackbloodtroll mentioned) wouldn't also accomplish? How closely tied to the favored weapon is the divine spirit who your character is pursuing his divine goal through? In many cases, it has occured to me that a weapon which is close to the favored weapon, but not necessarily the same (a bastard sword in favor of a greatsword, for example) is generally accepted by most higher powers, especially when wielding the exact weapon would present other problems for the character, or (as would be the case here), nullify their primary ability.

In terms of the weapons themselves, while the greatsword would be quite the impressive sight, it wouldn't necessarily be a better choice over something like the falcata if you're looking at damage potential.

Assuming average rolls, your chances of getting a crit (and the average base damage on a crit of 13) out of a greatsword is going to occur about 10% of the time.

With the Falcata, however, you can get 3d8 (an average roll of 13)in about the same percentage chance (10%) with a one-handed weapon. So in terms of damage, though the more common rolls with the greatsword would deal more damage initially, you'll be losing out on your spell combat and spellstrike. Those abilities, combined with something like the falcata, will more than make up for the difference in raw damage potential over sacrificing spell-casting in favor of a two-handed sword.

Just my thoughts.

Grand Lodge

You could ask your gm if it is a free action to take a hand off of your greatsword to cast a spell and then a free action. I believe this is true by the rules and would let you use a greatsword with spell strike, just still no spell combat.


Could work if the GM allowed it. Spellstrike doesn't specify that it is used the same as spell combat. Don't think you'd need the free action either. Just cast the spell as your standard action normally, since you get a free attack with the weapon.

Still eliminates spell combat, though, which is the Magus' primary strength.


I've swapped to the falcata anyway. As the characters start at 3rd level and I don't need to purchase a weapon, I've gotten a +1 chain shirt and a wand of shield which should shore up AC issues.


And still keep his other hand free for casting. Good call. I'll have to recommend that to the magus' player in my game. Don't know why I didn't think of it before.


In fairness, if selected I suspect that the character will become something of a crafter but then that will also fit into his theme as he will want to be able to craft the items he needs for his ascension to divinity.


magus: if my magus does monstrous Physigue 1 , and turns into a hag can i spellstrike my opponent in that shape.?

TK Y


You can try a small greatsword. It is a -4 but I believe that there are mitigating items or abilities.


spell combat doesnt require a free hand.

Holding the Charge: If you don’t discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn’t provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.

You can hold the charge and deliver the spell through the weapon at a later time, how im reading it. You can also cast a spell with one hand while wielding a two handed weapon

James Jacobs-..."if you're wielding a 2H weapon, you can let go of the weapon with one of your hands (free action). You're now only carrying the 2H weapon, not wielding it, but your free hand is now free to attack or help cast spells or whatever. And at the end of your turn if your free hand remains free you'd be able to return it to grip your 2H weapon so you can still threaten foes and take attacks of opportunity if you want."

However spell combat is undoubtedly unuseable while using a two handed weapon.

monsterous physique may be the way to go. perhaps get a form that has 4 arms and wield a light weapon in one, cast spells with one and wield a greatsword in the other two?

https://www.d20pfsrd.com/bestiary/monster-listings/monstrous-humanoids/garg oyle/four-armed-gargoyle/

qualifies for spellcombat and spellstrike

Sovereign Court RPG Superstar 2009 Top 32

Omagi wrote:
spell combat doesnt require a free hand.

Yes, it does. Third sentence of the Spell Combat ability spells out "To use this ability, the magus must have one hand free".

Scarab Sages

That archetype has no effect on spellstrike. I will agree with blackblood and Kurals in saying that a falcate would be the optimal weapon choice. A, you can free action free up a hand to use spell combat, and B the crit range and crit multiplier are ridiculously good. I believe that Half-elves can get exotic weapon proficiency as a free thing from a racial trait, if you haven't picked race yet.

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