For instance, the middle section says "Move one square freely. Then pass one of the chase checks on your square to move another square"
And the little drawing makes it look like a player can progress two squares in one turn.
This makes it seem like, for example, a player beginning in "House Upstairs" could use a move action to enter "Manor Outer Wall" and then use a Standard action to attempt either "Squeeze through a break" or "Up and Over" which, on a successful check, would deposit the player in Busy Street.
This doesn't fit with how I understand chases, either from the section in the PRD (here) or the page 8 sidebar. The way I read that is it takes a move action to move 'though' (but not out of) a square, then a standard to exit that square.
This means, for the example above, for a player starting in "House Upstairs" a move action would move them through the upstairs, but they cannot move their miniature out of that square until they succeed in either "Drop, Tumble and Roll" or "Scramble Down the Wall" as a standard action.
For the full-round action, the sidebar says "effectively bypassing the second square and moving straight into the third from his starting position" so if a player begins in House Upstairs, they take a full-round action, and pass the checks for both "Drop, Tumble and roll" and "Scramble Down the Wall" then they would move past Manor Outer Wall and end up in Busy Street. The chase aid looks like they would skip two squares and end up in Rearing Horse.
I have not run a chase before so I could be completely wrong.
Thanks for this correction. I am working on a fix. I must say the rules are a bit weird in that for clarity sake the tokens ought to be placed not on the square but on the borders.
Corrected the file above. Thanks Steg for checking this out.
I did simpify by not mentionning move actions, as you're either required to use one, or you typically lose it (unless there's no obstacle).
Btw the PRD's last paragraph is slightly odd. It says that you can't move when making a FRA, but you cannot move either when making a SA - unless the square has no obstacle.
Btw the PRD's last paragraph is slightly odd. It says that you can't move when making a FRA, but you cannot move either when making a SA - unless the square has no obstacle.
I think what that means is if you perform a non-chase full-round action that you can't also move through the card.
For example, if last round a player moved through Busy Street, then as a standard action Shoved people Aside, he would be at the beginning of Rearing Horse. This turn, if he summoned a monster or something, he would not be able to also move through Rearing Horse. This means next turn he still has to take a move action before he has the chance to use a standard action to Dart or Grab.
Here's a question: In order to attempt a skill check, you must first move through the card. Does this also apply to someone who wants to attempt both skill checks as a full-round action (hoping to move three spaces)?
For example, if a player entered Busy Street last round, and has not yet taken a move action to move through it, can he take a full-round action to attempt both "Shove People Aside" and "Out of my Way!" or does he need to move through Busy Street first?
If you don't need to be at the 'far side' of the card in order to do the full-round action, then I'm not sure what relevance the move actions have (other than drawing weapons and stuff).
I would greatly appreciate it if someone would chime in and let me know if I'm way off base, here.