Dwarven Cleric 20-points build?


Advice


Hello everyone,

I've read some guides about the cleric class, but they disappoint me greatly because they consider the cleric as a support. As dwarf, I'd like playing this class as a battle Cleric, probably as a secondary self-buff fighter.

I'd like some tips about builds and options and/or links talking about this kind of gameplay.

My current concept : Dwarven cleric lv.1, Desna, Liberation & Travel :

STR : 16
DEX : 12
CON : 16
INT : 7
WIS : 16
CHA : 10

Feat : Power Strike
Skill : Perception rank 1

Weapons : Morgenstern & Battle Axe
Armor : Fullplate

Thank you for your answer !


It is not that the cleric can't fight, but depending on how much success you want you may have to buff, and every round you are buffing is a round you are not fighting.

Do you mean power attack instead of power strike? If so it has +1 BAB requirement IIRC.

What do you want to do beside fight well?


I notice under your weapons and armor you have Battleaxe, and Fullplate. The cleric is not proficient with either.

My tip is to go for a deity with a nice hard hitting weapon as a favored weapon, and just settle for a breastplate.

Other than that I think your idea is sound. When I play this type of character I don't cast ally my buffs every combat. I usually cast one buff each fight the first round(later two with quicken spell) and then fight. Many buffs last long enough that you can just cast them before entering a dungeon too.


Morain wrote:

I notice under your weapons and armor you have Battleaxe, and Fullplate. The cleric is not proficient with either.

My tip is to go for a deity with a nice hard hitting weapon as a favored weapon, and just settle for a breastplate.

Other than that I think your idea is sound. When I play this type of character I don't cast ally my buffs every combat. I usually cast one buff each fight the first round(later two with quicken spell) and then fight. Many buffs last long enough that you can just cast them before entering a dungeon too.

Sorry about equipment but I think he can use Battleaxe :

Quote:
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

About fullplate, my bad.


right you are


I find your lack of faith disturbing. The cleric is one of the most versatile classes in the game. No spell failure rate. you'll one up a wizard everytime. You've got silence and dispell magic on top of 100s of other awesome spells.

you don't tneed to fight when you can hold person.

you don't get enough feats to be even a second tier fighter. IF you wanted to be fighter be one, don't be a cleric.

Cleric are a support role, but how you choose to fill that role is up to you. I personally do it through touch of luck. The best ability is giving others the chance to actually hit their target.


There is a dwarven battle cleric in the party i'm running:

Dwarven cleric of Pharasma lvl 6:

NG (medium humanoid,dwarf)
Initiative +1 ; Senses darkvision 60 ft ; Perception +6
Traits Anatomist– Undead slayer

Defense
AC 24 ,Touch 11 ,Flat footed 23 ( Armor +8, Dex+1, Shield +4, Natural +1 Size )
HP 46 (6d8+12 )
Fortitude +7 , Reflexes +3 , Will +9
DR no ; Immune no ; SR no
Weakness no

Offense
Speed 20 ft
Melee +1 Dwarven waraxe +6 (1d10+2/x3)
Rnaged Mw crossbow,heavy +6 (1d10/19-20 x2)
Space med.creature ; Reach 5ft
Special attacks Domains (Death-Healing) / Channel positive en. 3xday (3d6/save will DC13)
Spells (CL6 ; Concentration +13 )
3rd level : Magic circle against evil ; Dispel magic ; Prayer ; Cure serious wounds (D)
2nd level : Bull's strength ; Sound burst ; Hold person ; Aid ; Cure moderate wounds (D)
1st level : Endure elements; Protection from evil ; Bless ; Shield of faith ; Cure light wounds (D)
Orisons : Create water ; Detect magic ; Resistance ; Stabilize

Statistics
Str 12 ,Dex 12 , Con 14 , Int 12 , Wis 19 , Cha 10
BaB +4 ; CMB +5 ; CMD 16 (20 vs bull rush/trip attempts)

Feats Combat casting, Martial weapon proficiency Dwarven waraxe, Ironhide

Skills Knowledge arcana +5, Knowledge nobility +5, Knowledge religions +9, Diplomacy +7, Heal +11,
Sense motive +10, Perception+6, Spellcraft +5, Climb +2, Appraise +6

Lang Not relevant

SQ Death domain (Bleeding touch 7xday)-Healing domain (Rebuke death 7xday / Healer's blessing )

Possessions +1 Dwarven waraxe ; +2 Breastplate ; +2 Heavy steel shield ; 12x potion of Cure light wounds
Scroll of Cure moderate wounds ; potion of Cure serious wounds ; Ring of feather fall ; Mw crossbow,heavy

He isn't contributing to every fight as much as he would like, sadly.
He had to spend one feat to get weapon prof. dwarven battle axe and waiting to get weapon focus in it (prob level 7).
The party has a good TWF fighter, a paladin and a magus, so he usually doesn't get a chance to come into melee, but his spells are being very useful to the other chars in the hardest fights,and they had a lot of such figths lately.
In the end this could be a good melee char over all, but usually has to spend most of the round buffing/healing (not surprisingly).


Dwarves are rpof with anything with the name dwarf in it already. He doesn't need the weapon prof feat.

frees up a feat for you.


g0atsticks wrote:

Dwarves are rpof with anything with the name dwarf in it already. He doesn't need the weapon prof feat.

frees up a feat for you.

We already asked this, and we got the other answer.

Dwarves treat dwarven waraxes as martial weapons, but if a dwarf has class levels in a class that isn't proficient with it, he has to take the feat.
A dwarf fighter has the dwarven waraxe prof for free, since he is already profcnt in all martial weapons.

This is what we've been told,and corebook isn't very clear in this regard.


Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.


I played a battle cleric. I ended up as support, because the fighter and ranger were that much better at it.

IMO

The cleric is best at support. In fact, in my latest games, I'll be playing a cleric with 10 str, 8 dex and 10 con. (also a 20 pt buy, although he's an aasimar.)

There's always paladin if you want a casty fighter.

Now, for an alternative, there's the forgemaster


Well your dm either wants you to burn a feat for nothing, or he doesnt understand the rules.. A dwarven cleric is prof. with dwarven waraxe the same as a dwarven fighter, the same as a dwarven wizard...


he isnt prof with a dwarven waraxe (is there a god who has this as fav weapon?)

dwarf cleric can be front line in that they can soak up stuff so your big hitters dont have too, good hps, great saves, darkvision, etc

very good at getting into the baddies faces and making them think who to attack


WerePox47 wrote:
Well your dm either wants you to burn a feat for nothing, or he doesnt understand the rules.. A dwarven cleric is prof. with dwarven waraxe the same as a dwarven fighter, the same as a dwarven wizard...

The racial proficiency doesn't say they are proficient with dwarven waraxes,just that a dwarf may study dwarven waraxe as if it were a martial weapon, not an exotic one.

If a class hasn't weapon proficiency in dwarven waraxe, this should mean a dwarven cleric (or wizard or bard) isn't proficient in it.


WerePox47 wrote:
Well your dm either wants you to burn a feat for nothing, or he doesnt understand the rules.. A dwarven cleric is prof. with dwarven waraxe the same as a dwarven fighter, the same as a dwarven wizard...

No they are not proficient because dwarves treat any weapon with dwarf in the name as a martial weapon. Clerics don't get martial weapon proficiency.

Dwarves are proficient with battleaxes, heavy picks and warhammers.


thenovalord wrote:

he isnt prof with a dwarven waraxe (is there a god who has this as fav weapon?)

Not among the standard Golarion deities i'm afraid.


//Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat
any weapon with the word “dwarven” in its name as a martial weapon.//

//Weapon and Armor Proficiency: Clerics are proficient
with all simple weapons, light armor, medium armor, and
shields (except tower shields). Clerics are also proficient
with the favored weapon of their deity.//

You really shouldn't need the feat. argue this. you'll win.

As long as you take a battleaxe, warhammer, or heavy pick you're fine.


g0atsticks wrote:

//Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat

any weapon with the word “dwarven” in its name as a martial weapon.//

//Weapon and Armor Proficiency: Clerics are proficient
with all simple weapons, light armor, medium armor, and
shields (except tower shields). Clerics are also proficient
with the favored weapon of their deity.//

You really shouldn't need the feat. argue this. you'll win.

As long as you take a battleaxe, warhammer, or heavy pick you're fine.

The player wanted to use the dwarven waraxe (1d10 vs 1d8) so there was little arguing, he preferred burning a feat rather than resoting to a battleaxe or heavy pick.


have all three and cover the pierce/bludgeon/slash


I think most folks who want to do a "Battle Cleric" these days make an Inquisistor that being said if you want high end magic and some combat ability the Crusader archetype grants you a bonus feat from a small list at 1,5,10,15, and level 20 as well as allowing weapon specialization. The price of this (and 1 other ability i can't remember right now) is 1 domain and 1 less spell per level castable.

A dwarven war axe may not be a favored weapon (although many gms will allow it for the dwarven war god in place of battle axe) Ragathiel grants the *bastard sword as his favored weapon and the rage domain for high level barbarin style fun.

* A strict RAW reading of this grants you Martial Prof Bastard Sword so only usable in 2 hands but i've never seen it actually enforced this way.


YEAH! EVERYONE KNOWS THAT CLERICS USE MORNING STARS!!! axes! what they heck are you doing?!?!?!?!?


g0atsticks wrote:
YEAH! EVERYONE KNOWS THAT CLERICS USE MORNING STARS!!! axes! what they heck are you doing?!?!?!?!?

I thoght the days in which cleric were limited to maces and such were long gone :P


there is a dwarf god who gives greataxe prof


yeah but theres nothing like beating the crap out of something with a blunt object....esp in the face.

Grand Lodge

Bertious wrote:

Ragathiel grants the *bastard sword as his favored weapon and the rage domain for high level barbarin style fun.

* A strict RAW reading of this grants you Martial Prof Bastard Sword so only usable in 2 hands but i've never seen it actually enforced this way.

What RAW reading is that? Ragathiel doesn't grant his clerics martial weapon proficiency. He grants them proficiency with the bastard sword.


Could we return at my topic ?

Thanks (and thanks for your tips) !


Starglim wrote:
Bertious wrote:

Ragathiel grants the *bastard sword as his favored weapon and the rage domain for high level barbarin style fun.

* A strict RAW reading of this grants you Martial Prof Bastard Sword so only usable in 2 hands but i've never seen it actually enforced this way.

What RAW reading is that? Ragathiel doesn't grant his clerics martial weapon proficiency. He grants them proficiency with the bastard sword.

My bad i think they changed the cleric wording it used to say martial weapon :)

As to the dwarf in question if we do him as a crusader he could come out like this

Btw are you looking to dual wield the weapons or just have both to cover the damage types? I'm going to assume you want to use them as one handed weapons with a shield untill you get power attack and will swap when needed.
Dwarf Crusader of Desna (travel)

STR : 16
DEX : 12
CON : 16
INT : 7
WIS : 16
CHA : 10

Feat : Heavy Armor Proficiency, Steel Soul (extra +2 saves vs magic)
Skill : Perception rank 1

Weapons : Morgenstern +3 to hit 1d8+3 damage or Battle Axe +3 to hit 1d8+3 damage
Armor : Scale Mail & heavy shield = Ac 18

Looking at feats while leveling
3rd Power Attack now using the weapons in 2 hands gives you +4 1d8+6
5th Furious Focus
5th Weapon Focus (batlle axe)
7th Cleave
9th Great Cleave
10th Weapon Spec
Is that more to your taste?

The Exchange

I am going to assume you will be primarily buffing yourself with your spells.

If this is the case, you don't have to worry about spell DCs.

I recommend dropping your Wis to 14. This will give you enough wisdom to cast spells up to 4th level. This means you don't have to worry about increasing it til level 9.

Provided you are taking the tanky battle cleric route and can rely on another healer, channels aren't as important. So if you drop your Cha to 6, you lose two channels.

Doing this enables you to take an 18 in Str. This means you hit more often and harder.

As for your first level feat, take Heavy Armour Proficiency. You need a BAB of 1 to qualify for Power Attack.

EDIT: Realised I messed up my equations due to the dwarven racials.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Bannakaffalatta wrote:

Sorry about equipment but I think he can use Battleaxe :

Quote:
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
About fullplate, my bad.

Familiarity means weapons that would be exotic are treated as martial. But clerics don't get access to all martial weapons, so you still have an issue.

Take a level or two of fighter.


Dwarves are automatically proficient in Battleaxes, Heavy Picks and Warhammers.

They are not automatically proficient in weapons with the word dwarven in their name. They are treated as martial weapons by Dwarves.

That is what familiarity means for Dwarves.


GEZ we have concluded this argument. the man asked us to stay on topic. :)


Bertious wrote:

Btw are you looking to dual wield the weapons or just have both to cover the damage types? I'm going to assume you want to use them as one handed weapons with a shield untill you get power attack and will swap when needed.

Yes, I use the weapons for switching (1h+Shield). I note your feat way, but I'm not a big fan of Crusader.

Brendan Missio wrote:


I recommend dropping your Wis to 14. This will give you enough wisdom to cast spells up to 4th level. This means you don't have to worry about increasing it til level 9.

Provided you are taking the tanky battle cleric route and can rely on another healer, channels aren't as important. So if you drop your Cha to 6, you lose two channels.

We haven't another healer, so I guess my channels are important. So I think Cha 5-6 isn't a good idea.

NB : We play for the Pathfinder Society adventures.


So take one level of Fighter. You gain Prof in all Martial weapons(Effectivly freeing up a feat), Prof in Heavy Armor (That free's up a 2nd feat), and you gain a bonus feat.

1 level Dip = 3 Feats. Sounds like a winner to me if your going for a Battle Cleric.

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